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fiddlinjim

Preferred Missions for Campaigns??

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The campaign builders are very much appreciated and thought that they might like to know what sort of missions

their various users enjoy the most or least.

My first preference is an engine start and take off from an airfield that is under heavy attack by enemy planes, bombs and artillery.

My second is to attack an enemy airfield with planes parked and taking off, vehicles driving around and while their AAA is defending furiously.

My least favorite missions are those with long approach and return flights.

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I agree that scramble missions would be a great fun. It's only natural they are implemented for BoB :). 

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Having just finished "Fortress on the Volga", I really appreciated the missions where I felt I was part of a greater operation.  Without giving spoilers, there's a mission where we're hunting Soviet bombers and multiple fighters are sent out, with my pair taking a particular axis.


I also enjoy missions where I'm forced to adapt and not rely upon the same "cookie cutter" procedures or tactics.  There's a mission in FotV where the player's squadron has a misunderstanding in coordination with a Stuka squadron, and the player needs to take off and go max power to arrive on the scene before the Stukas arrive undefended.  That was great fun because I was frantic to get there in time, had to race into the zone at max power and start attacking immediately without having the comfort to achieve my usual perch position and attack methodically.  So basically, missions that force the player out of their comfort zone, but ones that feel realistic without being "puzzle missions".  Two squadrons having a misunderstanding on "time over target" felt VERY historical, and I loved the atmosphere of trying to save the lives of the Stuka pilots. 

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Variety and atmosphere is the key - those little nuances. The things listed are surface level, sort of obvious tactics.

Having your airfield under attack or similar is great now and then, but you can't rely on such things over a 16 or 20 mission campaign.

You can script every mission with the players' airfield under attack, taking off on a short mission to attack an enemy airbase with airplanes taking off, which would get old fast.

 

A good mission builder finds other ways to make missions interesting...and how long or short your ingress is becomes one of the less important factors.

 

 

Although if you just utterly hate longer missions no matter what, then I reckon that won't change no matter what else is going on. :)

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11 hours ago, fiddlinjim said:

The campaign builders are very much appreciated and thought that they might like to know what sort of missions their various users enjoy the most or least.

 

Great idea for a thread since we kinda hijacked the Bodenplatte thread to discuss campaign ideas. Also nice to see someone here from the neighborhood since I’m in Roswell Georgia, as opposed to the one with all the aliens. 👀

 

By all means let the Mission builders know what you like to see. Depending on the nature of the scripted mission or campaign, it may or may not make sense, but it’s good to hear about anyway.

 

What I like to see is a well crafted mini adventure that sets you up to feel like you have a reason for being there. A connection to the other aircraft flying and a reason behind the mission you are on. I like to see an airfield that is appropriate for the circumstances, but not artificially full of activity if it doesn’t make sense. That’s hard to do with the objects we currently have. 

 

I don’t like to get set up for predictable repetitive missions and variety is in fact the spice of life (and death) ☠️

 

Many real life life missions were boring as hell. Plenty of combat pilots did entire tours or careers and never saw an enemy aircraft. That makes for a boring mission or campaign, so I’ll just say I can live without all those milk runs.

 

My primary goal is always going to be arriving home alive. Don’t make me fly through a bunch of hoops to complete the mission or I’ll go into the ME and delete that stuff and move on. It’s great to have a goal, but if you miss a waypoint, there’s no reason to have to turn around to get the go ahead to continue.

 

ill think of more later.... you asked, therefore you shall receive. 😎

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20 hours ago, fiddlinjim said:

The campaign builders are very much appreciated and thought that they might like to know what sort of missions

their various users enjoy the most or least.

My first preference is an engine start and take off from an airfield that is under heavy attack by enemy planes, bombs and artillery.

My second is to attack an enemy airfield with planes parked and taking off, vehicles driving around and while their AAA is defending furiously.

My least favorite missions are those with long approach and return flights.

 

In regards to engine start and takeoff from airfield that is under attack, PWCG has some of that now. At least from enemy fighter aircraft.

Gives one quite a pucker moment.

