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Game version 3.201 discussion: Rhineland and Arras maps, Tempest Mk.V, P-51D-15, P-38J-25

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Brilliant.  Lets just remind ourselves that it's 10 pm on a Friday night in Moscow right now and the devs are still working hard for US.:o:

 

Vive l'equipe 1CGS:salute:

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Is it the short range visibility on for normal or difficult mode? I couldn't tell from the post.

 

(Thanks for your hard work devs, yall are underappreciated)

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My FPS has been horrendous and system crashes often since the last "hotfix" yesterday. It's unplayable now for me. Was fine until yesterday.

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13 minutes ago, 56RAF_Roblex said:

I am confused as to why I am downloading 476Mb and others only have 201Mb.    I did download 'b' earlier today so it would be odd if those that did not ended up with a smaller update to 'c'

 

probably steam non steam differance, im on steam and my was around 200mb

 

8 minutes ago, flyingfisch said:

Is it the short range visibility on for normal or difficult mode? I couldn't tell from the post.

 

(Thanks for your hard work devs, yall are underappreciated)

from what i see on normal alternate is ON

Spoiler

&aimingHelp=1
&allowSpectator=1
&alterVisibility=1
&autoCoordination=0
&autoMix=1
&autoPilot=1
&autoRadiator=1
&autoStart=1
&autoThrottle=0
&autoThrottleLimit=1
&courseWeaponsAimingHelp=0
&easyFlight=0
&engineNoStop=0
&hotEngine=1
&invulnerability=0
&navigationIcons=1
&noBreak=0
&noMisfire=0
&noMoment=0
&noWind=0
&objectIcons=1
&padLock=1
&simpleDevices=1
&SimplifiedPhysiology=0
&unlimitAmmo=0
&unlimitFuel=0

on expert alternate is OFF by default

Spoiler

&aimingHelp=0
&allowSpectator=0
&alterVisibility=0
&autoCoordination=0
&autoMix=0
&autoPilot=0
&autoRadiator=0
&autoStart=1
&autoThrottle=0
&autoThrottleLimit=0
&courseWeaponsAimingHelp=0
&easyFlight=0
&engineNoStop=0
&hotEngine=1
&invulnerability=0
&navigationIcons=1
&noBreak=0
&noMisfire=0
&noMoment=0
&noWind=0
&objectIcons=0
&padLock=0
&simpleDevices=0
&SimplifiedPhysiology=0
&unlimitAmmo=0
&unlimitFuel=0

and afcorse on costum server have option to make it how their players wont

Edited by 77.CountZero

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Some words on long range visibility issue. I’m offering you to take a look on your monitor one the desktop.

 

For instance. Let it be 51cm wide, 1920x1080. And we set aside to have a distance between eyeball and conter of monitor at 100cm.

 

In this case the angular size of the one pixel is:

 

arctg(51/1920/100)=0.0152°

 

Black pixel on deep-blue background – I can see it with a great problem to find, but still I’m able to. Let’s say in another words – I can see it only in case if I’m informed (I know) where to find it. White pixel is visible excellently.

 

If we get Bf 109 F than in wingspan it will have angular size at 0.0152° at range:

0.5*11/tg(0.0152*0.5)=41400m

 

In yesterday hot-fix I have barely same situation in game when me and target are at high altitude, target is at sky background and distance is around 20..25km.

I will not spot the target it there is no sun glistening on it. I also have a chance to spot it without sun glistening if I know where exactly to search.

If plane have sun glistening – than I can spot it in most cases, but only if I’m not too tired of work.

 

At 40km for me, personally, it is very hard to spot anything (but in case of very lucky sun glistening – and this is analog of the white pixel in my example). Meanwhile – larger planes still can be spotted.

 

With descending to lower altitudes the light haze make these long-range contacts much less contrast and harder to spot – that is very plausible. From the ground – there are additional difficulties are appearing with cirrus clouds adding to the sky background – with such jazzy background it becomes too hard to spot any small things over it.

 

This current realization (which we have added yesterday) looks for me as most realistic what we can do in this issue in existing circumstances. At least at the moment - there is no counter-arguments were provided which may dissuade me.

 

Anyway. Not everyone keeps his acuty of vision till 37 years old. Also, I suppose that I’ll not keep it for a long time more too. But still everyone (and me too) want to play cool combat pilot role. This why it is easy to understand everyone who tells that previous (pre-hot-fix) variant with larger airplanes LODs on far distances was more satisfactory for them. And it is very possible, that such kind of customers – are the major part of our community.

 

So to solve this dilemma at least somehow and not do LODs size changes forward and back under pressure of claims – we have decided to add a specific game (server) difficulty setting for it. It is turned on in “Normal” and turned off in “Expert”, also it can be turned on and off separately in “Custom”. So, you may get it in the new update right now (Andrew sneaksie have posted more details on the update).

Distance.jpg

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3 minutes ago, Spicysauced said:

Good. Now hope that the server owners enable this "alternate" thingy. 

I have no doubts ;)

It only needs some tweaking to be be more consistent on different FoV levels. Other than that, it's a huge step forward!

