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IL2 Great Battles Easy Mission Generator

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My opinion only obviously but would make it an option rather than a default. The largest part of the charm of this generator is that you know your objective and everything else is a surprise. Just like real life...…..

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I too vote for option rather than default.  It will serve more people that way.

As for me, sometimes I'd like to know, other times (most for me) not.

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Likewise for me I vote for the option ...

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Hi @SYN_Vander, seems that flight records from this missions generator aren't playable at the moment. I get the following error:

 

#1001: Error occurred during flight record loading process: related missions was not found.

I haven't changed the mission names or anything before flying. Just generate them, fly them, then try to load the flight record and get that error. Is this a known bug? Let me know if i can add any info to help.

Edited by spamRoast

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Hi Vander,

I have seen many AI flights disappearing because of crashing into each other. I started now to set all formation distances manually to "loose" (value 2) in a text editor and then resave. Since then, I have not seen them crashing anymore. How about making that the default? Looks still good to me.

And thanks for this fantastic tool!

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3 hours ago, 216th_Nocke said:

Hi Vander,

I have seen many AI flights disappearing because of crashing into each other. I started now to set all formation distances manually to "loose" (value 2) in a text editor and then resave. Since then, I have not seen them crashing anymore. How about making that the default? Looks still good to me.

And thanks for this fantastic tool!

 

Yeah, these kind of things can change as the devs are working on AI behaviour. Setting formation distance to loose seems to be good tip though, adding it to backlog...

On 2/2/2020 at 10:43 PM, spamRoast said:

Hi @SYN_Vander, seems that flight records from this missions generator aren't playable at the moment. I get the following error:

 


#1001: Error occurred during flight record loading process: related missions was not found.

I haven't changed the mission names or anything before flying. Just generate them, fly them, then try to load the flight record and get that error. Is this a known bug? Let me know if i can add any info to help.

 

I just tested and it works fine for me. Did you by any chance set  "no_mission = 0" in the config file?

Edited by SYN_Vander

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23 hours ago, SYN_Vander said:

I just tested and it works fine for me. Did you by any chance set  "no_mission = 0" in the config file?

 

Hmm, haven't touched config recently, but it's always possible. I'll check next time I'm in game, probably tonight, and let you know. I will say that I didn't have this problem before. I've been able to look at replays from earlier versions of your mission builder, at least as far as I can remember, but it's possible I changed something. I'll let you know and go from there.

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New version:

 

Release Notes v28:

-Target of one side will now also be chosen so it is not too far from patrol point of opposing flight and vice versa.
-Option added to show enemy objectives on the map as well
-If .mission file should be deleted, it will now be done before success message pops up
-Fixed a bug where user was able to select 0 planes for Blue flight
-Optimized logic for removing all scenery objects outside mission area
-Some flights had Formation density set to "Dense". Changed this to "Safe" for all flights

 

Download here: https://sites.google.com/view/il2-great-battles-emg/

 

Please note I have added a "Tips & Tricks" page to the website (top right corner by default I think).

 

I will now focus on my new backend and I think I will start with Tank Crew missions as a testbed. So probably no new updates for a while. The first version was published on Feb 17 - 2019, so almost a year ago!

Edited by SYN_Vander
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On 2/4/2020 at 11:45 AM, SYN_Vander said:

I just tested and it works fine for me. Did you by any chance set  "no_mission = 0" in the config file?

 

Hi @Syn_Vander, yeah I did have this set to "0" for some reason. I don't remember changing that, but who knows what kinda random nonsense I was doing.

 

I'm not sure what that setting does, but I'm assuming it should be 1? I'll try that out next time I fly a mission. Thanks! 

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3 minutes ago, spamRoast said:

 

 

Hi @Syn_Vander, yeah I did have this set to "0" for some reason. I don't remember changing that, but who knows what kinda random nonsense I was doing.

 

I'm not sure what that setting does, but I'm assuming it should be 1? I'll try that out next time I fly a mission. Thanks! 


Yes set to 1. It’s a hidden option in case you want to host online. It will delete the text version of the mission file.

