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Air Marshal Mode - Speculation

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29 minutes ago, [N.O.G.F]Leon_Portier said:

Just tried it and it did start the game, thats pretty nice!

 

On topic of Air Marshal Mode I hope it´ll be like the Battlefield 2 Commander who looks at the map and gives orders via markers and recieves contatcs, also via marker.

 

Sorry, I meant that you CAN start the game in HL.  That's pretty much the only difference between HL and TS, or some other comms option.  BFD

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7 hours ago, Rekt said:

 

Can you or somebody else briefly explain what Hyperlobby actually was (I was busy with other things when IL-2 was big)? I still don't completely understand it.

 

Would somebody start a single-player type mission on their computer and then invite other people to log in and help beat up the AI? Have two human teams log in and go after each other?

 

Is there something specific about the new IL-2 that prevents the old Hyperlobby program from working with it? Could the creator of hyperlobby modify it to work with BoX?

 

you can see on this video what you could do (from 5:36):

Spoiler



 

 

 

So you could see all players in lobby waiting to join or in game, you could chat with them easy and also you could see start rooms for coops or df at same place, in chat guy who plan to host coop could inform ppl waiting what he wonts to host and so on... (and when and when he start it you could ocupie slots in that coop 1 area for example)

You could make request for some missions and so on... or you can just join already running DF servers, you could see your ping and what settings server is and also who is playing there... basicly all at one place

 

you could join lobby with plan to just go on some random df server but then you see oh xyz is planing to host some interesting coop ill go there for 30min and so on...

 

for bos they could replicate this if they add chat when you enter multiplayer and list of players that are also in multiplayer lobby, they should not split coop and df like its now but have them all in one lobby, then you could easy see in game who is online and planing to play and so on...

 

for df servers it would not change mutch, but maybe it would help with coops

 

 

 

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Hyperlobby is a third-party online match making tool. You could see all the online servers, PM and chat capability etc. The key feature is the ability to start common online sessions with a dedicated server: you would be able to designate number of available slots for an online mission, have people join the slots, start the mission, have people select their planes in-game (e.g. do a mix of fighters and GA) and have everybody start at the same time. Missions would run until everybody died (one plane per person only) or the objective of one side has been achieved. Designers could mix AI planes as they wanted. This allowed to have online war projects which consisted of series of either dynamically or manually created missions (dogfight, bomber cover, ground attack, recon, downed pilot recovery). Settings were either full real or full real with GPS / stats for old IL-2.  So instead of just having online servers running missions 24x7 with people joining randomly you could have a mission where each side would start at the same time and move toward their objectives at the same time resulting in epic battles. VEF, VEF2, VOW etc. The number of scenarios was only limited by the creativity of mission designers. For example for VOW we had one mission simulating an evening attack on Sevastopol with AI Ju-52 parachute dropping mines to block the harbor,  blue side provided air cover, red side required to down the Ju-52s before they drop or the mission failed. Search lights, green and red flak, formation of Ju-52 slowly entering the harbor with eight 109s flying top cover. You had over 20 planes in the air at the same time with an amazing fireworks. It was fun. 

 

 

I understand that the developers need to provide some support to enable hyperlobby and this hasn't happened yet. 

Hl_silver.jpg

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Some of the real old hands at Il-2 may remember the tireless anti-hyperlobby activist, Galen Thurber.  Described by no less a personage than the editor of PC Pilot magazine as "As crazy as any one person can be, and still remain at liberty..."  Thurber was convinced with an almost religious intensity that Hyperlobby was a computer wrecking spy virus that needed to be taken down, and he was just the man to do it.  Eventually he made such an unbelievable nuisance of himself that a large chunk of the USA had to be ip banned to stop him spamming and considerably disrupting the continued play of HL and IL-2.

 

Good times :biggrin:

Edited by Feathered_IV

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I really love the idea of air marshall and wasnt aware that its being implemented.

