Jump to content

Recommended Posts

Posted (edited)

The latest Pimax Beta Update has some new features:

 

Screen vertical offset adjustment function;

RGB color adjustment function;

Global Settings and Individual setting profile;

 

If anyone can explain their purpose and and how best to use them it would be most appreciated.

Edited by fiddlinjim
error

Share this post


Link to post
Share on other sites
2 hours ago, fiddlinjim said:

The latest Pimax Beta Update has some new features:

 

Screen vertical offset adjustment function;

RGB color adjustment function;

Global Settings and Individual setting profile;

 

If anyone can explain their purpose and and how best to use them it would be most appreciated.

 

From  the Pimax forums:



The screen vertical offset value moves the whole image up or down. You can move the left/right screen up/down separately. I found that putting both to -0.5 which moves the image up a bit seems to make my eyes feel better. EDIT not really sure though

Most of the other settings are now in the Games tab which means you can configure them per game (which I haven’t tried yet)

The RGB adjustment applies to the Contrast and Brightness settings. Where before when you adjust Contrast or Brightness it applied to all color channels, now you can select each color channel and set their Contrast and Brightness to different values. This is pretty great as it allows a lot of color adjustment which you can (supposedly) assign to each game. Can easily fix yellowish tone of 8K or bluish tone of 5K+.

And yes, don’t forget to click Save after changes. I just tried making changes and hitting Save and restarting and everything kept their values correctly (I think).

Share this post


Link to post
Share on other sites

我認為調整螢幕的上下可以減少眼睛疲勞(有些人調整到甜蜜點卻造成配戴不舒服,配戴舒服卻對不到上下甜蜜點),這是這一個版本的優勢,其他有跟沒有一樣....

我的狀況是左右眼皆調整成-2,甜蜜點正好在中心點位置,這也能解釋為何之前配戴PIMAX之後眼睛都相當疲勞

到今天第二天 兩小時的飛行時數,我的眼睛不再疲勞,不需點眼藥水

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites
20 minutes ago, IV./JG5_a7610783 said:

我認為調整螢幕的上下可以減少眼睛疲勞(有些人調整到甜蜜點卻造成配戴不舒服,配戴舒服卻對不到上下甜蜜點),這是這一個版本的優勢,其他有跟沒有一樣....

我的狀況是左右眼皆調整成-2,甜蜜點正好在中心點位置,這也能解釋為何之前配戴PIMAX之後眼睛都相當疲勞

到今天第二天 兩小時的飛行時數,我的眼睛不再疲勞,不需點眼藥水

english please nobody understand this

 

Share this post


Link to post
Share on other sites
1 hour ago, dburne said:

 

From  the Pimax forums:

 

 

Don,

Thanks for the quick response on  these items.   

I have my 5K+ working really well now and am always a little dubious about making changes without knowing the result as it sometimes screws things up really bad.

I know you are a confirmed Oculus user but have you purchased or tried another HMD, the RiftS and 5K+ are probably on a par with clarity but the FOV 

of the 5K+ is phenomenal especially in a wild furball when trying to keep your target in view and also watch your six. 

Share this post


Link to post
Share on other sites
1 minute ago, fiddlinjim said:

Don,

Thanks for the quick response on  these items.   

I have my 5K+ working really well now and am always a little dubious about making changes without knowing the result as it sometimes screws things up really bad.

I know you are a confirmed Oculus user but have you purchased or tried another HMD, the RiftS and 5K+ are probably on a par with clarity but the FOV 

of the 5K+ is phenomenal especially in a wild furball when trying to keep your target in view and also watch your six. 

 

Not yet, waiting to see how the Index and Reverb eventually shake out. Maybe toward end of the year I might consider getting a device just for my flight sims and keep Rift S for my Touch games.

Pretty happy with my Rift S in the meantime...

Share this post


Link to post
Share on other sites
1 hour ago, IV./JG5_a7610783 said:

我認為調整螢幕的上下可以減少眼睛疲勞(有些人調整到甜蜜點卻造成配戴不舒服,配戴舒服卻對不到上下甜蜜點),這是這一個版本的優勢,其他有跟沒有一樣....

我的狀況是左右眼皆調整成-2,甜蜜點正好在中心點位置,這也能解釋為何之前配戴PIMAX之後眼睛都相當疲勞

到今天第二天 兩小時的飛行時數,我的眼睛不再疲勞,不需點眼藥水

感谢您的回复,我将尝试调整垂直设置。 目前我调整了HMD以获得清晰度。
我对其他用户的粗鲁陈述不以为然,他使用Google翻译显然太愚蠢了。
吉姆

58 minutes ago, II/JG11ATLAN said:

english please nobody understand this

 

Suggest you go to Google translate and learn how to read other languages.

