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Combat Box by Red Flight

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12 hours ago, =BAIT=CG_Justin said:

Wow! I'm sorry I missed this new map! Is this going to be in permanent rotation? There is one other map already in the rotation (I cant remember the name)  that has AI B-25's as an objective, and it is good fun! I rarely load up the 37mm on the old 110, but in this case, I will be doing just that!

 

Thanks for this!

 

Glad you like it. If we can get the mission stable (performing well with lots of players) and balanced (roughly 'fair' for both sides) then yes, it will remain in rotation. As it's only just gone live it's kind of difficult for us to know whether it's a fair map or not, it might be too easy for one side or the other. We welcome feedback and suggestions on it.

 

The other map with the B-25s is Battle over Eindhoven, but I think I disabled those Ai due to server load. They weren't really an objective, but they do go and attack German targets, so it was a nice way to get a couple of B-25s in the game. If we're doing ok on server load I might be able to re-enable them.

4 minutes ago, JaMz_SoLo said:

Done this exact scenario last night... 1 x Sortie with 1 confirmed enemy fighter kill, landed on a AF in friendly territory with no damage whatsoever..

 

Had the 'Orange' forced landing result.

 

😢

 

It's not an airfield unless it has an icon on it. Otherwise it's just a flat piece of ground texture that looks like an airfield 🤓 We do try to indicate disused airfields by destroying them -- bomb craters, wrecked planes, no fires marking the runway. If you landed at an airfield that had no indication it was out of use, please let me know the mission name and map grid and I will look at it.

 

These mechanics are the same as other multiplayer servers and are largely dictated by the way the game works.

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Posted (edited)

whats the use of friendly airfields if we get penalized for landing on them with  3 wheels ? therefore if you ditch in the open its the same outcome  , does'nt make sense to me nor is it realistic . If you land on 3 wheels the aircraft can be used again , its a confirmed landing on a friendly airfield in one piece .  Ditch on airfields should belly landing  with less penalty than ditch out in the open .  

Alonzo said

It's not an airfield unless it has an icon on it. Otherwise it's just a flat piece of ground texture that looks like an airfield 🤓 We do try to indicate disused airfields by destroying them -- bomb craters, wrecked planes, no fires marking the runway. If you landed at an airfield that had no indication it was out of use, please let me know the mission name and map grid and I will look at it.

So Frankfurt Rein Main , De Rips  etc  with all its infrastructure to name one is not an airfield ? a bit strange all this .

Points table and deductions

May we have a copy of the full list of credits and how deductions are made  please . tks 

Edited by aminx504

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1 hour ago, JaMz_SoLo said:

Done this exact scenario last night... 1 x Sortie with 1 confirmed enemy fighter kill, landed on a AF in friendly territory with no damage whatsoever..

 

Had the 'Orange' forced landing result.

 

😢

 

Inactive airfields even when on friendly territory will always count as ditched. Next time land on Active AFs.

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1 hour ago, aminx504 said:

whats the use of friendly airfields if we get penalized for landing on them with  3 wheels ? therefore if you ditch in the open its the same outcome  , does'nt make sense to me nor is it realistic . If you land on 3 wheels the aircraft can be used again , its a confirmed landing on a friendly airfield in one piece .  Ditch on airfields should belly landing  with less penalty than ditch out in the open . 

 

This is how the game works. If it helps you, think of the marked player bases as where your squadron operates from, and the others as friendly but not related to your unit. If you land somewhere your unit is not operating, there will be extra paperwork, they might not expect you, you could cause logistical issues, etc.

 

I am not going to spend time making a giant list of credits and deductions. I suggest you focus on enjoying your flights, and use the stats as "oh, that's interesting" after the fact.

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3 hours ago, Riksen said:

 

Inactive airfields even when on friendly territory will always count as ditched. Next time land on Active AFs.

tbf, that was typed from my phone, didn't realize id put a crying smiley 😅

 

It was supposed to be a confused smiley as im not really that bothered tbf.. 

 

But point taken never the less ~S~

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Posted (edited)

Just tried Mitchell's Men, great mission map, thanks.

 

Yes, of course there's a but.  LOL.  It does not however relate to just this mission but all missions in general.  The thing I don't get about points in stats is when you fly a mission and come back empty handed.  This could be a long range bomber run, an escort mission, CAP, fighter sweep, etc.  For whatever reason you do not take out anything, e.g. bombs miss, the enemy not appearing, your presence preempts an attack or you engaged  them and they leave.  The mission was however a risk to life and limb and in many cases a success as you either prevented an enemy attack or were just present in case of one.  When you land and spawn out, not only do you not receive any points, which would be fine, you actually lose points.  It appears to be a disincentive to taking on some mission types.