 

It would be really useful to have some type of tools to write on the map midmission Arma3 style to give orders like approach zones to a target and the like, it would be even nicer the possibilty to make subgroups so that only those in that subgroup are able to see them.  IMO the map tools of arma are a great example of a good implementation of that, they have been working in this over 15 years and have reached a pretty polished product 

 

 

 

 

Now ill start with unrealistic? things. I know its farfetched but a dynamic front and the possibility to spawn columns would be neat, imagine seeing that the front is moving somewhere and sending some scouts to see whats happening, with the scout reports the marshall would organize an attack to stop the advance. 

 

Back to reality i hope it give use to the less flown AC and have some type of requirement to get to that position (flown time or points?) so that we can get some experienced marshalls that know what they are doing. 

 

One of the best sim experience i had was with the ghost skies in il1942 when the commander briefed the squad leaders who then briefed us grunts, it all ended with 40 people in a "coordinated" attack all along the front, i really hope we can recreate something like that with these new features

 

Edited by Tes
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There are so many good ideas which you could put into this game if there would be more resources to focus on online play. For example ability to call out contacts through a hot key, quick keys for communication shortcuts, squad / flight allocation during online games, more team vs. team play modes (which alas probably would require matchmaking / lobby feature), point system focused on various tasks (e.g. recon?), etc.

 

 

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Just now, [N.O.G.F]Leon_Portier said:

It would be great if you could draw on the ingame map and share it with your team!

That alone would be awesome!

 

Yes, this would be fabulous and I hope this IS included in the Marshal Mode and will make a lot of sense.

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3 minutes ago, [N.O.G.F]Leon_Portier said:

It would be great if you could draw on the ingame map and share it with your team!

That alone would be awesome!

 

Just follow the D arrows. They will show us the way. lol
 

Edited by Geronimo553
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1 minute ago, Geronimo553 said:

 

Just following the D arrows. They will show us the way. lol

Well, they say to judge the message, not the messenger my dude. 🤣

Edited by [N.O.G.F]Leon_Portier
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I hope that this Air Mashal mode is more WWII compatible than some kind futuristic system that outclasses even modern datalinks or other super fancy communication.

Edited by II./JG77_Kemp
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3 hours ago, -=-THERION said:

 

Yes, this would be fabulous and I hope this IS included in the Marshal Mode and will make a lot of sense.

Here is tha missionplanner

You can share your mission to as many as you like with password. But it require a extra screen , and possible not as good for VR

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I have long been under the assumption that Air Marshall mode would be more like Arma3 Zeus but after reading through this thread it looks morel like it's just going to be a side commander?

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On 9/27/2019 at 5:33 PM, =AGW=Master said:

I have long been under the assumption that Air Marshall mode would be more like Arma3 Zeus but after reading through this thread it looks morel like it's just going to be a side commander?

 

Aye, think of it more like an ATC or AWACS player in a commercial sim or DCS, and I think you'll be closer.

Someone who can task other players, see intel from AI or Player sources, and perhaps to some extent control AI forces or allocate resources. However, we really don't know, I've been eagerly awaiting more information for a while now. I can't imagine it shipping with the patch since they've yet to even tell us what it is. Time will tell, no doubt.

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Don't forget the P-38 had a photo recon version too.....................

images.jpg

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I hope the Air Marshall can dictate the flight plan, routes, course, alt and airspeeds of AI bomber formations. Especially since we are getting the B-25. If servers add bomber formations which travel the same route, same alt every time, finding bombers will be no challenge. If the Marshall can create a plan prior to the bombers spawning in or change their direction during flight and communicate that info to the escorts, it will make it much more interesting for escorts and hunters.

Edited by Esco
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24 minutes ago, Esco said:

I hope the Air Marshall can dictate the flight plan, routes, course, alt and airspeeds of AI bomber formations. Especially since we are getting the B-24. If servers add bomber formations which travel the same route, same alt every time, finding bombers will be no challenge. If the Marshall can create a plan prior to the bombers spawning in or change their direction during flight and communicate that info to the escorts, it will make it some much more interesting for escorts and hunters.

