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PatrickAWlson

PWCG 6 Alpha Completed

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@Utopioneer Do things to optimize single squadron coop, same side coop, competitive coop.

- Single squadron coop should play out the same as SP

- Single side coop - allow the mission maker to edit the mission

- Competitive coop - do not allow mission editing as it gives an unfair advantage.

 

@Omin Find a longer runway for the 262

 

@Yogiflight Play with cruise speed and climb rate settings to try to get 262 to do better under AI control.  Very much limited in what I can do here.

 

@[Pb]RedeyeStorm Verify escorts for player are hooking up.  The report about your flight mates keeping their bombs is odd.  When you fly a ground attack mission the waypoint priorities are set to medium, which tells the AI to ignore fighters until they come close.  I have not seen a case where they allow themselves to be attacked and still do not respon.  I am very limited in what I can do to alter AI decision making once the game starts. 

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Posted (edited)
35 minutes ago, PatrickAWlson said:

Play with cruise speed and climb rate settings to try to get 262 to do better under AI control.  Very much limited in what I can do here.

OK I will give it a try, but first I want to fly some more Bf110 missions, to get a better picture on how the AI behaves with enemy. So far I had one mission with attacking enemy on the way to the target, one on RTB and one over the target. So I need a bit more to have comparisons.

What I can say so far about the new Alpha, it seems to me we do not fly with cruising speeds, but engine settings. Will say, we fly with 2000rpm, which gives different speeds depending on bombload and altitude. But maybe I am completely wrong because of not enough data so far.😊

What I definitely like is the returning from target area as soon as the targets are destroyed, no circling over the destroyed targets in AAA fire anymore.

Like I already posted, I am not sure if we have a fighter escort, as I can't see them and there is no message at the ingress waypoint anymore. but in the three missions we were attacked, we got help from fighters, just pretty late, so it might be the escort is just flying very high.

All in all, thanks again for your great work, Patrick.

EDIT: The Problem with the 262 climbing might be depending on the very low speed of just 300km/h after takeoff. This seems to be hardcoded, as it differs between the aircraft types. 109s start their climb from 400km/h, 190s from 300. With the bad  acceleration of the 262 they might not be climbing very good, when led by AI. Maybe I'll test this first.

Edited by Yogiflight

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On 7/7/2019 at 9:30 PM, Yogiflight said:

Cold start in the 262 ground attack campaign beginning 01/10/1944 doesn't work, when you start in western direction, because the aircrafts are parked on the taxiway. When the leader starts taxing, he taxies 50m straight on, then turns 180° and crashes frontally into the second aircraft, that just started taxing.

I'll try a later date.

A second thing not working, I can't name my careers for example 'Me 262 Campaign'. I get the message 'Name must be English Characters'.

EDIT: When starting on the runway, the left aircrafts are placed left of the runway in the grass and tend to crash into the trees, when trying to start.

The cruising speed of 300km/h is far to low. This is the speed, where you start to lower the flaps, at 350 the gear, when landing. 500km/h would be more realistic for the 262.

 

I'll take a look at the airfield definition to see if there are any issues, but from what I've read elsewhere the AI has trouble taxiing the 262

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2 hours ago, Murleen said:

 

I'll take a look at the airfield definition to see if there are any issues, but from what I've read elsewhere the AI has trouble taxiing the 262

Oh yes, it definitely has. The AI for the 262 has to be looked at, by the Devs, not only for the ground handling.

@PatrickAWlson, customizing the cruising speed and the climb qualities didn't help. This seems to be hard coded. With this AI it makes most sense to fly the 262 as leader, then you dictate the speed and the climb. But of course the turnfighting of the AI is another issue. In most missions I was the only one returning to base, as it is not the best idea to turnfight in a 262 with a P47.

Currently I definitely would fly the 262 as fighterbomber.

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3 minutes ago, Yogiflight said:

Oh yes, it definitely has. The AI for the 262 has to be looked at, by the Devs, not only for the ground handling.

@PatrickAWlson, customizing the cruising speed and the climb qualities didn't help. This seems to be hard coded. With this AI it makes most sense to fly the 262 as leader, then you dictate the speed and the climb. But of course the turnfighting of the AI is another issue. In most missions I was the only one returning to base, as it is not the best idea to turnfight in a 262 with a P47.

Currently I definitely would fly the 262 as fighterbomber.

 

Taking a quick look, there is a bug with the taxi paths on that airfield - the parking location crosses over the path, so planes crash into each other for me. I'll try to push and update for this and some of the other taxi issues.

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For running these on a DServer is it sufficient to have the generator on the DServer?

 

I believe it uses the log files to run the campaign but I'm unsure if the DServer generates log files from missions run on it? 

 

Thanks for the help.

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15 hours ago, Murleen said:

 

Taking a quick look, there is a bug with the taxi paths on that airfield - the parking location crosses over the path, so planes crash into each other for me. I'll try to push and update for this and some of the other taxi issues.

This is exactly what I had experienced, too. I was flying three missions in the 262 ground attack squadron, it didn't work with Cold Start either, because the AI cuts the end of the taxiway and turns to soon to the runway and then doesn't get to their correct starting position anymore. so you should have a look at that, too.

