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=[TIA]=Stoopy

*Updated* Kuban Interactive Playground

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Greetings,

 

Here's a pair of *ABSOLUTELY NON-HISTORIC* missions I created out of a desire purely to have a flexible environment for familiarization flights with new aircraft, practicing gunnery or just generally hosing around.  I wanted a way to take long, leisurely flights across a scenic map and absorb all the nuances of a new plane, maybe shoot some touch and goes, but maybe also bomb, shoot or dogfight various targets if I wanted to, based on the aircraft type and what I wanted to practice.  As I learned more about the mission editor, I ended up creating just that kind of a mission, where you could have the freedom to do what you wanted and  activate many different kinds of targets by flying through small check zones scattered around the map as triggers, which are marked on the map along with the target spawn areas.  Some areas will allow for multiple spawns so you can keep generating certain aircraft or tanks to practice against.  Other areas (ships, artillery) only spawn once when the trigger zone is activated.  To also help keep things interesting, most trigger areas will spawn a random number or type of target.  There are also some targets that are fixed and always present (Train, Factories). 

 

You can fly solo or have an escort/formation flight of two aircraft depending on which direction you taxi out of the revetment,  just follow the instructions that appear at the start of the mission,. 

 

It also allows to create some interesting scenarios since some of the targets (tanks, artillery, attack aircraft) will set out to attack your home airfield unless you take them out.  So it's possible to launch an artillery strike against your airfield, then spawn a tank column that will drive toward it to attack, and then spawn some attack aircraft that may set out to bomb it as well.  Then you go either try to rescue your airfield from the mess you've made, or sit back and watch the drama unfold (the airfield does have good defense capability, but can't hold out forever). 

 

This is based on the Kuban spring map - mostly because I wanted to dogfight in the mountain terrain - and I've made versions for both Allies and Axis.  Also tried to organize the objects in the mission editor so that it's really easy to change the aircraft that's assigned to you, to facilitate using this as a tool for familiarization flights with new aircraft (cough P-38 cough Mustang cough Tempest cough), which I will also add as target groups to the Axis mission once they come out, so we can practice flying against 'em. :biggrin:

 

Anyway here is how the maps look for both missions to give a general idea.  I am still learning lots about the mission editor and have flown many hours on these but don't claim them to be perfect -  if you see something that needs to be changed let me know.  Lastly, if you are not terribly familiar with the mission editor and would like to know how to fly these missions with different planes, see the instructions.in the last screenshot.  It's not hard. 

 

Feedback welcome. Good luck and good hunting!

 

https://drive.google.com/file/d/1CKfQak8hY70sAOWWcifsQi5g2wga9c3y/view?usp=sharing

 

If the link don't work it's attached at the bottom here)

 

Axis target layouts - fly through the red circled areas to spawn a random instance and number of that target:

YztJMei.jpg

 

Closer view of targets around the Axis airbase:

dlmjuyI.jpg

 

Allied mission target layouts: 

Kf81hWw.jpg

 

Closer view of targets for Allies:

U4jWLZv.jpg

 

How to change the aircraft type assigned to you (at your own risk of course)

zYAqfkH.jpg

 

CREDITS:  I used quite a few things from the Missions and Group Sharing corner. 

  • Alonzo's really great Airfield flak and Alarm groups
  • [DBS]Tx_Tip's Shipping with Destroyer Escort
  • 4-way random switch from the downloadable groups file

...And of course HUGE credit to JimTM and the great manual that he and others worked on for the Mission Editor. I'm hooked and still learning every day! 

 

 

 

 

 

Kuban Interactive Playground v1.2.1.zip

Edited by =[TIA]=Stoopy
Replace original files and links with v1.2.1 update
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Sorry mate, but this is simply too much. Schlager Musik Academy is absolutely against the Geneva Conventions:acute:

:biggrin:

Silly question, would it also be possible to start with a tank? I was always was thinking about riding through the mountain terrain with a tank, but the distance from the QMB spawn points is quite far for a tank.

Anyway, cool stuff, thanks for sharing it.

Edited by Yogiflight
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2 hours ago, Yogiflight said:

Sorry mate, but this is simply too much. Schlager Musik Academy is absolutely against the Geneva Conventions:acute:

:biggrin:

Silly question, would it also be possible to start with a tank? I was always was thinking about riding through the mountain terrain with a tank, but the distance from the QMB spawn points is quite far for a tank.

