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Microsoft Flight Sim 2020


Nic727
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18 minutes ago, raaaid said:

if you can not compete against people thats boring to death, if they only resurrected cfs with that engine

 

Well yes, if you don't enjoy civvie flight sims, you won't like it. As for resurrecting CFS, I can't see it happening in the short term, and I'd be surprised if Microsoft were even contemplating it. They'd have to come up with some really fancy AI to use current satellite data to  generate a 1940's map, and the high-detail global modelling is one of their key selling points. And I'd have thought that there is too much involved in a modern air combat simulator to make reworking MSFS into one a practical proposition. When CFS came out, things were a lot simpler.

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CFS ? Even Microsoft would spend many years to even equal IL-2 or DCS.

The satellite big data streaming solution seems indeed only applicable for current-day civilian flight sims.

But maybe the so called new Microprose can still come up with a true(?) challenger to IL-2 or DCS Modern Air War (but I personally doubt it !).

I invested a lot of time and money into DCS and now (less) into IL-2 and a successor better be real convincing and ground breaking !

Many devs have tried to get into flight combat sims in the past, many have failed and probably lost a lot of money in the process !

My assumption is that these sims are incredibly hard to make (takes a lot of the very best software engineers and aviation experts of course) and it

 is far easier and economically more logical to produce the next PUBG or Doom.

Microsoft itself won t risk it, but maybe they would be better off to heavily invest in 1C/777 and/or ED and that way at least get their name on the opening screens 🙂   

Edited by simfan2015
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Real cockpits have a beer bottle tucked away in a corner, half-filled with a yellowish fluid. Do not under any circumstances assume that it is beer...

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In the end, if I could fly over places I know and would like to know, in FS2020, with the graphics we've seen, dropping $15 a month ain't no thang. :new_russian:

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  • 5 weeks later...

I just watched this clip and at several points I couldn't tell if it were real or simulation. That's magical. I want this in VR.

 

 

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1 hour ago, Algy-Lacey said:

I just watched this clip and at several points I couldn't tell if it were real or simulation.

 

Oh what a time to be alive!

 

Try flying it really low over any British beach; if it's not covered in discarded plastic bags and other rubbish, then rest assured you're definitely not flying a real plane.

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4 hours ago, No.322_LuseKofte said:

I hear they talk about subscription price every month. Anyone able to confirm that? 

 

I've heard that, but not sure.

 

I wonder if you have to pay for it initially and then pay each month? Like $100 for the sim and then $15 as month for server access.

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i also "heard" that its not vr supported either.

 

both a sub model and no vr are a bit of a turn off, for me. id love to get hard info from those of you on the know!

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Are you speaking of FS2020?

 

If so I think this will get kicked over to the Free Subject forum as there is already much posted on the matter.

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I wouldn’t expect a lot of work to go into physics in a civil sim.  The streaming nature of the title will probably restrict the options for the third party addon industry too.  

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LLv34_Flanker

S! 

 

By looking at the dev updates it has physics and not just a basic one. Weather effect and clouds look amazing. Overall it looks very good. Sure it is a civvie sim, but hey, you can always go out being a bushpilot or other things. Sometimes sight seeing in a scenery can be relaxing and fun. Definitely following how it develops. 

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6./ZG26_Klaus_Mann

Imma put it like this: I have stopped buying and planning any Payware for XP11 the very Second the MSFS2020 Announcement came.

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28 minutes ago, 6./ZG26_Klaus_Mann said:

Imma put it like this: I have stopped buying and planning any Payware for XP11 the very Second the MSFS2020 Announcement came.

 

Yeah, I have a hard time thinking anyone is dropping any cash, much less hundreds of dollars, into FSX or X-plane add-ons right now.

 

The "base package" for the ORBX global products, plus the cost of Prepar3d V4, will set you back about $250 to $350US. That's not chump change. That's for stuff that could well be obsolete, so to speak, in a few months.

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Bremspropeller
10 hours ago, 6./ZG26_Klaus_Mann said:

Imma put it like this: I have stopped buying and planning any Payware for XP11 the very Second the MSFS2020 Announcement came.

 

Dito.

We'll see how it turns out. The screenies of 2020 look nice. The elephant in the room is whether it will look all that nice on a less than hot-shot rig.