Edited by SYN_Vander
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1 hour ago, SYN_Vander said:

New version:

 

Release Notes v28:

-Target of one side will now also be chosen so it is not too far from patrol point of opposing flight and vice versa.
-Option added to show enemy objectives on the map as well
-If .mission file should be deleted, it will now be done before success message pops up
-Fixed a bug where user was able to select 0 planes for Blue flight
-Optimized logic for removing all scenery objects outside mission area
-Some flights had Formation density set to "Dense". Changed this to "Safe" for all flights

 

Download here: https://sites.google.com/view/il2-great-battles-emg/

 

Please note I have added a "Tips & Tricks" page to the website (top right corner by default I think).

 

I will now focus on my new backend and I think I will start with Tank Crew missions as a testbed. So probably no new updates for a while. The first version was published on Feb 17 - 2019, so almost a year ago!

thank you!!!! 

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Thank you for these 1 year of work and these 28 updates!
Dev would have to integrate it with IL2 GB now ... It is a great application and a complement to the game
And well done for the site with "tips and tricks"!

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congratulations for the excellent work, it is spectacular!
But when the mission starts in my case the audio disappears and does not return. 
I specify that audio works during the loading, option selection and setting of the plane, but it disappears as soon as 
i'm catapulted into the flight cabin at the start of the mission.
I tried to check the sound options once in flight, but nothing to to do. I flight in VR, anyone have a remedy? 
Thanks so much

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How many aircraft did you configure? Perhaps the cpu load is too high? Just guessing....

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On 2/7/2020 at 10:10 AM, SYN_Vander said:


Yes set to 1. It’s a hidden option in case you want to host online. It will delete the text version of the mission file.

 

Hi @SYN_Vander, so I set this to 1 but I was still getting the same error. I did a lot of testing and it looks to be related to a character limit in the mission names. If I create a mission with fewer characters in the name then the flight records play fine. But for longer mission names, when I try to open the flight record, I get the same error that the mission isn't found. I can see the mission in data\Missions and I can see the flight record is named the same. It just seems to be a character limit somewhere. I like to be descriptive in mission names :) but I can lessen the character count for now.

 

Do you happen to know what this character limit is?

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6 hours ago, SYN_Vander said:

Quanti aerei hai configurato? Forse il carico della cpu è troppo alto? Tiravo a indovinare....

sorry everyone. I had not installed the latest version of the program. 
Now the sound works perfectly.
In fact, the CPU used max 35% with 40 aircraft operating. 
I have an intel i-7 3,700 gpu @ 3.20 ghz with 32 gb ram at 2.6666 mhz and Nvidia Geforce 1050 M. 
Now it seems to work perfectly well (10 bombers and 10 fighters on my side, as well as 20 enemy fighters). 
In addition to renewing the compliments for the splendid (exceptional) program, why not include the possibility of choosing 
a greater number of planes (15 or 20, or more) and providing one or two additional slots for choosing the planes? 
In this way it would be possible to plan very real missions with 40 bombardiers and 25/30 escort fighters with enemy planes of 15/20 fighters or more each. 
After all my pc (quite normal) with 40 planes flighin' in nthe same moment works very well also in vr and even with high visual options. 
Congratulations again

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I love the tool but latest version gives me a few strange bugs. 

 

Blue flight does not start engines. Red flight is the only one that takes off... blue Flights sits there Idle. They dont move. I tried being part of blue flight. I start my engines and no one else does. It only started in the latest two versions.

 

Also, I get tremendous frame rates in your missions. I did Rhineland close to the front with medium air activity, additional AI flights, and 8 planes in formation. With all of this. I'm still running around 120 to 150 frames per second. However, it stutters very badly and not frame stuttering. A different kind  It's almost like when I move my head in trackir the screen isnt fluid. It looks like its hitching every movement.

 

I checked my fod by unlocking vsync to see if it was that. I keep vsync on to avoid stutters and tears. But in the missions it seems like it gives half refresh rate when moving my head.

 

Career and PWCG dont do this to me. It's very strange. I cant figure out what's causing it in the missions?? It seems to be worse in the P51. The P47 almost smooth as butter.

 

I love the tool!!! Just some weird happenings there!

Edited by Babayega

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Thank you again SYN_Vander for this great new version.

Good luck with the new dev-version ... I am of course looking forward to being able to render TC missions as well !

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12 hours ago, Babayega said:

I love the tool but latest version gives me a few strange bugs. 

 

Blue flight does not start engines. Red flight is the only one that takes off... blue Flights sits there Idle. They dont move. I tried being part of blue flight. I start my engines and no one else does. It only started in the latest two versions.