Anyway, cool stuff, thanks for sharing it.

 

And here I was thinking no one would get that joke :biggrin:

 

It would take a few more steps to change the player aircraft to a player tank (delete the plane, add the vehicle. make it a linked entity, go to advanced settings to make it player controlled) but is possible.  You'd lose the links for the formation flight and such but who needs airplanes buzzing you when you're making a scenic drive through the mountain passes anyway.    Although you couldn't spawn any enemy tanks to engage since the spawn point for them is out in the water, marked by a lighthouse where it's less likely to get overflown accidentally and spawn more tanks than the base defenses can handle.    Oh I know, I'll build a long bridge to it... :)

 

Anyway a "sandbox" mission for TC would be cool, I just don't have TC.   I'm going to do a version of this for FC next though, as it would be even more fun.  No two flights are ever the same.   😎

 

 

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1 hour ago, Stoopy said:

And here I was thinking no one would get that joke :biggrin:

Stuff like that catches my eyes immediately. Next target would of course be the Akkordeon Werke. But I would definitely protect the Bagpipe factory. Really I don't know why, but I like them.

1 hour ago, Stoopy said:

It would take a few more steps to change the player aircraft to a player tank (delete the plane, add the vehicle. make it a linked entity, go to advanced settings to make it player controlled) but is possible.  You'd lose the links for the formation flight and such but who needs airplanes buzzing you when you're making a scenic drive through the mountain passes anyway.    Although you couldn't spawn any enemy tanks to engage since the spawn point for them is out in the water, marked by a lighthouse where it's less likely to get overflown accidentally and spawn more tanks than the base defenses can handle.    Oh I know, I'll build a long bridge to it... :)

Sometime it will end with me learning the ME, just to be able ti ride with a tank through the mountains. Or I could start in QMB at Krasnodar and ride down to the mountains, with several refuels. The question is, will I simply fall asleep or fall from my chair, died because of boredom before I reach the mountains.:coffee:

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 Those THIS IS FANTASTIC!

I could actually see variant of this being part of the core game.

Just did a mission with f4's. So much fun.
This is EXACTLY what I wanted. So much more fun than endlessly rerunning the same duels.

Will be amazing with that dynamic smoke and effects mod, too.


1. Can you do variants for moscow and stalingrad too? Those of us with slow comps would appreciate it.

 

2. If I just want a wingman and not a 3rd plane, how do i remove one of the planes without breaking anything?

 

3. It might be nice to have a few 'wildcard' target zonse where you don't know what aircraft you'll get.

4. Any way to randomize stuff like cloud height, weather, and even time of day (within daylight hours?)

 

5. Is it possible to do reinforcement zones? Might be fun to fly through such a circle and have it generate a couple of friendly AC, as if you were encountering a friendly flight and assume command of them.

And if you flew over a friendly bomber circle it might generate some 111s which you could command to attack ground and basically be on a bomber escort mission!

 

6. Along those lines, being able to spawn stuff like friendly tanks or ships could create an interesting scenario, where they fight the enemies, help defend the base, etc.

Edited by von_Michelstamm
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2 hours ago, von_Michelstamm said:

 Those THIS IS FANTASTIC!

I could actually see variant of this being part of the core game.

Just did a mission with f4's. So much fun.


1. Can you do variants for moscow and stalingrad too? Those of us with slow comps would appreciate it.

 

2. If I just want a wingman and not a 3rd plane, how do i remove one of the planes without breaking anything?

 

3. It might be nice to have a few 'wildcard' target zonse where you don't know what aircraft you'll get.

4. Any way to randomize stuff like cloud height, weather, and even time of day (within daylight hours?)

 

5. Is it possible to do reinforcement zones? Might be fun to fly through such a circle and have it generate a couple of friendly AC, as if you were encountering a friendly flight and assume command of them.

And if you flew over a friendly bomber circle it might generate some 111s which you could command to attack ground and basically be on a bomber escort mission!

 

6. Along those lines, being able to spawn stuff like friendly tanks or ships could create an interesting scenario, where they fight the enemies, help defend the base, etc.