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1 minute ago, 77.CountZero said:

probably steam non steam differance, im on steam and my was around 200mb

 

from what i see on normal alternate is ON

  Reveal hidden contents

&aimingHelp=1
&allowSpectator=1
&alterVisibility=1
&autoCoordination=0
&autoMix=1
&autoPilot=1
&autoRadiator=1
&autoStart=1
&autoThrottle=0
&autoThrottleLimit=1
&courseWeaponsAimingHelp=0
&easyFlight=0
&engineNoStop=0
&hotEngine=1
&invulnerability=0
&navigationIcons=1
&noBreak=0
&noMisfire=0
&noMoment=0
&noWind=0
&objectIcons=1
&padLock=1
&simpleDevices=1
&SimplifiedPhysiology=0
&unlimitAmmo=0
&unlimitFuel=0

on expert alternate is OFF by default

  Reveal hidden contents

&aimingHelp=0
&allowSpectator=0
&alterVisibility=0
&autoCoordination=0
&autoMix=0
&autoPilot=0
&autoRadiator=0
&autoStart=1
&autoThrottle=0
&autoThrottleLimit=0
&courseWeaponsAimingHelp=0
&easyFlight=0
&engineNoStop=0
&hotEngine=1
&invulnerability=0
&navigationIcons=1
&noBreak=0
&noMisfire=0
&noMoment=0
&noWind=0
&objectIcons=0
&padLock=0
&simpleDevices=0
&SimplifiedPhysiology=0
&unlimitAmmo=0
&unlimitFuel=0

 

Is alternate the one similar to the original release of 3.201 where you could see really far, or is it similar to the hotfix where you couldn't see as far?

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22 minutes ago, Sneaksie said:

Having observed very differrent responses to the visibility change yesterday which returned to more realistic values, we have decided to add a new difficulty option called 'Alternate visibility'.

Damn. How many devs respond to that "speed" to users massive complaints? And didnt only respond, but also give them exactly what they wanted and asked for: the option to select the better visibility option for them.

 

You dont see dev teams like that often. They deserve each of my cents😂

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Just now, flyingfisch said:

Is alternate the one similar to the original release of 3.201 where you could see really far, or is it similar to the hotfix where you couldn't see as far?

Han post explaines it all

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6 minutes ago, flyingfisch said:

Is alternate the one similar to the original release of 3.201 where you could see really far, or is it similar to the hotfix where you couldn't see as far?

Alternate - original 3.201, better visibility.

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S!

 

Would like Zeppelins with cabins and view stations. Need to set up a tour company flying over major cities on Arras map. Amiens, Arras,  Douai and Lille, Each tour last 2 hours. Only 10 marks. Get your tickets now.

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I get why the decision was made in an attempt to please both parties... here's hoping it doesn't fragment the community further between multiple servers... 

 

I for one hope none of the main servers turn this plane scale effect on.

Edited by SCG_Wulfe
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Just now, SCG_Wulfe said:

I get why the decision was made in an attempt to please both parties... here's hoping it doesn't fragment the community further between multiple servers... 

that's exactly what it will do

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10 minutes ago, Tasmanaut said:

that's exactly what it will do

I tend to agree. 

 

I should add that I am still grateful to the team for their dedication trying to work late into the evening to find a solution that makes people happy. Trying still means something in my books even if I don't agree with the solution. 

Edited by SCG_Wulfe

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Some observations.

 

1) The enlisted American troops all have a modern and generic US Army patches on their shoulders. By generic I mean a patch that was never issued and is the kind typically seen on some Vietnam Vet's biker jacket. Would probably be better to have the units remain nondescript as opposed to have this on there.

 

2) The officer riding shotgun in the TC seat is decked out in his Class A Uniform like he just got a week of R&R in Paris instead of being clad in his service combat uniform.

 

Not bugs, just like...odd...design decisions.

 

jtlLykC.jpg

Edited by DetCord12B
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Wow! That is impressively fast. Thanks!

Edited by sevenless

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Thank you to the Team. Your dedication to your customers and your work ethic are second to none. I am a customer for life.... I'm 62 so take that with a small grain of salt. :)

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9 minutes ago, Tasmanaut said:

that's exactly what it will do

Because one size doesn't fit all. Not in a sim. You have the split already between icon and non-icon servers and it's never been a problem. 

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2 minutes ago, 216th_Jordan said:

Because one size doesn't fit all. Not in a sim. You have the split already between icon and non-icon servers and it's never been a problem. 

well, it is somewhat of a problem when people look down at icon server pilots as noobs. Same thing is going to happen. 

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9 minutes ago, Tasmanaut said:

well, it is somewhat of a problem when people look down at icon server pilots as noobs. Same thing is going to happen. 

 

Decide not to give a crap what other people think. Fly and have fun. :coffee:

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14 minutes ago, Tasmanaut said:

well, it is somewhat of a problem when people look down at icon server pilots as noobs. Same thing is going to happen. 

IMO both are valid interpretations of visibility. They each have pros and cons. Han's explanation makes sense to me personally.

