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Jasta 5 Server Flugpark - NOW 100% "AUTHENTIC" WW1

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Yeah, Jasta 5 Flugpark is the place to be. 11PM here and still activity over the front. Been seeing it all day. Hats off to Matthias, FC has it's first regular server! 

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On 10/10/2019 at 11:27 PM, hrafnkolbrandr said:

 

I think Berloga might have WW1 planes?

I did not find anything except this server.  FC servers are generally difficult to find in lists [edited], you need to read every line .. Previously, this server was at least somehow interesting to me, but now - I'm not one of those [edited] who are willing to spend 55 minutes of time searching for an adversary, in one hour  which I have on the game.  Is this wargraund 2.0?  Well [edited] it's interesting to seven players all over the globe.

Edited by SYN_Haashashin
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On 10/13/2019 at 11:57 PM, emely said:

I did not find anything except this server.  FC servers are generally difficult to find in lists [edited], you need to read every line .. Previously, this server was at least somehow interesting to me, but now - I'm not one of those [edited] who are willing to spend 55 minutes of time searching for an adversary, in one hour  which I have on the game.  Is this wargraund 2.0?  Well[edited] it's interesting to seven players all over the globe.

 

Sort of agree with you.  Even on the good days (day?) FC is just the tire old hands from RoF we always had.

 

Events can't save this title any more than they saved RoF.

 

 

That said;  Any chance I can see on the map the targets I can defend?  Instead of just the ones on the other side that I can attack?

Edited by SYN_Haashashin

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No need to think about old players, [edited] , not many, but they will reach the goal .. We need to think about new participants.  And where to get new ones, when even the right server in the list to find the problem?  Or here: A new player first logged on to the server ... 30 minutes to the enemy’s airfield.  The map is huge, there are few or no opponents.  What is his interest in such a game ??  It was necessary that there was an active movement, so that blood flowed and the bullets sparkled .. yes, [edited] on this spotting and other triggers 🙂

Edited by SYN_Haashashin
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I think all that the guy with the unpronouncable name is trying to say, Talbot, is that scheduled events are one thing, but in order for FC to truly break out of the box, it needs more non-scheduled, drop-in playership.  In RoF, the joy used to be being able to go in and get some good MP action whenever.

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On 10/14/2019 at 12:43 AM, US103_Talbot said:

Tell me when the last time you saw 60 people on RoF at one time?

 

During an event.  Same with FC (though I've never seen 60 there).  Virtually deserted otherwise.  Primetime US right now and whopping 3 people online.  NFF is pulling better numbers.  Ironically, most of the people that applauded the announcement of this title spend their time in BoX.

 

Just flew an hour and thirty minutes.  Saw one guy flying a bristol at treetop level (just like they did historically, right?); and a friendly AI trench mapper and its AI escort.  Blacked [edited] out trying to get the bristol since I had to come down from 3k to get him lol; couldnt watch rpms to gauge speed since he started disappearing against the ground once I got close and I had to stay zoomed in with a spyglass just to see him.

 

Why is it that every time I hop on this server it's some dusk mission?  What time do the missions where it's a regular sunny day rotate?

Edited by SYN_Haashashin
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Recently there were seven people.  If there was an old map, it would be cool and interesting.  This is what I say to myself) And on the new map, only Larner has the patience to knock down opponents, my patience wasn’t even enough to get to the front line

Edited by emely

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I checked barans at various times all day. Between 1300 to 1830 eastern US there were no less than 20 folks on the J5 server. At one point I saw 37. The other thread shows their numbers today. I hate that you missed it.

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Great Server for a beautiful, beautiful game!  30+ Players. Thank you so much for your work! :)

 

On thing I experienced yesterday: Flying as a german, there were two barge targets, both called "Barge 1", one close to NML and one far in the west.

I destroyed the first one (by crashing into it, lol) and got a penalty for friendly fire. Maybe something got mixed up here?

 

Thanks again, had a blast.

 

NobiWan

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Yup, last night was an awesome experience with so many others online. Had many funny moments, most notably someone jumping into the observer position of my Bristol up in the clouds on the way to perform a recon. I thought the AI was a bit keen zooming around looking at stuff until he typed that he was getting bored in chat. Told him what I was doing and that it might be a bit dull for the moment only to get jumped seconds later. I also had great fun sneaking round the northern Central airfield to bomb the factory before getting into a couple of dogfights trying to get out. One maneuver kill later and I ended up accidentally colliding with someone (oops) so never made it home.

 

One thing I didn't understand is that both the southern most Entente fields were disabled from the start of the mission. Having joined the server and flown from them before I wasn't sure what was going on? Do they need to be unlocked or is there some starting war stress related effects?

 

Also the AA around the Central Bridge 1 seem to be asleep. I pretty much always get a free pass before they begin to fire on me.

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12 hours ago, SeaSerpent said:

In RoF, the joy used to be being able to go in and get some good MP action whenever.

 

That is the primary goal behind opening the FC Flugpark server to the public and doing all this work.  If FC is to be successful, it needs an active MP element as close to 24/7 as possible.  If that's something we can provide to the community, then we wish to do so.

 

3 hours ago, BKr_NobiWan said:

On thing I experienced yesterday: Flying as a german, there were two barge targets, both called "Barge 1", one close to NML and one far in the west.

I destroyed the first one (by crashing into it, lol) and got a penalty for friendly fire. Maybe something got mixed up here?

 

NobiWan

 

I will investigate the double Barge 1 labels.  The friendly fire ... complete mystery unless you bombed yourself..

 

2 hours ago, meheleventyone said:

One thing I didn't understand is that both the southern most Entente fields were disabled from the start of the mission. Having joined the server and flown from them before I wasn't sure what was going on? Do they need to be unlocked or is there some starting war stress related effects?

