Jump to content
Novice-Flyer

Things that should have been fixed/added a long time ago

Recommended Posts

Droppable Fuel Tanks

After the Battle of Britain, Luftwaffe fighters (primarily, as well as allied fighters) like the Me 109, Me 110, and Fw 190, etc. started carrying droppable fuel tanks, even on the Eastern Front. For games like IL-2 FB, Pacific Fighters, CFS3, planes have had this ability since they were first released. Yet 4 years and 3 1/2 installments after the release of IL-2 Great Battles, Luftwaffe planes carry bombs under the fuselage, but no droppable fuel tanks. I find it very embarrassing that IL-2 CloD has droppable fuel tanks planned for their 2nd installment over Tobruk (https://youtu.be/kpZoiDBwBj4 0:20-0:57), and yet IL-2 GB has released 3 installments with no droppable fuel tanks, despite them being available historically over places depicted in this game

 

 

Parachuters dying when landing in water

One of the most annoying things for me is that whenever you bail out and the pilot lands in the water, he will sink like a stone and it will say " player" has been killed. This never occurs in IL-2 1946 or CoD as in the latter the pilot will release himself from the parachute a few meters above the water. After hitting the water he will surface. In IL-2 1946, if the pilot is Russian or German he will land in the water and will run a few feet before jumping forwards and landing on his stomach. Unrealistic, but at least he doesn't die. I thought that this would have been fixed in 3.001, 3.002, 3.006, 3.008, or 3.010, but no.

 

Pilot/crew unable to leave plane after crash landing

If you make a crash/controlled landing or if the plane catches fire while on the ground if you're playing IL-2 1946, if you press Ctrl+E (Bail out command) the crew get out and run away from the plane. This is very helpful during a water landing or when the engine is on fire. In IL-2 GB, the pilot will only get out of the plane when in the air, if you try doing this on the ground the canopy will jettison, but the crew won't get out. So basically the pilot dies/drowns because he is unable to escape the burning/sinking plane. 

 

           For these and probably many others, they were totally acceptable when there was just BOS, but after the release of BOM, maybe, maybe not. After the release of BOK, and the updates up to 3.010, these are starting to become embarrassing. True, many things were added/fixed during BoK development like VR, FM update for all planes, extended visibility, improved clouds, career system. After words, 3.006, 3.008 contained some of the greatest game updates. It's just a shame from 2014+ that the 3 things mentioned above have taken a long time to implement into this great game. Droppable fuel tanks would be easy imo.

 

  • Upvote 4

Share this post


Link to post
Share on other sites
2 hours ago, Novice-Flyer said:

Droppable fuel tanks would be easy imo.

 

If it was easy we'd already have them in the game.

Share this post


Link to post
Share on other sites
4 hours ago, II./JG77_motoadve said:

Temperature gauge on 109 not working (works on the 109K only.)

 

It works on every single 109.

 

Oh, and is there an echo in here? 

 

Edited by LukeFF

Share this post


Link to post
Share on other sites
30 minutes ago, LukeFF said:

 

It works on every single 109.

 

Oh, and is there an echo in here? 

 

No it does not, 109 E 7 yes, 109 K yes.

The G models  , you get a message engine overheat in tech chat and see the gauge and its in the same place below the red.

 

Share this post


Link to post
Share on other sites

AI aircraft disappear after landing. This doesn't happen in Il2 1946 or CLoD. Just a small thing but it really annoys me.

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites
2 hours ago, sammydee said:

AI aircraft disappear after landing. This doesn't happen in Il2 1946 or CLoD. Just a small thing but it really annoys me.

 

That's normal, and CLoD and IL2 1946 have absolutely nothing to with this.

Share this post


Link to post
Share on other sites

More in depth fuel management. Tank selection etc.

Share this post


Link to post
Share on other sites

As far as droppable fuel tanks are concerned: https://stormbirds.blog/2019/02/24/managing-fuel-in-il-2/

 

Your other two points are one thing to me ---> bailing out.
Of course, this could be revised, but it costs time and resources that don't seem to be available at the moment. Which certainly doesn't mean it won't happen sometime. Sure, when you go into the water and die, it's annoying. Just like the crew doesn't get off on the ground. But for my part I can live with that. At the latest when IL-2 GB is heading towards to the (possible) scenarios Mediterranean or Pacific, this should bring some changes (torpedoes, living landings in the water etc.).

 

But only suggestions and constructive criticism will help and no complaining that should already be made. Also (also to be found at Stormbrids) Jason Williams hinted in the interview that they want to do some things for the first time after Bodenplatte.

 

best wishes Rico

  • Thanks 1
  • Upvote 1

Share this post


Link to post
Share on other sites
Posted (edited)
6 hours ago, LukeFF said:

 

That's normal, and CLoD and IL2 1946 have absolutely nothing to with this.