 

EDIT:  The "points" I refer to are the ones that show to the right in the Pilot Rankings summary.

Edited by VBF-12_Stick-95

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A new user asking some questions regarding detecting dots. I used to play Il2 1946 and came back to IL2 GB after 7 years of absence. Combat box is a great server and I am learning every day from old friends and my enemies as well.  I have a 4k monitor with a graphic card that can maximize all the settings. One thing that makes me frustrating is that I cannot see dots from a relatively long distance. The most frustrating part is that when my squad members point out a general direction where they spotted contacts, I cannot even spot a dot even after maximized zoom in. It could be the case that my eyes are getting older and need training as other veterans have done. Another possibility is that it is more difficult to spot a contact with a 4k monitor. 

I have searched some information and tried gamma settings, etc, but did not find a solution for this. If it is an engine limitation to render dots for 4k monitor, I would just accept it as is and try my best for survival. Here's one question though. I notice that in a quick mission I can find dots at about 10 km distance in front of me while at combat server planes pop up at relatively closer distance, let alone finding a dot. Note that I am not talking about contacts below me but at the same altitude on sunny day setting. Is it just due to the different setting between QM and server? I just found about an alternate visibility setting from the forum and I am wondering while the server uses a normal setting while my QM uses the alternate visibility setting. Of course, I have not touched the cfg file and do not know if it is the case. I would appreciate anyone who can shed a light on this issue.

Best,

DRJET

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Posted (edited)
4 hours ago, CIA_DrJet said:

A new user asking some questions regarding detecting dots. I used to play Il2 1946 and came back to IL2 GB after 7 years of absence. Combat box is a great server and I am learning every day from old friends and my enemies as well.  I have a 4k monitor with a graphic card that can maximize all the settings. One thing that makes me frustrating is that I cannot see dots from a relatively long distance. The most frustrating part is that when my squad members point out a general direction where they spotted contacts, I cannot even spot a dot even after maximized zoom in. It could be the case that my eyes are getting older and need training as other veterans have done. Another possibility is that it is more difficult to spot a contact with a 4k monitor. 

I have searched some information and tried gamma settings, etc, but did not find a solution for this. If it is an engine limitation to render dots for 4k monitor, I would just accept it as is and try my best for survival. Here's one question though. I notice that in a quick mission I can find dots at about 10 km distance in front of me while at combat server planes pop up at relatively closer distance, let alone finding a dot. Note that I am not talking about contacts below me but at the same altitude on sunny day setting. Is it just due to the different setting between QM and server? I just found about an alternate visibility setting from the forum and I am wondering while the server uses a normal setting while my QM uses the alternate visibility setting. Of course, I have not touched the cfg file and do not know if it is the case. I would appreciate anyone who can shed a light on this issue.

Best,

DRJET

 

Have you checked what setting you are using in your quick mission realism settings before you start a flight? If you are using alternative visibility, then that will be the difference you are seeing in QM.

 

That option for visibility is only accessible on realism settings when you are about to start a mission on the QM. It isn't on the general game settings.

Edited by Bilbo_Baggins

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Posted (edited)
8 hours ago, CIA_DrJet said:

...I just found about an alternate visibility setting from the forum and I am wondering while the server uses a normal setting while my QM uses the alternate visibility setting...

 

You can improve visibility with the settings of your graphics card and those of your monitor (using the "GameVisual Video intelligence Technology" Scenery option if you are using an ASUS monitor). For the graphic card, select each time as possible the options "performance" rather than "quality" (this seems contradictory to see better but that's what you have to do). My 2 cents

Edited by Otto_bann

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5 hours ago, Bilbo_Baggins said:

 

Have you checked what setting you are using in your quick mission realism settings before you start a flight? If you are using alternative visibility, then that will be the difference you are seeing in QM.

 

That option for visibility is only accessible on realism settings when you are about to start a mission on the QM. It isn't on the general game settings.

I am out of town now but I think I chose an expert option. I do not recall to see the alternate visibility setting on the menu. 

Thanks.

1 hour ago, Otto_bann said:

 

You can improve visibility with the settings of your graphics card and those of your monitor (using the "GameVisual Video intelligence Technology" Scenery option if you are using an ASUS monitor). For the graphic card, select each time as possible the options "performance" rather than "quality" (this seems contradictory to see better but that's what you have to do). My 2 cents

Thank you. I should check it out once I get back. 

