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Zeev

Is there a way to contact airfields?

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Hi,

1. Is there a way to contact airfields to ask permission to takeoff/landing?
2. Is it possible to return to airfield to rearm?

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23 minutes ago, Zeev said:

Hi,

1. Is there a way to contact airfields to ask permission to takeoff/landing?
2. Is it possible to return to airfield to rearm?

1. No 

2. It's a feature being worked on. 

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Hello Zeev,

in the moment there is no ability to contact your own airfield. Maybe the Radiosystem gets a rework in the future but there is no offical word about that.

The Rearm Feature is announced but not implemented yet. Maybe a litte help is the Pathfinder, that you can equip on a few types to navigate home.

i hope that helps you a little bit.

Rico

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once you align with runway with landing gear down and nav lights turned on airfield control will tell you are you cleared to land.....it's automatic!

For taking off permission AF control pops green flare (in career).

 

2. No, for now it's not possible to refuel or rearm at the airfield but it's in the works as future game feature.....

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Just to piggy back on this topic, is it not possible to contact tower for a heading?

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If we had the radio/comms options that the original IL2 had I would be more than happy, but sadly, not happening...

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I reinstalled the original Forgotten Battles v.1 from its CD the other day.  It’s amazing how feature rich it was even then.  Quite visionary really.  

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Posted (edited)

If it is possible, I want to contact my wingman or leader to ask for location too.
Old IL-2 1946 is actually have a very good radio system,  I hope IL-2 GB can follow-up soon.

Edited by Oyster_KAI
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6 hours ago, danjama said:

Just to piggy back on this topic, is it not possible to contact tower for a heading?

 

No

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8 hours ago, danjama said:

Just to piggy back on this topic, is it not possible to contact tower for a heading?

 

The best you can do there is have the radio direction finder installed and enabled and it will point you in the right direction. It's available in the Mission Editor, not in the campaign

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I would love to have built in voice comms with the airfields so we could co-ordinate take-offs & landings.   By all means let everyone use Discord or Teamspeak for other comms but it would be useful to have a voice channel that switches on when you get close to an active friendly base and that we know everyone in the circuit or on the field can hear.    Even a separate Chat channel that pops up when you get close would help.      It would also help people spawning at the same field to co-ordinate escorts etc.   When you spawn alone and see a formation of fighters or bombers taxi-ing out you want to join in but you rarely know how to contact them.

 

Just to clarify some earlier comments,   the radio direction finder directs you to the nearest friendly base which may not be the one you wanted.  I may be mistaken as I rarely fly it in MP but I think the RDF in the P39 (and A20?) needs you to tune the radio from the default friendly channel to the RDF channel so you would need to assign a button to toggle the channels.

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Comms is very simple at this point in time and half automated.  You can try a low flyby of the Tower with your Nav lights on or an approach with your Nav lights and Landing Gear Down.  Failing that either Shoot up the Tower to get their attention or just land anyway. 😂

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On 8/10/2019 at 4:44 PM, Feathered_IV said:

I reinstalled the original Forgotten Battles v.1 from its CD the other day.  It’s amazing how feature rich it was even then.  Quite visionary really.  

Oleg had ambitions. That was what killed cod project. It simply was too ambitious 

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On 8/10/2019 at 5:44 PM, Feathered_IV said:

I reinstalled the original Forgotten Battles v.1 from its CD the other day.  It’s amazing how feature rich it was even then.  Quite visionary really.  

You will be surprised at how 90's WWII games were compared to this one for example. A lot better AI for sure and, in my opinion, better visualization of the GUI post battles (you see pictures of awards etc).
Sadly I forgot the name of the game :(

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This radio business is a need...  in sp mode it’s annoying to have auto radio.   And in mp, just to have tower contact would be amazing.. I too miss the old il2 radio, it felt way more advanced.  

I hope when air marshalling comes to play it will have positive effect on gameplay.

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18 hours ago, 56RAF_Roblex said:

 the radio direction finder directs you to the nearest friendly base which may not be the one you wanted. 

 

Beacon antenna need allow set channels (in Mission Builder), so each base have their own (as in Il-2:46 4.10 and even in CloD).

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On 8/10/2019 at 7:44 AM, Feathered_IV said:

I reinstalled the original Forgotten Battles v.1 from its CD the other day.  It’s amazing how feature rich it was even then.  Quite visionary really.  

 

...and yet a huge step backwards from European Air War in some ways.

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EAW nailed it. I can't believe there isn't even a simple way to contact home tower for a heading! The original IL2 really did comms well IMO.

