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PatrickAWlson

PWCG Coop Changes

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For PWCG 6.0 Coop is being expanded to many players in many squadrons on both sides.  Obviously this presents some challenges.  As a result, for coop campaigns only, some changes have to be made.

 

For the initial release (6.0):

Mission Briefing: The mission creation process will consist of selecting players to fly and then pressing "Finish".  Because other squadrons will not be able to edit their missions the ability to edit a mission will also be disabled for the host.

 

Claiming Victories: again, with many players involved PWCG coop AAR will not accept victory claims.  Victories will be based purely on the logs.

 

In 6.0 I see the flow going like this:

1. Host creates mission announcement.

2. Mission announcement is available to players when they log in.

3. Host begins mission generation.

4. Host selects human participants.

5. Host creates mission.

6. PWCG generates mission with all selected human participants flying.

7. Mission is flown.

8. Host triggers AAR.

9. Logs are used for victory assignment.

10. Next mission.

 

In future releases I hope to restore at least a mission briefing (probably not edit capability) and also create some form of claim system.  I see the ultimate version flowing like this:

1. Host creates mission announcement.

2. Mission announcement is available to players when they log in.

3. Players respond with will or will not participate.

4. Host begins mission generation.

5. Host verifies participants.  Host has option to add or remove human participants (same screen as step 4 in 6.0 except respondents are already included)

5. Host creates mission.

6. PWCG generates mission with all selected human participants flying.

7. Mission briefing is available to each player for the mission that they are flying.

8. Mission is flown.

9. Players file claims

10. PWCG uses combination of logs and fuzzy logic to assign victories (as today).

11. Next mission.

12. Combat reports are available from the perspective of each player.

13. Journal is available for each player.

14. Squadron logs are available for each player.

 

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For 6.0.1 will this information be only available to the host with him having to divvy out the info to the players (as it is currently)? How will players 'log in'? To a web form or to the host's machine [where the pwcg folder is located] or something different?

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See the original page of the DD.  I am developing server side software that will run on the host's machine.  As long as the host is running the server software players will be able to log in and see the campaign from their perspective.  Pretty much just like accessing any other web site. 

 

There are two major design goals.  The first is for players participating in the campaign to be able to view things in much the same was as the PWCG desktop.  When they log in they will select a persona and the view will be from that point of view.  

 

The second design goal is to offload as much work as possible from the campaign host.  If players are responsible for registering for a mission and providing claims after the mission then the host will not have to do much if any bookkeeping.  Just create a mission notification notice (5 minutes at most), wait for players to register, then fly the mission. 

 

 

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