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Official Scripted Campaign "Achtung Spitfire!"


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  • 2 months later...

il2 series with fc and all the user made and paid campaigns makes it a gem. Almost perfect. All that lacks somewhat are external sounds and flyby sounds. It might only be me who thinks this regarding ext sounds but all in all im impressed and il2 box and fc with user made and paid like campaigns are my favorite sim.

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  • 3 weeks later...

I picked up almost everything for Great Battles when it was on sale last week.  I've been enjoying Achtung Spitfire.  There is a nice mix of ground attacks and dogfighting, and the nighttime spotlights are really cool.  I'm up to Mission 15 now.

 

But I notice a couple problems I just wanted to bring up.  I'm not sure if it's a problem with the AI in the base engine or if it's specific to this campaign.

 

After we finished our ground attack in Mission 15, the mission switched to a short range air patrol.  We dogfighted for a small while, then the flight leader said "Let's get out of here!".  And instead of leaving, the flight leader just circled as if he was waiting for everyone to join up with him.  One of our group was still busy in a dogfight.  In the end, I broke off, helped and shot down his target, but the flight leader just kept circling, and none of the rest of the group helped the other shoot down his target.  After a few more circles when no one was engaged in a dogfight (I think one of us was missing because he was shot down - or maybe was chasing his target away somewhere too far away for me to notice), I just gave up and flew home by myself.

 

The campaign is fun enough, but if the flight group could properly respond to threats to the flight group (like when the leader says to leave but someone has an enemy on him, reasonably clear his back so we can all leave, etc.) and the circling logic could break out of its repetition, it would really strengthen the experience.

 

Another question: I just played Mission 17.  We had to defend tanks on a battle front.  When we arrived, there was a flight of enemy dogfighters above, and a flight of large bombers flying at a low level below, so I followed the bombers and shot 5 of them down - it was awesome.  But I crashed into a friendly plane on the way back to base.  So I replayed the mission, but the bombers weren't there the second time, just the dogfighters above.  Is there a random aspect to these scripted campaigns?

Edited by kilroy987
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  • 4 weeks later...

After the latest update, the autopilot is broken on the Achtung Spitfire campaign that I've been playing (missions 15-17). What happens is that when I put my plane on autopilot to taxi and take off, the throttle goes back and forth from 8-10% and the plane does not taxi. The AI wingmen taxi to the runway and never take off, because my plane does not enter formation. Thus I have to manually taxi which is a pain because I normally time compress until battle. Once I taxi to the runway and take off, the autopilot works sometimes, but about 25% of the time my plane either returns to base or crashes into the ground. I had not noticed this before missions 15-17 and the latest update.

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  • 2 weeks later...

Hi guys,

 

I thought I wrote here but I didnt...sorry.

 

The problems with the AI taxing and other issues have been reported to the team, they will look at it.

 

On 2/6/2021 at 2:10 AM, kilroy987 said:

Another question: I just played Mission 17.  We had to defend tanks on a battle front.  When we arrived, there was a flight of enemy dogfighters above, and a flight of large bombers flying at a low level below, so I followed the bombers and shot 5 of them down - it was awesome.  But I crashed into a friendly plane on the way back to base.  So I replayed the mission, but the bombers weren't there the second time, just the dogfighters above.  Is there a random aspect to these scripted campaigns?

Yes, there is a random logic for what enemies you will encounter. That way mission are more replayable .

 

Haash

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  • 1 month later...

Not a big issue but today I had the impression there are still fires and smoke plumes fading in and out.

Nevertheless an interesting and long campaign.

Still tricky for me to aim with the Spitfire. And not hitting the ground when going on artillery and vehicles. 😁

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Hi all,

 

Sorry for the late post but as of new version, mission 15 should work no problem now.

 

26 minutes ago, vonGraf said:

Not a big issue but today I had the impression there are still fires and smoke plumes fading in and out.

Nevertheless an interesting and long campaign.

Still tricky for me to aim with the Spitfire. And not hitting the ground when going on artillery and vehicles. 😁

Thanks!

 

Indeed, the smokes plumes have the "old" logic before the team introduced the looped one. Its a task, change them, I have listed in the "To do" list but it means going thru 20 missions...no ETA for that, sorry.

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I bought it a while back. But i lost my count of accomplished missions once again. Due re-installs and fresh-ups to do with new game versions.

Remember it was well done though with a lot of items set into the scenery. 

 

Alas it seems copyprotected (Alex explained to me why), so unGTP-ing it is no use, other wise i could do it.

Done a few that are of the msnbin type campaigns. Definitely the looped effects look a lot better.

 

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11 minutes ago, jollyjack said:

Alas it seems copyprotected (Alex explained to me why), so unGTP-ing it is no use, other wise i could do it.

Yes, and I am thankful for that cus of this...

12 minutes ago, jollyjack said:

Done a few that are of the msnbin type campaigns.

The reason I stopped publishing my work in the public forums..

 

13 minutes ago, jollyjack said:

 Definitely the looped effects look a lot better.

I know but I have different things that are WIP and this do not break the campaign so It can wait.

 

Anything else not related to this campaign, send me a PM, leave this topic for Acthung Spitfire campaign talk only. Off topic will be deleted.

 

Haash

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