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12 hours ago, istari6 said:

Having just finished "Fortress on the Volga", I really appreciated the missions where I felt I was part of a greater operation.  Without giving spoilers, there's a mission where we're hunting Soviet bombers and multiple fighters are sent out, with my pair taking a particular axis.


I also enjoy missions where I'm forced to adapt and not rely upon the same "cookie cutter" procedures or tactics.  There's a mission in FotV where the player's squadron has a misunderstanding in coordination with a Stuka squadron, and the player needs to take off and go max power to arrive on the scene before the Stukas arrive undefended.  That was great fun because I was frantic to get there in time, had to race into the zone at max power and start attacking immediately without having the comfort to achieve my usual perch position and attack methodically.  So basically, missions that force the player out of their comfort zone, but ones that feel realistic without being "puzzle missions".  Two squadrons having a misunderstanding on "time over target" felt VERY historical, and I loved the atmosphere of trying to save the lives of the Stuka pilots. 

Thanks for the feedback, it's a very important and useful information for me. I'll try to repeat such situations in the future missions.

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12 hours ago, Gambit21 said:

Variety and atmosphere is the key - those little nuances. The things listed are surface level, sort of obvious tactics.

Having your airfield under attack or similar is great now and then, but you can't rely on such things over a 16 or 20 mission campaign.

You can script every mission with the players' airfield under attack, taking off on a short mission to attack an enemy airbase with airplanes taking off, which would get old fast.

 

A good mission builder finds other ways to make missions interesting...and how long or short your ingress is becomes one of the less important factors.

 

 

Although if you just utterly hate longer missions no matter what, then I reckon that won't change no matter what else is going on. :)

My reason for asking for other opinions on missions was to allow for an even greater variety of ideas from the users.

I wouldn't  expect the designers to make every mission a scramble or every mission a short egress and ingress.

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Big fan of:

1. Airfield assault

2. Train assault

3. Intercept ground attack/bomber/recon

 

Could be fun:

Ground/River crossing cover

 

Not a fan of:

Anything where I’m flying 80km+ to objective... in single player you kind of know not much will happen on the way there.

 

Wish it existed:

Anti shipping (Like Sea Dragons And Havoc over Kuban)

Airfield is under assault (like Fortress on the Volga scripted campaign!)

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Nothing fills my heart with more joy than being wingman in a Free Hunt mission.  Flying on my AI's wing deep into enemy territory to then spend the next half an hour flying in circles waiting for something to take notice of us and fly up to take us out.  Sometimes I am thinking, will they really miss my Flight Leader back at the mess if I shoot him down out of sheer boredom??

 

Last time I flew one of these was in a 110E over Stalingrad, luckily for me I noticed fairy lights at an airfield in the distance and thought, uh ha - they are on to us, I had better go and give them a warm greeting.  Swooped in and went for a head to head pass on the climbing Yak 1 69's.  With Yaks in anything other than a 109, I have come to the conclusion that you have to open the fight and try to take them down in the first pass.

 

Anyway 3 Yaks later and a damaged Flight Leader later, my Flight Leader proceeds to fly back to his holding area (to resuming circling) and I say stuff it and fly home.

 

Maybe more Front Line patrolling with the Free Hunt missions and having the flight work up and down the Front Line rather than sitting behind enemy lines and circling.

 

I think it would be nice to see a bit more mission diversity than what we have currently including supporting/flying/intercepting troop transports, medivac, supply runs, larger bombing formations.  With bomber intercepts, the Germans don't put up much aside from their little Stukas.  I would have thought the 111's were getting a good workout during Moscow and Stalingrad campaigns.

 

Flying Escort for Pe2's, well it's a case of just holding off and cleaning up the idiots stupid enough to attack them LOL.

 

Last night I flew a convoy attack mission in my La and we were intercepted over Stalingrad by 3 flights of 109's.  That was tough going and only 2 of us out of 6 made it back, me walking from Front Lines.  The next mission was an escort of some Il2's and we were intercepted by a pair of 109's which was nice as there was only 2 of us flying escort.  Anyway, I got us lost after the downing of the 109's and luckily had my wingman lead me back to where the Il2's were flying.  Nothing else came up to great us which was nice as my wings weren't looking the best.👍

 

Must continue with my Il2 Moscow career but the next mission is a rail junction strike and those are tough missions LOL.

