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Alonzo

Combat Box by Red Flight

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1 hour ago, Alonzo said:

 

People who know what they're doing will never get hit by ground AA, especially in the superfast new planes. As it is, there are 8-10 High skill fast-firing AA guns at every player field, and you can see the server begin to lag when they all open up on someone. I agree that players can use a different field, and probably should if their field is under attack.

 

That said, this is the rule. If someone is on the ground, they are not a valid target. If they're coming into landing or chose to continue a takeoff and are in the air, shoot them as you like. This is to stop the extremely frustrating situation where someone is spooling up their engine and gets shot.

 

Play by the rules, or play elsewhere. That goes for all the other stuff too: cheating, using racist, homophobic or religion-based slurs in chat, and generally being a douchebag. Be nice, enjoy the server. 

 

 

If a player is on the ground, they are not a valid target. I've changed the wording to 'attacking' because you are right, 'strafing' leaves things open to bombing etc.

 

The excuse "I was bombing parked planes, not player planes" doesn't work -- if you attack (deliberately or otherwise) a player who is on the ground, that's against the rules. Offenders will be warned, then temp banned, then banned for longer.

Alonzo could we get Futher back airfields where possible so bombers can be able to climb without turning in circles please.

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1 hour ago, Alonzo said:

 

People who know what they're doing will never get hit by ground AA, especially in the superfast new planes. As it is, there are 8-10 High skill fast-firing AA guns at every player field, and you can see the server begin to lag when they all open up on someone. I agree that players can use a different field, and probably should if their field is under attack.

 

That said, this is the rule. If someone is on the ground, they are not a valid target. If they're coming into landing or chose to continue a takeoff and are in the air, shoot them as you like. This is to stop the extremely frustrating situation where someone is spooling up their engine and gets shot.

 

Play by the rules, or play elsewhere. That goes for all the other stuff too: cheating, using racist, homophobic or religion-based slurs in chat, and generally being a douchebag. Be nice, enjoy the server. 

 

 

If a player is on the ground, they are not a valid target. I've changed the wording to 'attacking' because you are right, 'strafing' leaves things open to bombing etc.

 

The excuse "I was bombing parked planes, not player planes" doesn't work -- if you attack (deliberately or otherwise) a player who is on the ground, that's against the rules. Offenders will be warned, then temp banned, then banned for longer.

thanks for taking time to clarify - thats great

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7 hours ago, LP1888 said:

The Airfields are two close together!!!!!!!

 

Too*

 

@Alonzo Keep up the great work and do whatever you feel is right. Your vision has built this server to this point - do not let loud complaining voices steer your ship!

Edited by [_FLAPS_]Dirt_Merchant
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We realize that some of the maps feel a bit cramped now, especially with the late-war super props. We're always evaluating and we do intend to offer more spaced out airfields. Bear in mind, though, that we are forced to use existing airfields on the maps -- we cannot simply plop down an airfield wherever we like. This is one of the things that makes map-making tricky -- you need to find good locations with a spread of airfields, landmarks, and targets.

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Food for thought regarding the spotting. This is an He111 I was escorting within approx 2km is non-alternate spotting. This is ridiculous.

 

image.thumb.png.8fe9d07b0871ddb8249e82d5c33a9ee4.png

image.thumb.png.a06a9f010e92f3bf0c6b84fcf976aaf2.png

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10 minutes ago, YIPPEE said:

Food for thought regarding the spotting. This is an He111 I was escorting within approx 2km is non-alternate spotting. This is ridiculous.

 

Do you have Sharpen enabled? What other graphics settings are you using? For the VR players, we've learned that Sharpen is absolutely critical, must be enabled, and that too much AA blurs the plane a lot. HDR helps, but you have to turn off Bloom in the config file.

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1 minute ago, Alonzo said:

 

Do you have Sharpen enabled? What other graphics settings are you using? For the VR players, we've learned that Sharpen is absolutely critical, must be enabled, and that too much AA blurs the plane a lot. HDR helps, but you have to turn off Bloom in the config file.

 

Does that hold true for monitor users too?

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1 minute ago, Alonzo said:

 

Do you have Sharpen enabled? What other graphics settings are you using? For the VR players, we've learned that Sharpen is absolutely critical, must be enabled, and that too much AA blurs the plane a lot. HDR helps, but you have to turn off Bloom in the config file.

