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The asks: 

1. Skins with squadron markings for units that are actually in the game.

2. Some organized download site  where said skins are identifiable, findable, etc.

 

It's a lot of work.  For RoF it was Panthercules  who took this on.  The results were IMHO spectacular.   Go fly PWCG for RoF and see how varied the skins are.  Almost every unit has at least a skin with squadron markings.  Aces have their own skins - you know when you are meeting von Richthofen or Guynemer.  Many squadrons have multiple skins with squadron and individual markings, allowing for individual skin assignments to pilots.

 

I have made a couple of attempts plowing through the skins section.  it is not manageable.  Most of the skins posted are fantasy, units not in the campaign, etc.  Good luck finding the ones that you are looking for.

 

Once again - it's a lot of work. I can't take it on.  So is there anybody out there interested in starting a skin collection and organization project?

@EAF_Ribbon Hit post too soon.  See edited version :)

Edited by PatrickAWlson
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Thinking it through ... I can't just post this and hope for somebody else to pick up the work.  I can't do it all but I can at least collect squadron skins needed by PWCG.  Biggest need is squadron skins.  Anybody that has a skin with generic squadron markings, winter or regular, PM me.  I will take them in by email.

 

36th FG
46th Bomber Air Regiment
48th FG
50th FG
56 Squadron
62nd Ground Attack Air Regiment
65th Ground Attack Air Regiment
66 Squadron
95th Bomber Air Regiment
126th Fighter Air Regiment
132nd Bomber Air Regiment
136th Bomber Air Regiment
139 Squadron
175th Ground Attack Air Regiment
182 Squadron
184 Squadron
193 Squadron
225th Ground Attack Air Regiment
233rd Fighter Air Regiment
312th Ground Attack Air Regiment
321st BG
321st Bomber Air Regiment
340th BG
349 Squadron
352nd FG
358th FG
362nd FG
363rd FG
365th FG
366th FG
373rd FG
495th Fighter Air Regiment
503rd Ground Attack Air Regiment
588 Bomber Air Regiment
618th Ground Attack Air Regiment
629th Fighter Air Regiment
I_JG3
I_JG51
I_JG52
I_KG53
I_KG76
I_St_G_2
I_St_G_77
I_ZG 26
II_JG51
II_JG52
II_KG53
II_KG76
II_Sch_G_1
II_St_G_2
II_St_G_77
II_TG2
III_KG27
IV_PzSch_G_2
3rd Guards Fighter Air Regiment
10th Bomber Air Regiment
11th Fighter Air Regiment
21 Gruppo Caccia
27th Fighter Air Regiment
34th Fighter Air Regiment
35th Guards Bomber Air Regiment

 

 

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It would be good for skinners to post here what they have from list above or what skins will they make or ones that are WIP so others don't do the same skins, to split the work!

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As it turns out, I actually did a cursory browse through the various sites recently just to see what I could find. Due to irl constraints, I have no way of compiling them into one single pack or website (and I'm a bit fuzzy on which squadrons are actually in the game). Here's what I found. It's by no means exhaustive. Also bear in mind that many German skins come in packs based off of ace skins. Because of this I chose mostly generic or unknown pilot skins. Anyway, I hope it helps:

 

Bf-109E-7:

- Schl.G1 (Summer 1942): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=163

- 8./Schl.G1 (Summer 1942): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=139

 

Bf-109F-2:

- I./JG3 (Unknown Pilot, Fall 1941): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=196

- III./JG3 (Generic): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=213

- II./JG51 (Russia, Summer 1942): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=173

- II./JG52 (Winter 1941): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=189

- III./JG52 (Fall 1941): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=242

 

Bf-109F-4:

- II./JG3 (Generic Early): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=212

- III./JG3 (Winter): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=167

- JG3 (Generic Kuban): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=93

- III./JG51 (Winter 1941): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=188

- III./JG52 (Fall 1941): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=242

- III./JG52 (Alternative): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=179

- 9./JG52 (Spring 1942): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=111

 

Bf-109G-2:

- II./JG3 (Summer 1942): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=276

- II./JG3 (Winter): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=202

- I./JG52 (Fall 1942): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=243

- III./JG52 (Fall 1942): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=192

