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seafireliv

Friendly AI flying is pretty good now...

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Been back flying the Campaign. I started right from the start and am now near the end of the Moscow Campaign, where we are pushed up against it as Russians.

 

I`ve been flying full sorties from take off to return and i`ve noticed the formation AI is pretty good. They sort themselves out quite early and I find I can keep my position within it well. If I`m late (and say I`m number 2), it`s not hard to slot into position among them without any disasters as long as you are careful yourself. Then you just keep with them all the way there. I like how you see little streams of smoke exhaust from the engine sometimes which is something most ww2 flight sims forget to include.

 

Fighter bombing attacks are pretty good, though they miss most of the time, but it isn`t that easy. It took me a while before I started accurately hitting bridges and that`s fraught with danger! If the AI hit absolutely accurately every time they wouldn`t seem Human. AAA is deadly if you don`t watch out, nearly got me a couple of times.

 

Enemy fighter AI is a bit hit and miss. I get on the 6 of one and he tries to outturn me even though i`m in an I16- he should just extend. Lots of low level circling against 109s... Online would certainly not go this easy while flying an I16! Perhaps they`re noobs. Maybe it`s my difficulty settings, I`ll have to check that.

 

 

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They are better at maintaining formation and thats it, they still do the infinite left/right turning when you get on their six

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In regards to the enemy AI seeming rather stupid, I think the career mode generates enemy (and friendly) pilots with varying AI difficulties in order to simulate a realistic ratio of new pilots to veterans. So the majority of the pilots will be in the easy to normal range, fairly incompetent and easy to shoot down. Then you will sometimes run into veterans with a higher skill level that represent more experienced pilots who know their kite inside-out and pose a real threat. The only problem is that even the higher-level AI in Il-2 leaves much to be desired, otherwise it would be a very good simulation of WW2 aerial warfare.

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9 minutes ago, Lord_Strange said:

In regards to the enemy AI seeming rather stupid, I think the career mode generates enemy (and friendly) pilots with varying AI difficulties in order to simulate a realistic ratio of new pilots to veterans. So the majority of the pilots will be in the easy to normal range, fairly incompetent and easy to shoot down. Then you will sometimes run into veterans with a higher skill level that represent more experienced pilots who know their kite inside-out and pose a real threat. The only problem is that even the higher-level AI in Il-2 leaves much to be desired, otherwise it would be a very good simulation of WW2 aerial warfare.

AI setting in the career mode is set according to difficulty. Veteran-level AI only comes into play at the hardest setting. On the other levels of difficulty AI is set to average or whatever the middle value is called.

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1 hour ago, Willy__ said:

They are better at maintaining formation and thats it, they still do the infinite left/right turning when you get on their six

LooL.. did you play a different sim? 😁

 

Maintaining formation is a little bit better with a human leader. Its the same mess as before If the Ai leads the flight.

 

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Edited by Semor76
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They are definatelly better at maintaining formation if you compare to older versions of the game, its even stated on one of the patch change logs, it shouldnt matter much if you have a human leader or AI.

 

But, the AI from the old 1946 is still miles ahead, even though it "cheats" on the flight model a little, but I at least can get some believable fights and scenarios most of the time, where as in BoX I completely abandoned the single player because of the shenanigans that the AI pull; somehow it has both crazy aimbot shooting hitting you on unthinkable deflection shots and craptastic-never hit anything when you fly straight, the never ending right/left turn, the AI gangbanging on the player, the AI suicidal tendencies and some other stuff made the single player portion not as fun as the 1946 version, at least for me.

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Just an FYI regarding campaign play - if you use PWCG, you can set it so it increases the enemy AI by +1 or more for campaign missions generated. While currently not working properly, it is on Patrick's to-do-list of fixes.

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A.I. formations also "feel" very right, like real life flights ought to look like. Being an AI controlled thing, the risk was that it looked too mechanic and unnatural. But it doesn't. AI behavior needs some work but AI formation is just perfect.

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The AI, while improved, is still hit or miss at times. In my Hs 129 career, I've had MiG 3's barely shoot me up from behind just to zoom past then slow down and fly straight and level like it's my turn to shoot them, and I happily oblige by sending them straight to the ground.

 

Another instance (and for whatever reason it only has happened in the Yak 1b) twice I have been behind a 190 in a Yak 1b in career, and some trigger happy Ivan shoots me from behind killing my pilot just to get at the 190. Because of this I no longer play with the mode where when you're dead, that's it and the career is ended.

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9 hours ago, danielprates said:

A.I. formations also "feel" very right, like real life flights ought to look like. Being an AI controlled thing, the risk was that it looked too mechanic and unnatural. But it doesn't. AI behavior needs some work but AI formation is just perfect.

 Flight leader around 200-300m ahead, the rest of the flight constantly catches up, stay for 30sec. and then fall back for around 100m. Rinse and repeat,all the time.

 

And you call this "AI formation is just perfect"

 

Well...

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AI is still lacking and Career is not good because the missions are done in hurry.

All Jabo and 110 missions does not have any escort.

 

Formation flying is better now but it does not affect the experience much.

Difficulty level options are lacking and i been telling this since release of the career mode.

 

You may choose Hard and it makes your AI units have lesser planes to survive even few missions.

But it does also get AI bit more challenging but all else features what comes with it ruins the option.

Like adds more "nice" features like unrealistic level of AA units on ground targets.

And enemy planes in really high numbers what makes many plane types impossible to play without doing "gamey" things. ( Not fun on simulation )

 

 

Moderate makes AI too easy and i get 3-7 kills per flight and it does not feel very good.

Own AI will survive on some decree here since you will kill all the enemies.

It does not help on 110 missions much since escort cannot be made just by changing difficulty.

Bonus effect: enemy cant even hit you most of the time.

 

Some planes are more playable like Bf 109 basically single engine fighters(Not E/FW190 jabo units)

 

Line goes on and on..

 

 

 

Right now im testing PWCG because i got fed up with their silence about this kind of issues.

First impressions have been positive but the testing is still in progress i rather donate money to Patrick rather than using more money to company.

( Never got any replies on official sources maybe they speak Russian only or maybe they wont care what i have to say )

 

 

 

 

Edited by Godspeed

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Y`know, I thought no one had replied as I was expecting message alerts!

 

Anyway, AI Formation flying isn`t perfect, I do notice they do this continuous `wing waggle`, at first I thought one was signalling me!, until I realised they all do it. And I did have a couple of instances where one would suddenly fly really wide out (perhaps to avoid a collision)... But we ourselves don`t always fly perfectly. And to be honest I don`t want a perfect `red arrow` type formation as that wouldn`t be realistic in the context of a war.

 

Oh, btw, I haven`t flown BOS for a while since before at least a couple of patches, so i am speaking from older versions to the present, and it`s defintely better when compared.

 

I`ll also have to look into getting PWCG  again, though I prefer everything in game. But at least PWCG allows me to fly offline.

 

Thanks for all the comments.

Edited by seafireliv

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