 

You sure, must have missed that one?  🤔

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39 minutes ago, Esco said:

I hope the Air Marshall can dictate the flight plan, routes, course, alt and airspeeds of AI bomber formations. Especially since we are getting the B-25. If servers add bomber formations which travel the same route, same alt every time, finding bombers will be no challenge. If the Marshall can create a plan prior to the bombers spawning in or change their direction during flight and communicate that info to the escorts, it will make it much more interesting for escorts and hunters.

 

There is almost no chance that this is going to be an AM feature.

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If its like the command-branch like in Post Scriptum I'll be fine. Maybe add the possibility to spawn AI-flights of all kinds now and then.

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Not to rain in on everyone's parade but I think any kind of "command" function depends on the willingness of players to actually follow such "orders". From what I've heard of the MP econosphere that may be a rather tall order.

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1 hour ago, csThor said:

Not to rain in on everyone's parade but I think any kind of "command" function depends on the willingness of players to actually follow such "orders". From what I've heard of the MP econosphere that may be a rather tall order.

 

My thoughts as well.  Lets hope the MP community make great use of it and it does not turn out to be a colossal waste of time.

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I envision it being a way for one guy each side (designated commanders), to lay out and communicate a strategic plan, then task out flights to accomplish limited tactical objectives. It will then be up to each flight how that task will be accomplished. There could then be a way to communicate from the flights to the commander any significant changes in the opposition's battlefield attitude (New intel) so that the commander can alter the general plan and suggest to specific, future, flights to beware of possible enemy activity along a flight path, or recommend an alternate route to the current target/objective. The idea being that the commander does not have the ability to micromanage the activities of a flight or pilot(s), but at the same time can keep track of events in a somewhat timely manner, and then be able to modify plans for future flights/sorties.

 

This of course will work better on coops or passworded DF servers, as they are generally set up for team, or team v team scenarios. Servers like WoL will have more difficulties utilizing the feature simply because they tend to be more casual regarding coordinated teamwork. Milage will very in any case, depending on type of server, and clientel who visit.

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16 minutes ago, WWDubya said:

I envision it being a way for one guy each side (designated commanders), to lay out and communicate a strategic plan, then task out flights to accomplish limited tactical objectives. It will then be up to each flight how that task will be accomplished. There could then be a way to communicate from the flights to the commander any significant changes in the opposition's battlefield attitude (New intel) so that the commander can alter the general plan and suggest to specific, future, flights to beware of possible enemy activity along a flight path, or recommend an alternate route to the current target/objective. The idea being that the commander does not have the ability to micromanage the activities of a flight or pilot(s), but at the same time can keep track of events in a somewhat timely manner, and then be able to modify plans for future flights/sorties.

 

This of course will work better on coops or passworded DF servers, as they are generally set up for team, or team v team scenarios. Servers like WoL will have more difficulties utilizing the feature simply because they tend to be more casual regarding coordinated teamwork. Milage will very in any case, depending on type of server, and clientel who visit.

 

I think you may be right. This feature tops my "Can't Wait" list (with the Tempest a close second), because I have the most fun when I'm part of a group working together in MP.

 

Non-password servers like Combat Box and Knights of the Air may benefit a lot from Air Marshal Mode. I think this is the case because the navigational challenge may attract people looking for high realism and thus more inclined to work as a team.

 

As a wise man once said, "Yee haw!"

Edited by JimTM

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I think it would be cool if they had squadrons that you have to join. Kind of like squads in games like battlefield, verdun etc. If it will be like:

"Fighters go to 2471 to cover the factory" then it's not really order directly to you. People will think... "hmm there is a lot of fighters so I don't really have to go there, one more or less won't make a difference" *said 25/30 fighter pilots and started hunting everything all over the map*

 

But if you join the server and you will have to join certain squadron (could be nice to finally have squadron markings and numbers) then order "squadron X fly to 2471 and defend factory" would have more meaning. It would be directly addressed to you and player should feel much more obligated to do it than some genetic order for everyone.

