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FC Vol 2 indicators?

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38 minutes ago, J5_Baeumer said:

14 flying as I write on the Flying Circus Flugpark.

 

https://il2.flying-barans.ru/

 

Get off the forums and into the server lads.

Otherwise you won't find anyone till next week.

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1 hour ago, Tycoon said:

Otherwise you won't find anyone till next week.

 

If the concept isn't too radical, you can always try being the person others find.

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Posted (edited)
45 minutes ago, Cynic_Al said:

 

If the concept isn't too radical, you can always try being the person others find.

 

I just logged onto a server with two people on it.  They both logged five minutes after I was on.  Tried flying around for a while, no AI to shoot at or anything, so tried to see if I could get blown up by the artillery explosions for a while.

 

Finally gave up and logged off.  Solid FC sortie.

Edited by hrafnkolbrandr

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Weak gameplay brings weak sales. There can’t be anybody out there who didn’t see this coming.  

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Posted (edited)

I'm sure the Devs want to do FC2 and FC3, however i reckon getting a solid Single Player experience will be critical to that.

 

We've been told in the past that the larger component of use was SP and, though there's probably significant overlap with MP users, i'd be surprised if 1CGS didn't have sales and usage milestones that were weighted towards SP.

 

But getting SP right means having scripts and assets for all the mission types - Photo recon, Arty spot, contact patrols, ground attack, bombing, transport observation, balloon bust, escort, Scout line patrols...do they have the resources to develop all that just for FC1? Not sure, but RoF SP did have most of that so it should be possible.

 

I feel a variety of missions like that provides a more sustainable experience for a larger number of people. It also creates an ecosystem that scouts are then a contextual part of. Preventing recon, local air superiority etc.

 

Naturally these should be available in MP too, but if they're done right in SP i believe they'll benefit the sim, including MP,  in a more sustainable manner and give greater hope for continued expansion into Vol2 and 3.

 

As i understand it, in BoX the development of fuller SP campaigns and career mode came later as content was prioritised as a faster means of growth. Though there is room for a couple of premium planes to be added (DH4 and DFW?), I suspect for FC1 that they will aim to get a decent SP experience in place, relying on PWCG and perhaps a scripted campaign, then assess the take-up and activity against milestone targets before making a decision.

Edited by US103_Baer
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9 hours ago, Feathered_IV said:

Weak gameplay brings weak sales. There can’t be anybody out there who didn’t see this coming.  

 

It's also butting up against Rise of Flight's legacy which offers more SP content right now at (during a sales) a pretty competitive and flexible experience. 

 

I enjoy multiplayer flying more, and unfortunately to get any of it I have to stay up until 3AM. I'm not sure at this point what there is to keep me playing having come back to it after a long hiatus.

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19 hours ago, Feathered_IV said:

Weak gameplay brings weak sales. There can’t be anybody out there who didn’t see this coming.  

When I preordered I just assumed there would be at least 1/10 the online numbers of the ww2 stuff.

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Posted (edited)
14 hours ago, US103_Baer said:

Though there is room for a couple of premium planes to be added (DH4 and DFW?)

 

What! Forget those planes! They can come in FC2! I'm holding out for a SPAD XIII with a Hisso 8BeC ;)

 

On a more serious note, I'd love to see some new WW1 crates as collector planes, maybe the Fokker D.VI and (of course) the Snipe. 

 

However, it's all banking on the community. Black Sept. IV was a great indication of how exciting the FC community could become - I think having a few different weekly events, or even a dynamic campaign like TAW, would do wonders for FC's growth. Although I'm not holding my breath quite yet, I'm hoping FC grows to a point where, like the WW2 side of IL2, you can hop into a server at any given day / time and find decent numbers online. Hell, if it became popular enough I bet we'd end up with a more extensive plane set than RoF had! 

 

That being said, I think it would take some real doing for the devs to really focus their attention on WW1. 

Edited by US103_Larner
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On 10/6/2019 at 1:00 PM, J99Sizzlorr said:

 

Yeah early 1917 is the way to go. Bloody April will be the next big event coming. It would be a pitty if we have to revert to Rise of Flight again for this.