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@CIA_DrJet

 

In 4k monitors or TV (my case) dont use the native resolution (3840x2160). Keep limited at 1920x1080 and decrease your AA. That will help a lot, especially if ur monitor is large.

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10 hours ago, CIA_DrJet said:

It could be the case that my eyes are getting older

Jet, I think you speak for both of us. Good to see you again

:salute:

skud

 

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Posted (edited)
3 hours ago, Riksen said:

...Keep limited at 1920x1080 and decrease your AA...

 

Hi Riksen,


It sounds like a strange advice for me. Have you tried 2560x1440 (2K) also? My monitor is a 27" Asus, it has a 2k native resolution and I tried 1920x1080 : the result is horrible on my screen.

Edited by Otto_bann
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15 hours ago, CIA_DrJet said:

A new user asking some questions regarding detecting dots. I used to play Il2 1946 and came back to IL2 GB after 7 years of absence. Combat box is a great server and I am learning every day from old friends and my enemies as well.  I have a 4k monitor with a graphic card that can maximize all the settings. One thing that makes me frustrating is that I cannot see dots from a relatively long distance. The most frustrating part is that when my squad members point out a general direction where they spotted contacts, I cannot even spot a dot even after maximized zoom in. It could be the case that my eyes are getting older and need training as other veterans have done. Another possibility is that it is more difficult to spot a contact with a 4k monitor. 

I have searched some information and tried gamma settings, etc, but did not find a solution for this. If it is an engine limitation to render dots for 4k monitor, I would just accept it as is and try my best for survival. Here's one question though. I notice that in a quick mission I can find dots at about 10 km distance in front of me while at combat server planes pop up at relatively closer distance, let alone finding a dot. Note that I am not talking about contacts below me but at the same altitude on sunny day setting. Is it just due to the different setting between QM and server? I just found about an alternate visibility setting from the forum and I am wondering while the server uses a normal setting while my QM uses the alternate visibility setting. Of course, I have not touched the cfg file and do not know if it is the case. I would appreciate anyone who can shed a light on this issue.

Best,

DRJET

There is big debate on spotting since last patch , Some fly in 4k and say its easy too spot , Most say thats not the case . There is a render bug from distance to close .

Devs are looking into it .

Coming from il-2 1946 and Clod its harder here . Over time things will pick up for you . Saying that last night was a struggle as i couldn't see dam Sh## . 

Lower your gamma in game . Drop AA down to X 2 . 

Try Reshade . 

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59 minutes ago, Otto_bann said:

 

Hi Riksen,


It sounds like a strange advice for me. Have you tried 2560x1440 (2K) also? My monitor is a 27" Asus, it has a 2k native resolution and I tried 1920x1080 : the result is horrible on my screen.

 

No I have not tried that resolution. I'll do that and report back as soon as I can :)

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7 hours ago, Riksen said:

 

No I have not tried that resolution. I'll do that and report back as soon as I can :)

I have tried to change the resolution to a lower setting. The lowest I could go with my 27 inch 4k monitor was ?? x 1600 or something and I did not see any changes. Maybe it is a time to dig into the storage area and find the old 2k monitor I don't use anymore. Let me try some of recommendations and report the result back.

Best,

DrJet

12 hours ago, ATAG_SKUD said:

Jet, I think you speak for both of us. Good to see you again

:salute:

skud

 

Hiya, SKUD.

How's everything?

I hope to see you in the sky soon. 

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10 hours ago, Otto_bann said:

 

Hi Riksen,


It sounds like a strange advice for me. Have you tried 2560x1440 (2K) also? My monitor is a 27" Asus, it has a 2k native resolution and I tried 1920x1080 : the result is horrible on my screen.

 

Makes it better for sure. Less blurry than 1080p. I need to tweak it in NVIDIA more but if I go the full 4k resolution it makes it harder for me to spot for some reason. Have you tried a larger monitor?

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Posted (edited)
2 hours ago, Riksen said:

... Have you tried a larger monitor?

 

No, I have not tried it on a larger screen but it will be the object of my next expense (I am being delivered my new video card this week).
If this can help someone, here are my settings (it's in French but I think everyone will understand).
These settings allow me to have a good image / fps / sharpness ratio with my old msi 1070 ti. My Asus monitor is on Scenery mode :

 

gKDND.jpg

kkDKZ.jpg

VD28A.jpg

aKDXE.jpg

 

Edited by Otto_bann

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4 hours ago, CIA_DrJet said:

 

DrJet

Hiya, SKUD.

How's everything?

I hope to see you in the sky soon. 

