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BlackSix

Developer Diary, Part 58

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Im on the West Coast of Australia and had 200+ pings but the game was fine, I actually shot your wing off Dave, you were asking afterwards what had happened, I tried to reply but I hadn't figured out how to use chat at the time, took a long range shot on you as you were in pursuit of a Lagg and must have got some lucky hits as your wing seperated.

Ha! I remember that hit. I was waiting for a perfect tracking shot when BOOM! At first I thought the wing had failed due to some earlier overstress. But when I realised I'd been bounced by a wildcard I suspected that the damage model may have had exploding magazines added. I just saw something flash up on chat for a millisecond before I was dropped to the map view where chat isn't available until you've served your "time".

I had a really good time all weekend. I have to say a whole new level above the already great fun I have playing RoF. I'm most grateful I can make full use of the vertical now - where most of my tricks are kept ;).

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Are they planning on leaving it up for the week or is today's access just something specific?

 

  I hope it's for the week, I need to practice my flying some more ;)

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Yep. As I said, the servers are available not because we've forgotten to turn them off. :)

Thanks, thats great news!

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It is good to see that the servers will be up. :biggrin: Multiplayer is tremendous fun. I am really enjoying the humbling process of learning how to evade and fight BF-109s with a full fuel LaGG-3. The LaGG-3 is a tremendously rewarding and capable ride, even if my hamfisted flying makes her seem otherwise, many times.  :happy: Thanks to the team for extending the access period through the week!  :)

 

:salute: MJ

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I timed getting BoS perfectly then, I just bought it Friday and now they let me play it through the week, perfect timing!

 

  Thanks for leaving the servers open, this will give me some good practice time.

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Yep. As I said, the servers are available not because we've forgotten to turn them off. :)

 

Very good news...  :rolleyes:

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Another thing was that the hits on planes were recognised sometimes very late - with delays of up to 5 seconds or even more (meaning that 5 seconds after I stoped shooting the enemy exploded or the first parts started flying off...)

 

 

This is actually an intended part of the damage modeling, it happens in single player missions too :-)

Edited by Calvamos

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+1

 

Big news out of the blue :clapping:

thx Zak :dance:

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I was wondering too... I just tested to fly one hour ago...and it worked!

 

Pleasant news!

 

Multiplayer - here I come!

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The great thing about IL2 for me has been the ability to set up a server for a group of "old guys" like I am and play against bots as a team while swaping tales all night. Really look forward when we can do that with this game.

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Was really laggy (and too few russians (give them yaks next time)) freeze lagged into ground once and got a total game freeze with the message attatched.

Same fault once ,two ctd and laggy in the early sessions but later sorties were good .

Edited by 6BLBirdDog

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Had a ball last night, bagged a couple of 109's + two more probables. When trying to line up one particular 109 in my sights I was getting lags on my screen, where he shot forwards and backwards a few times before I got him. I don't recall seeing that before. I remember in the old IL2 days hearing that pressing the print key had the same effect and could be used to put pilots of their aim, though I don't know if that was just gossip.

 

I tried a few times to locate the German HQ and armour in the north west of the map. I was certain I was in the right place but couldn't see it. Is it actually there? Any chance of some recon photos? ;)

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