 

I would prefer a planeset like this:

 

Central:                                                      Entente:

 

Hablerstadt D.II                                        Nieuport 11

Albatros D.II early                                    Nieuport 17

Albatros D.II late                                      Sopwith Pup   

Albatros D.III                                            Spowith Triplane                                        

 DFW C.II                                                   R.E. 8

 

 

 

 

 

 

No Spad 7? 

Central:                 +EITHER      Entente(French)                OR        Entente (British)
Halberstadt D.II                         Nieuport 11                                     Nieuport 17
Albatros D.II                               Nieuport 17                                     Spad 7
Albatros D.III                              Spad 7                                             Sopwith Pup
Roland C.II                                 Sopwith Triplane                            Sopwith Triplane
DFW C.V                                     Sopwith 1 1/2 Strutter                  R.E.8

(I'd prefer French variant)

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44 minutes ago, J2_Trupobaw said:

No Spad 7? 

Central:                 +EITHER      Entente(French)                OR        Entente (British)
Halberstadt D.II                         Nieuport 11                                     Nieuport 17
Albatros D.II                               Nieuport 17                                     Spad 7
Albatros D.III                              Spad 7                                             Sopwith Pup
Roland C.II                                 Sopwith Triplane                            Sopwith Triplane
DFW C.V                                     Sopwith 1 1/2 Strutter                  R.E.8

(I'd prefer French variant)

 

Bloody April was mainly a Luftstreitskräfte VS RFC affair, though, so the British would make more sense.

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21 minutes ago, [Pb]Cybermat47 said:

 

Bloody April was mainly a Luftstreitskräfte VS RFC affair, though, so the British would make more sense.


Bloody April was diversionary attack to relieve the Nivelle Offensive, which was main Western operation in first half of 1917. Actually, as goal Pachendalle/ third battle of Ypres (and failed Kiresnky offensive in the East, which cost Russians the war and doomed White Russian regime) were all to give French time to recover after Nivelle offensive, it was THE operation that determined course of war for 1917. 

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2 hours ago, [Pb]Cybermat47 said:

 

Bloody April was mainly a Luftstreitskräfte VS RFC affair, though, so the British would make more sense.

 

19 Sqn RFC had the SPAD VII from October 1916 ;)

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Posted (edited)

I've tried to raise interest in an ongoing MP 'war' (I'm retired and have a great deal of time for running something like that) but the interest doesn't appear to be there, the majority seem interested in little more than air-quake unfortunately. The community has become victim to a lack of aspiration and general apathy.

Edited by J3Hetzer

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18 minutes ago, J3Hetzer said:

I’ve tried to raise interest in an ongoing MP 'war' (I'm retired and have a great deal of time for running something like that) but the interest doesn't appear to be there, the majority seem interested in little more than air-quake unfortunately. The community has become victim to a lack of aspiration and general apathy.

I doubt that the community is anything like that. But over the years, the amount of time and interests of people change. Also, it is more difficult bringing new, young people to this game, especially when the envisioned gameplay not only requires a great deal of uninterrupted time at hand as well as a great deal of prior knowledge. If you have a family, you often lack the time, if you‘re young you have little idea about how this game will play out as it will be a markedly less straightforward and more frustrating exercise than what meets the eye originally. Fortnite in comparison does just what it looks like. A realistic FC mission is very unlike that.

 

I consider it absolutely vital that whatever is provided as gameplay must provide, easy, accessible tasks. Or must provide them as well. It also teaches people about what to expect in online play. Only by rewarding the casual player as well, you can seed your server. Once people understand what this „war“ is about and why missions are as they are, then any more historic setting is sustainable. Truly historic missions are neither much fun, nor are they very rewarding, at least according to current gameplay standards. WoL is most populated for a good reason.

 

I think the old „Aces Falling“ in RoF was a great place to get people hooked to the game as well as getting adjusted to online play. Anyone wanting more then had their more dedicated servers and events.