Yes I have sharpen but it got stripped from the screenshot. I was escorting this 111 and we routinely kept losing him. On most occasions if I had not known exactly where to look I would have lost him. My wing man car verify this, as he could almost never see him without me guiding him to it.

3 minutes ago, Alonzo said:

 

Do you have Sharpen enabled? What other graphics settings are you using? For the VR players, we've learned that Sharpen is absolutely critical, must be enabled, and that too much AA blurs the plane a lot. HDR helps, but you have to turn off Bloom in the config file.

I also have video of this I can share later. he is slightly easier to see but it still makes the point. he is constantly going in and out of blending it. This was happening constantly.

 

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I was yippee's wingman an I will confirm that I just about never saw the He111.  I saw him once then immediately lost him and never saw him again.  

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image.thumb.png.5d5faa946600017ef3e7bd5bbd3275b3.png

image.thumb.png.23d0394a4fef750aa19e8b5ace9ffe8c.png

 

A massive bomber only 2km, with just a snippet of the shot, so you dont have to scan the entire sky.

Edited by YIPPEE

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Visibility in 'expert' is highly dependent on zoom. If you don't zoom then you can easily lose contacts at close'ish distance. There's a gap in visibility that is very noticeable and where its very hard to spot planes that should be visible.

 

I am honestly not sure why people love this so much, it has issues just like alternate. But there's always the crowd that associates higher difficulty with more realism for some reason.

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Just now, =RvE=Windmills said:

Visibility in 'expert' is highly dependent on zoom. If you don't zoom then you can easily lose contacts at close'ish distance. There's a gap in visibility that is very noticeable and where its very hard to spot planes that should be visible.

 

I am honestly not sure why people love this so much, it has issues just like alternate. But there's always the crowd that associates higher difficulty with more realism for some reason.

yeah if you zoom it it helps a bit, but then I have to fly around looking through a straw with my face smashed agaisnt the glass

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image.thumb.png.e4442be60303adc8cf0c44def99ab458.pngFind the 111, 2km appox. Btw I know the range because the person flying the bomber was in comms with me. In order to find them at all they had to tell me their exact grid. I knew my altitude and theirs. There is some slant range but not much. In some cases there was none once i got over him.

Edited by YIPPEE

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3 minutes ago, YIPPEE said:

 

yeah if you zoom it it helps a bit, but then I have to fly around looking through a straw with my face smashed agaisnt the glass

 

Pretty much, this used to be a very positive thing about Il2s vision compared to things like DCS. Having to constantly zoom to 'fix' vision is irritating.

 

Anyway, both modes could use some tweaking. I personally prefer seeing a bit more rather then being blind, but I'd expect patches to tweak things overtime.

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With non alternate spotting I have been flying around 2k and having to rely on the enemy shooting to see them. This does vary somewhat depending on season and time of day, but it seems so unnecessary when alt spotting exists. The battles at 6-7k are also less frequent which is certainly not a plus.

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These picture examples of spotting never go to full screen when I click them.  It's kind of an invalid point - at least for me - to use them as examples.  

 

I was spotting planes reflecting sunlight 15-20km away on the deck while I was at 10,000ft and most "dull" planes around 8-10km, co-altitude on the Rhineland map yesterday and getting similar results from Kuban and Stalingrad.

 

I'm pretty sure that (like has been told to me) it's an issue with resolution equalization among various devices.  If the devs see the same thing and sort it out, it will be only the 262 drivers complaining about not being able to set up bounces from 30km away.

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29 minutes ago, Mobile_BBQ said:

hese picture examples of spotting never go to full screen when I click them.  It's kind of an invalid point - at least for me - to use them as examples.  

Yes, because reducing the amount of area you search makes it harder....🙄

 

29 minutes ago, Mobile_BBQ said:

I was spotting planes reflecting sunlight 15-20km away on the deck while I was at 10,000ft and most "dull" planes around 8-10km, co-altitude on the Rhineland map yesterday and getting similar results from Kuban and Stalingrad.

Yes so have I. But its rare and you miss tons of them that should not have been missed. It is wildly inconsistent, which means its bad.

 

31 minutes ago, Mobile_BBQ said:

I'm pretty sure that (like has been told to me) it's an issue with resolution equalization among various devices. 