 

Also, I get tremendous frame rates in your missions. I did Rhineland close to the front with medium air activity, additional AI flights, and 8 planes in formation. With all of this. I'm still running around 120 to 150 frames per second. However, it stutters very badly and not frame stuttering. A different kind  It's almost like when I move my head in trackir the screen isnt fluid. It looks like its hitching every movement.

 

I checked my fod by unlocking vsync to see if it was that. I keep vsync on to avoid stutters and tears. But in the missions it seems like it gives half refresh rate when moving my head.

 

Career and PWCG dont do this to me. It's very strange. I cant figure out what's causing it in the missions?? It seems to be worse in the P51. The P47 almost smooth as butter.

 

I love the tool!!! Just some weird happenings there!

 

Pretty sure it's too many AI planes. You may measure high frame rates, but the game engine might be running too slow (in game clock is going slower than real life clock). Try to lower AI count. For instance try with "additional AI" set to off. There is no other magic going on in these missions.

 

About Blue flight: Please provide more details. What mission type, bombing, attack? Which plane type? Takeoff from ramp or runway? This could be a generator issue or a generic problem in IL2.

Edited by SYN_Vander

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44 minutes ago, SYN_Vander said:

 

Pretty sure it's too many AI planes. You may measure high frame rates, but the game engine might be running too slow (in game clock is going slower than real life clock). Try to lower AI count. For instance try with "additional AI" set to off. There is no other magic going on in these missions.

 

About Blue flight: Please provide more details. What mission type, bombing, attack? Which plane type? Takeoff from ramp or runway? This could be a generator issue or a generic problem in IL2.

Thanks, I will try that!! As for the blue flight issue. It just creeped in on the latest two release. V 27 doesn't have it.

 

Flying for allies. Patrol, ramp start, rhineland map, any time period. 

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1 hour ago, Babayega said:

Thanks, I will try that!! As for the blue flight issue. It just creeped in on the latest two release. V 27 doesn't have it.

 

Flying for allies. Patrol, ramp start, rhineland map, any time period. 

 

Thanks. I'll have a look.

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46 minutes ago, SYN_Vander said:

 

Thanks. I'll have a look.

Thank you sir!! I appreciate that. Fantastic tool, very fun to use!!

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Hey Vander,

 

Just doing some testing... trying to setup a basic bomber intercept mission.  Noticing the side with "Patrol" (because that's the best setting to intercept the Bombing side right?) sometimes flies right by bomber formation.  I've attached my mission files if you'd like to spectate and run this test to replicate.


Curious if there's a way to bind or create the "intercepting" side to defend the specified bombing target.  For this mission specifically, I was trying to be the Allied side, and if I flew anything but the lead plane, my allies would not pick up on the big bomber formation ~6km to their direct 10 o'clock.

 

https://www.dropbox.com/sh/gtl8fe7cmlqveq1/AAA6kvKV9ZCYk5ujNtYJOXOJa?dl=0

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12 hours ago, AG104 said:

Hey Vander,

 

Just doing some testing... trying to setup a basic bomber intercept mission.  Noticing the side with "Patrol" (because that's the best setting to intercept the Bombing side right?) sometimes flies right by bomber formation.  I've attached my mission files if you'd like to spectate and run this test to replicate.


Curious if there's a way to bind or create the "intercepting" side to defend the specified bombing target.  For this mission specifically, I was trying to be the Allied side, and if I flew anything but the lead plane, my allies would not pick up on the big bomber formation ~6km to their direct 10 o'clock.

 

https://www.dropbox.com/sh/gtl8fe7cmlqveq1/AAA6kvKV9ZCYk5ujNtYJOXOJa?dl=0

 

The AI is not very smart in that regard, you have to give them command to intercept, or perhaps patrol area or something. At the moment, "Patrol" scenario only let's you run into other fighters. Perhaps I should replace "Patrol" with "Intercept" and then you can choose between bombers or fighters...

Edited by SYN_Vander
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On 2/9/2020 at 3:59 PM, Babayega said:

Thanks, I will try that!! As for the blue flight issue. It just creeped in on the latest two release. V 27 doesn't have it.

 

Flying for allies. Patrol, ramp start, rhineland map, any time period. 

 

I can't reproduce this consistently. Tested with 4 planes Blue, 4 planes Red and for both sides it seems to work fine.

However, I did find one very specific bug: If you select "January"  and " By mission date" on Bodenplatte it will refer to an incorrect template and then not all airfields are setup properly. I will fix the reference to that template. Is this perhaps what is happening?