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Just now, ZachariasX said:

I doubt that the community is anything like that. But over the years, the amount of time and interests of people change. Also, it is more difficult bringing new, young people to this game, especially when the envisioned gameplay not only requires a great deal of uninterrupted time at hand as well as a great deal of prior knowledge. If you have a family, you often lack the time, if you‘re young you have little idea about how this game will play out as it will be a markedly less straightforward and more frustrating exercise than what meets the eye originally. Fortnite in comparison does just what it looks like. A realistic FC mission is very unlike that.

 

I consider it absolutely vital that whatever is provided as gameplay must provide, easy, accessible tasks. Or must provide them as well. It also teaches people about what to expect in online play. Only by rewarding the casual player as well, you can seed your server. Once people understand what this „war“ is about and why missions are as they are, then any more historic setting is sustainable. Truly historic missions are neither much fun, nor are they very rewarding, at least according to current gameplay standards. WoL is most populated for a good reason.

 

I think the old „Aces Falling“ in RoF was a great place to get people hooked to the game as well as getting adjusted to online play. Anyone wanting more then had their more dedicated servers and events.


I guess it'll always come to a form of 'blame game', with everyone having their own idea of what's pretty much killed the online numbers. Probably a combination of things. Bottom line is that it's pretty much gone and doesn't look like it'll be coming back. My hope is VR might buck the trend but I admit it's a slim one.

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Posted (edited)
1 hour ago, J3Hetzer said:

I've tried to raise interest in an ongoing MP 'war' (I'm retired and have a great deal of time for running something like that) but the interest doesn't appear to be there, the majority seem interested in little more than air-quake unfortunately. The community has become victim to a lack of aspiration and general apathy.

 

I think an important aspect to this is to have it going at all time zones, and have a role for "walk-on" players to fill.  Events like Black September are great if you can guarantee the right slice of time to play these games.  I however cannot, and I know I'm not alone in that regard. 

 

The world is a lot different for young people since the days when I was young.  Almost no young people I know have the same free time available that I did when I was their age.  Accessability is huge.

 

Tactical Air War is a little better for walking on after an initial signup, but having to re-register for every campaign, I'll admit; I've logged on after a while of being gone and been told by the system I'll be kicked because I'll need to re-register; I just decided to go play on another server-

 

But honestly, what's the point?  I remember back in the day, I played in a persistent campaign thing, and periodically; and afterwards; the organizers would put out a cool-looking old-timey "newspaper" detailing the progress of the campaign, and some noteworthy player acheivements.  That was pretty cool.  Nowadays I'm sure someone could even put together a "newsreel".  It was cool, and super immersive.  Even the (by today's standards) crude website was done up in the old school asthetic.  But who has time for that??  I don't. 

 

You do some WoL or TAW and you get what?  To look at a stats page?  Maybe a little narrative of the last results from TAW- fairly clinical at that.

 

But enough of my blabbing.  I think the crux of the entire issue is this- With FC tied in, inextricably, to BoX and the WW2 stuff, you need to separate it out somehow.  I may be wrong, but I think the way to do that is to sell the *asthetic*.  The old-timey yarn of knights of the sky in canvas steeds; and all the asthetic and philosophical quirks, contradictions, romanticism, and chivalry that comes along with it.

 

You have to offer something different than "BoX with shitty aircraft performance".

 

 

Edited by hrafnkolbrandr

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I think that FC vol 1 was always going to be a tough sell based on its limited scale compared to RoF and relatively high price, and I'm sure everyone at 1cgs are smart enough to realise that sales of this volume are not representative of the actual demand for a WW1 flight sim. There are plenty of old RoF'ers on these forums who didnt buy FC vol 1 because it just wasnt a big enough step up from RoF in any way other than perhaps VR, and in most ways it was a step down (no career, lack of gameplay features like artillery spotting, recon etc, fewer planes, smaller map size, etc). I am a massive WW1 flight sim fan and even I only bought FC vol1 to support the development of more down the line, and found vol 1's content to be quite underwhelming. 