The gentleman was trying to help in his native language and I responded to him, even though I don't speak/write Chinese

  • Thanks 1
  • Upvote 3

Share this post


Link to post
Share on other sites

sorry m

15 hours ago, fiddlinjim said:

感谢您的回复,我将尝试调整垂直设置。 目前我调整了HMD以获得清晰度。
我对其他用户的粗鲁陈述不以为然,他使用Google翻译显然太愚蠢了。
吉姆

Suggest you go to Google translate and learn how to read other languages.

The gentleman was trying to help in his native language and I responded to him, even though I don't speak/write Chinese

sorry my fault never used it before,by the way Translation into german seems very strange

  • Haha 1

Share this post


Link to post
Share on other sites
Posted (edited)

@ II / JG11ATLAN

Eine  Sprache  geht nach  zweiÜbersetzungen

immerschief。

不知道為什麼德文不能很好的空白句子....(一個語言翻譯兩次本來就會有不可預期的錯誤)

Edited by IV./JG5_a7610783
  • Upvote 1

Share this post


Link to post
Share on other sites
On 7/2/2019 at 10:39 PM, II/JG11ATLAN said:

english please nobody understand this 

  

He believes that the vertical screen adjustment can reduce your eye strain (someone may have the sweet spot while having an uncomfortable head strap position, vice verse). He reckons that is only merit coming out of this version. He adjusted minus 2 for his headset, it works wonderfully. And the sweet spot resides right in front of him, and it explains why he always has eye strain after wearing it. He had played for two hours straight and no hassle from then. No eyedrops needed any more.

 

Also, please be patient with others on the forum. Not everyone can speak good English but can still try to be helpful.

 

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

With google translation it was no problem to read.

 

Share this post


Link to post
Share on other sites

I understand that it's uplifting to be so accepting but actually he could have put his text in google translate before posting and in my view that is the proper way to go. 

 

 

Share this post


Link to post
Share on other sites
On 7/3/2019 at 8:46 AM, II/JG11ATLAN said:

sorry m

sorry my fault never used it before,by the way Translation into german seems very strange

Firefox browser - use the extension ImTranslator. It's very good and even when translated to German, it was directly, and fully comprehensible. 👍

Share this post


Link to post
Share on other sites

So does Smart Smoothing work with this Beta for Pimax?

I have reverted to V1.0.1.121 as the more recent versions broke Smart Smoothing with Il2 but I have not tested this version.

121 was the only version that gave Smart Smoothing for me without ASW artifacts (image tearing).

Share this post


Link to post
Share on other sites
2 hours ago, blitze said:

那麼Smart Smoothing是否適用於Pimax的Beta版?

我已經恢復到V1.0.1.121,因為更新的版本破壞了使用Il2的Smart Smoothing但我沒有測試過這個版本。

121是唯一一個為我提供Smart Smoothing而沒有ASW工件(圖像撕裂)的版本。

He does not apply, if your eyes don't feel sore and tired, it is recommended to maintain the .121 version.

Share this post


Link to post
Share on other sites
On ‎7‎/‎2‎/‎2019 at 4:19 PM, IV./JG5_a7610783 said:

我認為調整螢幕的上下可以減少眼睛疲勞(有些人調整到甜蜜點卻造成配戴不舒服,配戴舒服卻對不到上下甜蜜點),這是這一個版本的優勢,其他有跟沒有一樣....

我的狀況是左右眼皆調整成-2,甜蜜點正好在中心點位置,這也能解釋為何之前配戴PIMAX之後眼睛都相當疲勞

到今天第二天 兩小時的飛行時數,我的眼睛不再疲勞,不需點眼藥水

 

Share this post


Link to post
Share on other sites

How do I download & install this? I’ve tried thru the Pitool but get no joy.Am I simply looking in all the wrong places?

Share this post


Link to post
Share on other sites
Posted (edited)

Tried PiTool 1.0.1.144 with my 8K and this modification to screen offset on the vertical

 

https://forum.pimaxvr.com/t/i-found-the-reason-of-eyestrain-with-pimax-and-the-solution-tl-dr-the-vanishing-point/20930/34

 

Improves clarity over distance and I am quite impressed with the result.  Coupled with Nvidia 431.36 drivers 👍

 

Smart Smoothing isn't quite there but instead of being an annoyance when it tears the image - it is more just like a little wobble distortion which doesn't make things hard to view when it happens.  Not as good as PiTool 121 Smart Smoothing but better than the last couple PiTool releases.