Yes this is part of the issue. Doesnt change that alt-spotting is the better option for the time being.

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20 minutes ago, YIPPEE said:

Yes this is part of the issue. Doesnt change that alt-spotting is the better option for the time being.

For some users yes.

 

However, It seems to be entirely dependent on resolution and hardware. It really seems to have benefited VR users no end but there are many other players who are reporting a very much worse experience with alternative visibility on. On my setup contacts seem huge from a distance but if you dare zoom or even as they close distance with you they disappear. If I set the resolution on my monitor to a much lower setting I can see much more, with contacts looking absolutely huge from incredible distances.

It really is dividing the community at the moment and that is the last thing we need.

 

Edit: What I have noticed over the last week or so is some servers are turning into airquakes, where it seems many are rushing to the middle of the map for a massive furball and that is a real shame..   

Edited by 6./ZG26_Custard
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1 minute ago, 6./ZG26_Custard said:

It really seems to have benefited VR users no end but there are many other players who are reporting a very much worse experience with alternative visibility on.

Alt vis is only worse in that it allows spotting at extreme ranges. But this is not as detrimental as not seeing them in close. At the ranges people complain about regarding alt-vis (>25km) the plane is so far away that its almost certainly not going to be a factor. It will be dead or gone before you get there. Most of the time.

 

3 minutes ago, 6./ZG26_Custard said:

but if you dare zoom or even as they close distance with you they disappear.

This could be fixed but i dont get why this is seen as a huge problem. Max fov is needed anyhow to dogfight worth a hoot. Why does anyone need to zoom in on a plane 10 miles away? You could argue that having scaling aggressive the greater the fov is better than being able to double up the effect with zoom.

 

5 minutes ago, 6./ZG26_Custard said:

What I have noticed over the last week or so is  some servers are turning into airquakes

This has always been this way. Always. The difference now is that with alt-vis you can actually have enough SA to avoid the furball. Before, and with expert, you end up in the furball whether u want to or not, and never see more than 25% of the people in it. I cant tell you how many times I have watched replay tracks or tacviews and there were dozens of planes we were looking right at we never saw. Not even at long ranges. It is more absurd I have loitered 10,000-15,000ft above and airbase and have entire groups take off without notice even through we had multiple people eyeballing it. It is equally bonkers that I can have entire formations of attack planes the size of a Pe-2 fly into and objective and drop all their bombs and the explosions are the first thing a group of 4 109s at 10000ft ever sees. This is without a doubt a worse problem than seeing a group of planes 40km away who will most likely not ever catch up to. With alt-vis it has been less of a furball than ever before. You can spot furballs and assess the situation instead of flying into it by accident. People are flying higher than ever before, just like was done IRL. Alt-vis encourages hit and run tactics more than expert. Expert promotes hugging your target because otherwise you never see him again.

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32 minutes ago, YIPPEE said:

Alt vis is only worse in that it allows spotting at extreme ranges. But this is not as detrimental as not seeing them in close. At the ranges people complain about regarding alt-vis (>25km)

We shouldn't be spotting aircraft with a 14 meter wingspan from 25 km away unless under very very exception circumstances.

This is where hardware and different setup comes into play, aircraft don't get smaller or disappear at close range with standard visibility on my PC.

 

I'm sure you have seen this post?

 

32 minutes ago, YIPPEE said:

Why does anyone need to zoom in on a plane 10 miles away? You could argue that having scaling aggressive the greater the fov is better than being able to double up the effect with zoom.

I zoom because at 25 km away they look huge but the closer the contacts get the smaller they get, on my setup (with alternative vis) and can disappear altogether, that could be caused by a scaling issue or a resolution and scaling issue but I don't know.   

 

32 minutes ago, YIPPEE said:

With alt-vis it has been less of a furball than ever before.

On this I completely disagree. I won't name the server/servers (alt vis on) but I have been flying with my squad mates over the last week or so and all of us have been commenting about the massive furballs that are developing right in the middle of the maps.

 

You and other players are having a great experience with alternative vis while myself and others are having a terrible experience, 

Because of this It seems like it is going to come down squarely on the shoulders of the server admins to choose what they want to run and then the players will decide where to go.

 

Edit: I don't want to clog up the Combat Box thread so I'll head out. I can chat with you in PM if you feel inclined. 