 

Thanks very much for the feedback,  I'm stoked that you're enjoying it!    While I am no expert on the mission editor, here's my take on your (excellent) questions:

 

1. Can you do variants for moscow and stalingrad too? Those of us with slow comps would appreciate it.

Yes, this could easily transfer over to other maps, I'll look at that.  I definitely would like to do this with Bodenplatte when the map releases but the earlier maps also make a lot of sense. 

 

2. If I just want a wingman and not a 3rd plane, how do i remove one of the planes without breaking anything?

No easy way I know of other than editing the mission and deleting the third (last) plane in the list, which would be a permanent change. However, if you ask them to attack some of the targets, like the artillery if you activate it, they don't seem to do well in the hilly terrain, even though they are "Ace" level.  So very soon you are down to one wingman (or less) anyway. 😁

 

3. It might be nice to have a few 'wildcard' target zonse where you don't know what aircraft you'll get.

Great idea, I actually thought of doing that, and calling it the "Mystery Box" area of the map.  However, I was worried about having too many of these check zones, as the ME manual indicates that a lot of them can impact performance, so I"m curious how this works out for folks the way it is.   My system can handle it OK but that's not necessarily a good measure. 


4. Any way to randomize stuff like cloud height, weather, and even time of day (within daylight hours?)

Unfortunately not that I know of given what I have read and learned so far - those seem to be basic properties of the overall mission that have to be defined up front...    

 

5. Is it possible to do reinforcement zones? Might be fun to fly through such a circle and have it generate a couple of friendly AC, as if you were encountering a friendly flight and assume command of them.  And if you flew over a friendly bomber circle it might generate some 111s which you could command to attack ground and basically be on a bomber escort mission!

This is a pretty cool idea.  From what I have run into so far, it's definitely possible to spawn friendly objects, but they have to have pre-defined courses and objectives, they won't function as part of a formation under your command.  They won't even function as a formation among themselves, and the ME manual warns against spawning formations saying they don't work correctly.  Maybe that's one of the things that may improve in the game over time, and I don't want to give up on the idea either. 

 

6. Along those lines, being able to spawn stuff like friendly tanks or ships could create an interesting scenario, where they fight the enemies, help defend the base, etc.

Yes indeed! As long as it doesn't get overly complex and load down the system.  SPOILER ALERT:  If you haven't done so yet, watch what happens when one or more tank columns get near the base.  You'll see why the defenses are the way they area, and a way to call in reinforcements would help tremendously sometimes.  I did have a destroyer come within firing range of the base if it was spawned but not dealt with, but it so deadly in terms of accuracy and firepower I had to take it out, as very quickly there was nothing left of the base.   Plus, even though this scenario is not going for historical accuracy,  I didn't know how acceptable it would be to have destroyers from both sides launched in the Black Sea.  When we get to the channel (or Pacific!) that would interesting though.

 

Thanks for the ideas, I have some more stuff to work towards now.   🍺:good:

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Woohoo, this is really an awesome playground from which it is very difficult to get away!

Thank you for the certainly hard work, very well done!

I even had fun spawning the tanks, land my plane and watch their attack on the base Adler, what a mighty hammering german flak !

 

Since you asked for feedback allow me to mention that the .fra , .ger , .pol , .rus and .spa-files obviously are from an older version so that the map in these language versions is wrong (see pic).

I play the german language version of the game and have allowed myself to translate your texts (for axis side) , also I have in the axis.ger-file the "&" by "and" replaced so that all spawned planes are reported.
Maybe you do the german-speaking community a favor and add the translation in an update ....

 

Long live the akkordeon works and the schlager musik academy ! 😄


Salut !

 

KubanPlayground.png

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durruti, thank you very much for the kind words and I will be more than happy to incorporate the language file you've provided into an update, which I will be posting in the next day or so with some fixes/enhancements.  Seems I hadn't tied up all the loose ends as I thought. 

 

I had originally planned for the spawnable tank column(s) to be used for target practice with ground attack aircraft, which is why they take so long to get to the base and attack it, but yeah it turns out to be just as entertaining to watch the drama unfold. 

 

Up until today I had no idea that the German translation for Bagpipe was "Dudelsack". Which somehow just makes sense to my American ears.  😀

 

Your post made my day, thanks! 
 

Edited by Stoopy

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One little request:
Can you release variants with winter and summer for Kuban too? 
Looks like just a map, texture and height swap in map settings, but I think we need to unpack all this stuff with some app to do it ourselves.

