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SYN_Vander

IL2 Great Battles Easy Mission Generator

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Sounds like a great addition (dogfight mode) and possibly adding playable tanks then - look forward to your future updates.

 

Thanks...

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Posted (edited)

Hi everyone, a new version has just been released.

 

Version 15 release notes:

-Added tickbox "Historical plane set". If this is selected, the selection of planes depends on the chosen map. If not selected, you can choose from all available planes. Please note that a "Random" scenario will still choose AI planes from the historical plane set.

-Fixed incorrect character set of some plane names in config.

 

Warning: config file has changed, so you can't just use your adapted/existing one (hopefully you shouldn't need to).

 

Mission_generator.thumb.png.e4b24783be7327ed4fd3a3ece72f7637.png

Edited by SYN_Vander
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Posted (edited)

Thank You so much SYN_Vander !

Perfect IL-2 companion program, outstanding work.

 

Regards,

Stefaan

Edited by simfan2015
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Posted (edited)

Thanks for the update !...

Wonderful tool to créate quick coopérative intense missions with friends !!...

And much more as it's really well coded (very clear grouped modules and logic ...) it's very easy to modify a generated mission with the editor to create with little efforts even small cooperative campaigns to play with your friends ... And even more ...to learn how to use the editor !!

A must have !!...

 

Thanks again for all your work :clapping:

 

 

Edited by Banshee

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Thank you much SYN_Vander for this great mission generator.

 

May I make a suggestion?

 

Would it be possible to add the option : Your airfield is "extremely close to" the front lines for the Single Mission?

This would create "instant action" after take off.

 

Thanks again for this great Mod

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If I ever get my sim to update, I'd like to continue making missions with your great mission generator.  Thanks for a great addition.

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@Deacon352nd. About the latest Update.

I didn't want to take the risk and simply wiped IL-2 frm my SSD and re-installed completely.

Took me an hour at most.

But first ... Don't forget to backup the cfg file and lua  !

 

Regards,

Stefaan

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On 7/23/2019 at 6:22 PM, JG_deserteagle540 said:

Thank you much SYN_Vander for this great mission generator.

 

May I make a suggestion?

 

Would it be possible to add the option : Your airfield is "extremely close to" the front lines for the Single Mission?

This would create "instant action" after take off.

 

Thanks again for this great Mod

 

Perhaps it would make more sense than to have an option to airstart near the objective? 

On 6/29/2019 at 3:20 PM, calitsu said:

Thanks for this tool! Makes it really easy to just generate a mission and get into action quick!

 

A little n00b question, is it possible to add AI to a player flight in co-op? So the players are part of an AI lead flight, or follow the player leader? I tend to play with just one friend, so we're either just 2 planes escorting a flight, or we have to make it a complete dogfight. Alternatively, a +1 to the request of more flights, I read about your issues with adding more but if you do get around to it it would be appreciated!

 

Yes, in Co-op the AI will use any slots that are not taken by human players, so indeed you can play with just 2 players (or even alone).

On 7/2/2019 at 11:36 PM, javelina said:

Never used this mission generator.  Looks great though! 

 

I'm wanting create a mission using the Kanonenvogel.   Do you just select the Stuka D-3, (and then some armor targets).   And then prior to the launch select the 37mm canons?

 

Correct!

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Version 16 is out. This is a maintenance release with several fixes and small improvements. The biggest change is "under the hood" which will make it easier for me to add/maintain more maps.

 

Version 16 release notes:

-Corrected all_planes list: Bf-109 G-2 was missing, Bf-110 G-2 was double. Added more "attack" planes 
-Fixed briefing mentioning "Stalingrad area" for all maps
-Fixed spacing of fighter aircraft; Me-110 wingtips would touch each other when parked as fighter
-Changed template structure to simplify changes in generic part of template (lots of code added, please look out for bugs)
-Extended mission/situation descriptions.
-Changed AI level of planes so they are not all same
-Added front lines variants for Moscow and Kuban as well, depending on date
-Added armor objective variants + improvements (less flak directly near target)

 

See first post for the download link.

 

Thanks for all the positive feedback from last release!

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21 hours ago, SYN_Vander said:

 

"Version 16 is out."

 

Wow. That is great news. Thanks a lot!

