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namhee2

Suggestions for Tank crew

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I am 99% sure that before the last update I could drive with the driver hatch opened. If I try now the tank stops. Is that only me ?

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5 hours ago, Yogiflight said:

Currently when sitting in gunner's position of the Panzer III and IV, you can open the hatch at the left turret side and the gunner leans out. Noone really needs this feature, but it is nice to have it in game. It would be twice as nice, if the AI loader would open his hatch, too and lean out of it, when the player opens the gunner's hatch, because as it is now, it looks a bit one sided. 

As I am talking about the loader, another nice to have feature would be, if you could see the loader loading the next round into the maingun. 

But a must have feature is, when being in commander's position, having a binocular. Currently the commander is almost blind, compared to the gunner. How should he lead the tank? 

I would say I want it :P
I find those hatches useful for several reasons:

1: Its giving me a good immersion into thinking Im there and can actually behave like a tanker and be able to open it and escape/watch out, the more things I can do in the tank and more realistic it is: The happier I get.
2: When my commander is wounded in my panzer III then my best option to be able to see where the enemies are and survive a battle is to let my gunner open the side and look out, this function saved my ass several times, and no I dont abandon my tank and respawn, I stick with my tank until I either get back to the base or survives the battle. In panzer IV its a good thing to have but the radio man can look out too but always good to have a backup.
3: I play with friends and we often take seats in the same tank, I mostly play commander, Bary is my gunner and Dean is my radio guy, so having it able to open these hatches is useful so we can watch out for enemies and also for the others to be able to see something else than the gunner sight/machine gun sight.

So I want it intact :)

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I do that too (SP), the last time I had to wait like 20 minutes or so and by that time I was out of amo, had a dead driver (as far as I know the hatch needs to be open) and was out of fuel (leaking fueltank) so then I had to bail out

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IIRC you can't drive a Tiger (or Panzer IV) with open hatch in real life because of its position: driver hatch is higher and a bit to the side so driving and "popping out" is not possible.

I could be wrong though so any insight into this would be appreciated

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On ‎6‎/‎21‎/‎2019 at 3:33 AM, stupor-mundi said:

1) Fix the invisible trees

2) Fix the invisible trees

3) Fix the invisible trees

...

10) Fix the frantic mouse in periscope sight in the T34

You got a good point Stupor , fix the trees and that f..king periscoop

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19 hours ago, judgedeath3 said:

It was possible but had to be tall and you didnt have exactly a good view or good position, but doable:

Bundesarchiv_Bild_101I-571-1721-29,_Russ

Perhaps the tank is not in motion on this photograph...

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According to bundeswehr archives and documents it was and all tiger books confirm it and even ww2 newsreels, here is one driver shown in the newsreel and some more in the videos after:
As a ww2 historian its my job to know these things and tank battles of ww2 is my fave subject.

 

Edited by judgedeath3
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Two big things for me:

  1. Allow joystick control of the turret
  2. Make the TC sight and visor bindings independent of the aircraft sight and visor bindings.  This way we could use analog axes for the sight range and horizontal offset without having it affect our flying.  To clarify: right now if I set the tank sight range to a throttle axis, then adjusting my throttle in an aircraft will also cause my sight range on a gyro sight to adjust as well.  At least the TC sight and visor bindings should be separated from the aircraft bindings.
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On 9/25/2019 at 12:30 AM, [BVS]HomeFries said:

Two big things for me:

  1. Allow joystick control of the turret
  2. Make the TC sight and visor bindings independent of the aircraft sight and visor bindings.  This way we could use analog axes for the sight range and horizontal offset without having it affect our flying.  To clarify: right now if I set the tank sight range to a throttle axis, then adjusting my throttle in an aircraft will also cause my sight range on a gyro sight to adjust as well.  At least the TC sight and visor bindings should be separated from the aircraft bindings.

 

1. This can currently be achieved by using JoyToKey.

2. One can avoid such a conflict by creating a Tanking 'input' file and a separate Aircraft 'input' file as mods. Then activate the one desired before game start up. 

 

Clunky, I know... but it can be done. :salute:

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3 hours ago, Thad said:

....Then activate the one desired before game start up. 


I don’t know whether Joytokey remains open in the background in your case, but mine does. While in game, I simply Alt Tab to bring up J2K and I can select between the airplane and tank profiles. No need to exit out of the game.

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Well, that's more convenient. Good to know. :salute:

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Hello from Germany,

I am very pleased with the development of the game in such a short time and would like to thank the developers for the fun and challenges. I myself am an old tank man and platoon leader and have to make some suggestions from my point of view.