Also, kinda neurotic on my part, but perhaps both Axis and Allies should have the Eagle call sign, since the base is called Adler? This was the first change i made on my own.

For people trying this, edit the map settings on your own to start you off at 6:00am. Enough light to see (but an added challenge), and you get an amazing sunrise over the Caucasus and a dramatic sense of time passing as you travel around

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On 9/11/2019 at 12:26 AM, von_Michelstamm said:

One little request:
Can you release variants with winter and summer for Kuban too? 
Looks like just a map, texture and height swap in map settings, but I think we need to unpack all this stuff with some app to do it ourselves.

Also, kinda neurotic on my part, but perhaps both Axis and Allies should have the Eagle call sign, since the base is called Adler? This was the first change i made on my own.

For people trying this, edit the map settings on your own to start you off at 6:00am. Enough light to see (but an added challenge), and you get an amazing sunrise over the Caucasus and a dramatic sense of time passing as you travel around

 

 

Thanks for the feedback - been a busy week, I didn't notice it until now.

 

Winter and Summer maps will need to be separate missions, which would be 4 new missions (two for each side) - I'm thinking I might rather do a Spring and Winter versions for completely different maps (like Stalingrad, Moscow, etc.) since others are requesting different maps, and it will lead to a potentially unwieldy number of missions.

 

Eagle flight - good catch, fixed (see below change notes for v1.2).  

 

I'll l also take a look at different times of day... this is a bit of "scope creep" form what I was originally trying to accomplish, but that's how it goes with this stuff.  Cool idea.  

 

=============================================

Update Info:

=============================================

 

For anyone who has downloaded previously, please note updated version with some requested changes and fixes as noted below. Download link and attachment in original post have been updated for this v1.2 version (it was was v.1. until a few minutes after I read von_Michelstamm's post above, LMAO!). 

 

Major changes include, but not limited to:

- Added additional spawn area for U-2VS and JU-52 targets on Axis and Allied versions respectively

- Spawned air targets should be more aggressive and challenging - hopefully not too much!

- Spawned bomber targets have better payloads and should attack ground targets at home air base if not intercepted

- Spawn trigger points for tanks and artillery targets are visibly marked with a lighthouse, so looking at the map to find the spawn circle is no longer necessary - just buzz the lighthouse!

 

Major fixes include, but not limited to:

- Airbase alarms (flares and siren) wasn't working correctly - fixed

- AI escort flight taxi behavior is improved

- Axis calls signs changed to "Eagle" for consistency, per von_Michelstamm's point in above post (thank you).

- German language file for Axis mission is now in German, thanks to durruti's EXCELLENT assistance (THANK YOU LOTHAR!)

- All other language files have content, albeit in English as I did not have time to translate all this. 

 

Also there's a media sound file included, but won't work unless the mission is installed exactly as indicated in the README file.   I tried not to make it path-sensitive but it appears to be an "IL2 thang".

 

Since the main point of these missions is for familiarization flights and target practice with new planes,  there will be one more update to include the new BoP planes in both missions when they are released  (spawn points for them as targets in the Axis mission, and one of them will be the new default player aircraft in the Allied mission).

 

Enjoy & good hunting. 

 

Edited by =[TIA]=Stoopy
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Very cool, new toy on the playground (the annoying biplanes) and I'm looking forward to the most important fixes and changes, have to check them right now.
Should be enough until the release of Bodenplatte ....😁


Well done and THANK YOU !

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1 hour ago, durruti said:

Very cool, new toy on the playground (the annoying biplanes) and I'm looking forward to the most important fixes and changes, have to check them right now.
Should be enough until the release of Bodenplatte ....😁


Well done and THANK YOU 

 

I should have given you credit above for suggesting the U-2VS' as a target type.  Anyone who crashes while trying to shoot those annoying little buggers, blame durruti! 😁

Edited by =[TIA]=Stoopy

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I just had some fun doing some A-20 skip bombing on the ships in your Kuban Playground. Well done Stoopy! The ships actually sank!  :)

 

You can't beat that Kuban scenery. I'm looking forward to trying out some of the other engagement areas on the map. I'll let you know of any feedback that I have.

 

Cheers!

