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PatrickAWlson

PWCG 6 Alpha 2 Available for Download

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Posted (edited)

At the PWCG web site

 

This Alpha is for single player only.  Coop is not complete in 6.0 and therefore effectively does not work.  Getting there - should have 6.0 coop alpha out within a month. 

PWCG 6 Alpha will install in a different directory than PWCG 5.  They can be used concurrently.

PWCG 6,0 Alpha has a backwards compatibility mechanism for PWCG 5 campaigns.  You can copy a PWCG 5 campaign into PWCG 6 and it should run.

PWCG 6 incorporates Murleen's cold start as well as a couple of other but fixes.

 

PWCG 6 Alpha is meant for people willing to test!

I am calling it an Alpha for a reason :) 

Besides the automated battery of tests I have also play tested about 5 missions.

Please leave any comments associated with PWCG 6 Alpha in this thread.

 

Known issues: In order to accommodate the concept that there are now many players  I removed the code that excluded flights that spawned too close to the players field.  This means you can get stuck in some hairy stuff right after takeoff. I will work this aspect in the near future.

 

Alpha 2 is up

Adds memory to JVM

 

Edited by PatrickAWlson
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Posted (edited)

Thanks Pat! I'll give it a try today!

 

Edit: Looks like I'm running into an issue on mission generation. I can create a campaign, then generate a mission summary, but when I click on Briefing Map nothing happens.

Edited by Utopioneer

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Can you zip up your campaign and post it?  

 

And this is single player and not coop, correct?

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Posted (edited)
7 minutes ago, PatrickAWlson said:

Can you zip up your campaign and post it?  

 

And this is single player and not coop, correct?

 

Correct, single player. I tried creating another campaign and got the same thing. Both attached.

 

Edit: Maybe I spoke too soon, I closed and re-opened the software and it is now generating missions.

Campaigns.zip

Edited by Utopioneer

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I was able to generate and fly a mission, and now when I go into AAR I can set my claims, but clicking Submit Report is unresponsive.

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I tried mission generation in both campaigns and did not have a problem.  There are a million variables in a mission or an AAR so just because one test worked doesn't mean there is not a problem, just that there is not a problem that happens every time.  Can you post the error log?  That might have some hints.

 

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Looks really great, thanks Patrick. And in fact, I like both new things, the taxing to the runway and the enemy aircrafts near the airfield. What I miss in both actual versions, is the possibility to customize the trains in 'Ground Attack' in the Advanced Config. Having trains with up to 20 wagons was really looking cool.

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Posted (edited)

Nothing happens when I click on " Planes Owned" to get 6.0 set up.

Error log attached.

PWCGErrorLog.zip

Ok got it, selected to run PWCG as Administrator and it worked when selecting planes.

Edited by dburne

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@Utopioneer I looked at the error logs and there were some instances where PWCG could not mate a bot to a PWCG entity, butI did not see any failure/exception messages at all.

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I can generate and fly missions, but I still have been unsuccessful in completing the AAR.

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After flying ten missions with the Bf110 in october 1941 and four missions with the Bf109 E7 in april 1942, I can say there is a lot going on. I was flying the 109 missions accidentially with high ground density and it was definitely too much for my PC, but this does not mean a lot, as it is too slow for this game anyway. I absolutely like the cold start from parking position and I like seeing, while taxing to the runway IL2s attack AAA positions and trucks in the surrounding. Maybe it is a bit too often, like half of the missions, I'd say.

Very nice to hear very often from other squads, that attack ground targets, so you know you are not attacking alone, and not to forget, ground attack aircrafts and bombers really attack their targets and don't just circle over them.

Another nice feature is the RTB of my escort, when my flight is landing, and not circling endlessly.

I didn't have an escort mission with the 110 so far, so I can't say yet, how it works now.

Two things would be, in my eyes, an additional improvement, counting ground targets on airfields, currently the AI only attacks the radio beacon and sometimes, but very rarely, the AA MGs. But the main reason for attacking an airfield is destroying planes. So it would be good, if parked planes were counting targets.

Second, on the way to the target in ground attack missions, my flight should stay on its way as long as it is not attacked itself, and not attack enemy aircrafts, passing in a few kilometers distance. They are not our duty. We have an escort for this.

But apart from that, I really like this new version. For me it works perfectly( but I have to admit, I did not try to fly a campaign from the last PWCG version, but started two new ones. So I don't know, if this causes any trouble)

The only things, that do not work so far, are the Journal and the Squadron Log, but it is alpha.

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We travelled to Gzhatsk with our Bf110s and I had the first issue with Cold Start. Starting direction was east and the AI did not follow the taxiway to the start position on the runway, but taxied on the direct way through the rough to the start position. This led to No 3 ending in front of No 2, who was in his start position, face to face. Now No 3 could not move anymore and I had to quit the mission. A second try had the same result. I tried another mission with start direction west, the AI taxied on the taxiway and everything went fine.

