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chiliwili69

Nice clouds in Battlefield 1

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I was just looking my 11-yr son playing Battlefield 1 in the 4k monitor (no VR), the beauty of the clouds captures my attention. Oh my god, what an amazing clouds!!

I don´t want to make propaganda of that arcade game, but just ask about the technology they use to create those amazing clouds without affecting the performace.

The clouds in IL-2 is a pending item, but clouds are a big item in flight simulators.

Does anybody know how they make these nice clouds?

Look the video:

https://drive.google.com/open?id=1nVKTNl_agyE9elMb0W-TgvfBX6ADrdtD

Edited by chiliwili69
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11 minutes ago, chiliwili69 said:

Does anybody know how they make these nice clouds?

14 dumptrucks full of gold

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AAA game with a movie level budget. We're talkin 150-200 million dollars most likely. Studio with hundreds of people. 

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7 minutes ago, kestrel79 said:

AAA game with a movie level budget. We're talkin 150-200 million dollars most likely. Studio with hundreds of people. 

Yep. IIRC Battlefield One sold 13 million copies in year one. Heck of a big budget game. 

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I've still along way to go but I'm doing what I can as a modder within the game engine to improve the look  of the clouds here in IL2

 

 

 

 

last man home.jpg

between the clouds.jpg

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Yeah, sure it is game with a very different level of budget, but I was asking more about the tech they use to make those clouds.

is this something known? are those techniques published in any CG congress?

I worked 25 years ago in CG to simulate turbulent flows and smoke, there were many approaches, all of them published in CG congresses. I suppose the CG tech for clouds would be something mature and known in CG forums.

Here at minute 11 they talk about how they did it:

https://polycount.com/discussion/184595/how-we-created-fluidmeshes-and-clouds-for-battlefield-1

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those are more of artistic clouds than realistic, dont see it coming

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 How beautiful real clouds can be and how different in shape ,all we know. IMHO weather and hence clouds play significant role in flying so I think they should be modelled much better in our sim. Hope to see it changed someday. No more flat pancakes please ;)

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One thing I rarely ever hear mentioned regarding clouds in flight simulators is their draw distance. You can make clouds look incredibly pretty if you don't have to render them across a 250 x 250 km map, which is the case in Battlefield.
As for flat pancakes, most clouds have flat bottoms (shame) and more rounded, often convectively-driven tops. IL2 has the first bit sorted, the second bit not so much.

To what extent that can feasibly be simulated at a high enough resolution to look good I'm not sure.

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