21 minutes ago, Rjel said:

Thank you to the Team. Your dedication to your customers and your work ethic are second to none. I am a customer for life.... I'm 62 so take that with a small grain of salt. :)

May you live long and spend lots of money!

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14 minutes ago, Tasmanaut said:

well, it is somewhat of a problem when people look down at icon server pilots as noobs. Same thing is going to happen. 

 

nah, it's not the same. On icon servers you can 1) see a red blob next to a plane and that's all you need to track its location, in df it makes very very easy  and  2) see the actual distance to the plane and therefore can teach yourself to maneuver to take advantage of the separation as much as possible. Those pilots who do that aren't noobs, they do prefer flying on icon servers specifically because of this ability to game the maneuvers.

 

this viewing distance debacle is all about improved SA. Once you get close to the action it won't make any difference.

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Thank you for listening us guys, we really appreciate it! Successful games listen the community!

Edited by SJ_Butcher

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Re:  Icon/No Icon, Distance Visibility....I for one am glad the dev's have made options available. 

Hey, the idea is to have fun.  Some people fly this as a form of entertainment, something to take their minds off whatever is making their real life less fun.  they want to get in the air and shoot down some enemy planes or blow up some enemy ground targets.  Icons and extended/enhanced visibility make that easier and, for them, more fun.

Others want as realistic an experience as possible.  Just like the real pilots dealt with.  No "helpers".  They enjoy that challenge.

If you are REALLY into playing this game as realistically as possible, I'll say the same thing I said in 1946,  once you have been killed, un-install the game.  That would most accurately represent a real life simulation.

I agree with Thad, " Decide not to give a crap what other people think. Fly and have fun."

 

 

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It won't split the community even more, the big servers can pick what they like I will still play them, e.g TAW, Combatbox, KOTR. I have a preference, but that is all, it won't stop me playing.

 

People are always very negative on this forum, I'm not sure why. The devs seem to actually listen and offer compromise, but someone always finds something to moan about. Unfortunately these people don't understand that everything in life and upsides and downsides, everything. If you concentrate on the bad then I feel sorry for you because there so much fun and enjoyment to be had.


Just think the devs could have canned IL2 after ClOD and we wouldn't have this wonderful sim enjoyed for thousands of hours by players all around the world.

 

Cheers.

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As a person who normally flies bomber/attack aircraft, I would just as soon not be visible at all. 🤗

 

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1 hour ago, ACG_Jaydog said:

My FPS has been horrendous and system crashes often since the last "hotfix" yesterday. It's unplayable now for me. Was fine until yesterday.

My FPS fell off a cliff with the new update too and now have  micro stutters. I found changing clouds to Medium (from high) and upping nvidia control panel transparency to 8X , I gained back most of the FPS I lost with acceptable aircraft images when flying through clouds (otherwise horrendous blocky pixeled images!). Turning off Gsync and Shader cache seems to reduce stutters too.

 

I've no solution to on the ground FPS - which has fallen from 90+ to 25 - 30 FPS.

 

On DCS I get c. 200 FPS with all settings on full ;-( 

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12 minutes ago, Mm1ut1 said:

As a person who normally flies bomber/attack aircraft, I would just as soon not be visible at all. 🤗

 

If your bomber now its good to have escort as he will be able to see enemy airplane when he can still prevent him from going for you. Unlike how it was before where escort could see enemy when it was already to late to prevent him from shooting at you, so improved vis we get with both options is better for bomber + escort in my opinion.

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Big THANKS and RESPECT for the DEVS for their quick Reaction and their TRY to Find Solution for All 

Edited by SPEEDWULF77

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3.201 was super smooth with Reverb classes Steam reprojection ON 45 fps. Artifacts were minimum and gameplay feels like constant 90fps over big city Rheinland map. Hotfix B caused stutters and fps drops to 30-40 fps especially on the ground. In every 15-30 seconds fps drops down for a couple of seconds .I really don't know what caused this. With VR it should not be fps limiter or vsync

 

However ,I'm eager to download latest hotfix and see if fps issue has been solved! I'm sure sooner or later it will be

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Its not like before patch. Before patch it does not render after 10k. It should render longer than 10k but this not implies easy to see. 20-25k can be considered absolute BVR IRL (at least for small aircraft).

 

One thing is rendering at long distance, another is visibility.

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9 minutes ago, Hartigan said:

3.201 was super smooth with Reverb classes Steam reprojection ON 45 fps. Artifacts were minimum and gameplay feels like constant 90fps over big city Rheinland map. Hotfix B caused stutters and fps drops to 30-40 fps especially on the ground. In every 15-30 seconds fps drops down for a couple of seconds .I really don't know what caused this. With VR it should not be fps limiter or vsync

 

However ,I'm eager to download latest hotfix and see if fps issue has been solved! I'm sure sooner or later it will be

 

I noticed with every update I need to reset the graphics settings to get the best performance back. I.e. after any hotfix go to the graphics settings and change something in it that will require a game restart, i.e. switch from balanced to high, or modify the AA, whichever. After loading the game switch it back for another restart. The game seems to run better after that. I don't know if it's some sort of a reshader cache clearing or something else... but it seems to work for me.

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