- JG52 (Generic): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=89

- I./JG53 (Fall 1942): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=198

- II./JG53 (Fall 1942): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=199

- JG53 (Generic): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=101

 

Bf-109G-4:

- II./JG52: http://www.mission4today.com/index.php?name=Downloads4&file=details&id=230

- II./JG52 (Late 1943): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=185

- 5./JG52: http://www.mission4today.com/index.php?name=Downloads4&file=details&id=129

 

Bf-109G-6:

- I./JG52 (Early 1944): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=134

 

Bf-110E:

- Various Non-generic ZG2 and ZG26 Skins: http://www.axis-and-allies-paintworks.com/download.php?view.909

 

Fw-190A-3:

- I./JG51 (Summer): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=249

- I./JG51 (Winter): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=293

- JG51 (Generic): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=172

- JG51 (Generic Winter): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=170

 

I-16:

- 50th IAP: http://www.axis-and-allies-paintworks.com/download.php?view.955

 

Il-2 Model 1941:

- 4th ShAP: http://www.axis-and-allies-paintworks.com/download.php?view.958

 

La-5:

- 5th GvIAP (Winter): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=124

 

MC-202:

- 382 Sq. 21 Gruppo (non-generic):  http://www.mission4today.com/index.php?name=Downloads4&file=details&id=32


MiG-3:

- 7th IAP, Black Sea Fleet: http://www.mission4today.com/index.php?name=Downloads4&file=details&id=143

- 34th IAP: http://www.mission4today.com/index.php?name=Downloads4&file=details&id=145

- 172nd IAP (Winter): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=148

 

P-40E:

- 20th GvIAP: http://www.axis-and-allies-paintworks.com/download.php?view.964

-154th IAP: http://www.axis-and-allies-paintworks.com/download.php?view.963

 

Yak-1:

- 180th IAP (Winter): http://www.mission4today.com/index.php?name=Downloads4&file=details&id=114

- 273rd IAP: http://www.mission4today.com/index.php?name=Downloads4&file=details&id=121

 

Yak-1B:

- 15th IAP: http://www.axis-and-allies-paintworks.com/download.php?view.1002

Edited by l_commando
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I don't have time to take this on either, but am thinking the first step may be creating a public database of those squadrons, the aircraft (and versions of aircraft) they flew and the time frame they flew them in.

 

The current layers technology in graphics editing is fantastic, so we could start by accumulating templates for the unmarked camouflage for the models and date ranges, then generate layers for the unit markings.

 

I suspect that the US and Britain had somewhat standardized base identification marking we could use to generate stuff from. Has anyone checked with USAF or RAF historians or public relations to see if either group retained copies of their guidelines? 

 

I did find an online reference file for the USAAF and USN paint colors, that I could post a link to when I've got time on my desktop. Those were what I ended up using for the color codes in the skins I made earlier. 

 

Is there a way to set up a Google docs spreadsheet without leaking one's identity all over the Internet? 

Edited by Voyager

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Patrick - time allowing I’m going to create some of the lesser known (unknown to most) 352nd Mustang skins since I have the reference.

 

I need to see how my schedule pans out after the Jug campaign build - but that’s my tentative plan.

 

 

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Patrick, here you go with all of our 4./JG52 skins (numbered 1-12 + Stab ones) for the Bf-109 E, F and G series and the III./JG27 for the G14 and K4 skins. Also included the skins for the 5./ZG1 made by SCG_Panzer. The 109s are the work of @SCG_BOO and look fantastic! Not only they are well researched but also have a very nice attention to detail and history.