Edited by 6./ZG26_Custard
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1 hour ago, YIPPEE said:

Yes, because reducing the amount of area you search makes it harder....🙄

 

 

 What resolution did you take these screenshot s at?  How exactly is this suppose to translate to my monitor if the resolutions aren't identical?  Even if the resolutions are identical but, I can't view them full-screen how exactly is that supposed to translate?  Also, how does showing the 100% of the search area at a smaller size reduce the actual search area of the image? 🙄

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I don't use VR and I have a low end PC but 'Normal' vis works great for me.  I am really enjoying not seeing those stupid fake aircraft 40Km way that disappear as you get closer or zoom in.

My whole squad prefers 'Normal' and we have quite a cross section of cards and settings being used.

 

BTW,   is there a problem with the stats?  They do not show me as flying any sorties since Tuesday.

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12 minutes ago, 6./ZG26_Custard said:

I'm sure you have seen this post?

Yes and its wrong, at least with regards to how most people perceive. . I fly routinely with someone who flys combat jets for a living and their number one grips is spotting. I can also pile air force testing and other documents show this to not be the case for the majority of people. For example the mean spotting distance of a t-38 was determined between 67 pilots to be 4-5 miles. It also is not correct to analyze human vision with minute of angle in that fasion. hint: humans have binocular vision and the "image" you see is brain generated. There is tons of research on this.

 

Regarding the furball we may just have to agree to disagree, because all of the people I fly with have been saying exactly the opposite of your group. Personally I think you should consider that its not the frequency of furballs but rather your observation of them that has increased.

 

Ill take you up on PM

5 minutes ago, Mobile_BBQ said:

What resolution did you take these screenshot s at?

1440p

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Alonzo what a nice server; i got back to il2 after new patch came out and Combat Box it's my favourite for new Boddenplate planeset.


I prefer normal vis, not the alternate one.
 

PS. Today the website seems to be broken. S!

 

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4 minutes ago, YIPPEE said:

 

1440p

 

OK.  I'm at 1080x1920.  Viewing an image that has a higher pixel count (smaller pixels) and only can be expanded to take up approximately 1/4 of my screen simply does not translate.  That's why I said "at least for me."  I'm not discounting other's view of it but, once again, at least for me, the image is in-valid as an example. 

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19 minutes ago, ECV56_Chimango said:

Alonzo what a nice server; i got back to il2 after new patch came out and Combat Box it's my favourite for new Boddenplate planeset.


I prefer normal vis, not the alternate one.
 

PS. Today the website seems to be broken. S!

 

I think there is a problem with the Il2stats software not playing well with the new patch

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14 minutes ago, YIPPEE said:

Regarding the furball we may just have to agree to disagree, because all of the people I fly with have been saying exactly the opposite of your group. Personally I think you should consider that its not the frequency of furballs but rather your observation of them that has increased.

This would be my view as well.  Yes the 20+km spotting needs some tweaking  (probs just turning the lod off at some point) but sub 20km is just so superior in the alt system to the non alt it really is a travesty in my eyes that this server ain't using it.  I have spent some time looking into the research around average spoting ranges and average ranges at which features such as basic shapes are visible.  And I really do think the alt-vision almost nails it on the head with close in spotting.    And is one of if not the primary reason I even spent money on bodenplatte.

 

But most important to me is it allowed realistic tactics.  It allowed people to actually fly high and see stuff on the deck.  No longer did you just die to a bandit that just appeared on your 6 without any ability to see them... they may as well have engaged warp drive and poped up right behind you as far as i'm concerned.  Additionally staying visual with flight leads when diving on a target no longer took 100% of your focus and required you to zoom in all the way just to stay visual.  It was just simply better and more fun.

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At some point, server admins are going to make a decision on what visibility mode to run or whether to run a mix of visibility modes. I just hope that whatever decision they make, people don't come down hard on them. Given how much they contribute to our fun, they do not deserve to be abused. Please just keep it polite and send a little love to your local admin.

 

:salute:

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Combat Box is good server but may i suggest to make some Summer 44 scenario because with all Bodenplatte planes available, everyone takes K4, Mustang and Tempest with boost...

 

It starts to be a bit redundant/repetitive.