But I am now getting problems with my PC as there is a lot of ground war going on, so I set ground density now to low and will see how it is running with that setting.

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8 hours ago, Yogiflight said:

We travelled to Gzhatsk with our Bf110s and I had the first issue with Cold Start. Starting direction was east and the AI did not follow the taxiway to the start position on the runway, but taxied on the direct way through the rough to the start position. This led to No 3 ending in front of No 2, who was in his start position, face to face. Now No 3 could not move anymore and I had to quit the mission. A second try had the same result. I tried another mission with start direction west, the AI taxied on the taxiway and everything went fine.

But I am now getting problems with my PC as there is a lot of ground war going on, so I set ground density now to low and will see how it is running with that setting.

 

I'll take a look at the taxiing issue. What's the squadron/date?

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1 hour ago, Murleen said:

I'll take a look at the taxiing issue. What's the squadron/date?

1./ZG26 starts to fly from Gzhatsk airfield 20/10/1941.

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Posted (edited)

Hi Patrick,

I am testing this version and I have problem with main interface. After each click(action) whole program seems to be slower and slower and after 5 - 6 clicks it totally freeze. Niether exit works.

for example: Creating campaign: until choose squadron everything works, but create campaign option is not responsive.

 

One try of six I managed to create campaign and generate mission. (Which was OK - during startup and taxi with LaGG 10 FW ambushed airfield and it was really very immersive 👍 )

but debriefing again freeze. I have "Past mission to save" set to 0 and mission was deleted from main BOX mission folder.

 

I have last Java update (201).

 

When I finished process (PWCG) and launched it again campaign was created. 

Edited by Columbar

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19 hours ago, PatrickAWlson said:

Any feedback?  has anybody managed to run a mission from generation through AAR?

 

Sorry Pat, got tied up yesterday testing my new Rift S in various applications.

Should be able  get some time with it today and hopefully rest of week.

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Posted (edited)

Not having much luck this morning, after selecting mission clicking on briefing map it seems to hang there, does not pull up briefing map to where I can continue.

This is with a new campaign created in PWCG 6.

Edited by dburne

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3 hours ago, Columbar said:

Hi Patrick,

I am testing this version and I have problem with main interface. After each click(action) whole program seems to be slower and slower and after 5 - 6 clicks it totally freeze. Niether exit works.

for example: Creating campaign: until choose squadron everything works, but create campaign option is not responsive.

 

I have last Java update (201).

 

When I finished process (PWCG) and launched it again campaign was created. 

 

13 minutes ago, dburne said:

Not having much luck this morning, after selecting mission clicking on briefing map it seems to hang there, does not pull up briefing map to where I can continue.

This is with a new campaign created in PWCG 6.

 

I've experienced both of these issues. The first one I chalked up to my out of date CPU. The second one I was eventually able to get past.

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I think this may be a packaging issue.  I need to give PWC more memory.  PWCG can be a bit of a memory hog, mostly due to image caching (the maps).  That is why people are seeing it die in briefings and debriefs.

 

Background: last Sunday a Windows update killed my computer.  I had to reinstall the OS and quite a bit of information was lost.  The PWCG package definition (I use launch4j) was one of the things that was lost.  Not that big of a deal, but in recreating the packaging I did not add additional memory to the Java runtime.  I will get a fix out today.

 

Thanks for testing.  It has been a year since the last major version update and 5 to 6 is a big one.  Appreciate the help.

 

Note to self:  check in development resources like packaging definitions, web pages, etc ...

 

 

Short version - stop testing for a bit until I get a corrected version posted.  Should be available by this evening.

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Thanks Pat, it's a great offering indeed!! Just downloaded, I'll give it a run sometime today or tomorrow and report in if anything major jumps out. 

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No problem thanks Pat, will be on lookout for when you get it updated.

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I had the same problem with it locking up on me when trying to select "all aircraft" at the start.  Went back into the game and renamed it from PWCGAlpha6 to PWCGCampaign, like version 5.1.4 and now it works fine...….:).

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It has locked up on me at "Debriefing Completed" also after completing the mission...……:(

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Thanks Pat, I will be ready for help.

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Alpha 2 is up.  Same zip file.  You will know it's alpha 2 by looking at the version on the main screen.

 

Confession: I was never able to recreate the issues noted here.  Could be a different version of Java allowing more memory out of the box but that's a guess.  At any rate the latest has have memory for PWCG increased.  Feedback appreciated.

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So far it's running MUCH better, no more delay on clicking buttons and I was able to generate the AAR that didn't work in the previous version. After that it told me I had flown 10 missions with 20 kills (reality 1 mission 3 kills) but that was after porting over the campaign to the new version. I'll try starting a fresh one soon.

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11 hours ago, PatrickAWlson said:

Alpha 2 is up.  Same zip file.  You will know it's alpha 2 by looking at the version on the main screen.