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2 hours ago, JimTM said:

I just had some fun doing some A-20 skip bombing on the ships in your Kuban Playground. Well done Stoopy! The ships actually sank!  :)

 

You can't beat that Kuban scenery. I'm looking forward to trying out some of the other engagement areas on the map. I'll let you know of any feedback that I have.

 

Cheers!

 

Thank you for the kind words and I will most definitely love to have your feedback.   I can't say how much I gleaned out of the manual you wrote as well as many threads in the mission editing forum where I *always* (at least so far) have found answers to problems that perplexed me.  The whole community has a treasure trove of information there.

 

That being said there are definitely things I will do differently when I make this for other maps and if you look under the hood you'll probably see some artifacts of some trial and error as I learned.  But I'm really glad you flew it!

 

Cheers!

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22 hours ago, =[TIA]=Stoopy said:

I should have given you credit above for suggesting the U-2VS' as a target type.  Anyone who crashes while trying to shoot those annoying little buggers, blame durruti! 

 

I really really do not even know what you're talking about 😉,

but believe me thanks to your amusement park, I've gotten really good at shooting these little lousy bugs (and more often even my plane stays intact 😂)
That's why I accept the blame of others on me, assuming they had the same fun as me ...

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Just come across this and i'm going to download as soon as I get home, I think the only thing that may disappoint is the lack of screaming when I bomb the mime school 😄

 

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@Melonfish - LMAO!  

 

All, another minor update, my apologies.

 

- Fixed issue with JU52's not spawning in Allies mission

- Fixed issue with base alarm not going off when ground targets (i.e. tanks) encroach upon airfield boundary.

 

I've updated the link and attachment in the original post to v1.2.1

 

🍺

Edited by =[TIA]=Stoopy
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Got this over the weekend, this is an absolute blast!

as predicted the Mime school went up very well, I like that it's tucked away in the forrests to the north, where the noise won't bother anyone...

I'm off to bomb the bagpipe factory later on, shame we don't have incendiaries in the game 😄

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@Melonfish, @=[TIA]=Yujin, @durruti, @JimTM, @von_Michelstamm, @Yogiflight,  I'm really stoked to hear that you have/are enjoying this.   I'm going to get versions for the other maps (and seasons) queued up, just waiting on the last 3 Bodenplatte aircraft so I can include them. 

 

One thing I could use your input on, would be some alternate bombing target "Factory" names so i don't have to re-use the existing jokes (mime school, bagpipe factory etc ).  So if you are in the creative mood, PM me any suggestions you may have and I'll list you as mission co-creator if it gets used, how does that sound?     

 

Or you can list your ideas here in this thread but that might ruin the surprise for others... :)

 

Oh...and @=[TIA]=Yujin... good to see ya, squad brother!

 

 

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18 hours ago, =[TIA]=Stoopy said:

@Melonfish, @=[TIA]=Yujin, @durruti, @JimTM, @von_Michelstamm, @Yogiflight,  I'm really stoked to hear that you have/are enjoying this.   I'm going to get versions for the other maps (and seasons) queued up, just waiting on the last 3 Bodenplatte aircraft so I can include them. 

 

One thing I could use your input on, would be some alternate bombing target "Factory" names so i don't have to re-use the existing jokes (mime school, bagpipe factory etc ).  So if you are in the creative mood, PM me any suggestions you may have and I'll list you as mission co-creator if it gets used, how does that sound?     

 

Or you can list your ideas here in this thread but that might ruin the surprise for others... :)

 

Oh...and @=[TIA]=Yujin... good to see ya, squad brother!

 

 

 

Can't wait to try the next missions .

Over all i think the missions are well thought, and they are easy to make changes if we want. For example ... changing the numbers in the waves of enemies , or the plane types and layouts.

One thing want to advise it that to make the map more alive, you could add smoke columns and destruction on the front lines.. is a war zone after all, and we don't see this often portrayed in the maps.

 

Where you have some shots i took in your mission with G4's on TIA skins.

unknown.png

unknown.png

unknown.png

 

Keep up the good work brother.

 

    

Edited by =[TIA]=Yujin

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considering buying Kuban just to try this now.....must hold out for Bodenplatte......must.....

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17 hours ago, skunk160 said:

considering buying Kuban just to try this now.....must hold out for Bodenplatte......must.....

Well worth it tbh, the plane set is very nice, the map however is superb!

