Jump to content
marcost

4.56

Recommended Posts

Don't see nothing official about, but in any case after update clear the "cache" folder in Documents\1C Soft...dover\

Edited by Sokol1
  • Thanks 1

Share this post


Link to post
Share on other sites
25 minutes ago, WindWpn said:

4.56 - are release notes available?

 

 

I want to know too

In atag I found nothing

Edited by E69_pienoir

Share this post


Link to post
Share on other sites

Here, your "patch notes"

 

While creating the upcoming TF 5.0 Tobruk of the CLIFFS OF DOVER series, we
also improve many things that also benefit CLIFFS OF DOVER BLITZ, so we're very
happy to release this new patch 4.56 with the following improvements:

● Revised AI behaviour
• We've generally improved the AI's behaviour in many situations.
• The default skill settings are now more granular and the the particular skills
(Basic Flying, Advanced Flying, Awareness, Aerial Gunnery, Tactics, Vision,
Bravery) now better match the proficiency levels (Rookie, Average, Vetaren,
Ace). All missions delivered with CloD were updated with the new default skill
levels.
• A bug in the airfield tower communications (tower's "clear to land" order) has
been fixed and AI aircraft now correctly land at airfields when landing
waypoint is specified by mission builder.
These are the first steps in a series of AI improvements we hope to make for
CLIFFS OF DOVER BLITZ as well as our upcoming TF 5.0 Tobruk release.
● Rearm and Refuel: Mission builders can now allow rearm and refuel functionality
in their missions.
• Refuel is in percent. The mission builder can implement whatever he needs.
• Rearm is available as "Rearm all", meaning guns and bombs, or as "Rearm
only guns".
All this is only available if the mission builder implements it. The game checks no
requirements and the rearm and refuel is immediate. The mission builder can
impose requirements ("landed at airfield, parked, magnetos off, fuel cocks
closed, no damages") and show the messages reminding the pilot about it. He
also can implement waiting times (e.g. longer time for bigger planes) and
messages about it. Also, a truck driving up to the plane could be coded by the
mission builder.
● The Lorenz blind landing system has been implemented. The Transmitter and
cockpit instruments have been fixed.
● Longer range non-directional radio beacons and long range beacons are now
functional.
● Transition between different land textures has been improved.
● OnBuildingDestroyed() is now correctly called in multiplayer when a building is
destroyed.
● A static Dictionary<string, object> has been added to the AMission object so
mission builders can modularize code.
● The propellor pitch control animation for He-111 has been fixed.
● The propellor pitch control animation for He-111 and Ju-88 is now correct (it was
reversed).
● New Sounds and Sound Fixes:
• Fixed issue rendering 75% of land vehicle sounds (armored car, trucks, etc..)
being inaudible.
• Fixed distance dropoff for above land vehicles.
• Fixed dynamic blasts (added to explosions and cannons).
• Revised Overstress SFX (Restricted to Spitfires and BF109s only for testing).
• Revised aircraft buffeting SFX (Restricted to Spitfires and BF109s only for
testing).
• Added new supercharger whistle.
• Added dynamic panning to aircraft exterior view.
• Implemented basic 3D positional audio (It should now be easier to locate a
sound source.)
• Revised Fiat A-74
• Revised Fiat A-80
• Revised DB601 series
• Revised Jumo211 series
• Revised Merlin Series.
• Added Merlin XII Coffman Starter.
• Fixed Merlin sounding idle if throttle was moved under 20%-30%
• Revised MG 17
• Revised Hispano
• Revised Browning .303s
• Native bird calls
• New engine sounds for the Tiger Moth
• Relevant Bugtracker entries:
✔ #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when
listening from outside
✔ #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju
88 Aircraft
✔ #952 (Resolved): Merlin engine sounds louder at low revs than at high
power
✔ #736 (Resolved): Bf 109: /B variants sound bug
✔ #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing
✔ #547 (Resolved): Fighter 303 sounds cut out.