 

The vanishing point improvement works also with SteamVR grid with mountain background, much clearer over distance.  My flight of 190 A5's last night over the Kuban never looked so good.

 

Link to 1.0.1.144 here

http://pisetup.pimaxvr.com/PiToolSetup_1.0.1.144_beta20190701.exe

 

If not working then look up the topic in the PiMax forum.  I had to restart the download from my browser to get it fully.

Edited by blitze
addtional info
  • Upvote 1

Share this post


Link to post
Share on other sites

I have been using my Pimax 5K+ for a few months now and the whole Pimax program just gets better and better.    Pimax really seems to 

care about improving their product, the program updates keep coming, whenever I have a question the response is always within 24 hours and the cockpit clarity

with the 144 upgrade and the Vertical Offset adjustment is substantially improved. 

Looking forward to the new head strap even though I don't have any major complaints about the current one.

Improvements I would enjoy seeing would be to increase the FOV to large without impacting overall clarity and being able to see ground targets

better.

But I am still a happy camper with things as they are!!!  

If we could get some of the Rift S guys too give Pimax a chance they might be very pleasantly surprised.

  • Upvote 1

Share this post


Link to post
Share on other sites

I do not have enough time to test it out the new 180 version, however from what I have heard from my mates, the FFR seems to be working to some extent (better than before), and also you can crank up your pitool 1 to 1.25 or even more, without significant loss on performance. Is that true, what are your experiences like there?

Share this post


Link to post
Share on other sites

I press my Pitool to check updates but I keep getting my 1.32 is up to date.What gives?

Share this post


Link to post
Share on other sites

I downloaded it and installed this update OVER the old one I had ( I hadn’t read your advice to first uninstall the older version...sigh...) It seems to work fine & I believe delivers better performance from the 5K. I did notice the settings for FOV had disappeared...I wonder why?

( do you think it would still be a good idea to uninstall the new Pitool & reinstall? Its pretty easy to do...)

Share this post


Link to post
Share on other sites

Uninstall if you can't be bothered using Task Manager to kill PiServer and affiliate background processes.

 

Welcome to 1.0.1.180

1.0.1.144 the GUI is a bit of a mess as it was rushed out to placate Vive Index Controller users.

Share this post


Link to post
Share on other sites

If you are experiencing studders and frame tearing try turning off HyperThreading in BIOS.

 

I have had it off but I thought I would turn it on to see what it might do - more threads right??

 

Ended up with 10 to 15% frame drop and more studders and frame tearing.  Also FFR although a good performance increase especially in Wide FOVB, is not still the most stable of things to use.  Il2 will on occasion lockup on me.  Not sure as to why - resource issue or other.

Share this post


Link to post
Share on other sites

I think that's due to FFR, I've had the same. Some games don't work with it, others do. Heck.

 

I will check out disabling HT temporarily as well tomorrow. Last time I tried it, it was months ago, didn't help. Maybe things have changed, thanks.

Share this post


Link to post
Share on other sites
18 hours ago, blitze said:

If you are experiencing studders and frame tearing try turning off HyperThreading in BIOS.

 

I have had it off but I thought I would turn it on to see what it might do - more threads right??

 

Ended up with 10 to 15% frame drop and more studders and frame tearing.  Also FFR although a good performance increase especially in Wide FOVB, is not still the most stable of things to use.  Il2 will on occasion lockup on me.  Not sure as to why - resource issue or other.

Blitze,

Would like to do as you suggested and turn off Hyperthreading in Bios, but just not that computer savy to try on my own.

Please note detailed instructions and request you not assume I will know how to do a particular step.

I also have the latest Nvidea update running with Pitool 144

Thanks,

Jim.

Share this post


Link to post
Share on other sites

I think the new version is a big improvement but I have a question regarding the color option control...what does it do-how does it operate? Thanks!

Share this post


Link to post
Share on other sites

Jim, turning it off requires holding down F2 or Del on Bios Boot Prompt, navigating to Advanced and looking for Hyperthreading.  Press enter when you have selected it and then use arrow keys to turn it off.  Usually then you use F10 to save and exit which will reboot the computer.

 

Blitzen, not that I have delved into colour adjustment but my understanding of it is that you can adjust colour values on each of the R G B colour channels to your hearts delight.