 

S3Bm9H0.png

 

Installer version (.exe): https://www.dropbox.com/s/ozi6zx8gek1uaey/SCG Skin Pack 3.1v - Bf109G series.exe?dl=0

 

7Jq2EQ7.png

 

Installer version: https://www.dropbox.com/s/4ki8zyncjr06wx8/SCG Skin Pack 3.1v - Bf109 E%2CF%2CK series.exe?dl=0

 

Compressed file with both together (.RAR):

Link: https://drive.google.com/open?id=1rNl4qwUiBe2CRdnGHDO7YBckVYRKGpiA

 

lrT9U3w.png

 

Compressed file version (.RAR):

https://drive.google.com/open?id=1rNl4qwUiBe2CRdnGHDO7YBckVYRKGpiA

 

Hope that helps

Edited by SCG_Riksen
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22 minutes ago, SCG_Riksen said:
22 minutes ago, SCG_Riksen said:

S3Bm9H0.png

 

 

 

 

Just out of idle curiosity, why was a picture of American actress Gene Tierney used as opposed to a German actress for your "pinup girl"? 

Edited by Rjel
punctuation
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No real reason really. Just wanted to place an actress pic there. Besodes Dietrich, who would you suggest for a pic? I can introduce in the next update.

 

Cheers

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5 minutes ago, SCG_Riksen said:

No real reason really. Just wanted to place an actress pic there. Besodes Dietrich, who would you suggest for a pic? I can introduce in the next update.

 

Cheers

 

Jutta Freybe

 

 

Jutte Freybe.jpg

Edited by bzc3lk
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5 minutes ago, SCG_Riksen said:

No real reason really. Just wanted to place an actress pic there. Besodes Dietrich, who would you suggest for a pic? I can introduce in the next update.

 

Cheers

I was just curious. Gene Tierney was a beautiful woman to be sure. I'm not familiar with WWII era German cinema stars. The woman bzc3lk posted was lovely too.

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Quote

1. Skins with squadron markings for units that are actually in the game.

 

1) the problem is to find historically correct and clear images of the unit in question . there is a lot of improvisation out there , even osprey is not reliable at times i find . If the documentation and images are   reliable i take the plunge . You have to be able to defend your work . If you use reliable sources that already is a major filter .

2) You dont have to worry about the Mustang units present at Bodenplatte and beyond . I am ready for the Blue noses ,yellow noses etc  a soon as the template is out . There is a lot of available documentation for the P51 units . I have done most of them for IL2  previously , all available at M4T . I will do them all  for this sim .

3) I dont skin 2 engine bombers , boring .

4)  P47''s are all about nose art and i have never mastered that .

5) P38's , this fighter is going to be a major problem , in previous sims you could not skin the outer section of the opposite boom and rudder , some technical issue ,  lets see if the issue does'nt exist with this sim . 

6) i play the career mode on both sides as part of my exploring the game and tips for mission building and i do take note of units needed . So this is an ongoing operation .

7) when playing career i find the best way is to fill the skin folders only with what is available and with similar alternatives needed for the mission to look as realistic as possible  , So if you dont have staffel 2 group 1 you might find staffel 3 of the 2 or 3 group .

the work continues  

   

    

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54 minutes ago, dog1 said:

 

2) You dont have to worry about the Mustang units present at Bodenplatte and beyond . I am ready for the Blue noses...

   

    

 

Unless you have the out of print squadron history the only thing you have is the commonly seen, more famous paint jobs.

 

I don’t think we’ll be needing Whisners’ Meyers’, Preddy’s aircraft etc. Pretty sure those will ship with the release or taken care of by others.

 

I have shots of a handful of basically unknown 352nd aircraft if other skinners like Bugsy etc are interested. 

 

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Cannot recommend this site enough. 

  Little Friends

 

For those who are unaware, it's a catalogue of known aircraft and pilots of the 8th air force throughout the duration, up to and including serial numbers and the fate of each aircraft where they were able to find it. At the bottom of the page for each fighter group is a gallery as well, including both pilot portraits and aircraft photographs, as well as in some cases the story behind the aircraft name or nose art. 

 

 For example, I'm aware of at least one aircraft named "My Girl", on the basis that the pilot could claim it was named for whichever of his multiple girlfriends happened to show interest at the time.

 

Also useful for individual squadron fighter crests, callsigns, and types issued by date. 

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13 minutes ago, crigby46 said:

Cannot recommend this site enough. 

  Little Friends

 

 

 

Great resource!

Not sure I have any ponies that are not represented there, I'll have to look.

 

Good on Sam an others, including some family members for making those photos available.

So many squadron organizations have folded over the years, and with them much of their history lost to the general public.

