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PatrickAWlson

PWCG Coop Changes

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For PWCG 6.0 Coop is being expanded to many players in many squadrons on both sides.  Obviously this presents some challenges.  As a result, for coop campaigns only, some changes have to be made.

 

For the initial release (6.0):

Mission Briefing: The mission creation process will consist of selecting players to fly and then pressing "Finish".  Because other squadrons will not be able to edit their missions the ability to edit a mission will also be disabled for the host.

 

Claiming Victories: again, with many players involved PWCG coop AAR will not accept victory claims.  Victories will be based purely on the logs.

 

In 6.0 I see the flow going like this:

1. Host creates mission announcement.

2. Mission announcement is available to players when they log in.

3. Host begins mission generation.

4. Host selects human participants.

5. Host creates mission.

6. PWCG generates mission with all selected human participants flying.

7. Mission is flown.

8. Host triggers AAR.

9. Logs are used for victory assignment.

10. Next mission.

 

In future releases I hope to restore at least a mission briefing (probably not edit capability) and also create some form of claim system.  I see the ultimate version flowing like this:

1. Host creates mission announcement.

2. Mission announcement is available to players when they log in.

3. Players respond with will or will not participate.

4. Host begins mission generation.

5. Host verifies participants.  Host has option to add or remove human participants (same screen as step 4 in 6.0 except respondents are already included)

5. Host creates mission.

6. PWCG generates mission with all selected human participants flying.

7. Mission briefing is available to each player for the mission that they are flying.

8. Mission is flown.

9. Players file claims

10. PWCG uses combination of logs and fuzzy logic to assign victories (as today).

11. Next mission.

12. Combat reports are available from the perspective of each player.

13. Journal is available for each player.

14. Squadron logs are available for each player.

 

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For 6.0.1 will this information be only available to the host with him having to divvy out the info to the players (as it is currently)? How will players 'log in'? To a web form or to the host's machine [where the pwcg folder is located] or something different?

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See the original page of the DD.  I am developing server side software that will run on the host's machine.  As long as the host is running the server software players will be able to log in and see the campaign from their perspective.  Pretty much just like accessing any other web site. 

 

There are two major design goals.  The first is for players participating in the campaign to be able to view things in much the same was as the PWCG desktop.  When they log in they will select a persona and the view will be from that point of view.  

 

The second design goal is to offload as much work as possible from the campaign host.  If players are responsible for registering for a mission and providing claims after the mission then the host will not have to do much if any bookkeeping.  Just create a mission notification notice (5 minutes at most), wait for players to register, then fly the mission. 

 

 

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Pat,

 

I'm curious, is the format of the squadron json files going to change much? I currently rely on some scripts to scrape your files and generate a squadron summary to share with my group, so if v6 will have different folder and data structures I'll need to rewrite.

 

Thanks

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21 minutes ago, Utopioneer said:

Pat,

 

I'm curious, is the format of the squadron json files going to change much? I currently rely on some scripts to scrape your files and generate a squadron summary to share with my group, so if v6 will have different folder and data structures I'll need to rewrite.

 

Thanks

 

TBD.  Right now I don't think that there are significant(if any) changes.  Have to get to the end of the process to give a definitive answer.

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2 hours ago, PatrickAWlson said:

 

TBD.  Right now I don't think that there are significant(if any) changes.  Have to get to the end of the process to give a definitive answer.

Understandable, looking forward to all the improvements!

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Really looking forward to seeing this development take place

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20 hours ago, Utopioneer said:

Pat,

 

I'm curious, is the format of the squadron json files going to change much? I currently rely on some scripts to scrape your files and generate a squadron summary to share with my group, so if v6 will have different folder and data structures I'll need to rewrite.

 

Thanks

 

May I ask what kind of information you are interested in?  Is it just the info that you get on the PWCG chalk board or more?  If I can get some early feedback maybe I can get some things into the first release of the PWCG Online.

 

The online portion of PWCG will recreate the PWCG GUI for external users.  The campaign host will have to run the server software.  As long as that is running campaign players can log in and look at things from the perspective of their pilots.  I have the chalkboard part done.  Before I release I will at least do the pilot information as well.  Other screens will come as time permits.  That may eliminate the need for data scraping.  

 

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1 hour ago, PatrickAWlson said:

 

May I ask what kind of information you are interested in?  Is it just the info that you get on the PWCG chalk board or more?  If I can get some early feedback maybe I can get some things into the first release of the PWCG Online.

 

The online portion of PWCG will recreate the PWCG GUI for external users.  The campaign host will have to run the server software.  As long as that is running campaign players can log in and look at things from the perspective of their pilots.  I have the chalkboard part done.  Before I release I will at least do the pilot information as well.  Other screens will come as time permits.  That may eliminate the need for data scraping.  

 

It's more than what's on the chalkboard, I'm generating a couple of tables, a line plot of kills over time, and a pie chart of victim plane types.

 

I sent you a pm with an example.

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