 

"Perhaps it would make more sense than to have an option to airstart near the objective? " That would be fantastic to have this option!

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Thanks very much for this, it's excellent and ideal for setting up training exercises etc. Having dabbled in trying to create a custom missions before without loosing patience this just Installed and created a mission in minutes.👍😁 

 

Sorry if this has been asked before, and I may have missed it, but is there a way to set difficulty level i.e. Normal, custom settings? 

 

Thanks again! 

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Difficulty settings for the player are not part of the mission, but are done as usual using the mission menu. I think it's on the bottom of the page before you actually start a mission?

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3 minutes ago, SYN_Vander said:

Difficulty settings for the player are not part of the mission, but are done as usual using the mission menu. I think it's on the bottom of the page before you actually start a mission?

Awesome!.. I know where you mean.. I must have missed it when trying earlier. 

Thanks SYN_Vander 👍

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Posted (edited)

New guy here so go easy.😋

 

I'm not seeing my generated mission when in game. The generator is finishing alright, the root folder of the game is set properly, and I see the generated mission files in the games data "Missions" folder. How do I load my generated mission? I've gone through every multiplayer menu/option in the game, and don't see the mission listed anywhere.

 

Ok, coop is showing up, but if I create a Single mission, I don't see it?

Edited by Muskoka

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Posted (edited)

hello

thanks for this work

unfortunetly, doesn't work for me, i have no button on the bottom

my ring : win 10 latest version and run with admin rights - res 2560x1440

Capture.JPG

Edited by zeufman

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Love this! Reminds me Uberdemons Mission Generator for IL2.

Now we need missions for all the remaining maps…(not really, but it would be fun).

 

Kapteeni

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Posted (edited)
17 hours ago, zeufman said:

hello

thanks for this work

unfortunetly, doesn't work for me, i have no button on the bottom

my ring : win 10 latest version and run with admin rights - res 2560x1440

Capture.JPG

 

Weird, the window seems to be cropped for some reason, both in width and in height. If you click on say the German Cross icon that section should then be minimized. Can you than at least see the extra buttons at the bottom? Did you by any chance change the default font in Windows or the font size??

 

20 hours ago, Muskoka said:

New guy here so go easy.😋

 

I'm not seeing my generated mission when in game. The generator is finishing alright, the root folder of the game is set properly, and I see the generated mission files in the games data "Missions" folder. How do I load my generated mission? I've gone through every multiplayer menu/option in the game, and don't see the mission listed anywhere.

 

Ok, coop is showing up, but if I create a Single mission, I don't see it?

 

Coop you already found (you have to create your own multiplayer game and then add the mission to the rotation). The single player mission should be in the normal mission folder: ...\IL-2 Sturmovik Great Battles\data\Missions. You can find this mission simply by going to " Missions" from the main menu and it should be in the list (you may have to scroll down). Make sure you choose the "Single Mission" option on top!

Edited by SYN_Vander

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Quote

If you click on say the German Cross icon that section should then be minimized

Correct, it is ok now

thousand thanks

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Thanks for the reply, tried again using a unique name, and now see it in the Missions list. Have no idea why I couldn't see it before.

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28 minutes ago, zeufman said:

Correct, it is ok now

thousand thanks

 

Cool. I can remove the fixed height and width values in the next version so you can extend the window by dragging.

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16 hours ago, Kapteeni said:

Now we need missions for all the remaining maps…(not really, but it would be fun). 

 

Would be great if this could also work on Velike Luki and Prokhorovka.

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" I can remove the fixed height and width values in the next version so you can extend the window by dragging. "

 

I was wondering if you could do this somehow, but not wanting to burden you, I never asked...Because on my 4K monitor with up scaled fonts in Windows, this tools is unusable without resetting my font size(= not optimal). Labels don't fit on the buttons and only half of the page shows in the window etc...

 

So, it  would be great if this solves the problem I have. Good luck and Thanks.

M.

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Posted (edited)
1 hour ago, SYN_Mugue said:

" I can remove the fixed height and width values in the next version so you can extend the window by dragging. "

 

I was wondering if you could do this somehow, but not wanting to burden you, I never asked...Because on my 4K monitor with up scaled fonts in Windows, this tools is unusable without resetting my font size(= not optimal). Labels don't fit on the buttons and only half of the page shows in the window etc...

