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may-bug

Maps repaints

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Hello everyone,

 

here are four retextured maps, three for the Moscow map, and one for the Kuban map. These are not historical representations, I do not know what those places actually looked like. I only made these repaints to have fun and fly over something unusual.
I give you the maps as they are for now. None of them are finished, lot of things really need more work. These are not  great quality retextures, but seen from the cockpit and in motion, it's ok.

 

Spoiler

25b.thumb.jpg.ae6bb2a22a1d7e0da53ce6802119a221.jpg04b.thumb.jpg.ca83ec5235eaaad0f55f18317170a7f5.jpg09b.thumb.jpg.5e66dbd8f4a364efa6032252df462902.jpg34b.thumb.jpg.68a1048de12fb6c46e711efea9d4e41a.jpg

 

The files:

 

- MOSCOWgreen.7z: green Moscow map, improved version (replaces default autumn map).
https://www.mediafire.com/file/z5i2t6cbhp7559e/MOSCOWgreen.7z/file

 

- MOSCOW_W.7z: winter Moscow map, improved version (replaces default autumn map).
https://www.mediafire.com/file/t8t2h59hy5h0z75/MOSCOW_W.7z/file

 

- MOSCOW_F.7z: version with more cultivated fields and meadows. There are still many things I don't know how to do, so you will find some weird areas, some textures repetitions, etc. I wanted a generic agricultural landscape, which could be (with imagination) anywhere between Russia and the Atlantic Ocean. Personally, I use it mainly in QMB with BoBP planes (replaces default autumn map).
http://www.mediafire.com/file/i92zdv0m8ed879r/MOSCOW_F.7z/file    (updated 05.13.19)

 

- Kuban_W.7z: full winter version of the Kuban map, I'm not sure it's realistic, but can do the trick for different scenarios (replaces default autumn map).
https://www.mediafire.com/file/5f8fnnbuz33alyf/Kuban_W.7z/file

 

Unzip the archives in your "MODS" folder. Correct path is (eg. with green Moscow map): "yourgamefolder\MODS\MOSCOWgreen" and if you open this folder: "yourgamefolder\MODS\MOSCOWgreen\data\graphics\landscape_moscow_a\..." Activate the mod with JSGME or OvGME (I use JSGME). Remember that the three repaints for Moscow replace the same map, so you can activate only one at a time.

 

And if you like Kuban map, find here a beautiful and very athmospheric winter version by LF_Gallahad: https://forum.il2sturmovik.com/topic/38957-mod-winter-kuban-map-released/

Edited by may-bug
new version
  • Like 4
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Perhaps you missed my comment in your other related topic but it is possible to activate Green Moscow (instead of Autumn Moscow) ánd your retextured Winter Moscow map (instead of stock Winter Moscow).

 

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On ‎2‎/‎10‎/‎2019 at 9:18 AM, may-bug said:

- MOSCOW_F.7z: version with more cultivated fields and meadows. There are still many things I don't know how to do, so you will find some weird areas, some textures repetitions, etc. I wanted a generic agricultural landscape, which could be (with imagination) anywhere between Russia and the Atlantic Ocean. Personally, I use it mainly in QMB with BoBP planes (replaces default autumn map).

https://www.mediafire.com/file/cog4ams7ryu4msn/MOSCOW_F.7z/file

 

Very nice work. Moscow_F is my absolute favorite. Would love to have that officially integrated as a summer map into the game and maybe supplemented with early Barbarossa planes for VVS.

 

Say, what do you think about doing an early winter and summer map for BoS? Then we could have summer/fall/early winter/deep winter both on BoM and BoS. That´ll be really great! 

Edited by sevenless

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On 2/10/2019 at 2:58 PM, SCG_Faerber said:

Just wish the devs would implement this officialy

 

 

No.

 

As may-bug said himself the maps are not historical, unfinished and don't have great quality textures.

Personally I think they are fun to fly but for officially released maps I want them good, very good, in every aspect.

 

Nevertheless, this is my favourite winter map. :)

 

Moscow Snow.jpg

Edited by Uufflakke

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7 hours ago, Uufflakke said:

 

No.

 

As may-bug said himself the maps are not historical, unfinished and don't have great quality textures.

Personally I think they are fun to fly but for officially released maps I want them good, very good, in every aspect.

 

 

 

 

Thanks for the warning. 

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That's a very beautiful job !!!🧐

Comparing the original Moscow map to these ones and considering the "No-fly zone" over Moscow, I wonder why the owners of this game hate themselves so much...

 

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Hello may-bug,

very cool mods. Especially the green moscow looks way more natural to me.
I have a suggestion for the kuban map. I tried to figure it out by myself but I still dont understand the file structure. 
Do you think its possible, to give all three seasons of the kuban map (standard, without winter mod) more diverse and rough field textures? I think the vanilla texture are too generic and homogenous compared to satelite photos. I know there were no satelite photos 70 years ago but I bet the kuban didnt change that much.

 

Example:
https://forum.il2sturmovik.com/uploads/monthly_11_2017/post-102522-0-53962900-1511260680.png

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2 hours ago, PicksKing said:

Hello may-bug,

very cool mods. Especially the green moscow looks way more natural to me.
I have a suggestion for the kuban map. I tried to figure it out by myself but I still dont understand the file structure. 
Do you think its possible, to give all three seasons of the kuban map (standard, without winter mod) more diverse and rough field textures? I think the vanilla texture are too generic and homogenous compared to satelite photos. I know there were no satelite photos 70 years ago but I bet the kuban didnt change that much.

 

Example:
https://forum.il2sturmovik.com/uploads/monthly_11_2017/post-102522-0-53962900-1511260680.png

 

What don't you understand about it? It's pretty simple.

 

texturemap.bmp = pixel rgb value defines the texture used on that section of the map

textures.tini = defines which texture goes with each rgb value

 

landtexturesquality folder is where ground textures are at

 

Adding new textures to the ground can be done by making a new texture and putting in lantexquality folder. Then in textures.tini add an entry for that texture with some unused rgb value. In texturemap.bmp change whatever tile pixel you want to that rgb value.

 

The hardest part by far is the texture work.

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