We'll also see, how well the default airplanes are made. Usually systems-depth leaves a lot to be desired in the default airplanes - to appease the beginners that just want to poke holes into the air...

 

 

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20 hours ago, 6./ZG26_Klaus_Mann said:

Imma put it like this: I have stopped buying and planning any Payware for XP11 the very Second the MSFS2020 Announcement came.


Double ditto!
 

And so glad we are getting fiber optic here this year to boot.

Edited by BornToBattle
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If it's as good as it looks, every computer related purchase I make (or don't make) will center around that simulation.

Edited by CUJO_1970
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55 minutes ago, CUJO_1970 said:

If it's as good as it looks, every computer related purchase I make (or don't make) will center around that simulation.

 

 

Yep. Same here. Looks like the  game will have a more advanced engine and will require more modern PC.

 

 This thing will require solid multi threading performance and lots of memory, both stand alone and video memory.

Here's a little video with some general idea about hardware requirements:

 

   

 

 

 

Edited by Jaws2002
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I’m excited for it. We’ll finally be able to fly over our smaller hometowns and have good scenery without payware or downloads. Looking forward to Wisconsin looking like Wisconsin in a flight sim and not rural Iowa. :)

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1 hour ago, CanadaOne said:

16GB RAM on the video card? Yeah, that's not gonna happen.

 

Mind you, I have zero intention of using 4K.

 

 

Yeah. you are right. Looks like this is just a fan video nothing official, as i thought initially, so take it with a bucket of salt. :lol: I do expect it to need eight or more cores. The next Xbox comes with eight cores/sixteen threads, AMD cpu.

Edited by Jaws2002
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11 minutes ago, Jaws2002 said:

 

 

Yeah. you are right. Looks like this is just a fan video nothing official, as i thought initially, so take it with a bucket of salt. :lol: I do expect it to need eight or more cores. The next Xbox comes with eight cores/sixteen threads, AMD cpu.

 

To fly over Canada at that level of eye candy, I'd splurge on a 3700X.

 

But the 8GB I have the on video card now better suffice.

 

 

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If you're part of the insider plan then you know what to expect with regards to system demands and requirements via the IPD demo. Let me just say that they're hefty, but not nearly as hefty as any website would lead you to believe. Is it the most visually stunning FS I've ever seen? Yes. Does it decimate XP and P3D with regards to realism, physics, and visuals. Yes. Does it require a Cray Computer to run? No. Not in the least.

 

However, it does require an almost unlimited bandwidth given how it streams the terrain, iso, and mesh components. Now, this might have seemed like a good idea on paper, but in practice today, at least in the realm of ISP's that purposely depreciate (slow/halt) bandwidth for the sole purpose of enticing people to buy more, this is a major obstacle. More so now in the US with the demise of Net-Neutrality. There is an offline mode but it simply isn't worth it given the game renders.

 

So, beefy supercomputer not so much an issue. Fios more so.

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They must upped my bandwidth from 40 to 60mps for free. That'll help, and free is good.

 

Anyone know why they advertise it as 60mps when you really only get 6mps? They always show it ten times higher than you get.

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From what I recall, the press demo was made with i7-8700Ks according to one of the vbloggers. Then I think you could have a nice experience with the i5-9600K, a somewhat cheap CPU. I was considering an upgrade to the i7, but I'll wait for the release. From a Q&A with the developers, the engine is a revamp of the MFS 2006, then I don't expect it to be fully multithreaded (I hope to be wrong). I think we will continue to be Intel / higher clock dependant.

 

I've been following the videos and updates, and physics seems to be one of the highlights. They have partnerships with manufactures* to create the best possible flight model for each standard plane it seems. The test pilot of CubCrafters went over the flight model of the Xcube for example.

 

*so far: Airbus, Boeing, CubCrafters, Daher, Diamond Aircraft Industries, ICON Aircraft, Robin Aircraft, Textron Aviation.

 

And they are also paying extra care on the cockpits, with fully operational functions. They said that they are not doing MFS2020 for the layman, but for the world wide flight simulator community.

 

As it was mentioned, I think bandwidth will be more important. If Starlink delivers in the next five years or so as advertised, we are in for a treat regarding multiplayer until the end of the decade. I just hope they fix the glaring issue.

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