 

So, it  would be great if this solves the problem I have. Good luck and Thanks.

M.

 

Consider it done. No more work than commenting out one line of code 😉

Here is a beta version with scalable UI. Please test if the text doesn't seem to fit in the window.

 

Download here

Edited by SYN_Vander

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UI of 16b is indeed scalable, but would a nice vertical scroll bar to the right be an option?

(When decreasing the height, buttons / texts just drop off, and out of reach... ?)

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40 minutes ago, DD_FT- said:

UI of 16b is indeed scalable, but would a nice vertical scroll bar to the right be an option?

(When decreasing the height, buttons / texts just drop off, and out of reach... ?)

 

I tried that already, but it resulted in some graphic artifacts when scrolling. The python UI framework I'm using is really basic.

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Please test if the text doesn't seem to fit in the window

it's ok for me, no text fitting

thanks

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A big thanks for this unique and easy to use mission editor !

I only have an issue regarding "skin" parameter if I try to change skins by editing  mission file with Notepad ++

 

Example : Test.mission

 

 Script = "LuaScripts\WorldObjects\Planes\bf109g6.txt";
 Model = "graphics\planes\bf109g6\bf109g6.mgm";
 Country = 201;
 Desc = "";
 Skin = "Bf109G6\9_54_6_Historic.dds";

 

In that case, I can't change the default skin with 9_54_6_Historic.dds skin, any idea how to fix this issue?

 

Thanks in advance

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13 minutes ago, Danyfly said:

A big thanks for this unique and easy to use mission editor !

I only have an issue regarding "skin" parameter if I try to change skins by editing  mission file with Notepad ++

 

Example : Test.mission

 

 Script = "LuaScripts\WorldObjects\Planes\bf109g6.txt";
 Model = "graphics\planes\bf109g6\bf109g6.mgm";
 Country = 201;
 Desc = "";
 Skin = "Bf109G6\9_54_6_Historic.dds";

 

In that case, I can't change the default skin with 9_54_6_Historic.dds skin, any idea how to fix this issue?

 

Thanks in advance

 

Did you try using the mission editor?

Which plane's skin are you trying to change?

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I’m using your mission editor to generate this mission and in my example I tried to change the skin of the Bf109G6

but I tried also many other planes without success ! 😟

in theory is it possible to modify skins individualy 

For each plane of a mission?

 

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" Please test if the text doesn't seem to fit in the window. "

 

That works perfectly for me now. Thanks Vander.

M.

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Btw, found a typo in the config file. Mission with P-40E's will fail. I'll correct this in next update.

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Posted (edited)
On 8/5/2019 at 11:43 AM, SYN_Vander said:

 

Did you try using the mission editor?

Which plane's skin are you trying to change?

 

On 8/5/2019 at 12:03 PM, Danyfly said:

I’m using your mission editor to generate this mission and in my example I tried to change the skin of the Bf109G6

but I tried also many other planes without success ! 😟

in theory is it possible to modify skins individualy 

For each plane of a mission?

 

 

Think he meant did you try editing this tools generated mission using the regular mission editor, and changing the skin through that rather than editing text files.

I've opened up some of his tools missions in the mission editor and changed the skins through that before with no issues.

Edited by Oliver88

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Posted (edited)
1 hour ago, Oliver88 said:

 

 

Think he meant did you try editing this tools generated mission using the regular mission editor, and changing the skin through that rather than editing text files.

I've opened up some of his tools missions in the mission editor and changed the skins through that before with no issues.

 

I think I know why it doesn't work. If you have generated a mission in .msbin format than the game will load that one by default. You can change the .mission (text) version, but the game will not load that version.

 

Solution:

1) open the mission in the mission editor and change the skin there, or:

2) change the skin in the .mission file but delete the .msbin file. The mission will take a lot longer to load....

 

But more importantly: I see there is a need for changing skins on the other planes as part of the mission generator? 

Edited by SYN_Vander

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Hi Oliver and SYN Vander

 

2) change the skin in the .mission file but delete the .msbin file. The mission will take a lot longer to load....


😀 Great it's fixed now by deleting .msbin file !! 

Many thanks for your support !

 

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