 

IMO, FC needs to differentiate itself more from RoF by offering something that RoF doesnt. Each volume of FC should  include something like one new plane that wasnt in RoF, or an improved version of the artillery spotting and recon logic we had in RoF (one that works in multiplayer for example?) or maybe even an AI-only Zeppelin, or more early war planes? - basically anything that was a key component of WW1 aviation that RoF didnt do, or didnt do that well. If they can offer a product that is seen as a clear improvement to Rof and that offers new toys, then more people will take the plunge and buy into that, and we will have increased numbers for MP events..

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2 minutes ago, Flashy said:

IMO, FC needs to differentiate itself more from RoF by offering something that RoF doesnt.

 

Like Italy :biggrin:

 

1F90DABE-520E-4F53-AB32-5627C55D0147.jpeg.fa437fb74e341dce78e24b4d3daaf4f4.jpeg

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1 hour ago, J3Hetzer said:


I guess it'll always come to a form of 'blame game', with everyone having their own idea of what's pretty much killed the online numbers. Probably a combination of things. Bottom line is that it's pretty much gone and doesn't look like it'll be coming back. My hope is VR might buck the trend but I admit it's a slim one.

 

Unfortunately, I tend to think you are accurate in your assesments.

 

I'm reading the names of the people who have posted in this thread.  With the exception of you, J3Hetzer, there is not a *single* person who I don't recognize from Rise of Flight.  There appears to be little or no new blood in Flying Circus, but only a carry-over from the old days.

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9 hours ago, J2_Trupobaw said:

No Spad 7? 

Central:                 +EITHER      Entente(French)                OR        Entente (British)
Halberstadt D.II                         Nieuport 11                                     Nieuport 17
Albatros D.II                               Nieuport 17                                     Spad 7
Albatros D.III                              Spad 7                                             Sopwith Pup
Roland C.II                                 Sopwith Triplane                            Sopwith Triplane
DFW C.V                                     Sopwith 1 1/2 Strutter                  R.E.8

(I'd prefer French variant)

 Yeah forgot about that Spad 7 😳

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2 hours ago, SeaSerpent said:

 

Unfortunately, I tend to think you are accurate in your assesments.

 

I'm reading the names of the people who have posted in this thread.  With the exception of you, J3Hetzer, there is not a *single* person who I don't recognize from Rise of Flight.  There appears to be little or no new blood in Flying Circus, but only a carry-over from the old days.


I'm old RoF too, just a different name.

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3 hours ago, J3Hetzer said:

I guess it'll always come to a form of 'blame game',

This would be pointless and irrelevant.

 

Question is how to attract new blood to the game. You cannot expect the numbers being steady over decades for various reasons without new influx, so I very much agree with your finding as well:

3 hours ago, J3Hetzer said:

Bottom line is that it's pretty much gone and doesn't look like it'll be coming back. My hope is VR might buck the trend but I admit it's a slim one.

 

The world is not 1990 anymore. When RoF came out, there was a significant bunch of people who came all the way back from Red Baron etc., they knew or had an idea of what

4 hours ago, J3Hetzer said:

an ongoing MP 'war'

ideally would look like. But only after years of happy pixel fragging. In this sense, RoF could grow into a player base that was ready for it. This player base you are missing out on today. You indeed need come up with a new proposition to cater any upcoming player base. VR might help doing the trick, but it only helps bringing people to the game and not necessarily any elaborate longer missions. Same as if you buy a Colt Dragoon Revolver, maybe you just want to fire it but not reenact Gettysburg. Or you don't want to do that in the beginning. FC as we have it now is just that, a gun and a shooting range. Convincing players for reenactments, that is left to the players themselves.

 

Any successful game does one thing, it rewards the casual player for staying, even if that player is no good at all. This is why I'm saying if you want the big thing, you absolutely need some grounds where the new "how do I start my engine?" Players can have fun while giving them more options the better they get. This is why I think there absolutely need to be a couple of easily recognizable servers with different scenarios to allow fresh blood to mature and succeed. VR can bring them to the first, easy fragging server. But only if you make them stay, then they might join you for hour long missions.