 

A best guess has to be made as to the colors used in many of them, but that's OK.

Better than not having them at all.

 

Very nice.

 

The 365th "Hell Hawks" is another organization that has guarded their history well thankfully.

I wish there were more, but that site helps make up for it a bit.

 

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1 minute ago, Gambit21 said:

 

Great resource!

Not sure I have any ponies that are not represented there, I'll have to look.

 I'm uncertain as to how well the new site layout represents everything, or even how complete it is compared to the old version (they changed within the last month after all), but from my experience the site owners are very open to questions provided said questions are actually sensible and reasonably politely phrased. After all, much like most other developers and contributors to the amateur historical circuit, I have no doubt they get their fare share of bull!

 

 For some of my semi-historical skinning I use both that site and some old spreadsheets made of known serial numbers. Where a number isn't on either, I'll use it willy-nilly, or failing that if it's recorded as fate unknown. Often that can mean an airframe that is scrapped, destroyed, or otherwise pushed off an aircraft carrier to avoid having to pay for it, but it's plausible it could mean "repaired", and that's good enough for fictional squadron use. 

 

Likewise it can make a good burner number for a campaign, as nobody can prove it wasn't available.

 

Realistically it depends on how accurate you want your (for example) P-47 skins to be. They had serials on the tail of course, so you have three choices; make up a generic code, leave it off, or find individual real or otherwise plausible codes. All take time and most take considerable extra time for skimming through suitable resources.

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This is another great site. My only complaint with it is if you go to a full screen to examine a picture the website will revert to the beginning of the current page.

 

http://www.americanairmuseum.com/

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I just did this one ...

 

She's kind of cute and makes a fairly normal girlfriend pic for a German pilot.  Only thing is when I cycle through other pilots in PWCG I am always wondering why they have pics of my girlfriend on their desk.  Oh well.  Such is war.

 

DesktopGirl.thumb.jpg.1d05f0f86a3d7757225ab673500012a0.jpg

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For serial codes, http://joebaugher.com/ as I understand it started off as a catalog of serial codes. If you know what type it was, he should have a code range it would likely be in. Though I don't know one could go down to individual aircraft in each squadron. 

 

Also, to do all of them, you'd have thousands of skins... 

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I have no doubt that all the bases for American and German aircraft markings will be covered in no time, my main dismay is the real lack of skins for some of the VVS aircraft, particularly those in the pre-1942 period. It doesn't help that the skin selection for the original BoS Soviet aircraft is in my opinion lackluster at best. Coupled with the lack of a dedicated tactical markings system (which I know Jason has said is in the works, but not a priority) it makes the variety of VVS skins very minute.

 

Another factor that definitely does not help is the language barrier and difficulty to access reliable information regarding the Soviet formations and photographs to identify and skin aircraft correctly, seeing as photos of 1941-era aircraft seem few and far in-between, much less ones with units and pilots identified.

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The VVS is probably best done with a  "plausible fictional" approach.  Units did not have regular markings or colors.  It was up to the commander and, as such, could change on a whim.  What is known is that certain features were commonly used.  Most markings were relatively simple: a painted cowling or tail or a fuselage band.  Most of the time the color was red, black,  white, or yellow.  Individual markings were not discouraged as far as I am aware, but you would have the commissar looking over your shoulder, so they would tend to be patriotic slogans and the like.

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@l_commando @SCG_Riksen Thanks for the posts.  I am collecting now.  

 

For the first release I am going to do something very simple.  I am going to pick one skin and designate it as the squadron skin.  Yes, that means that there will be four "Yellow 1" planes flying, but at least there will be a different skin for every unit.  That will make a download of reasonable proportions.  After that I will start the process of configuring the individual skins.  That is a bigger job..

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@PatrickAWlson

 

Pat, Im not sure how much good the SCG pack will be to you as i only made the 4ks with the Swastika. Think its the same for the 110s. Only mentioning as i dont want you to waiste your time if you cant use em. 

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@SCG_BOO

I can use them because I am a third party offering free downloads from the US.  In the same sense that you can make the skins and offer them for use I can do things with PWCG.   Heck, the flag that you  click on in PWCG to start a German campaign has a big ole' swastika right in the middle of it.,  

 

But thanks for the heads up.  

