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Devs may consider in game Comms like Post scriptum?

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Is it possible or is it even a thought to have in game comms like post scriptum? with tank crews and multi crew planes it would sooooooooooooo spectacular to be able to talk to other members of the axis or allied side whilst in game with out relying on an out side source like team speak, discord etc.

 

it would really bring the community together if in game comms are provided.

 

thoughts?

 

IL2 devs, you guys are doing awesome work thx.

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I really could not agree more. As a VR user it would be an amazing feature. but it's not a post scriptum thing, its every FPS as well as SRS(?) on DCS. it makes the experience much better. It would be nice to speak to other flights but i think its essential within the same flight. I would hate to set up a bomb run via text chat or whatever. Also cant imagine running a tank without the driver, gunner and commander speaking.  

 

i am curious as to how they will use radios on tank crew. If i recall correctly it'll be more of a way to share info between units like data link in modern planes... except its tanks. but i don't think it will be VOIP comms.   

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I'd have to pass on this one. But then of course not every pilot has to join the channel.

 

Having everybody chatting on coms will not necessarily improve the MP experience.


This only works if the involved pilots have a notion of brevity and of basic team tactics.

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 To be useful you need to be able to restrict yourself to just your immediate mission buddies with the ability to contact others outside the mission occasionally.   This is why I use Teamspeak instead of Discord.    It is just too distracting to be in the middle of a mission approaching the target area  while another group on the other side of the map is in a dogfight and  screaming for everyone to check their sixes.  Worst still,  while you are trying to tell your strike team something important someone else is talking about last nights TV and making purile jokes.   By using Teamspeak my squad can have a channel restricted to just us and also broken down into flights if necessary plus if we are playing a special event with someone co-ordinating several missions we can also have a button set up to talk to them.    It is not ideal because we definitely miss out on chances to co-ordinate with other players but it is the best we can do with current software.

 

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Having coordination with voice is such a valuable thing but it does seem to be a bit lacking for IL-2 pilots if you're not in a squad already. SRS for DCS seems to focus people into using the same voice comms even if some folks aren't always on the same frequency but it has some huge benefits. A lot of aircraft have multiple radios so you can be tuned into a general combat frequency plus your squad/flight frequency. Everyone uses the same ATC frequency as well so airbase mishaps are slightly reduced when people follow procedure.

 

There can be some of what Roblex describe above but the team organization benefits are huge.

 

The problem too is that doing this kind of thing requires technology that the devs probably don't have. It doesn't mean that they couldn't but we all know that resources are stretched delivering the awesome stuff that they do. We can still do more as a community to try and agree to sequester ourselves less and try and organize on common platforms.

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Posted (edited)

no its waist of time that can be used for other stuff, and MP is not stable now i dont need more stuff that will make game net conection more unstable ( thats why im afraid eveon of that marshal stuff as i bet it will make net conection in game wors then now ), use ts3 or discort there is planty of them around and each server has them, if ppl wont to comunicate with others you would see them there, and not many use them, just now 80ppl on wol and only 10-15 of them on wol ts3. ppl like their own ts3 without being bathered with others. If this is in game it would be muted most of time.

Edited by 77.CountZero
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What I saw mentioned a while back was a system yes similar to post scriptum, were by players would join a four man flight when entering the server, they would have the ability to talk to the other 4 guys in their flight, the flight lead could talk to the "marshal" and other flight leads. This way flight leads could coordinate without clogging up the chat, not everyone would be able to talk to everyone. Basically exactly how it is in squad or post scriptum.

 

2 minutes ago, 77.CountZero said:

no its waist of time that can be used for other stuff, and MP is not stable now i dont need more stuff that will make game net conection more unstable ( thats why im afraid eveon of that marshal stuff as i bet it will make net conection in game wors then now ), use ts3 or discort there is planty of them around and each server has them, if ppl wont to comunicate with others you would see them there, and not many use them, just now 80ppl on wol and only 10-15 of them on wol ts3. ppl like their own ts3 without being bathered with others. If this is in game it would be muted most of time.

Making this game playable on game pads and on mice is a waste of time.

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A system like PS, where you can segregate your coms channel from the whole team is the only way integrated coms can work in an environment where so much talking is done when things kick off. I don't know if limiting it to just four would be required though. Having a full coms suite might be viewed as somewhat anachronistic by some though. I could see it being done as part of the air marshal system though.

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The solution to the worries about comm saturation is to do what aces high did twenty years ago.

 

You have custom channels anyone can set up just be typing a number into the comm menu. so channel 126 for example. Then you have a general voice channel that only activates within a certain range. In aces high this was called the "range channel." On "range" anyone withing 12nm in your team would pick up your comms. Everyone was simultaneously on their own custom channel and range.  In this way the comms do not become cancerous trash due to everyone being on them at once, but you still have a general comm that is useful in combat for coordination with people you are not flying with personally.

 

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In an ideal world with a huge development team sitting around with nothing else to do,  my ideal comms solution would be :-

 

1)Something like Teamspeak divided into Red & Blue with restrictions on switching between the two. 

2)At least six 'Mission' channels under each Colour and those themselves divided into two to four 'flights' so bombers & escorts can be separated but also speak to everyone within the Mission channel.

 

So far this can be done by just having a TS server (or something that works the same) for each Online MP server but it could be improved

 

3) An easier way to switch channels while flying.  