I'm not sure what you are saying there. I was merely pointing out that this doesn't happen in two older games the inference then being why should it happen in this one. I find some of the 'vets' here are very touchy about what they see as any criticism of the game. I like the game very much and have bought every issue from BoS to Bodenplatte as well as DLC aircraft and Rise of Flight so I feel entitled to my opinion. 

Edited by sammydee
  • Upvote 3

Share this post


Link to post
Share on other sites
9 minutes ago, sammydee said:

I'm not sure what you are saying there. I was merely pointing out that this doesn't happen in two older games the inference then being why should it happen in this one. I find some of the 'vets' here are very touchy about what they see as any criticism of the game. I like the game very much and have bought every issue from BoS to Kuban as well as DLC aircraft and Rise of Flight so I feel entitled to my opinion. 

gotta agree with sammydee here. There may be reasons as to the whys and wheres but aptruptly dismissing something that is as jarringly odd as dissappearing aircraft after an otherwise immmersive SP mission as "normal" is no answer and may as well as not have been typed at all.  

 

If it is that the answer is buried somewhere in another section of forum a link could be useful or at least typing something like "unavoidable" or "on the wish list" perhaps.

 

I do get that sometimes seeing the same things raised time and again (not saying the despawns have) can get old especially when there is a search function but, and this is just an observation, sammy isnt the only one who feels that an entitled old guard attitude occasionally haunts these forums. Its a view shared with a good few people i play together with and know socially though simming. 

  • Like 1

Share this post


Link to post
Share on other sites

Sorry, but it has nothing to do with an old-guard attitude or being touchy or whatever else - it's this lack of realization on some people's part that, because games are coded differently, at different times, and with different hardware in mind, certain things just aren't going to be coded the same. 

  • Upvote 1

Share this post


Link to post
Share on other sites
Posted (edited)

@LukeFF  , your points are valid. But I also agree that they are of minor priority.
- Who ever really used the capacity of Fuel tanks in 1946? EDIT: I mean droptanks here.

- as a pilot cannot be saved from water, what is teh prupose of him surviving floating there?

- similar for crashlanding. What is the advantage if you can leave the chrashed aircraft?

 

There are worse regressions compared to 1946:

- absence of indiviual skins in groups / numbering system

- absence of AI-divebombing 

- way too complex campaign system

Edited by yogy
  • Upvote 1

Share this post


Link to post
Share on other sites
19 minutes ago, yogy said:

- as a pilot cannot be saved from water, what is teh prupose of him surviving floating there?

- similar for crashlanding. What is the advantage if you can leave the chrashed aircraft?

 

Pilot fate matters and needs to be differentiated from other fates, when pilots are persistent for instance.

The server output needs to state:

Landed in water, crashlanded in water, distance to land, survival chance, chance of being picked up by ASR etc. or at least it should allow for such things to be coded afterwards, based on the outputs provided.

Also leaving the aircraft allows for pilots to be saved from burning planes on the ground, for the above reasons again, when pilots are persistent.

 

27 minutes ago, yogy said:

Who ever really used the capacity of Fuel tanks in 1946? 

 

Would be nice to be able to use fuel tank that is leaking first, then the intact one.

 

25 minutes ago, yogy said:

There are worse regressions compared to 1946:

- absence of indiviual skins in groups / numbering system

- absence of AI-divebombing 

- way too complex campaign system 

Yes, yes and yes.

Share this post


Link to post
Share on other sites

@ACG_Woop:

Pilot fate: OK, understood. So, "drowning"  and "dying in a crashed A/C because it burns/explodes is maybe not nice. Anyway, a possible workaround on the Server-side is to analyse the existing information to (location, state of pilot during landing, ...) for calculation of his state after the crash.

Fuel tanks: Sorry, I was a bit shady: I talked about droptanks. They are also more a gimmick from my p.o.v. then a real use in our missions.

 

Also, I understand that the developers aim at a new cstomer group with "tank crew". That can in the long run help "us" pilots ... if the tank guys don't take over the whole sim ;) .

Share this post


Link to post
Share on other sites
Posted (edited)

Drop tanks will be more relevant for Bodenplatte, since the transit times from some of the easternmost airfields on the German side to the front lines will stretch the limits of especially the 109's fuel capacity to the extreme (after all, that is why drop tanks were carried by German fighters on January 1st instead of bombs).

Edited by LukeFF

Share this post


Link to post
Share on other sites
4 hours ago, yogy said:

a pilot cannot be saved from water, what is teh prupose of him surviving floating there?

Say what?! Think of George Gay from the Battle of Midway. Louie Zamperini on the B-24 that crashed. John McCain parachuted into a lake during the Vietnam War. What about people who survived US Airways 1549. In COD the pilot releases himself from the parachute just before reaching the water. In BoX he is still attached to the parachute when entering the water. In COD and Bodenplatte aircraft the pilots wear life jackets. However, only the CoD pilots float.