 

FC is somewhat awkward as a game, as it leaves the very core of "the game", namely the game design up to random third party, and specifically you. This means, you have to design what makes the game a game. The rules make the game, not the rooks and the kings, and neither does the board. It's the rules you set. I think it is commendable that you would create such a server ("the game") and it would be terribly unfair to blame you if attendance doesn't skyrocket. How could it, as you would just provide a "very late level" for this game. But it would be up to someone else to produce an entry level. I think, ideally, server missions would offer a complementary and gradually increasing challenge. It is then up to whoever values MP attendance most to come up with a good set of missons.

 

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Just now, ZachariasX said:

This would be pointless and irrelevant.

 

Question is how to attract new blood to the game. You cannot expect the numbers being steady over decades for various reasons without new influx, so I very much agree with your finding as well:

 

The world is not 1990 anymore. When RoF came out, there was a significant bunch of people who came all the way back from Red Baron etc., they knew or had an idea of what

ideally would look like. But only after years of happy pixel fragging. In this sense, RoF could grow into a player base that was ready for it. This player base you are missing out on today. You indeed need come up with a new proposition to cater any upcoming player base. VR might help doing the trick, but it only helps bringing people to the game and not necessarily any elaborate longer missions. Same as if you buy a Colt Dragoon Revolver, maybe you just want to fire it but not reenact Gettysburg. Or you don't want to do that in the beginning. FC as we have it now is just that, a gun and a shooting range. Convincing players for reenactments, that is left to the players themselves.

 

Any successful game does one thing, it rewards the casual player for staying, even if that player is no good at all. This is why I'm saying if you want the big thing, you absolutely need some grounds where the new "how do I start my engine?" Players can have fun while giving them more options the better they get. This is why I think there absolutely need to be a couple of easily recognizable servers with different scenarios to allow fresh blood to mature and succeed. VR can bring them to the first, easy fragging server. But only if you make them stay, then they might join you for hour long missions.

 

FC is somewhat awkward as a game, as it leaves the very core of "the game", namely the game design up to random third party, and specifically you. This means, you have to design what makes the game a game. The rules make the game, not the rooks and the kings, and neither does the board. It's the rules you set. I think it is commendable that you would create such a server ("the game") and it would be terribly unfair to blame you if attendance doesn't skyrocket. How could it, as you would just provide a "very late level" for this game. But it would be up to someone else to produce an entry level. I think, ideally, server missions would offer a complementary and gradually increasing challenge. It is then up to whoever values MP attendance most to come up with a good set of missons.

 


Good words. :) With a dedicated box all the above could be done, spread over each week (24/7 uptime) but doing it two nights a week on my personal PC, not doable unfortunately.

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3 hours ago, SeaSerpent said:

 

Unfortunately, I tend to think you are accurate in your assesments.

 

I'm reading the names of the people who have posted in this thread.  With the exception of you, J3Hetzer, there is not a *single* person who I don't recognize from Rise of Flight.  There appears to be little or no new blood in Flying Circus, but only a carry-over from the old days.

I'm new :)

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On 10/6/2019 at 4:43 AM, J3Hetzer said:


I seem to recall Jason (or another dev) stating that sales would dictate whether or not FC went to a second chapter.

 

Yep, also my understanding.

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Undoubtedly WWI doesn't have the following WWII does and I know I am in a minority in having no interest in WWII, but the big advantage WWI has for the devs is that they have done a lot of the work once already for ROF. We all seem to be assuming that FC is struggling because of being a niche within a niche that is struggling to attract new players. Whether those assumptions are right or wrong the negative talk doesn't help attract new customers and only the devs. looking at the bottom line of the balance sheet will know if it is actually "struggling".

 

Look at the amount of new content for Bodenplatte by way of new planes, a large  new map and new technology/features. In terms of FC there will have been a considerable amount of work porting over planes from ROF but I doubt it can be as much work as researching and modelling WWII planes from scratch. The FC map covers only about 10% of the land mass that the Bodenplatte map covers which must save developmental  time/money. Look at the "new" features in FC and they are almost all borrowed from Bodenplatte.