4) An easier way to quickly choose what channel you are broadcasting on ie current channel or everyone within mission channel or everyone within the Team/Colour  Currently with TS you need to dedicate three buttons within easy reach, ideally on the HOTAS,  but maybe there is a better way?

5) The ability to name the mission channels eg ''Anapa Docks',  'Northern Armour Convoy'  so singletons can see what missions seem to be being pursued and decide which one to join.

 

The above is a major project but a simpler idea to start with might be to have a voice channel for each live airfield. Put the frequency of each field in the briefing or on the map and let people tune their radio to the channel they wish to talk on.  The primary benefit of this is ATC ie people can communicate that they are about to turn finals or about to take off or make a emergency downwind landing and so reduce the number of landing collisions.   The secondary benefit is that people can communicate their intended mission to everyone else on that channel which may facilitate others deciding  to join them or fly escort etc.      Even if your radio just automatically tuned to the nearest airfield while you were within 10K it would help.

Just wild 'pie in the sky' wishes so don't waste your breath getting all agitated about the waste of resources when there are more important issues (though I feel the poor team coordination due to lack of a suitable common comms solution *is* an important issue)
 

17 minutes ago, Fumes said:

The solution to the worries about comm saturation is to do what aces high did twenty years ago.

 

You have custom channels anyone can set up just be typing a number into the comm menu. so channel 126 for example. Then you have a general voice channel that only activates within a certain range. In aces high this was called the "range channel." On "range" anyone withing 12nm in your team would pick up your comms. Everyone was simultaneously on their own custom channel and range.  In this way the comms do not become cancerous trash due to everyone being on them at once, but you still have a general comm that is useful in combat for coordination with people you are not flying with personally.

 

 

Yes the ability to choose one of 99 free channels would be a good solution as well as a channel that only talks to people within a certain range.  We often have strangers join our mission mid-flight and we have no way to talk to them.

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I used to play "Aces High 2" many years ago, IIRCC you would have a local channel (within 10 km's),  a squad channel, and a private channel that you could tune. 

 

I think I would certainly be interested in a local channel, to quickly call for aid if anyone happened to be close enough. I think they did it by commands in the chat window, and a UI overlay on the map screen but not sure now.

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5 hours ago, JonRedcorn said:

What I saw mentioned a while back was a system yes similar to post scriptum, were by players would join a four man flight when entering the server, they would have the ability to talk to the other 4 guys in their flight, the flight lead could talk to the "marshal" and other flight leads. This way flight leads could coordinate without clogging up the chat, not everyone would be able to talk to everyone. Basically exactly how it is in squad or post scriptum.

 

This would be great and would help with coordination.

If players can join a flight during the match they'll have more incentive to fly and work together instead of going off alone. This would also be a great benefit to players who don't really have any friends to fly with, they can just join a flight and fly with random players.

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15 minutes ago, Legioneod said:

 

This would be great and would help with coordination.

If players can join a flight during the match they'll have more incentive to fly and work together instead of going off alone. This would also be a great benefit to players who don't really have any friends to fly with, they can just join a flight and fly with random players.

Yeah I think it'd be the absolute perfect in game comms system. Would be so cool seeing guys flying in 4 man teams communicating. Even if you don't want to talk you can just fly along and listen or go lone wolf.

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Posted (edited)
6 minutes ago, JonRedcorn said:

Yeah I think it'd be the absolute perfect in game comms system. Would be so cool seeing guys flying in 4 man teams communicating. Even if you don't want to talk you can just fly along and listen or go lone wolf.

Agreed. I think the main reason pilots don't fly together is because they can't really communicate easily so they just end up flying off alone. I'll sometimes try and fly with other random players but it's usually just too difficult to try and communicate and stay together.

 

Most games with a good comms system usually has better teamwork than games without comms, in my experience anyways. I think adding comms could do alot in regards to teamwork.

Edited by Legioneod

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Posted (edited)

 

19 hours ago, JonRedcorn said:

 

Yeah, right, JonRedcorn.  1CGS hasn't done in-game comms because SeaSerpent doesn't think it's necessary.   🤢  That's gotta be why...If so, I'm very flattered.

Edited by SeaSerpent

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2 hours ago, SeaSerpent said:

 

 

Yeah, right, JonRedcorn.  1CGS hasn't done in-game comms because SeaSerpent doesn't think it's necessary.   🤢  That's gotta be why...If so, I'm very flattered.

ha, that wasn't the implication I just know we had quite the chat the about this very subject.

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Something like ARMA’s ACRE (Advanced Combat Radio Environment), suitably adjusted, would be a great addition. 

It uses different types of radios for different purposes as physical inventory items, that are limited by range and reception.

 

That could be a creative way to simulate different types and quality of radios between aircraft - the P-39 isn’t the best fighter in game but has a better radio than a La-5, so there’s a historical benefit to using it.

Maybe add an option to remove the radio gear to save weight, so if you know you’re going to be lone-wolfing it but it gives you an extra few miles per hour it would be worth doing. 

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On 4/14/2019 at 6:51 AM, The_Grim_1 said:

 Also cant imagine running a tank without the driver, gunner and commander speaking.  

Maybe you can emote kicking the driver in the left or right shoulder.

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Hi

I completely agree with the interest that it could bring to the multi player. But on the other hand by respecting the use of the radios which existed on the various aircraft.

 

See as well

 

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Just have channels 1 thru 100. In MP you see a group of bombers spawn next to you and you can just type in chat.

 

"Hey, if you want to join up just tune to 42 so we can have comms" or something.

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