Hi Jet I'm flying JU-88s these days doing level bombing on Combat Box server because I can't see any fighters if they get more than a couple hundred meters away. Let me know if you want get some level bombing in. I'll show you what I know about the 88.

I'm running a 34" 4K monitor also and I sometimes think I'm looking at an enemy aircraft and it turns out to be an amoeba on my monitor.😁

By the way I'm in lock down in Korea so have lots of time. Are you still in Korea?

:salute:

skud

 

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If your doing ground attack Make sure you have distant buildings set to ON . Your see your targets a lot better at distance and AAA . 

However doing ground attack is nearly a one way ticket . So be warned . !

 

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10 hours ago, ATAG_SKUD said:

Hi Jet I'm flying JU-88s these days doing level bombing on Combat Box server because I can't see any fighters if they get more than a couple hundred meters away. Let me know if you want get some level bombing in. I'll show you what I know about the 88.

I'm running a 34" 4K monitor also and I sometimes think I'm looking at an enemy aircraft and it turns out to be an amoeba on my monitor.😁

By the way I'm in lock down in Korea so have lots of time. Are you still in Korea?

:salute:

skud

 

Oh. No. I'm in Dallas. I planned to visit Korea but cancelled my trip. Yes. I like to fly in 88 one time. I never tried a bomber even in 1946. I will contact you once both of us are in the server.

 

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Posted (edited)

ALONZO

 

I was just now playing the Scheldt mission and covering the missile launcher at Turnhout . A P38 appears and knocks out the site . I chase him and he went very low on the trees and i kept chasing him about 3-400mt away, he had DDAY stripes so it was easy to follow in my A8 . Then suddenly he was gone !!! 2 things came into my mind either he used the trees as camo and turned and i didnt see that and lost him or he left the game all together . IF he did exit the game at that point and you can see that in the logs we cannot what happens to the site which was considered knocked out during the missions life yet he did'nt make it back to base ? is the site automatically rehabilitaded before expiry of the mission? . 

Edited by aminx504

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12 minutes ago, aminx504 said:

ALONZO

 

I was just now playing the Scheldt mission and covering the missile launcher at Turnhout . A P38 appears and knocks out the site . I chase him and he went very low on the trees and i kept chasing him about 3-400mt away, he had DDAY stripes so it was easy to follow in my A8 . Then suddenly he was gone !!! 2 things came into my mind either he used the trees as camo and turned and i didnt see that and lost him or he left the game all together . IF he did exit the game at that point and you can see that in the logs we cannot what happens to the site which was considered knocked out during the missions life yet he did'nt make it back to base ? is it automatically rehabilitaded before expiry of the mission? . 

Probably you just lost him, Unless you saw something like "Player SoAndSo Exited" at the moment you lost him there's no reason to think something nefarious happened.

If someone disconnects they lose the stats for their mission and their Fairplay Index decreases . There is no way to retroactively regenerate targets that a player killed. It sucks that someone can disconnect before you get them, but it's not different than them being killed after successfully completing the attack. They die, but the mission is a success.

At the end of the day an attacker got through and bombed the target, regardless of any behavior afterwards.. The lesson here is to set yourself up on patrol in such a way as to intercept attackers before they release their bombs. Easier said than done, of course, but the biggest problem with the way fighters are played in this game is that often, fighters are patrolling well above the ground targets and by the time they see attackers, ordnance has been dropped and they are on their way home. Then they chase the enemy attacker for a long distance to kill them. That pulls them off the target, leaving it more open to follow up attacks by other ground attackers.

You're better off patrolling likely approaches to the target for incoming attackers. The bonus is that if someone does get through they still have to get by you on the way home, so you still have a chance at getting them.

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@RedKestrel I'm pretty sure theres a way to disconnect from the server without having it pop up in side bar chat. I've chased bombers away from a target before, and have seen them pop out of existence not 300 yards away from me. 

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7 minutes ago, QB.Shallot said:

@RedKestrel I'm pretty sure theres a way to disconnect from the server without having it pop up in side bar chat. I've chased bombers away from a target before, and have seen them pop out of existence not 300 yards away from me. 

I didn't know that. I know I've been chasing guys and lost them before, but with visibility being what it is in the sim, its pretty easy to lose aircraft against the ground clutter in some areas. I just assume my eyes failed me.

People who disconnect like that are really just hurting themselves, the only point to disconnect rather than take your 20mm-HE lumps is to preserve your streak or something, since you lose any points from that mission. Plus its just video game points! Its not money, the only reason the points matter is to show your skill level, if you don't have the skills everyone knows it anyway, no one is impressed by the guy with a 20 kill streak and a disconnect rate of 1 every 2 missions. He's the butt of a joke, not an ace.

