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LUZITANO

Historical accuracy for Dogfight Servers

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On 9/15/2019 at 9:29 AM, III./SG77-G_Boelcke said:

Nice. We need historical accuracy but we need more dynamic server. Playing always the maps with same targets, not conected with each other, while your actions does not affect the next is boring. I would like to see each dynamic map with 4 hours, mores targets, advancing tanks divisions (playable and AI) deep on enemy territory (a la Heinz Guderian and ghost division) advancing and flanking targets/airfields, pincer movements etcs, reporting enemy movements etc. Server are not acting the true spirit of blitzkrieg, things so much static. Fucking Hitler fucked himself more when discharged Heinz Guderian and Rommel, true.

I was thinking about that too, especially about mission models

An example ... Why don't we have an exclusive mission for bomber escort? Why do missions need to include level bombers, why not do a CAS-only mission without level bombers? 

 

It will be interesting to see how this will happen...

In IL-2-1946 10 years ago it was possible to play different types of online missions, for example ... An exclusive escort mission where the Luftwaffe had to defend cities from the B- 17 and P-51
 

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1 hour ago, LUZITANO said:

Why don't we have an exclusive mission for bomber escort?

Having taking off/landing/spawning in the air planes draws a lot of server performance. imagine what could happen when a server like KOTA is full, and about 8 bombers flying in a formation, their gunners are shooting etc. 
If devs could do something about that, we will add some bomber formations to both sides.

Edited by -[HRAF]BubiHUN

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35 minutes ago, -[HRAF]BubiHUN said:

If devs could do something about that, we will add some bomber formations to both sides.

2 hours ago, LUZITANO said:

Why don't we have an exclusive mission for bomber escort?


I believe he is asking for missions with a clear concise/specialized objective and not a "sandbox" experience as we have now with multiple objectives on the map. For example:
Mission #1: Axis have 4 factories on the map and has no access to any bombers, only fighters while the Allies who in turn have no defendable objective on the map has to focus on escorting or joining AI bombers who just fly straight and drop bombs (so no need for ai to take off/land), so the game now has a clear objective: Axis=defend the factories and the Allies=destroy the objectives. 
I actually think missions such as these would be a diferential to whatever server implements them first and develop on the concept. It might be hard to do but it would be really cool. KotA already is trying to inovate with the new naval engagement mission which I find really fun, and Combat Box who already have AI with both fighters and bomber formations. Imo the best servers at the time is both KOTA and CB both have a really respectful administration and a really fun environment to fly. 

As for historical accuracy I believe ppl should focus on them once Bodenplatte has released, until then its only a matter of balance and being able to fly the new birds that we already have; however once bdpt releases, Eastern front scenarios should, imo, be limited to BoM, BoS and BoK which already is pretty good!

 

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1 hour ago, -[HRAF]BubiHUN said:

If devs could do something about that, we will add some bomber formations to both sides.

Yes... We need to "have the equipment" first. Probally with the B-25D
I didn't mention one thing, this new IL-2 has tanks and it greatly expands the dynamics of multplayer and is a new one that can be explored over time
The tanks are already being exploited by some servers, I think they are fantastic

 

55 minutes ago, SCG_Faerber said:

I believe he is asking for missions with a clear concise/specialized objective 

Yes! A different way for victory to be achieved, different rules for different missions

I don't exactly know how to do it or how it would work, but it's a good subject to think about...

 

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34 minutes ago, LUZITANO said:

Yes... We need to "have the equipment" first. Probally with the B-25D
I didn't mention one thing, this new IL-2 has tanks and it greatly expands the dynamics of multplayer and is a new one that can be explored over time
The tanks are already being exploited by some servers, I think they are fantastic

 

Yes! A different way for victory to be achieved, different rules for different missions

I don't exactly know how to do it or how it would work, but it's a good subject to think about...

 

Yes, we were thinking about this since months, and wI have some ideas. But still, AI planes draw a lot of performance.

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Combat Box has a mission with AI bombers that can be part of a mission objective, and a single flight of 3 AI bombers works ok even with 64 players on the server, so it can be done if you are careful. It needs to have some integration with mission objectives, though, otherwise it's 'just' AI flying around.

 

Honestly part of the problem here is the limited multiplayer numbers. WoL + KOTA + Combat Box + TAW = maximum ~315 concurrent players. War Thunder is looking at its 25k concurrent players and giggling at us. I really wish we had many more players for IL2, then people would choose a server based on what they liked the most, rather than what is most populated. I think a lot about how to improve Combat Box and ultimately I don't believe there is a problem with maps, or missions, or plane sets. It's all about population. I'm happy to work on the other things but when we do an organized event we can max the server out, people like to come fly with us. Maps, missions and plane sets are not perfect, buy they are good enough, and I believe the energy is better spent on community.

 

I sometimes wish Combat Box was more populated, but I am also very happy when we get 500 pilots a month on the server. That's down from a peak of 2,000 pilots per month, but it's still a great number of fellow WW2 sim enthusiasts to reach.

 

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39 minutes ago, Alonzo said:

Combat Box has a mission with AI bombers that can be part of a mission objective, and a single flight of 3 AI bombers works ok even with 64 players on the server, so it can be done if you are careful. It needs to have some integration with mission objectives, though, otherwise it's 'just' AI flying around.

 

Honestly part of the problem here is the limited multiplayer numbers. WoL + KOTA + Combat Box + TAW = maximum ~315 concurrent players. War Thunder is looking at its 25k concurrent players and giggling at us. I really wish we had many more players for IL2, then people would choose a server based on what they liked the most, rather than what is most populated. I think a lot about how to improve Combat Box and ultimately I don't believe there is a problem with maps, or missions, or plane sets. It's all about population. I'm happy to work on the other things but when we do an organized event we can max the server out, people like to come fly with us. Maps, missions and plane sets are not perfect, buy they are good enough, and I believe the energy is better spent on community.

 

I sometimes wish Combat Box was more populated, but I am also very happy when we get 500 pilots a month on the server. That's down from a peak of 2,000 pilots per month, but it's still a great number of fellow WW2 sim enthusiasts to reach.

 

Well said. Player numbers are always the elephant in the room. You guys do a great job over at Combat Box and with TAW wrapping up I’ll be spending more time there soon! Gotta get my Jug fix.

 

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