 

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I hope this pans out. PWCG is incredible in RoF when you have all the necessary skins. I dont play single player often, but last year when my web was down for like 3 weeks, I played some RoF with all the PWCG skins, and it's one of the best SP flight sim experiences I've ever had. Thanks for trying this Pat! I cant wait to see it come together.

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I would like to help but I don't want to spend time on skins that someone else has already done or is in the process of doing. Maybe you could have a spreadsheet on Google docs or similar with the needed skins and we could sign in on the skins we will commit to?

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11 minutes ago, II./JG1_Vonrd said:

I would like to help but I don't want to spend time on skins that someone else has already done or is in the process of doing. Maybe you could have a spreadsheet on Google docs or similar with the needed skins and we could sign in on the skins we will commit to?

The downside of a spreadsheet is that some will "claim" tranches of em, produce dross and thats what people will be stuck with since the box it "ticked". Others will claim skins and never deliver. One of the problems with a community that applaudes everything without much critique is that prolific is too often confused with preeminence. 

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7 minutes ago, SCG_BOO said:

The downside of a spreadsheet is that some will "claim" tranches of em, produce dross and thats what people will be stuck with since the box it "ticked". Others will claim skins and never deliver. One of the problems with a community that applaudes everything without much critique is that prolific is too often confused with preeminence. 

 

Yep

We had many duplicate skins in the old days, and it was just fine.

Pick the one you like.

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I see your point Boo... do you have a suggestion? I am not willing to commit if it's just wasted time. Maybe Pat could "assign" (or we could volunteer for) projects by PM?

 

@Gambit:

I still don't want to duplicate... my time is "somewhat" precious.

13 minutes ago, SCG_BOO said:

The downside of a spreadsheet is that some will "claim" tranches of em, produce dross and thats what people will be stuck with since the box it "ticked". Others will claim skins and never deliver. One of the problems with a community that applaudes everything without much critique is that prolific is too often confused with preeminence. 

 

Are there really that many people that skin for there to be enough to claim "tranches"? I can see that there will be some that never deliver though.

Edited by II./JG1_Vonrd

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I made a batch of skins for my unit in the Air Combat Group, 34 IAP flying the MiG-3 during Oct 1941 during Op Taifun. Not strictly historical, as there was not much info on the web about it, except pictures of Baikov's plane with the stripes. Ping me if you want them. The pack contains 20 skins numbered from 1 to 99, with some having soviet slogans on them, and all with varying green-ness.

 

 

 

Edited by ACG_Woop
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It would be cool to have the skins designed in a way that the number part is changeable (whether user made or in-game). Or the very least, make the in-game skins numbers changable to whatever number is desired within an allowable digit range.

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10 hours ago, II./JG1_Vonrd said:

I see your point Boo... do you have a suggestion? I am not willing to commit if it's just wasted time. Maybe Pat could "assign" (or we could volunteer for) projects by PM?

 

@Gambit:

I still don't want to duplicate... my time is "somewhat" precious.

 

Are there really that many people that skin for there to be enough to claim "tranches"? I can see that there will be some that never deliver though.

Well it depends on what is desired as a final outcome. The vast majority of the 4K skin templates require nothing to be done to them to produce very acceptable results that most would say "looks great". Of course there are a few of us who always like to go further and spend a lot of time producing individual masterpieces (to our eyes at least). Which is also great. 

 

What, if i understand correctly, Pat wants is  more of the formerthe former with a bit of the latter. So a generic base with variations in the codes supplimented by a few true "customs" perhaps.

 

Producing, for instance 15 generic P51s with codes and serials for a given unit wouldnt take much work for a person. For 109s etc 15 over say 3 camo variations. So, using your idea, a person could take on the work on the understanding that there is an agreed delivery date (say 10-14 days) using an agreed template and take one group at a time. After that, if the work isnt produced it opens up again for someone else to take it. The big isue for the USAAF stuff is noseart. Here again Im pretty sure there are people who could offer up original or sourced work for use by others provided its acknowledged. Same goes for fonts or hand jammed serials. Sure some repetition is bound to happen over the units but its about the overall effect I think. Of course that means good faith. And given the number of "my latest work" that doesnt even acknowledge 95 percent of it is the work of the template artist I can understand why people may be reluctant to share their labours. 