 

 

 

 

Edited by Semor76
  • Thanks 1

Share this post


Link to post
Share on other sites

So, I assume the Ai improvements breaks the existing 3rd party campaigns completely now ?

 

Can somebody please have a word on this?

 

Greets.

3 minutes ago, Feathered_IV said:

BEWARE:  All control inputs will be deleted

arrrg...nooo not again.....Sh*t  too late 😂

Edited by Semor76

Share this post


Link to post
Share on other sites
2 hours ago, Semor76 said:

So, I assume the Ai improvements breaks the existing 3rd party campaigns completely now ?

 

Can somebody please have a word on this?

 

Greets.

arrrg...nooo not again.....Sh*t  too late 😂

No, the AI improvements are designed to work with existing 3rd party campaigns.

 

Any custom AI ratings created by the Campaign builder will be preserved.  It is only the default AI values which have changed. 

 

I.e. "Rookie", "Average", "Veteran", "Ace".

 

The AI routines have been changed... but those are for the better and integrate with existing missions.

  • Thanks 2

Share this post


Link to post
Share on other sites
2 hours ago, Feathered_IV said:

BEWARE:  All control inputs will be deleted

 

Is that true? I started only recently to play CLOD and this will not be really pleasant after binding everything 😐

Share this post


Link to post
Share on other sites

@IL-2 CloD Devs ... Thank You all so much for CloD v 4.56 !

Everything works fine in 4K, even on my old system.

Controls are not deleted at all (at least not on my rig / Steam)

Setup (at the time when I bought Blitz for a mere 8 EURO) took about 30 minutes (including hotas).

Beats me why some people seem to want to even somehow damage(?) the reputation of this incredible sim !?

Visuals are outstanding and no, when I am dogfighting I don t really care whether or not a particular road beneath me might not be perfect... I am up there in the air anyway 

 and don t really need those roads.

 Thank you all for supporting CloD, I will be first in line to buy TF 5.0.

Success,

Stefaan

 

  • Like 4

Share this post


Link to post
Share on other sites
1 hour ago, Alexmarine28 said:

 

Is that true? I started only recently to play CLOD and this will not be really pleasant after binding everything 😐

No, your controls should not have been reset unless you have a 'power management' system in your windows which allows Windows to shut off power to your USB connected peripheries.  And that would happen with or without the 4.56 patch.

  • Thanks 1

Share this post


Link to post
Share on other sites

Thank you very much for the update guys, really appreciated.:drinks:

 

 

Wishing you all the very best, Pete.:biggrin:

  • Like 1

Share this post


Link to post
Share on other sites

I'm glad that the loss of control settings is just me.  I'm still grieving over the loss of my customised HUD display though.  I don't think I'll ever be able to reproduce that again. 

  • Sad 1

Share this post


Link to post
Share on other sites
16 hours ago, simfan2015 said:

Visuals are outstanding and no, when I am dogfighting I don t really care whether or not a particular road beneath me might not be perfect... I am up there in the air anyway 

 and don t really need those roads.

Just so you know, not everyone flies fighters. When you fly something like ju87 you spend a lot of time looking down, you strife ground units and you simply see a train tracks going 80 degree up on a hill, roads that have lakes between them, trees growing in middle of the street or cities that are "cut" and farm land starts just like that. It's not TF  fault, but just saying if you fly something that attacks ground targets, you see all this.

Share this post


Link to post
Share on other sites

@InProgress,

 

Ok, I stand corrected in that (and yes, I mostly do fly fighter planes).

Agreed, for bombing missions it does matter more.

FWIW I am simply happy TF is still fully into CloD Dev and wanted to stress my *personal* conviction being that CloD is more than worth further development.

AFAIK TF will tackle the road/river issues in time, being version 5.0 or beyond.

 

Kind regards,

Stefaan

 

Share this post


Link to post
Share on other sites

Why did you change the spitfire gun sounds? Do you like these more? 😞 I don't. And why now I can't hear anything my mates say on the radio?