 

We all know a WWI sim will have to work much much harder to match the sales volume of WWII but FC may well not need the same sales volumes to break even or be a financial success.

 

There's a lot about FC that is good, it is simply an early access WIP compared to ROF which had many years of development to get where is today.  I dare say if folk go back and look at some of the earliest comments about ROF when it cost a lot of money and had almost no content you'll find folk there who were claiming it had no future.

 

If we, the people that care about the success of Flying Circus, are heard moaning too much we may be unintentionally nailing the lid shut on the coffin of something that may otherwise  have a healthy future ahead of it. So if we want it to grow lets put more effort into promoting the positives than highlighting reasons for others not to give it a try. Nothing is perfect but if you look at the costs of other forms of entertainment in terms of the hours of pleasure the deliver then  both ROF and FC seem to be bargains.

 

For me personally I've never really taken to WWII planes or fast jets because of the fact they are so much more "capable", flying a WWI plane is so much more of a seat of the pants experience where simply not falling out of the sky counts as a success.  ROF and FC really let these early kites communicate with their pilot through every hum, clatter, judder and shake... you just don't get that in other flight sims and that for me is reason enough to promote them.

 

 

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This is why I love the 103rd. We have a game within the game that makes it much more enjoyable and terrifying. If you want to know more, check out our website at https://us103.enjin.com

 

On another note, maps been out a week. Map makers are busy ironing out missions. Hang on, it will get better. 

 

Have a positive mindset and you will have a positive experience. 

 

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15 minutes ago, US103_Talbot said:

On another note, maps been out a week. Map makers are busy ironing out missions. Hang on, it will get better.

Yep, we are working on it. Just saying but...destroying Arras city took me 1+ hour on the ME. I bet you anything that the map will look a lil different when I am done with it ;)

 

Haash

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24 minutes ago, US103_Talbot said:

This is why I love the 103rd. We have a game within the game that makes it much more enjoyable and terrifying. If you want to know more, check out our website at https://us103.enjin.com

 

On another note, maps been out a week. Map makers are busy ironing out missions. Hang on, it will get better. 

 

Have a positive mindset and you will have a positive experience. 

 

I’m looking forward to some WWI dogfighting. I think it would be great to fly with a wingman, but without voice comms - only communicating through hand signals and flares :biggrin:

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We sometimes do that but its much more fun to fly and talk to folks who have the same interests. Learned a lot from the guys in the sqaudron. 

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8 hours ago, J3Hetzer said:

I've tried to raise interest in an ongoing MP 'war' (I'm retired and have a great deal of time for running something like that) but the interest doesn't appear to be there, the majority seem interested in little more than air-quake unfortunately. The community has become victim to a lack of aspiration and general apathy.

We just had Bloody April.

Also, the map just came out. WW1 community had spent 12-18 month in hibernation after daily RoF MP died, some people - and squadrons - need to notice that we have place to fly each day again.

 

Probably foes not help that most of squadrons are "been there / did that already" units with years or decades of flying together. Skipping few month of flying looks like blink of the eye :). 

 

My high hopes is still Coconuts campaign, if adapted to WW1, but I know i'm not the one to host it. 

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10 hours ago, US103_Larner said:

 

19 Sqn RFC had the SPAD VII from October 1916 ;)

 

No Spad for you!!!!

image.jpeg.2c479f5c55cdc451d72b4ba17b06a451.jpeg

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I think FC2 would be best with a series of aircraft that came right before what we have in FC1 so you can "bolt on" late 1917/early 1918 to the set we have now without a years gap in tech. then for FC3 go to the earlier set. we also need to see some of the various engines etc added as options to existing birds.