If people want to display their knobbery to the world all power to them, in terms of mission success a disconnect is as good as a kill, if less satisfying.

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@Alonzo

 

I have been trying to join Combat Box today and when I click to join my screen and VR headset both go black and stay that way indefinitely. Tried another server and it joins perfectly fine and everything is visible both on 2D screen and inside VR headset. I deleted Alonzo folder in my explorer to see if maybe I had corrupt map file. Still did not work.

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12 minutes ago, III./JG7-MarkWilhelmsson said:

@Alonzo

 

I have been trying to join Combat Box today and when I click to join my screen and VR headset both go black and stay that way indefinitely. Tried another server and it joins perfectly fine and everything is visible both on 2D screen and inside VR headset. I deleted Alonzo folder in my explorer to see if maybe I had corrupt map file. Still did not work.

 

We've restarted the server. If there's ever a problem, you can find us quicker on Discord. http://discord.combatbox.net/

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I don´t remeber the name of the player... But thumbs up to him for taking the "Don´t go this way-taxi-way" from the spawn point, "overseeing" a bomber taxiing up the taxi way, not taking evasive action, forcing the bomber to try to move out of "his" way, blaming the bomber pilot  of "landing on the taxi way" and not say even sorry... What a chump. Apart from that, it was an entertaining evening. :pilot:

 

 

47.png

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22 minutes ago, ROCKET_KNUT said:

I don´t remeber the name of the player... But thumbs up to him for taking the "Don´t go this way-taxi-way" from the spawn point, "overseeing" a bomber taxiing up the taxi way, not taking evasive action, forcing the bomber to try to move out of "his" way, blaming the bomber pilot  of "landing on the taxi way" and not say even sorry... What a chump. Apart from that, it was an entertaining evening. :pilot:

 

 

47.png

That skin! Oh my eyes! Only joking it's wicked.

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6 hours ago, 71st_AH_Barnacles said:

That skin! Oh my eyes! Only joking it's wicked.

Good point @71st_AH_Barnacles Maybe the skin got the fighter jockeys confused. So clearly my fault it was. 🤣

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what does the following mean in stats :

 

1) Current streak

2) K/D

3)K/Hr

 

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Posted (edited)
20 hours ago, RedKestrel said:

...its pretty easy to lose aircraft against the ground clutter in some areas. I just assume my eyes failed me.
... no one is impressed by the guy with a 20 kill streak and a disconnect rate of 1 every 2 missions. He's the butt of a joke, not an ace.

 

+1: the best way to be sure it's to take a track of each combat. After read them, it appaers the major part of times, that our eyes have simply lost the opponent.


For me a problem it's more those who make some quick printscreens or something to make freezes / lags for escape of your sight and guns at the good moment, what is impossible to do in real life.


These guys who cheat and log out are just lying to themselves and nobody else. They can be at the top of the statistics pages, but they are just cheaters who dodge their limited skills by questionable methods (proof that statistiques are often misleading)...

 

@ aminx : Kill / Death ratio + Kill per Hour

Edited by Otto_bann
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I'm loving the new Combat Box Training Server Alonzo, particularly the dogfight areas.  Great place to practice against multiple AI and human targets, with or without object markers on, to improve dogfighting, SA and spotting/ID all in one place.  Many thanks

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5 hours ago, Otto_bann said:

 

For me a problem it's more those who make some quick printscreens or something to make freezes / lags for escape of your sight and guns at the good moment, what is impossible to do in real life.

 

 

Is that how the guys that jump a few millimeters out of line every time you put the gunsight on them do it?  I never knew that. Such bullshit.  

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Posted (edited)

Millimeters??? Lol! No : 1 meter minimum!

Multiple printscreens for make lags was one of oldest cheating knew in online games long time ago when our bandwidth was weak (are you so young?).

Now and since many years already, cheaters got an other method (check mp) 😉

 

Edited by Otto_bann
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21 hours ago, aminx504 said:

what does the following mean in stats :

 

1) Current streak

2) K/D

3)K/Hr

 

 

Streak is the number of kills since your last death. So it's reset to 0 everytime you are killed (not sure about captured). 

 

K/D: Kills per death.  Greater 1 means you kill more then you are killed.

 

K/hr: Kills per hour flight time. 

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Streaks are Reset upon Capture also 

AFAIk on Cbox Capture = Same as Killed. 
for the most part this makes sense. 

 

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The old printscreen trick... Been around since the dinosaurs 

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