Share this post


Link to post
Share on other sites

Hey - just a question - I assume Steam just did it automatically, but is there somewhere within the game or folders to indicate which version is running...?

Share this post


Link to post
Share on other sites
1 hour ago, gn728 said:

Hey - just a question - I assume Steam just did it automatically, but is there somewhere within the game or folders to indicate which version is running...?

The game is automatically updated when you load Steam and the game.

 

The version should be listed on the Splash screen.

14 hours ago, =FEW=Hauggy said:

Sounds good, how about the long warmup times on the Beau? Was that improved too ?

The Mission Builder now has the option to start the missions with any aircraft 'pre-warmed'... which means there is no warm up time.

 

That would obviously apply for the Beaufighter as well.

 

Starting the Beaufighter from cold will take the same amount of time.

 

This is a big air cooled engine and it takes time to warm up.

  • Thanks 3

Share this post


Link to post
Share on other sites
On 9/14/2019 at 12:27 AM, Feathered_IV said:

BEWARE:  All control inputs will be deleted

 

Feathered,

Thanks for the heads-up.

Having read this, I have disabled the auto update on steam for CLOD.

 

Regards

 

H

 

 

Share this post


Link to post
Share on other sites
4 minutes ago, Haza said:

 

Feathered,

Thanks for the heads-up.

Having read this, I have disabled the auto update on steam for CLOD.

 

Regards

 

H

 

 

Feathered is the only person who has reported losing his control inputs.

Share this post


Link to post
Share on other sites
2 hours ago, Buzzsaw said:

The version should be listed on the Splash screen.

Yep - lower right hand corner - didn't see it at first  - thanks....

Edited by gn728
  • Upvote 1

Share this post


Link to post
Share on other sites


Well, I must be one of the few who lost control.

The sound of weapons, on the blue side, changed dramatically

They lost a lot of punch, and you hear less

We will have to get used

I don't know if it will be the placebo effect, but everything seems to be getting better

Congratulations!!

Share this post


Link to post
Share on other sites
27 minutes ago, E69_pienoir said:

The sound of weapons, on the blue side, changed dramatically

They lost a lot of punch, and you hear less

As far as i know you would not hear them much anyway. Especially if they sit near the engine. I think it's more like sound in space. It's cool to have and hear sounds when you play some space game like Xwing, but it's not realistic. Having gun sounds is cool but this would not really be heard well because engine.

 

I was never in ww2 fighter when it fires so can't be 100% sure. But i do witness a lot  of helicopter landings at work and that shit is lound as hell :biggrin:  Maybe cannons could be heard but i think MGs would be pretty dull in real life. Can't be 100% sure but that's little info i  have.

Share this post


Link to post
Share on other sites

I have fired a lot of 7.62mm, 20mm and 30mm from modern jets ... bit different to piston fighter yes but in all these types you do hear the rounds. In the case of 20mm and more so 30mm you feel the guns going off as well...

Share this post


Link to post
Share on other sites
4 hours ago, Bert_Foster said:

I have fired a lot of 7.62mm, 20mm and 30mm from modern jets ... bit different to piston fighter yes but in all these types you do hear the rounds. In the case of 20mm and more so 30mm you feel the guns going off as well...

Cause a jet engine and a massive piston driven engine are very similar. 🙄

Share this post


Link to post
Share on other sites

Hi,

 

Please excuse my lack of knowledge, I noticed on the previous update 4.55 the notes say to delete cache folder. It doesn't say that for 4.56. Should the cache always be deleted when updating?

 

Thanks

 

M

 

 

Share this post


Link to post
Share on other sites

Since the update, when I fly low altitude and the flack pulls, I no longer hear the sound of firing.

Share this post


Link to post
Share on other sites
6 hours ago, marcost said:

Please excuse my lack of knowledge, I noticed on the previous update 4.55 the notes say to delete cache folder. It doesn't say that for 4.56. Should the cache always be deleted when updating?

 

 

Yes, clear cache always.

  • Thanks 1

Share this post


Link to post
Share on other sites

...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...