 

Confession: I was never able to recreate the issues noted here.  Could be a different version of Java allowing more memory out of the box but that's a guess.  At any rate the latest has have memory for PWCG increased.  Feedback appreciated.

 

:good:

 

Thanks much for the very fast update!

Will be having a go with it over the next few days.

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Alpha 2 is doing well right now Pat.  I'll let you know if I have any issues.  Thank you for all your hard work that you have put into PWCG(BOS).

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Posted (edited)

Hi Patrick,

I flew 4 missions and PWCG is again responsive. What does not work is journal and squadron log. No entry there after mission debrief.

 

also notice some error window  after clicking new mission, leave and transfer option. I have to notice, that all is functional after clicking OK on error message.

 

On first Bodenplate mission I spawn somewhere, but not in the cocpit of Spitfire 🙂 So I generated new one and this was OK.

On Kuban map missions works pretty well.

 

mission generating.jpg

leave.jpg

And one note which probbably doesn´t corespond with version 6: there is Spit IX in 57th Gurads regiment already in 1/4/1943. Which is too early according my knowledge.

Also flak is little bit dangerous now. I have groud object on high settings and still it could be much more dangerous and dense. At least around airfields. 

Edited by Columbar

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After some more missions with the 110, I have to say it is more like every mission, that my airfield and the surrounding is under attack, while my flight takes off.

After fighting these attackers, there is no enemy contact in the missions anymore. Another thing i noticed, but I am not sure, if this was from the beginning or maybe after my squadron was sent to Gzhatsk, there is no russian anti air defense, neither in the target area, nor at the front line.

And one suggestion, it would be nice to have the command to rejoin the formation and go on with the mission, when my flight leader stops attacking the ground targets to RTB.

Today I am going to start a Stuka campaign to see how it works.

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Just been out in a (early) Rata mission and all seemed smooth... VERY uneventful but smooth nevertheless. All the buttons seemed to work after completion etc etc... I'll have a go in something a little more tasty like a Spit or similar and see how that goes.

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Hi Patrick,

it seems that my squadmates credit kill which they didn´t shoot down - it was same in previous PWCG versions, but now they claim their own army plane as kill. Actually it was me who was killed by BF 109 :-)

kill.jpg

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Posted (edited)

Mission Generation and AAR seem to be working great, I'm 5 missions in. I am getting an error on viewing the debrief, sometimes it works sometimes I get the below. I never got this error in v5.

 

Also skin assignment still not working for me, but I could never get it working in v5 either.

 

image.thumb.png.5f42bc0a66754c4475a423b7ad0386ac.png

Edited by Utopioneer

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Posted (edited)

1st flight of a Spit Cold Start Campaign May 43.

I start off in a Spit Mk IX.

Never made it to runway, as soon as mission started a flight of four 109's were directly overhead preparing to attack us.

I received major damage whilst trying to taxi to runway.

Will proceed on and see how it goes.

 

Edit: Also I was 4th in line to taxi. Third Spit in line did not attempt to taxi, his engine was running fine.

Mission file and mission data log attached.

 

dburne Spit Kuban 1943-05-01.zip

Edited by dburne

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2nd mission of the Campaign was splendid.

We intercepted incoming JU-87's and BF 110's, they did not start over runway but were inbound - plenty of time to taxi and fly out to intercept.

Cold start worked great, all planes taxied appropriately.

Enjoying the Spit IX!

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Have flown 8 full mission now - new Spit Kuban Campaign.

With the exception of the little glitch in first mission, it has run flawless.

Certainly has been lots of enemy AI activity, some very close to base. I would run out of ammo before

really flying all the waypoints on some missions.

No apparently problems with the AAR.

 

Been flying all these with Cold Start selected also, loving that it is being integrated into PWCG 6.

 

Thanks much Pat and Murleen, for all your efforts!!

 

 

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After five missions with the Stuka including cold start, I can say it works quite good.

Especially with wingbombs we did not reach our altitude of 4100m on short missions (90km). My homebase was only attacked by IL2s once, but we were already airborne.

One thing that now came to my mind, I can't remember having seen a single russian fighter in all my missions (about 20 so far) in 6 alpha. Only in my last 110 mission, where i was following some IL2s, my gunner constantly pointed op in the sky with his MG15, but I was not able to see anything. So my guess is, there were russian fighters, but not attacking.

Next campaign I'll start now, will be Hs129.

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I was flying a few missions with the Duck, first in march 1943, no issues with taxing. In an attack mission on road and track facilities the trucks were not on the road, but in the terrain and my squadmates did not attack the trucks, but the anti air defense.

@Murleen I was also flying in may 1943 from the airfield Gostagaevskaya, north of Anapa,.When starting to the west, the AI turns left too far and taxis into the camouflage nets in front of the building left of our parking area. The other directions worked like they should.

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