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Legioneod

Graviteam Tactic

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Any play these games? I've been looking at them and wondering if they are any good and which one would be the best.

 

I'm thinking about Tunisia 1943 or Mius Front.

Anyone have experience with these games? Whats your opinion?

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They are the best tactical/operational simulators for up to division sized engagments with an highly detailed DM for weapons and vehicles. Mius Front has the eastern front and they are adding slowly some cold war scenarios. Tunisia is a little smaller in scope but with interesting battles. Operation Star has a very outdated UI and is no longer supported much, buy it if you like some of the scenario not present in Mius Front yet. I have all of them, feel free to ask :salute:

Edited by Alexmarine28

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32 minutes ago, Alexmarine28 said:

They are the best tactical/operational simulators for up to division sized engagments with an highly detailed DM for weapons and vehicles. Mius Front has the eastern front and they are adding slowly some cold war scenarios. Tunisia is a little smaller in scope but with interesting battles. Operation Star has a very outdated UI and is no longer supported much, buy it if you like some of the scenario not present in Mius Front yet. I have all of them, feel free to ask :salute:

 

I'm looking at Mius Front, it looks a bit prettier than Tunisia and I've been interested in ground combat on the eastern front for quite a while. How's the replay-ability and whats the campaign like?

 

How does the campaign work? Do you get issued units per mission or is it more dynamic?

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Both are pretty, it is more if you want to give a shot to late northbafrica theatre too. The main game mode are scenarios based on real engagments down to troop strenght, perceived morale of units and ammo supply. You have the units that are given for that scenarios with additional units coming as reserves as the battle progress on the operational level. Depending on the scenarios you can attach and detach platoons to the companies as need by the tactical situation. Scenarios are divided in operational turns which cover from 1 to usually 3 days of fighting at most in which you organise your units and manouver the battlegroups around; then there is the tactical phase in which the battle is fought in real time in a series of engagments around the sectors in which battlegroups are moving to engage enemy forces. The system is a little complex because in Op. star and in some scenarios of the newest games they used a platoon based system which was a little difficult to handle for big engagments. Now they use a company based system which helps you to move troops around and to have a good numbers of units engaged in real time fight. You can easily have multiple battalions sized engagments in a single turn. Some scenarios are hard depending on the historical situation and side you choose so you can always replay them for trying to have a better result. Obviously all scenarios are available for both forces engaged

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Go with Mius. More content, better maps... And they are slowly adding all the old Operation Star stuff in... I'm a big fan of the grim feeling winter fights.

 

I am playing the DLC where you control the 369th Croatian reinforced IR. I've Dug-in, letting them attack, bleeding them dry... waiting on my Marders to show up so I can "comfortably" advance forward. I know Russian armor is out there somewhere waiting for me......

 

Here is a screenshot showing the result of a giant U-shape ambush I set up. I let the WHOLE enemy platoon make it's way out of their tree line, squad by squad and my patience payed off... as soon as the first Russian fired his weapon I ordered my 4x10.5cm howitzers, 6x8cm mortars and platoon 1 to open fire. After recon confirmed the enemy had no armor I told my 3.7cm paks to join in the party with their HE shells :). It was a slaughter. 

 

20190211141447_1.thumb.jpg.652f2a49c670702f0458a96a5acdf137.jpg

 

These games have bad UI and a steep learning curve. But they are THE BEST WWII rts by far... I mean the bloody game engine was originally a tank sim lol. 

 

---

 

EDIT: the game is moddable. The essential mods you need are audio. The vanilla sounds are horrible. I have tried them all and recommend:

 

RO2SM (red orchestra 2 sound mod, replaces vanilla sounds with red orchestra 2 sounds!)

Small arms Plus (complete overhaul of most sound fx)

 

In the mods list if you put the Ro2 above the other sound mod you essentially get the best of both worlds... the small arms of Ro2 + the great cannon/explosions ect of the "small arms plus" mod... 

 

So hit the steam forum, see pinned thread of mods... download those two I mention ^^^ and put anywhere on PC you like... in Graviteam click the version number text at main-menu. Self explanatory JSGME style operation takes place... put sound mods in order I describe for optimum epicness. :)

 

Night Postman's skin mods are used by most players as well. Nice touch for when you want to really zoom in on the battlefield. I have these below my audio mods in the list. 

 

Edited by NETSCAPE

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9 hours ago, Alexmarine28 said:

Both are pretty, it is more if you want to give a shot to late northbafrica theatre too. The main game mode are scenarios based on real engagments down to troop strenght, perceived morale of units and ammo supply. You have the units that are given for that scenarios with additional units coming as reserves as the battle progress on the operational level. Depending on the scenarios you can attach and detach platoons to the companies as need by the tactical situation. Scenarios are divided in operational turns which cover from 1 to usually 3 days of fighting at most in which you organise your units and manouver the battlegroups around; then there is the tactical phase in which the battle is fought in real time in a series of engagments around the sectors in which battlegroups are moving to engage enemy forces. The system is a little complex because in Op. star and in some scenarios of the newest games they used a platoon based system which was a little difficult to handle for big engagments. Now they use a company based system which helps you to move troops around and to have a good numbers of units engaged in real time fight. You can easily have multiple battalions sized engagments in a single turn. Some scenarios are hard depending on the historical situation and side you choose so you can always replay them for trying to have a better result. Obviously all scenarios are available for both forces engaged

 

To clarify one bit here from Alex, or rather add to it; the gameplay flows as follows...