 

 

 

Suggested Summer 44 Fighters Planeset :

- 190 A8

- 109 G14

- P-47

- P-38

- P-51 (without 150 octane fuel)

- Spit IXe (without 150 octane fuel)

- Tempest (without 11 lbs boost)

 

 

Suggested 1945 Fighters Planeset :

- Me 262

- 190 D9 + A8

- 109 K4 + G14

- P-47

- P-38

- P-51 (with 150 octane fuel)

- Spit IXe (with 150 octane fuel)

- Tempest (with 11 lbs boost)

 

 

 

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4 hours ago, nighthawk2174 said:

This would be my view as well.  Yes the 20+km spotting needs some tweaking  (probs just turning the lod off at some point) but sub 20km is just so superior in the alt system to the non alt it really is a travesty in my eyes that this server ain't using it.  I have spent some time looking into the research around average spoting ranges and average ranges at which features such as basic shapes are visible.  And I really do think the alt-vision almost nails it on the head with close in spotting.    And is one of if not the primary reason I even spent money on bodenplatte.

 

But most important to me is it allowed realistic tactics.  It allowed people to actually fly high and see stuff on the deck.  No longer did you just die to a bandit that just appeared on your 6 without any ability to see them... they may as well have engaged warp drive and poped up right behind you as far as i'm concerned.  Additionally staying visual with flight leads when diving on a target no longer took 100% of your focus and required you to zoom in all the way just to stay visual.  It was just simply better and more fun.

They are specifically testing the visibility settings. They were previously using alt visibility.

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I played the days on both Kota and CB (both of which have 'normal' visibility enabled).

 

And I' m not really happy with any of the systems, as I already wrote in the Kota thread, the scaling of the alternative view is too strong especially at long distances. Most of the contacts that are so well visible are reflected by the sun, otherwise they don't attract much attention. Conversely, the 'normal' visibility feels more like the old one and even there things just pop up suddenly after a certain distance.


For example, one of my squadron mates was in distress with navigation lights on. I knew about where he was (and as if a switch had suddenly been flipped) he suddenly ploped into my field of vision. Approximately 10 kilometers or a little more. During the same mission I attacked a ship convoy. Also here I knew where it was and could even (zoomed in and out) see it well at a long distance. When I came closer the scale was there when I zoomed out, but when I zoomed in the ships were almost invisible.  Remember, this flight was with the 'normal' and not with the alternative visibility.

 

As written above, I'm not a big fan of either system, but in doubt I'd rather see a little further than be blind.  Because all in all the spotting of enemies with the alternative view is not given and not as easy as some people here claim. It would be nice if the Dev's would tinker a little with one of the systems or even both again, but I doubt that will happen in the near future.

 

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I fly every day, score kills, but somehow stat ignores me since 09th of October, like I do not exist 😕

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6 hours ago, StaB/Tomio_VR*** said:

Suggested Summer 44 Fighters Planeset :

- 190 A8

- 109 G14

- P-47

- P-38

- P-51 (without 150 octane fuel)

- Spit IXe (without 150 octane fuel)

- Tempest (without 11 lbs boost)

 

You have to go back to March 1944 to avoid 150 octane fuel historically 😅

Edit: that's not to say we're not working on maps with varied planesets. The patch only arrived 6 days ago and Alonzo is very busy with stability and fixes currently, that's all!

 

16 minutes ago, Batzet said:

I fly every day, score kills, but somehow stat ignores me since 09th of October, like I do not exist 😕

 

Il2stats software is broken. We're aware of the issue but it's out of our hands sadly!

 

 

Edited by Talon_

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7 hours ago, StaB/Tomio_VR*** said:

Suggested Summer 44 Fighters Planeset :

- 190 A8

- 109 G14

- P-47

- P-38

- P-51 (without 150 octane fuel)

- Spit IXe (without 150 octane fuel)

- Tempest (without 11 lbs boost)

 

+1

 

Shouldn't we then also limit the 1.98 ATA engine modification for the K4?

Edited by [DBS]TH0R

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23 minutes ago, [DBS]TH0R said:

 

+1

 

Shouldn't we then also limit the 1.98 ATA engine modification for the K4?

 

We have to make a choice regarding engine boost mods between balance and history, as the Allies all had theirs in service long before the K-4 even arrived, let alone ran 1.98ata. In fact the Allies were using 150 grade gas and +11lbs Tempests before even the Dora was in service!

Edited by Talon_

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Thanks for quick reply, Talon.  No problemo😀......this is just a game

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