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Red out penalization

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It would be a big improvement to the game if the simulation of negative G's were improved. As it stands right now, pilots can do extremely unrealistic high negative G maneuvers with essentially no consequences. From both a realism and gameplay perspective, the worst effect this has is that it allows players to do absurd guns defense. Usually, the game does not even give a red out effect much less cause any other issues. Please fix.

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Posted (edited)
3 hours ago, Fumes said:

It would be a big improvement to the game if the simulation of negative G's were improved. As it stands right now, pilots can do extremely unrealistic high negative G maneuvers with essentially no consequences. From both a realism and gameplay perspective, the worst effect this has is that it allows players to do absurd guns defense. Usually, the game does not even give a red out effect much less cause any other issues. Please fix.

Agreed, pretty much all G effects need to be improved. It's nearly impossible to black out in this game which leads to many unrealistic situations and flying styles.

Edited by Legioneod

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Yes the G-Force "simulation" in this game is completely bogus. You can sustain 5.5-6.5G basically forever with not even grey out! It is for this reason that forcing overshoots is extremely difficult relative to how it should be. Enemy planes just suck in the stick and haul around at 6-7G and stay right in the saddle despite being at 90deg angle off when the turn started......

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