 

Now - there is still the butthurt element here - what i mean is what looks great to one doesnt to others. So perhaps we do need to suck it up as community and be prepared to offer constructive critisism. For instance, too shiney, too dull, wrong code letter font etc. So then, before anything is done, the skinner submits a single dds and a screen shot of an example for so not too picky peer review over 24 hours. No comments means "We cool" all adverse comments are to be taken note of for the final submission - if not then they can be rejected for those reasons if those reason are truly fundemental. TBH sticking to the template alpha of any of the 4Ks should always give a reasonable middle ground anyhow now. Thats certainly the case with ICDPs, BHHs, Zargos's and Rafigers templates. Of course the problem here is fourums generate endless debate i dont know if i would trust it to hold any notion of what good is good enough is. 

 

After that comes the "customs" - and here Id suggest a trusted, annonimous 3rd party or parties, comb the forums for good skins. There are a good few people on here that have already demonstrated great knowledge of specific subject matter so Id think theres enough to share the load without it becoming a monster. Anyone who "digs" skins should also know whos are good and whos aint. Of course there is the undisiplined and disorangised mess that is the skinning section of the forum but we could organise search parties and maybe send the volunteers in there with some string so they can find their way back and some nice sandwiches...

 

With all that said, Pat was still only really asking for links so i think we are jumping far far ahead here. 

 

TL:DR Share resources, produce basic generic sets and let the illuminati pick the best of the current customs for inclusion, allow one project per skinner and agree return dates. 

 

Anyhow - you asked!! 🙂

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1 hour ago, Warpig said:

It would be cool to have the skins designed in a way that the number part is changeable (whether user made or in-game). Or the very least, make the in-game skins numbers changable to whatever number is desired within an allowable digit range.

 

???

HO-M was Meyers’ Mustang for example.

Why on earth would you want to HO-I which was Palmer’s plane? etc.

 

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On 2/16/2019 at 9:17 PM, PatrickAWlson said:

 Most of the skins posted are fantasy, units not in the campaign, etc. 

 

Hi,

I think skins of units not in the campaign are better than default skins...wich are not in the campaign either^^

I'm flying a PWCG Yak1b campaign using 427th IAP skins and I'm ok with that.

 

I've made 8 skins of Yak7 of 15th IAP. I can add some more if you want.

I can also easily remove the distinctive signs of Normandy Niemen on my skins of Yak 1b to make them assignable to other squadrons.

Since I use PWCG (a great soft !), I also plan to produce 12 4k skins of Yak 1.

Edited by PatCartier
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Just now, Gambit21 said:

 

???

HO-M was Meyers’ Mustang for example.

Why on earth would you want to HO-I which was Palmer’s plane? etc.

 

I'm referring to when a squad of players would be using the same skin. Having the ability if they were all a "Red 7" skin for example. The player squad could change it up so they all have a different number assigned to their plane.

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At the moment I am thinking smaller - which is still big enough.  I want one skin per plane type per squadron, and in the case of Russia one for summer and another for winter.  There are about 70 squadrons listed.  Some of the German units morph into western front squadrons, so we are probably approaching 100.  Each squadron can fly quite a few planes, with the German units flying up to 8 planes.  Most American and British units will fly only 1.  Russian units 3-6.  If we average it all out we are talking in the neighborhood of 400 skins.  That is just for one skin for the whole squadron. 

 

Once you get into multiples per squadron then you have to multiply approx 400 by 12 ... closing in on 5000 skins to have a skin for every plane over the course of the campaign. Not going there yet (RoF actually did get there).

 

Now the good part: every entry adds value.  If you have a squadron skin to send me please PM me or post a download link.  At the moment I am looking for 1 skin per plane type/unit so I really don't need numbers 1-12.  Just one skin to represent that plane for the unit.  I have started pulling together what I can with the links provided above.  Not close to done even with those yet, but things are started.

 

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