 

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I admit I have no idea what it would take for FC to be successful enough to add a FC Vol 2.   More planes, maps, SP campaign, more MP features, organized events, youtube videos, etc.    Whatever magic needs to happen, I do expect it's going to require time - and lots of it - because as we are all well aware FC isn't the primary money maker for the devs.   What I do know is FC vol 1 and the Digital Warfare engine has a lot of potential and I genuinely hope, somehow, it becomes wildly successful.    I plan to buy whatever add-ons and other volumes they produce.  That's about the limit of what I can do.  Hopefully enough other people do that so it's worth 1Cs time and money to produce more.   If it's not, then it's not 1Cs fault.  It's just that the market is tiny and that's life.  I really hope it doesn't work out that way though.  I'd love to see FC brought to it's maximum potential over time.  

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10 hours ago, J5_Klugermann said:

 

No Spad for you!!!!

image.jpeg.2c479f5c55cdc451d72b4ba17b06a451.jpeg

 

 Images of Nazis aren't allowed.

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Posted (edited)

A few facts:

 

1)  Looking at the list of community members who signed up to fly Black September (just completed; not Bloody April mentioned in an earlier post above) I see over 100 names.....this is approximately equal to high water mark of the past nine years of Bloody April campaigns our Jasta has hosted.  

 

2) The list referred to above included 95+% of the 30-40 Rise of Flight pilots who were active in the Vintage Missions and other weekly RoF events last year.

 

3) During the first week of Black September, we saw a solid 50 pilots.

 

4) The player level every week thereafter was 50+ pilots as we raised the server.capacity to try to meet demand.

 

5)  The Black September (Flying Circus Flugpark) server was typically the second most populated server in September on days where there were 250 or so pilots total on all servers.  This means that Flying Circus players accounted for as much as 20% of all total pilots online flying BoX at times.

 

5) It appears that there has been a group of 20-30 pilots flying on the Flying Circus Flugpark daily around 1500 hours (I believe Eastern time zone)

 

You can view the mission list on the parser to see the number (and names) of players in the server during what mission and the time of the two-hour mission play.

 

6) If you go onto to Flugpark server and engage in some reconnaissance of the new map, practice some bombing or ground attack or engage some of the AI trench mapping two seaters Matt just added to the server, you might be surprised just how little time.it takes to have others join.....as most people are followers and and are watching the server numbers before being willing to join the server.   Be a leader.   Join the server and play around a little....the followers will come.

 

The facts above are hardly indicative of the doom and gloom this thread seems to be devolving into. 

 

PS we had no idea who 20-25% of pilots flying Black September were....they did not seem to have registered with us nor were they known to us...some pilots no doubt were known to us but were using an alias unknown to us.  Still, a positive sign for the community...

Edited by J5_Baeumer
embarrassing spelling mistakes
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Thank you for adding the trench mappers.  Nobody showed up while I was just on, but chasing the Bristol down gave me something to do rather than bombing.

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Lol....I just posted twenty minutes ago and it's almost midnight on the east coast and 4 am in Europe.

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Posted (edited)

I feel that FC1 came out TOO SOON as it lacks a Pilot career mode like the one in RoF and IL-2 GBs because the devs are still tweaking the existing Pilot career in IL-2 GBs. The devs are making a WW1 flight sim in a game designed for WW2 flight sim; plus the devs at the same time had improve the physics to allow for faster planes like the Me-262, AI issues. To me the game wasn’t all ready for Flying Circus then though I believe in maybe the early 2020s the devs should have rebuilt RoF, I think in 2017 the devs should have gotten another team to continue supporting RoF,  free of any charge. Instead of doing FC1, but that didn’t happen.

 

With the Pacific the devs are probably going to need a team to make the ships. They’ll either get another dev team to make them or get Ugra Media or Digital Forums. With FC, well we can already fly these planes on RoF and have the same, if not similar experience, so it’s not that big of a deal if development is temporarily halted, compared to TC and a Battle of...

 

I feel that FC2 should go ahead once everything in IL-2 GBs is ready like a career mode, AI, etc, and not during FC2 development, BEFORE. I also feel that there should be a few planes that weren’t in RoF and a new map like Austria- Hungary as these 2 things would improve sales.

 

Thank you

Edited by Novice-Flyer
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