 

Operational Phase (turn based 2-d map where you decide where to move, attack, stay put/dig-in, attach support ect)

Deployment Phase (if you are attacked or attack during the operational phase turn, you enter that area of the actual 3d map (3km x 3km) and you must deploy your units for battle. Time is paused for deployment. I spend 30-60 minutes in this phase NO JOKE!)...after deployment you can set "initial orders" for your units - time is still paused here. 

Tactical Phase (the actual real-time battle, by default set to 2 hours, but retreats or cease-fire agreements can end it before hand)

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Thanks for all the help. I went ahead and bought both.

Tunisia + all DLC was only 5 bucks.

 

Whats the best DLC for Mius? I only bought the base game and can't afford all the DLC so whats the 2 best DLCs for Mius in your opinion (no modern dlcs though)

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49 minutes ago, Legioneod said:

 

Whats the best DLC for Mius? I only bought the base game and can't afford all the DLC so whats the 2 best DLCs for Mius in your opinion (no modern dlcs though)

 

I would say it depends on which scenarios looks more interesting to you, the number of turns and so on. The one with a bigger price are the one with bigger and longer battles, so: Black Snow, Final Offensive (which is also the continuum of the Mius Front engagments) and Dawn of Blau. Under the Cruel Star is a medium sized operation which is also the one I am playing at the moment pitting a Panzergrenadier Battalion against a soviet cavalry division. The others are slightly smaller engagments but still including good selection of units and interesting scenarios (especially Raid with interesting disposition of forces and objectives).

I highly recomend the modern scenarios as probably they are some of the most interesting and challenging scenarios that they have created, covering at the tactical level operations not that studied in the West. Modular pits in an unfavourable terrain three Motorised Angolan Infantry Battalions and a Cuban Tank Battalion against 2-3 UNITA rebels battalions and a South African Mechanised Battalion ambushing them. I highly recomend it. 

 

If you need more info on one of the other scenario feel free to ask. I can give you a summary of them.

 

PS: Mind that some operations are doubled for each side because they let you choose to play them either with the old or new grouping system (some of them are also included in both base games)

 

The learning curve is steep in this simulator, feel free to ask me or even on the steam page for tips and how to play with the non-always-intuitive controls :salute:

Edited by Alexmarine28

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7 hours ago, Legioneod said:

Thanks for all the help. I went ahead and bought both.

Tunisia + all DLC was only 5 bucks.

 

Whats the best DLC for Mius? I only bought the base game and can't afford all the DLC so whats the 2 best DLCs for Mius in your opinion (no modern dlcs though)

 

It's hard to say. But keep in mind once you buy a DLC with a certain map, you can create your own quick battle scenario (think of it like a classic RTS "skirmish") on that map since you own it... fun for just dicking around and trying new weapons/tactics or for you seeing how the orders system modifiers work. 

 

I guess the things to consider are:

Difficulty, this is a simulator of sorts and there is absolutely no balance in the design philosophy. some scenarios are insanely hard, think "tactical retreat" every battle... 

Map, check the DLC map screen shots - if you're really only looking for long range tank engagements then some maps (like insane hilly/forest areas) might not be for you!

Units available, some people may not like that they paid 5 bucks for a DLC and get like 1 or two platoons of Marders in that operation (again, a custom quick battle you can use literally anything you want though)

 

The base game has many hours of play time to complete... I suggest waiting for a sale and picking up all ww2 dlc (I actually don't own the newest one, which is an old operation star scenario they added!). But if you have money to spare I'd start with the "Drive on Voronezh" DLC. This Map has a bit of everything. Open flat area, an actual paved road, dense forest areas, and Shilovo - a town of substantial size. You get a variety of units including Panzer Grenadier infantry with halftracks and an array of armor from the 24 TD that includes lots of Pz III variants and a smaller amount of Pz IVs. As one might imagine the fire support allocated to the 24 TD is substantial. You might need to flatten a forested area or a village with Nebelwerfers. :)

 

It should be noted that I am a wehraboo and 95% of my time in-game is as the Germans/Croatians. 

 

Just checked, 145 hours in game and still learning new things actually. I just got back into the game after a long break, hence why I'm active in this thread. Unfortunately there is a serious lack of guides, specifically with the UI stuff. There are some out there but they are out-dated by now. 

Edited by NETSCAPE

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I have all their WWII stuff, and still I can't get a proper grip on how to control or get around that bloody UI!

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2 hours ago, Trooper117 said:

I have all their WWII stuff, and still I can't get a proper grip on how to control or get around that bloody UI!

 

 check the "guides" section on steam, if that's doesn't address your issue or question, ask on the steam forum.

 

or add me on steam and pm me to chat. username is: NETSCAPE. I will be the one who is from oregon/usa.

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