 

@=[TIA]=StoopyMeant to ask you as i've never used the editor before, if i want to save the missions as separate depending on the plane type chosen it appears I can, but which setting do i need to alter so that the name is altered in the game itself?

thanks!

 

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Well done, and just the quicky thing a man needs for a short stint ... thanks

PS is there maybe a way that you can change and mod loadout with planes like with Quick Missions?

 

Edited by jollyjack

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6 hours ago, Melonfish said:

@=[TIA]=Stoopy, if i want to save the missions as separate depending on the plane type chosen it appears I can, but which setting do i need to alter so that the name is altered in the game itself? thanks!

 

 

 

here i think, FMB load the mission, ans use save as too with the new name ...

 

 

mission properties.jpg

Edited by jollyjack
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1 hour ago, jollyjack said:

Well done, and just the quicky thing a man needs for a short stint ... thanks

PS is there maybe a way that you can change and mod loadout with planes like with Quick Missions?

 

 

See step 4 in the last picture of the opening post; Mods and Payloads are there.

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7 minutes ago, JimTM said:

 

See step 4 in the last picture of the opening post; Mods and Payloads are there.

 

Yep, i just converted the initial Yak 7b mission to a Pe2s35, but what i meant is bypassing the FMB, as it takes a while to get all the stuff reset to a new bumblebee via FMB loading and saving  ...

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11 hours ago, Melonfish said:

if i want to save the missions as separate depending on the plane type chosen it appears I can, but which setting do i need to alter so that the name is altered in the game itself?

thanks!

 

 

@Melonfish - Here you go,  It's the first item in the main Mission Properties menu.  Be warned, if you change it again, and save with the same file name, you may get odd results, like both the old and the new mission name showing up in the game (seems that it has to do with the mission list file that the game generates on it's own).  Not a big problem, it can be re-set. there's info about it in the Mission Editor forum.

 

Also be warned ... this starts you down the path of learning the mission editor, a delightful quest from which there is no turning back !!!  You have downloaded JimTMs manual, haven't you?   ☺️

 

MakeNewMissionName.jpg

Edited by =[TIA]=Stoopy
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6 hours ago, =[TIA]=Stoopy said:

 

@Melonfish - Here you go,  It's the first item in the main Mission Properties menu.  Be warned, if you change it again, and save with the same file name, you may get odd results, like both the old and the new mission name showing up in the game (seems that it has to do with the mission list file that the game generates on it's own).  Not a big problem, it can be re-set. there's info about it in the Mission Editor forum.

 

Also be warned ... this starts you down the path of learning the mission editor, a delightful quest from which there is no turning back !!!  You have downloaded JimTMs manual, haven't you?   ☺️

 

MakeNewMissionName.jpg

Ah!

that will explain what i'm seeing yes, when i save the mission file they all appear the same, i'll have a look at the mission list file cheers!

No idea on JimTM's manual but i'll head off in search of it sharpish, and yes this appears to be a very slippery slope indeed, all bubbly with soap suds and pressed up against your window..

 

 

Thanks again stoopy!

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5 hours ago, Melonfish said:

Ah!

that will explain what i'm seeing yes, when i save the mission file they all appear the same, i'll have a look at the mission list file cheers!

No idea on JimTM's manual but i'll head off in search of it sharpish, and yes this appears to be a very slippery slope indeed, all bubbly with soap suds and pressed up against your window.

Thanks again stoopy!

 

The manual is here. Your problem is covered on pg. 183.

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Here's an update as promised for v3.201 and the new Allied birds that released with it for the Battle of Bodenplatte planeset - I'm NOT updating the links in the original post because that version needs to stay there for people who don't have BoP. 

 

Changes:

- Added separate missions for new Bodenplatte aircraft: P-51D, P-38J, Tempest, so there's a total of 5 misisons now (4 allied, 1 Axis)
- Updated Axis mission with target areas for those new A/C, so you can go target practice against 'em, and changed the Player aircraft to the FW190D-9 ('cause I think we'll need it!)

 

https://drive.google.com/file/d/1cpF49v1DwNMZ7tdqNUdV39tZKu6OUkG5/view?usp=sharing

 

It's still on the Kuban map, a version for the new Bodenplatte map will follow in good measure but will take a little time...

 

Edited by =[TIA]=Stoopy
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Awesome, thanks Stoops!

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