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33 minutes ago, SYN_Vander said:

Perhaps I should replace "Patrol" with "Intercept" and then you can choose between bombers or fighters..

IMHO that would be a very good idea and enhancement !!!

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37 minutes ago, SYN_Vander said:

 

I can't reproduce this consistently. Tested with 4 planes Blue, 4 planes Red and for both sides it seems to work fine.

However, I did find one very specific bug: If you select "January"  and " By mission date" on Bodenplatte it will refer to an incorrect template and then not all airfields are setup properly. I will fix the reference to that template. Is this perhaps what is happening?

hmm I will try again and see if it doesnt work. I will zip up the mission and shoot it over to you

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12 hours ago, SYN_Vander said:

 

The AI is not very smart in that regard, you have to give them command to intercept, or perhaps patrol area or something. At the moment, "Patrol" scenario only let's you run into other fighters. Perhaps I should replace "Patrol" with "Intercept" and then you can choose between bombers or fighters...

 

Definitely your call, sir!  Would always welcome more toggles for mission parameters - all in all not the worst issue... I've sometimes "re-rolled" the generator to get better intersecting waypoints.

 

Thank you as always!

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Hi again Vander,

 

Another proposal: Flying Circus flights starting on runway are often packed together a little too tighly, resulting in props eating the tails of their frontman.

Possibly that happens with some wind because there are no brakes?

I do now "unpack" them a little manually, that seems to work well.

Could you perhaps integrate that?

I am not sure if that happens only with WWI planes, but that is where I have seen it now repeatedly.

 

And thanks again for your work!

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3 minutes ago, 216th_Nocke said:

Hi again Vander,

 

Another proposal: Flying Circus flights starting on runway are often packed together a little too tighly, resulting in props eating the tails of their frontman.

Possibly that happens with some wind because there are no brakes?

I do now "unpack" them a little manually, that seems to work well.

Could you perhaps integrate that?

I am not sure if that happens only with WWI planes, but that is where I have seen it now repeatedly.

 

And thanks again for your work!

 

That is a result of ppl wanting to increase the max number of planes per flight, so I minimized the distance between aircraft.

But it is easily solved, simply a matter of "tuning", I can easily change the distance between planes, or the defined length of a plane. Do you have specific types where it goes wrong? Ah I see WW1, perhaps I can increase distance for all WW1 planes...

Edited by SYN_Vander

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First of all Vander, thanks a ton for this tool.  My brother and I fly a new coop mission every weekend with missions generated from it, and the tool makes it so easy to add variety.

 

We've recently started using il2stats to keep track of our kills / scores / lives etc. and it seems like we end up losing every time, even if it seems like a pretty successful mission, so I'm wondering what constitutes a successful mission.  For example, we did a Garrison attack last weekend and destroyed 10 targets each.  He took a round through the engine but landed back on our side of the line and I landed back at base.  It was chalked up as an Axis win. 

 

Would we have had to destroy every unit / building at our primary target for a mission success or is there a certain threshold?  I don't know enough about the mission editor to figure this out for myself!

 

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5 hours ago, VitamixCanada said:

First of all Vander, thanks a ton for this tool.  My brother and I fly a new coop mission every weekend with missions generated from it, and the tool makes it so easy to add variety.

 

We've recently started using il2stats to keep track of our kills / scores / lives etc. and it seems like we end up losing every time, even if it seems like a pretty successful mission, so I'm wondering what constitutes a successful mission.  For example, we did a Garrison attack last weekend and destroyed 10 targets each.  He took a round through the engine but landed back on our side of the line and I landed back at base.  It was chalked up as an Axis win. 

 

Would we have had to destroy every unit / building at our primary target for a mission success or is there a certain threshold?  I don't know enough about the mission editor to figure this out for myself!

 


Noticed this too and I think it has to with current logic: If both sides complete their targets, then whoever completes first will win. It is not uncommon for AI to destroy a target by bombing with a single pass with deadly accuracy. You can check this by looking at the map: There will be two messages in green saying objective completed ( for allies and axis).

Perhaps I should change this when you select “single side” in coop, so that only winning condition for the players are active.