 

Me, I am happy with the 8K colours but I believe the 5K can be a bit cool (bluish) so maybe tweeking the R colour a little in the positive side or pulling the Blue down to warm the image up a little might help.  To over saturate, add more to each channel and to desaturate, pull colour from each channel.

 

Now for my mind blown discovery.  I was using 1.0.1.180 PiTool, good enough, with Render in PiTool at 1.25, SteamVR Vid 50%, App 100% - I tried PiTool render at 1 with SteamVR Vid at 100% and App at 100% and it ran like crap, approx half to 2/3rds my previous setting.  I went back to the old setting.  Then just this evening I though t f-it, I use PiTool Render at 1.25 with SteamVR Vid 100% and App 100%, just to see how it looks.  Well, it looked good but - I was getting better fps both on the ground and in the air.  Where I would be high 30's to mid 40's pending clouds, I am now seeing low 40's on the ground to low 60's on a clear sky.

 

I flew a bomber intercept in my P40 over Moscow where we came across 12 111's and escort and then I did some quick missions flying Yak 1B against 190 A5's over Kuban in Autumn.  Quite surprised.

 

I also tried PiTool 1.5 Render with SteamVR VID and App 100% but the sim crashed when dog fighting 190's.  This again with Wide FOV and Aggressive FFR, Balanced Il2 graphics preset.

 

I have my SteamVR defaultvr settings with " "maxRecommendedResolution": 8192," in it.  I am not sure if SteamVR is banging up against that as the Target Render according to SteamVR is 9996 x 5092

 

If I increase the maxRecRes to 16384 or even 9996 I get image size discrepancies between left and right eye in Il2 with left eye being larger than right eye render.

 

More to be investigated. 👍

Share this post


Link to post
Share on other sites
20 hours ago, fiddlinjim said:

Blitze,

Would like to do as you suggested and turn off Hyperthreading in Bios, but just not that computer savy to try on my own.

Please note detailed instructions and request you not assume I will know how to do a particular step.

I also have the latest Nvidea update running with Pitool 144

Thanks,

Jim.

That is outdated. Latest version is 180. Check my sticky thread for link and resources, I usually keep it up to date for the community. 👍

Share this post


Link to post
Share on other sites
1 hour ago, SCG_Fenris_Wolf said:

That is outdated. Latest version is 180. Check my sticky thread for link and resources, I usually keep it up to date for the community. 👍

Yeah silly me.  I am actually running PiTool 1.0.1.180 and have been since the day it was released.

 

I find that this version of PiTool has Il2 pushing the GPU at a consistent 95% which is probably why I am finding with Aggressive FFR (when Il2 doesn't hang or crash which is 40% of the time) a fairly good VR experience despite my system.

 

If we could get a few things sorted @Jason_Williams:

1. Disappearing movable objects on the Right Screen at around the last 30% from the far edge - this seems to apply to vehicles, planes and people but static planes parked off the runway are not affected not static ground objects or players plane.

 

2. More stable usage with Fixed Foreated Rendering - PiTool Aggressive setting seems to be the one they have optimised.  It blends the lower res nicely and is hardly noticeable from non FFR.  Normal setting you see a definite banding of areas of different render resolutions and it looks crap and I have not tried the lower setting.

 

3. Elimination for the need of Parallel Projections for Cantered Display Headsets. Applies as much to the Vive Index as it does Pimax 5K and 8K series of headsets.  Just that Vive hides the info from the end user and the low FOV probably isn't as taxing on hardware as it is for the Pimax headsets.

 

More experimentation to be had but last night with PiTool Render at 1.5, Normal FOV and 100% SteamVR (both settings) was gorgeous.  For normal flying I would bang PiTool down to 1.25 Render but that is a far cry from what I was using not long ago and seems as fps capable as PiTool 1.25 with SteamVR 50%/100% I was using if not more so.  This of course with FFR at Aggressive.

 

PiTool Render at 1 with SteamVR 100%/100% gives a poor image with hard to spot at distance aircraft and horrible banding of colours especially the blue sky.  Go figure but then Jason of PimaxUSA has stated they do something different above PiTool render 1.

Share this post


Link to post
Share on other sites
Posted (edited)

1. It's called "Object culling" and intended to save performance. For both Pimax and Index the canted displays give offsets, because the rad is pulled from left to the right per eye. The right eye starts at the end of the left eye - it was like that for all previous headsets - and with canted displays it is missing the degrees of the offset on the nose in the center. So it starts early, and finished early on the right hand side of the right eye.

It's an engine setting in IL-2 and must get adjusted there, there is no other way, as stated by Nvidia and headset manufacturers.