@PatrickAWlson, PWCG says in ground attack missions, your 262 is equipped with 2x250kg bombs, but it is only 1x250kg. TBH I think this loadout is enough. Even with only 60% fuel it is a pretty hard time getting the lame crow into the air before it gets offroad😊

 

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Missions are not being generated for some reason.

I started a P47 campaign and worked fine, and great fun actually,then the pilot was captured and I ended the campaign deleting it.

Started a new German BOBP campaign and missions do not generate.

 

Any ideas?

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1 hour ago, Yogiflight said:

This is exactly what I had experienced, too. I was flying three missions in the 262 ground attack squadron, it didn't work with Cold Start either, because the AI cuts the end of the taxiway and turns to soon to the runway and then doesn't get to their correct starting position anymore. so you should have a look at that, too.

@PatrickAWlson, PWCG says in ground attack missions, your 262 is equipped with 2x250kg bombs, but it is only 1x250kg. TBH I think this loadout is enough. Even with only 60% fuel it is a pretty hard time getting the lame crow into the air before it gets offroad😊

 

 

Typo on my part.  The actual load is "Me 262 bomb load" or something like that in the ME.  You really get the 1 250 KG bomb when you play the game.

1 hour ago, II./JG77_motoadve said:

Missions are not being generated for some reason.

I started a P47 campaign and worked fine, and great fun actually,then the pilot was captured and I ended the campaign deleting it.

Started a new German BOBP campaign and missions do not generate.

 

Any ideas?

 

Need more info. 

Does an error pop up during the process?  If yes what does the error say?  

Does PWCG appear to generate the mission but the mission is not available? 

Is the mission actually in the mission directory?

If yes to both of the above this is usually due to PWCG putting the player into a plane that he does not own.  In this case the mission is there but the game will not make it available to fly.

One other possibility os a configuration error in PWCG.  Something like the plane config or payload config is wrong.  Which squadron on what date are you trying to fly?

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Deleted it so dont know which squadron or date was it.

I picked a different squadron/map/date in worked. (Italy in Kuban.)

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16 minutes ago, II./JG77_motoadve said:

Deleted it so dont know which squadron or date was it.

I picked a different squadron/map/date in worked. (Italy in Kuban.)

 

If you can recall please let me know.  It's quite possible that a squadron is misconfigured at some point in time.

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@PatrickAWlson,

 

Quote

Verify escorts for player are hooking up.  The report about your flight mates keeping their bombs is odd.  When you fly a ground attack mission the waypoint priorities are set to medium, which tells the AI to ignore fighters until they come close.  I have not seen a case where they allow themselves to be attacked and still do not respon.  I am very limited in what I can do to alter AI decision making once the game starts. 

 

I will load alpha 6.3.1 and start a new campaign. I have flown nine missions and use a custom realism that allows me to spectate other planes. In one mission our airfield came under attack by stuka's and their Bf110 escorts. Only escorts did strafing runs. Stuka's did bomb a bridge so mayby that was their targets. The Bf110's rejoined the stuka's when they flew on. Besides these planes there where Bf109G's attacking ground targets. I got behind them and got four kills when they attacked in congoline a ground target. No skill required, got in line press and hold trigger, done. The 109's completly ignored me. 

Because I could view the other planes I now for a fact that I had no escorts on ground attack missions in version 6.3.0. I did receive escorts in version 6.2. My campaign started in 6.2 so mayby there is the issue. 

I understand that you have limited control over AI behaviour but the difference betweeen their behaviour as observed and career is baffling. It is almost like I am playing an older version of IL2. 

 

I will report back.

 

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I did notice one thing regarding the pilot ranks that I don't think has been mentioned. Definitely for the RAF and other Commonwealth (presumably still to come as Bodenplatte gets closer) squadrons a pretty decent portion of the pilot pool came from non commissioned ranks. Is it because the game itself doesn't have these ranks yet that PCWG6 doesn't?

 

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3 hours ago, No457_Stonehouse said:

I did notice one thing regarding the pilot ranks that I don't think has been mentioned. Definitely for the RAF and other Commonwealth (presumably still to come as Bodenplatte gets closer) squadrons a pretty decent portion of the pilot pool came from non commissioned ranks. Is it because the game itself doesn't have these ranks yet that PCWG6 doesn't?

 

 

No, PWCG ranks are independent of the game.  I did what I did based on WWI ranks at the time of RAF creation in 1918.  Did not realize that the British went to non commissioned pilots in WWII.

 

The Germans and Russians have non commissioned pilots.  The Americans did not use them.

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12 hours ago, PatrickAWlson said:

 

No, PWCG ranks are independent of the game.  I did what I did based on WWI ranks at the time of RAF creation in 1918.  Did not realize that the British went to non commissioned pilots in WWII.

 

The Germans and Russians have non commissioned pilots.  The Americans did not use them.

 

The USAAF did during WW2:

https://en.m.wikipedia.org/wiki/Flight_officer

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PWCG 6 causes random IL2 launcher crashes.  See pic.

 

Deleting the mission generated by PWCG in the IL2 Missions folder causes IL2 to launch properly.

 

Note that not every mission causes the crash.  Very strange.

 

 

IL2 Launch Error.jpg

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