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For me it would be much more important to be able to ask my flightleader for his position, or to ask my squadmates for help, when i am attacked and I am not the flightleader. And all that stuff, you need for proper combat flying. 

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3 hours ago, danjama said:

I can't believe there isn't even a simple way to contact home tower for a heading

 

Well, up to this point, there's not been a real pressing need to add such a feature - it wasn't as if this was something that was seen that much at all in the East. Airfields and their radio networks were typically much less refined there. 

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Posted (edited)

Let`s not forget it took a few years and a few updates before IL2 allowed you to contact the Tower or for the Tower to supply directions, so maybe this version will also catchup

 

But yes EAW did it best... Always strange to see graphics improving ingames while AI and basic functionality isn`t much better than15 years ago.

Edited by seafireliv
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I think because EAW are focused in Single Player so represent, together with BoB:WoV the pinnacle of CFS Single Player.

When IL-2 (2001) was released is clear that have some inspiration in EAW, but since are focused too in Multiplayer - reason of became popular fast, are more simplified  "for the sake of gameplay ", for example have not trim, but auto trim on level, speed, attitude... and happens that OM was receptive to community requests, adding some of lacking features.

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On 8/11/2019 at 2:34 PM, Zeev said:

You will be surprised at how 90's WWII games were compared to this one for example. A lot better AI for sure and, in my opinion, better visualization of the GUI post battles (you see pictures of awards etc).
Sadly I forgot the name of the game :(


I get it though. The level of complexity in trying to truly and accurately model things using modern computing power seems a good priority and a cornerstone for everything going forwards. Features, immersion and gameplay stuff seems comparatively low hanging fruit...

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1 hour ago, von_Michelstamm said:


I get it though. The level of complexity in trying to truly and accurately model things using modern computing power seems a good priority and a cornerstone for everything going forwards. Features, immersion and gameplay stuff seems comparatively low hanging fruit...

Arcade sells better than real simulation. There needs to be as much eyecandy as possible in graphics and action.

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Posted (edited)
18 hours ago, Yogiflight said:

Arcade sells better than real simulation. There needs to be as much eyecandy as possible in graphics and action.

 

seems the flight and damage aspects are fairly solid at this point, no? Enough so that they could devote a few dev cycles solely to the "fun stuff".

A potential problem I see is the business model — if they base a good portion of  their income to fund new development on selling new planes, they're sort of locked into constantly building aircraft.

I wouldn't mind them taking a big break from that just to just work on improving and expanding the game. That's hard if they're constantly stuck building aircraft. Plus announcing "we're introducing birds and shepherds with flocks of sheep" or something might be met with "where the @#$@ is my ______ plane?!"

Not that I really have any complaints, seems they're making a good effort to spread their small team over multiple aspects of the experience.

My hope Is after bodenplatte is shipped and people have their mustang and a new map, they go deep on other improvements.

Edited by von_Michelstamm
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14 minutes ago, von_Michelstamm said:

 

seems the flight and damage aspects are fairly solid at this point, no? Enough so that they could devote a few dev cycles solely to the "fun stuff".

A potential problem I see is the business model — if they base a good portion of  their income to fund new development on selling new planes, they're sort of locked into constantly building aircraft.

I wouldn't mind them taking a big break from that just to just work on improving and expanding the game. That's hard if they're constantly stuck building aircraft. Plus announcing "we're introducing birds and shepherds with flocks of sheep" or something might be met with "where the @#$@ is my ______ plane?!"

Not that I really have any complaints, seems they're making a good effort to spread their small team over multiple aspects of the experience.

My hope Is after bodenplatte is shipped and people have their mustang and a new map, they go deep on other improvements.

Have you not read the latest dev diary? We get massive improvements and still get a full stable of late war fighters. They are literally working on a massive list of great improvements right now. Not limited to, 100km view distances, full pilot physiology, better AI, always tweaking and dialing in flight models and damage models. Adding more realism to the game with every new patch, marshal mode for multiplayer, all types of cool stuff is on the table. Please do yourself a favor and read the latest diary.

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5 minutes ago, JonRedcorn said:

Have you not read the latest dev diary? We get massive improvements and still get a full stable of late war fighters. They are literally working on a massive list of great improvements right now. Not limited to, 100km view distances, full pilot physiology, better AI, always tweaking and dialing in flight models and damage models. Adding more realism to the game with every new patch, marshal mode for multiplayer, all types of cool stuff is on the table. Please do yourself a favor and read the latest diary.

 

I'll just quote myself:

"Not that I really have any complaints, seems they're making a good effort to spread their small team over multiple aspects of the experience."