2. It crashes after a while here in IL-2. Not all games are compatible - many are though.

3. This may go hand in hand with a fix for 1. Btw it's "Valve Index", not Vive Index ;)

 

 

The RQ above 1 and the banding of colours I haven't noticed yet. I will check that out, interesting. Are you using motion reprojection btw? I am having difficulties comprehending that you play this game at 35-45fps, I'd be going sick and call for the bucket with such fps, as well as suffer from eye strain 🤯

Edited by SCG_Fenris_Wolf

Share this post


Link to post
Share on other sites
4 hours ago, SCG_Fenris_Wolf said:

Btw it's "Valve Index", not Vive Index ;)

 

The RQ above 1 and the banding of colours I haven't noticed yet. I will check that out, interesting. Are you using motion reprojection btw? I am having difficulties comprehending that you play this game at 35-45fps, I'd be going sick and call for the bucket with such fps, as well as suffer from eye strain 🤯

Oops on the Valve Index - forgot the marriage is off with Vive. 😎

 

The Banding seemed to happen only on PiTool Render Setting of 1 and with SteamVR both Vid and App at 100%.  This was with Wide FOV in PiTool but I have always found even on Normal FOV setting that PiTool render 1 with 100%/100% is not that great.  Drop SteamVR values to 100% / 50% or vis versa and not an issue.

 

I have no issues with frames in and around the 40 fps mark.  In the 30's you see trails of the other aircraft as they pass by you but landscape is not too bad and only violent maneuvers will bring some stuttering if frames are in the mid 30's.

 

Not sure but maybe it is an iron stomach thing or it's the 8K vs other HMD's.  I usually fly 2 to 3 missions when I do fly and not suffering eye strain or nausea.  Would I like higher frames, yes and render resolutions but it is a compromise I use to enjoy the beauty of the sim.  Hopefully with the late Spet delivery / update, we will see some favourable tweaks along with BoBP. 👍

 

Flying with FFR is a bit hit and miss at the moment which can be annoying especially when seeing what it can bring to the render quality table.

Share this post


Link to post
Share on other sites

With more experimentation, I can get away with PiTool Render 1.25, Normal FOV, Aggressive FFR - SteamVR 100%/100% and Il2 Low Graphics settings, 4x terrain, high shadows and clouds with mid 40's on the ground and 50 to 60 in the air.

 

This seems touch wood stable.  I have noticed with Il2 hangs it  occurred with a 100% CPU spike

 

PiTool Render 1.5 with same settings gives 30's to 40's which is not quite good for combat and less stable with FFR.  I'm probably asking way too much from my i7700 HQ in my laptop.  Be fun to see how things develop in September and in October it will be new build time for my system, keeping the 2080 but complimenting it a desktop build.

 

With the higher render settings, FFR is much nicer to use as you don't get such obvious stepping in render resolutions.

 

BTW, the fastest I have got my system to drive my Pimax 8K at low graphics and render has been low 60s.  I put it down to CPU limited.💥

Share this post


Link to post
Share on other sites

Yeah, I'm flying at 80-90fps most of the time. IL-2 is CPU bottlenecked on your rig.

 

I checked RQ=1 vs RQ=1.25, there's no colour banding here under either setting, even at just balanced graphics preset.

 

I stick with RQ=1  SteamVR_SS=80% on normal FOV. Can read any dial on the 5K+ without leaning in.

 

FFR still doesn't work for me, IL-2 freezes after 10-20 minutes when using FFR. As FFR is shader-related, it might be conflicting with the 3dmigoto mod - it's just an assumption I'll check out next weekend. If it's the case, a stronger native zoom in-game would be very much welcome ☝️😀

Share this post


Link to post
Share on other sites

Try SteamVR_SS at 100%/100% with PiTool Render at 1.

 

I find using SteamVR value of 60% or 80% seems to give me crappier frame rates ingame compared to 50% or 100% on my 8K.  I am going to try Balanced preset again but without the 4K textures and see what that brings to the table.

 

Maybe with PiTool 1 SteamVR 100%, the 8K upscaler is stuffing things up.

Share this post


Link to post
Share on other sites

STUPID QUESTION: What happens when one chooses "Wide" instead of "Normal" View with Pitool? I assume that clarity of image suffers,right?

Share this post


Link to post
Share on other sites
7 minutes ago, NN_Vaucouleurs said:

""wide" is 170° field of view.

I knew that but I wondered if it had any degrading effects when used...I suppose i could just try it huh?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...