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11 hours ago, blitze said:

Must continue with my Il2 Moscow career but the next mission is a rail junction strike and those are tough missions LOL.

 

I believe the OP was referring to Scripted Campaigns. We don’t have much influence on the missions in the in game campaigns.

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My favorite mission happened by chance during a career a few patches ago.  I was landing after an uneventful mission, an airfield relocation mission, not an enemy plane in the sky that I could see (though I was focused on the landing).  I am just setting down when I see a stream of tracer fire from the airfield's machinegun, then bullet impacts on the airstrip just ahead of me.  I slam the throttle forward to touch and go right as an I-16 screams a few meters overhead.

 

I look, and a whole flight of them is coming in at treetop level, attacking other parts of the airfield.  I'd never seen them fly like that for an attack before or since.

Edited by hrafnkolbrandr

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10 hours ago, Jaegermeister said:

 

I believe the OP was referring to Scripted Campaigns. We don’t have much influence on the missions in the in game campaigns.

Riiight.  Must give them a go.  Less vanilla compared to the Career missions.

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In the career mod:

It misses the following missions;


- Rail attack
- Scramble for VVS & Luftwaffe.
- The VVS interception of the JU 52 and He111 airlift for Stalingrad and Kuban.
- Attack and protection of ships on the Volga for Stalingrad and Kuban.
- Interception of observation aircraft (U2).

The objects and planes of this beautiful simulation allow these missions and not to have harmed the realism of the mod career.

The dynamic career could be much more varied, it does not take advantage of the potential of the existing game for the offline.

 

Thanks

It will not take a lot of work to add

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1 minute ago, MarcoPegase44 said:

The VVS interception of the JU 52 and He111 airlift for Stalingrad and Kuban.

So much this.

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44 minutes ago, MarcoPegase44 said:

Attack and protection of ships on the Volga for Stalingrad and Kuban.

This underlined for a very good reason!

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Attacking trains, attacking ships, intercepting bombers.

 

Really disappointed I cant bust ships in the Stalingrad career.  Additionally l, I swear a long time ago there was "attack train depot" missions but it was so long ago i cant remember if the train station was the target or if it was coincidentally next to my target

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23 hours ago, MarcoPegase44 said:

In the career mod:

It misses the following missions;


- Rail attack
- Scramble for VVS & Luftwaffe.
- The VVS interception of the JU 52 and He111 airlift for Stalingrad and Kuban.
- Attack and protection of ships on the Volga for Stalingrad and Kuban.
- Interception of observation aircraft (U2).

The objects and planes of this beautiful simulation allow these missions and not to have harmed the realism of the mod career.

The dynamic career could be much more varied, it does not take advantage of the potential of the existing game for the offline.

 

Thanks

It will not take a lot of work to add

The recon a/c is important I think and why they should add an AI only FW189 IMO.  They were pretty common.

As it is now there IS a recon plane intercept - it always seems to be a single fighter or 2 engine at much higher alt than normal. Ive seen the mission type..

Also az you said itd make the game so much more immersive to randomly generate even some AI flights just flying from 1 airfield to another and making them overlap the player route; and perhaps adding static or moving AI trains to the train tracks and convoys to the roads depending on density settings.  Even if only 4 trains for an entire MAP, itd be cool to follow train tracks and encounter something or see a train and spray it up

Similarly before I realized they werent even in I used to start VVS careers for Stalingrad imagining some desperate intercepts of Ju52s/He111s tryinv to get to Pitomnik. 

Thats such a central part of the story of that battle - and considering this is a flight sim - it honestly boggles my mind it hasnt been adressed.

I hate to be 'that guy' but the 'othersim' has random civvy traffic (cars etc) going about(and somehow coded as part of the map not as a mission designer thing) and it really does add to things.  Il suggesting something waaay scaled back from that

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