 

It would be quite cool too if there was more cooperation, so these squadrons would keep together. If there is no squadron to join, everyone will just roam around like they always do.

 

Maybe some rewards would be nice as well, not very realistic but in MP it does not really matter.

Kill someone while in range of your squadron leader +20% more points.

Air Marshal order executed +10 points.

And more stuff like this, so people are actually rewarded for doing all this.

 

Someone who just roams around with no purpose but to shot down some other stragglers will end up with 5 points for shooting down 5 planes while someone who played for the team will end up with 30 points even if he did not shot down anything but he was actually following orders and contributed to the team unlike someone who shots down random planes in locations that does not really requires any protection.

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15 hours ago, csThor said:

Not to rain in on everyone's parade but I think any kind of "command" function depends on the willingness of players to actually follow such "orders". From what I've heard of the MP econosphere that may be a rather tall order.

 

I think it’s intended more for organized MP events.  It’s not for open servers.

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41 minutes ago, BraveSirRobin said:

 

I think it’s intended more for organized MP events.  It’s not for open servers.

I think you have no clue what it's about and are just talking straight out of your behind.

 

7 hours ago, InProgress said:

I think it would be cool if they had squadrons that you have to join. Kind of like squads in games like battlefield, verdun etc. If it will be like:

"Fighters go to 2471 to cover the factory" then it's not really order directly to you. People will think... "hmm there is a lot of fighters so I don't really have to go there, one more or less won't make a difference" *said 25/30 fighter pilots and started hunting everything all over the map*

 

But if you join the server and you will have to join certain squadron (could be nice to finally have squadron markings and numbers) then order "squadron X fly to 2471 and defend factory" would have more meaning. It would be directly addressed to you and player should feel much more obligated to do it than some genetic order for everyone.

 

It would be quite cool too if there was more cooperation, so these squadrons would keep together. If there is no squadron to join, everyone will just roam around like they always do.

 

Maybe some rewards would be nice as well, not very realistic but in MP it does not really matter.

Kill someone while in range of your squadron leader +20% more points.

Air Marshal order executed +10 points.

And more stuff like this, so people are actually rewarded for doing all this.

 

Someone who just roams around with no purpose but to shot down some other stragglers will end up with 5 points for shooting down 5 planes while someone who played for the team will end up with 30 points even if he did not shot down anything but he was actually following orders and contributed to the team unlike someone who shots down random planes in locations that does not really requires any protection.

I've been wanting something like this for a while and think it would take the mp to a new level. Easily could just have squadrons of 4-6 planes, or larger for bomber squadrons, that would be very cool indeed. Basically just copy squads system directly into il2.

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52 minutes ago, JonRedcorn said:

I think you have no clue what it's about and are just talking straight out of your behind.

 

Here's Jason describing it:

 

 

Does that really sound like something that you will see used on an open MP server?  Most open server hosts care whether you team kill, and that's about it.  Not to mention that it's not at all obvious who should be allowed Marshal access on an open server.  What if 2 or 3 different people want to be the Marshal?  Who gets the job?   What if I'm the Marshal?  Are you planning to listen to anything that I command you to do?

 

It's clearly meant for things like TAW.

 

Edited by BraveSirRobin
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8 hours ago, BraveSirRobin said:

 

Here's Jason describing it:

 

 

Does that really sound like something that you will see used on an open MP server?  Most open server hosts care whether you team kill, and that's about it.  Not to mention that it's not at all obvious who should be allowed Marshal access on an open server.  What if 2 or 3 different people want to be the Marshal?  Who gets the job?   What if I'm the Marshal?  Are you planning to listen to anything that I command you to do?

 

It's clearly meant for things like TAW.

 

So basically wings of liberty will remain wings of liberty, I am sure the other servers on offer will use it.

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