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Version 29 with some user feedback changes (see above posts):

 

-Increased start position distance of all WW1 planes to avoid hitting each other during take-off
-Disabled mission objective logic for side that has no players (so you win when you complete your own objective)
-Improved logic for making sure Patrol waypoints will be closer to enemy objective, ie bomber flight
-Patrol waypoints now have priority "low" so AI should attack anything in the vicinity
-Fixed a bug where incorrect template was used for January on Bodenplatte map
-Moved random vehicles/trains to proper front situation in Kuban and Arras (closer to player)

 

So no separate " intercept" scenario, but if you choose "Patrol" as you scenario and "Bombing" as the other side scenario (perhaps with random objective) then your first patrol waypoint *should* be in the vicinity of the enemy bomber flight and the AI will engage quicker since I changed the patrol waypoint priority. It will not be an ideal intercept course, so you still have to search!

 

Download here:

https://sites.google.com/view/il2-great-battles-emg/

 

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On 2/16/2020 at 9:11 AM, SYN_Vander said:

Version 29 with some user feedback changes (see above posts):

 

-Increased start position distance of all WW1 planes to avoid hitting each other during take-off
-Disabled mission objective logic for side that has no players (so you win when you complete your own objective)
-Improved logic for making sure Patrol waypoints will be closer to enemy objective, ie bomber flight
-Patrol waypoints now have priority "low" so AI should attack anything in the vicinity
-Fixed a bug where incorrect template was used for January on Bodenplatte map
-Moved random vehicles/trains to proper front situation in Kuban and Arras (closer to player)

 

So no separate " intercept" scenario, but if you choose "Patrol" as you scenario and "Bombing" as the other side scenario (perhaps with random objective) then your first patrol waypoint *should* be in the vicinity of the enemy bomber flight and the AI will engage quicker since I changed the patrol waypoint priority. It will not be an ideal intercept course, so you still have to search!

 

Download here:

https://sites.google.com/view/il2-great-battles-emg/

 

thank you sir! You are a gentleman and a scholar

 

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Vander,

 

I have been using your utility to create dogfight servers that myself and a few squadmates so we can collectively work on teamwork and other wingman aspects. Great utility and I love the updates that V29 brings to the table.

 

A couple of questions about the file saving features. I have a number of missions that I created using the older versions, and now that the latest version is out, I would like to open them up within the new version of the utility. Make minor changes and adjustments, rename and then re-save them within the utility. Is this a possibility or a feature than can be added?

 

 

Edited by AKA_Greywolf
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17 hours ago, AKA_Greywolf said:

Vander,

 

I have been using your utility to create dogfight servers that myself and a few squadmates so we can collectively work on teamwork and other wingman aspects. Great utility and I love the updates that V29 brings to the table.

 

A couple of questions about the file saving features. I have a number of missions that I created using the older versions, and now that the latest version is out, I would like to open them up within the new version of the utility. Make minor changes and adjustments, rename and then re-save them within the utility. Is this a possibility or a feature than can be added?

 

 

 

Alas, it's not possible yet. I already added it to the wishlist (see webpage). It may actually not be very hard to do; let me think about it.

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Hello!

 

Great tool! Been using it every night! Much fun.

 

Noticed an issue last night where on a patrol (both from air start or runway) where sometimes the flight lead will just go crazy and fly to the other side of the map. One minute he is following the flight plan, then he turns hard left and heads back across the lines. Figured it was that bingo fuel issue but he doesn't land, just circles around a part of the map with nothing there. Noticed this with the Fokker D.VII and the Pfalz. No issue with the Albatross. 

A common thing I noticed is when red planes show up on map, usually your wingmen fly towards them, but with the two missions I tried with the Pfalz, they turn away from them. 

 

Anyways, figured i'd post to see if others notice the same.

 

Thanks!

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20 minutes ago, gad11 said:

Hello!

 

Great tool! Been using it every night! Much fun.

 

Noticed an issue last night where on a patrol (both from air start or runway) where sometimes the flight lead will just go crazy and fly to the other side of the map. One minute he is following the flight plan, then he turns hard left and heads back across the lines. Figured it was that bingo fuel issue but he doesn't land, just circles around a part of the map with nothing there. Noticed this with the Fokker D.VII and the Pfalz. No issue with the Albatross. 

A common thing I noticed is when red planes show up on map, usually your wingmen fly towards them, but with the two missions I tried with the Pfalz, they turn away from them. 

 

Anyways, figured i'd post to see if others notice the same.

 

Thanks!


It would be very helpful if you could post a mission file when you encounter the first issue so I can investigate.

 

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