It would only be nice if
  - the canon of the Tiger finally got a bit more negative angle

- the commander or commanders would get a battle position in the cupola, so only the head looks out

- a binocular function would be added to the commander
- in the other tanks only the commander looks out, e.g. drive at the column - although the driver has the hatch open, the tank does not drive ...
- the command menu for the platoon and the escort vehicles (such as sd kfz) belong and would react - or Panzer III without tower could be used as supply vehicles (especially if the elephant or Ferdinand comes)
if, instead of the "driving automatics" according to waypoints, the commander e.g.
The driver could assign waypoints by means of cursors - which he above all drives cleanly (for example under terrain utilization)
- if your own tank evades backward in the battle, the Kettenhunde do this backwards - the cannon remains on the enemy

Best regards

Guenther

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On 6/13/2019 at 2:00 PM, namhee2 said:

1)new Skins( dark yellow) for german vehicles from 1943

This was until the army message (HM) No. 181 of 1943 prescribed a new coat of paint. Dark yellow (RAL 7028) was from now on the color that was to be used as camouflage paint in all theaters of war. Theoretically, all Wehrmacht vehicles should have been painted in the new color. But since the color itself was already the result of material scarcity and the troops at the front had to do other than repaint their equipment, the predecessor colors remained present until the end of the war. Incidentally, the new dark yellow (RAL 7028) was not identical to the sand yellow RAL 8000 of the Afrika Korps.

2) Crew outside

there is the possibility that the armored crew can be outside the fighting area outside, column rode in the open air and only with enemy contact, the gaps close. Or because order give gaps close?

3)Refueling and ammunnition from Tank

You could simulate refueling and ammunition of the tank with an "Opel truck ammunition" and an "Opel truck fuel", which is located very close to the tank. And while I'm at it: an "Opel truck workshop" auch.This accelerate the repair.

 

I think it should not be a big effort to do that.

 

4) More Tanks(Platoon) in QMB

 

Why did you cross out points 1, 2, and 3? They're all very valid to me as well. :)

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3 minutes ago, RainMan said:

 

Why did you cross out points 1, 2, and 3? They're all very valid to me as well. :)

because the points are now available in the game :gamer:

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Hello developers,

 

First of all, congratulations to the you = the Panther was excellently implemented and the behavior of the suspension when turning into a curve is excellent. Even the smoke from the cannon muzzle after the shot - just great. As with the real tank, it makes shooting observation difficult. "Lowering" the commander to a lower position is finally possible - great! It remains to be hoped that the latter functions will also be used for the other tanks.
Nevertheless there are a few comments =
- Unfortunately the commander's binoculars function is still missing - a function with which the commander could assign the gunner a target with a click of the mouse would be ideal

- the panther has only one speed when reversing and is too slow
- The smoke from the shot on the muzzle brake should not only go forward, but first out of the side from the muzzle brake, because that is its function

But overall I expressly say "thank you" and keep it up!

 

Best regards

 

Guenther :good:

Edited by Koenigstiger
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I have my first two suggestions:

1) Soft Armour for tanks ....

2) Tanks able to ram and smash soft targets such as cars, trucks, etc

 

42510e2c09c6473b049ba97a46657ece.jpg

 

Image result for tank over car

 

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On 6/14/2019 at 12:22 AM, Finkeren said:

And then of course there are the vehicles I'd like to see as drivable (some are already in the game in some form) to flesh out the mid-1943 scenarios:

 

StuG III - a couple versions

Marder

Wespe

Su-76

Stuart M3 or M5

T-70

Panzer IV F

Churchill Mk. III

Assorted anti-aircraft vehicles

Very much needed! Also the T-34-85, so there's a game to played with Tigers.

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On 8/30/2019 at 6:42 PM, 1.JaVA_KEBEN said:

You got a good point Stupor , fix the trees and that f..king periscoop

Just refreshing - fix the invisible trees please...

On 9/25/2019 at 6:30 AM, [BVS]HomeFries said:
  1. Make the TC sight and visor bindings independent of the aircraft sight and visor bindings.  This way we could use analog axes for the sight range and horizontal offset without having it affect our flying.  To clarify: right now if I set the tank sight range to a throttle axis, then adjusting my throttle in an aircraft will also cause my sight range on a gyro sight to adjust as well.  At least the TC sight and visor bindings should be separated from the aircraft bindings.

Just refreshing - it is just recognized by me when I assign the binding in the German tanks...

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