 

I'm talking more about some of the many "nice to have, how fun" suggestions that come up, like being able to contact airfields, and little outstanding UI things like being able to save plane settings—stuff that might be a long ways off.

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2 hours ago, von_Michelstamm said:

 

I wouldn't mind them taking a big break from that just to just work on improving and expanding the game. That's hard if they're constantly stuck building aircraft. 

 

 Where do you think the money for improving and expanding the game come from?   That’s why they keep building aircraft.  It pays for everything else.

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I remember EAW.  It was complete crap compared to this game.   It was great for it’s time.  But trying to compare it to BoX is ludicrous.

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9 hours ago, von_Michelstamm said:

seems the flight and damage aspects are fairly solid at this point, no?

This was not what I was talking about. I guess you are right there, I can't really say, as I am not a pilot IRL, so I have to trust, what other members say.

What I am talking about, is the gameplay aspect, which is still pretty arcadish. But as people still complain about too long missions, or mainly use bombers for low level attacks, and things like that, it surely is the way to go.

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15 minutes ago, Yogiflight said:

What I am talking about, is the gameplay aspect, which is still pretty arcadish

This is why I fly taw mostly and a little wol just for the fun of it. 

I become dependent on a good SP mission or campaign in order to enjoy long term  

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13 hours ago, BraveSirRobin said:

 

 Where do you think the money for improving and expanding the game come from?   That’s why they keep building aircraft.  It pays for everything else.

Literally what I said.

A potential problem I see is the business model — if they base a good portion of  their income to fund new development on selling new planes, they're sort of locked into constantly building aircraft.

 

To be clear, I think they’re doing a great job with this game and are very balanced (and attentive to the community!) with how they apply their efforts. Just commenting on something I see as a potential obstacle/challenge to them being able to make some of the big moves people want (or don’t even realize they want)—at least without a long wait.

It’s not criticism, not sure how they could do things differently... and they’re doing wonderfully given apparently very tight restraints.

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What if they rebuilt the game engine improved ai. And sorted out communication  gave the game opportunity to have more ai planes and packed it all in a new pack for double or more the price. 

Would it be unfair for those not affording it? Would people buy it?

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On 8/14/2019 at 4:01 AM, JonRedcorn said:

Have you not read the latest dev diary? We get massive improvements and still get a full stable of late war fighters. They are literally working on a massive list of great improvements right now. Not limited to, 100km view distances, full pilot physiology, better AI, always tweaking and dialing in flight models and damage models. Adding more realism to the game with every new patch, marshal mode for multiplayer, all types of cool stuff is on the table. Please do yourself a favor and read the latest diary.


How come a pilot psychology is more important than adding radio options that every other flight sim have?

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26 minutes ago, Zeev said:


How come a pilot psychology is more important than adding radio options that every other flight sim have?

Physiology not psychology. It is about, what maneuvers the pilot can stand how long, so players and AI (?) can not turn like mad, where a real human would be too exhausted after a few maneuvers to go on like that. And yes, this is even more important, than having more/better radio options. Not to say that radio options are not important, they absolutely are, and I really hope they will improve this feature as soon as possible.

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1 hour ago, Zeev said:


How come a pilot psychology is more important than adding radio options that every other flight sim have?

I guess it depends on what game mode is more important to you. Also it's pilot physiology.

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44 minutes ago, Yogiflight said:

Physiology not psychology. It is about, what maneuvers the pilot can stand how long, so players and AI (?) can not turn like mad, where a real human would be too exhausted after a few maneuvers to go on like that. And yes, this is even more important, than having more/better radio options. Not to say that radio options are not important, they absolutely are, and I really hope they will improve this feature as soon as possible.

Ha, if i cant tell to my wingman for x years to engage only bombers or to stop fighting, rejoin, cover me, stay on my tail , there is something wrong. Current comms are not working. I know  that there are probably some problems with the engine and its hard to  change some things like AI(like jason mentioned), but i dont want to wait for another 5 or more years to have such basic things.

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45 minutes ago, Voidhunger said:

Ha, if i cant tell to my wingman for x years to engage only bombers or to stop fighting, rejoin, cover me, stay on my tail , there is something wrong. Current comms are not working. I know  that there are probably some problems with the engine and its hard to  change some things like AI(like jason mentioned), but i dont want to wait for another 5 or more years to have such basic things.

Agreed on that, but as it is a flight simulation in an arcade game, they set their priorities. 

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it would be useful . . .

 

ATC this is Herne, do you have a contact on your radar that looks totally lost and might need a vector for home ? If so please give me the heading, and i'll . . . . errr, I'll make sure he gets it ;)

 

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