Share this post


Link to post
Share on other sites
3 hours ago, yogy said:

@ACG_Woop:

Pilot fate: OK, understood. So, "drowning"  and "dying in a crashed A/C because it burns/explodes is maybe not nice. Anyway, a possible workaround on the Server-side is to analyse the existing information to (location, state of pilot during landing, ...) for calculation of his state after the crash.

Fuel tanks: Sorry, I was a bit shady: I talked about droptanks. They are also more a gimmick from my p.o.v. then a real use in our missions.

 

Also, I understand that the developers aim at a new cstomer group with "tank crew". That can in the long run help "us" pilots ... if the tank guys don't take over the whole sim ;) .

 

Am I crazy or did one of the servers try that a couple of years back?   When you bailed out over enemy territory it looked at where you landed compared to the front line and calculated your odds of being able to get back across the lines without being captured. It also increased your chances of dying if it was cold.

Share this post


Link to post
Share on other sites
Posted (edited)
22 minutes ago, 56RAF_Roblex said:

 

Am I crazy or did one of the servers try that a couple of years back?   When you bailed out over enemy territory it looked at where you landed compared to the front line and calculated your odds of being able to get back across the lines without being captured. It also increased your chances of dying if it was cold.

 

We have a programme that does exactly that, to calculate if your character survived. All those factors are taken into account and you could wind up being sent to the gulag or shot as a spy. 

Edited by ACG_Woop

Share this post


Link to post
Share on other sites

I’m not 100% sure, but I think that the German fighters very likely carried droppable fuel tanks during Stalingrad, especially during the Aerial bridge after Operation Uranus. But I could be wrong as I knew very little about that battle before buying this game.

Share this post


Link to post
Share on other sites
On 3/4/2019 at 11:15 AM, ACG_Woop said:

 

Pilot fate matters and needs to be differentiated from other fates, when pilots are persistent for instance.

The server output needs to state:

Landed in water, crashlanded in water, distance to land, survival chance, chance of being picked up by ASR etc. or at least it should allow for such things to be coded afterwards, based on the outputs provided.

Also leaving the aircraft allows for pilots to be saved from burning planes on the ground, for the above reasons again, when pilots are persistent.

 

 

Would be nice to be able to use fuel tank that is leaking first, then the intact one.

 

Yes, yes and yes.

Am I crazy? I thought the Ju-87 AI could dive-bomb. I could have sworn I've seen it happen...am I just getting it confused with 1946?

Share this post


Link to post
Share on other sites

Droptanks: Yes, they were historically used (rarely) in the East and often over the Reich (by Luftwaffe & Allies). Anyway: What is the value added in the game? Pretty minor compared to other features. I cannot imagine a big portion of the buyers wanting to fly a 2-hours mission.

 

Divebombing: I only saw level-bombing Stukas so far in BoX. That is an awful gap in AI, one of the "must-fix" topics. Anyway, I'd be happy to see that it is already implemented.

 

Saving pilots: Yes, calculations by the servers are a good workaround for this topic.

Share this post


Link to post
Share on other sites
6 minutes ago, yogy said:

Anyway: What is the value added in the game?

In TAW it already happened that we had to send our escort back because of insufficent fuel on long bombing runs. I'd welcome droptanks.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, JG4_dingsda said:

In TAW it already happened that we had to send our escort back because of insufficent fuel on long bombing runs. I'd welcome droptanks.

OK 😮...  so you really fly for >1.5 hours which is the typical max. duration for a 109's mission... you guys are just crazy ;).

Before the year 2525, when we get droptanks, you can maybe improve your tactics, so that fighters catch up with you somewhere near the front as it was done in real life?

  • Haha 1

Share this post


Link to post
Share on other sites
2 hours ago, yogy said:

you can maybe improve your tactics, so that fighters catch up with you somewhere near the front as it was done in real life?

That's how we do it usually; bombers start from one place and we pick up the fighters near the front ... still ... 😄

Our levelbomb runs are inbetween 1,5 and 2h. That is why I'd like to see a correctly implemented Kurssteuerung, too: You would not have to wait until going back to replenish that empty beer make yourself a cup of tea. ;) 

  • Haha 1

Share this post


Link to post
Share on other sites

Good Morning!

 

The tank crews can apparently get out! Here is a small clip from I Fly Central: https://www.youtube.com/watch?v=wSNb3rTym90

The companions can run really fast. I know this is just speculation but it has already been stated that the other parts of the Great Battle Series could benefit from TC's new developments.
So maybe this could be introduced for the planes on the ground :)

 

 

Have a nice day

 

Rico

 

  • Thanks 1

Share this post


Link to post
Share on other sites

An interesting fact is that raindrop effects on pilots goggles were in Rise of Flight in 2015 at the latest, and yet it took at least 2 years for raindrop effects to be added to IL-2 GB.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×