 

Also the AA around the Central Bridge 1 seem to be asleep. I pretty much always get a free pass before they begin to fire on me.

 

The active fields in the front and rear and their planesets randomize as the start of the mission between multiple preset configurations.  Two of four fields can be closed at the start, it's just highly unlikely.

 

You may have just got lucky against the bridge defenses.  It happens.  There's also a very fine line between "crappy AAA" and "laser guided AAA" right now.  Hopefully its not so fine a line when we get actual WW1 defense emplacements.

 

20 hours ago, US103_Larner said:


http://stats.jasta5.org:8000/en/sortie/2344/?tour=5

Parser says I fired 800 rounds (The SPAD's entire ammo capacity).

 

And a thought for the server: What do you think of reducing the clouds a little? The only reason I mention it is because of the buggy graphics when planes fly against the clouds

 

Parser bug will be reported to Vaal.  Nothing I can do on my end.

 

Soon (TM) - probably after the alternate visibility poll is completed - my intention is to take completed and vetted missions and then split them into 3 versions set with different weather and times of day and that wil help provide a mix of content for those that have different ideas about "optimal" weather conditions.

 

 

Edited by J5_Matthias
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59 minutes ago, J5_Matthias said:

then split them into 3 versions set with different weather and times of day and that wil help provide a mix of content for those that have different ideas about "optimal" weather conditions.

 

Emphasis (pandering) here for Larner.  😁

 

Blue Skies,

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Howdy!  Just wanted to pop in and say that yesterday morning was my first real opportunity to fly in the new Arras map and I did it on the FC Flugpark server and had a BLAST!!!!!  Flew 3 missions in the good ol' Halberstadt, felt great to be back in the saddle again.  

 

I also got a "Friendly Fire" warning when I blew the Entente's Barge 1 (near NML) to smithereens.... I'm guessing it's prolly just an incorrect Nationality setting on that object. 

 

Anyway, thank you for a great server!

 

 

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5 hours ago, J5_Matthias said:

The active fields in the front and rear and their planesets randomize as the start of the mission between multiple preset configurations.  Two of four fields can be closed at the start, it's just highly unlikely.

 

You may have just got lucky against the bridge defenses.  It happens.  There's also a very fine line between "crappy AAA" and "laser guided AAA" right now.  Hopefully its not so fine a line when we get actual WW1 defense emplacements.

 

Awesome, thanks for letting me know!

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I think that barge 1 or 2 (don't remember) blow up by itself . Lucas was attacking in Bristol I was in Camel escort we saw AA fire at us  but then barge  blow up before Lucas dropped the eggs.

Edited by 307_Tomcat

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11 hours ago, meheleventyone said:

. Had many funny moments, most notably someone jumping into the observer position of my Bristol up in the clouds on the way to perform a recon. 

This is a good way to determine your location, and give this information to enemy fighters.  It’s yours how to play the game, but I let only those players in whom I am sure fly on the plane.

P.S.  Could it be possible to consider the transfer of two airfields closer to the front line?

 

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6 minutes ago, emely said:

This is a good way to determine your location, and give this information to enemy fighters.  It’s yours how to play the game, but I let only those players in whom I am sure fly on the plane.


Good advice, thanks!

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Definitely a lot more intense without AV. Had a much more difficult time spotting (obviously!) but still spotted a couple guys from pretty extreme range. Will take a little time to readjust now that planes aren't obviously visible, but liking it a lot so far.


 

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Agree, the game changer is that we can use the zoom again. I could identify contacts again (friend / foe), which was impossible with AV on, just at close range. AV is visibly broken for a lot of us it seems. I’m of the opinion that servers should not use it, and it is not a matter of taste, but because it is broken. At least in WWI, a good portion of the server was complaining about it during the last week.

 

But spotting is sub-par as expected with normal view. Too early to tell because there were just a few of us on the server, but the line below the horizon is a black hole, even when the sun was still up.

 

@US103_Larner, I think it was you who saved me from the Albatros (I could not turn anymore with the Camel / physics / *physiological bug? after a somewhat long fight saving the rpm and going as light as possible with the turns). Sorry if it took too long for me to alternate with you on him. I lost you guys! Took me forever to spot him again, and I just did because he was streaming! If I had seen you guys I would certainly act as a duo as soon as you engaged.

 

To exemplify how spotting is bad at the current state for me, I think even worse than before the update.

Edited by SeaW0lf
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9 hours ago, SeaW0lf said:

@US103_Larner, I think it was you who saved me from the Albatros (I could not turn anymore with the Camel after a somewhat long fight saving the rpm and going as light as possible with the turns). Sorry if it took too long for me to alternate with you on him. I lost you guys! Took me forever to spot him again, and I just did because he was streaming! If I had seen you guys I would certainly act as a duo as soon as you engaged.

 

Not me, sir! I was actually watching that fight from above - from my vantage point I just saw two Camels giving an Alb hell...if I knew you were in trouble I would have come down, but it all looked rather one-sided from where I was sitting 😄

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6 hours ago, US103_Larner said:

 

Not me, sir! I was actually watching that fight from above - from my vantage point I just saw two Camels giving an Alb hell...if I knew you were in trouble I would have come down, but it all looked rather one-sided from where I was sitting 😄

 

Ah, that was other fight then! It was just me and him. I got bogged down with the Camel bug and a Spad saved the day 😎

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19 hours ago, SeaW0lf said:

I could not turn anymore with the Camel / physics bug?

 

Theres a Camel/physics bug?

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1 hour ago, DD_Arthur said:

Theres a Camel/physics bug?

 

I'll PM you to don't incur in the risk of derailing the thread.

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On 10/15/2019 at 12:39 AM, SeaW0lf said:

but the line below the horizon is a black hole, even when the sun was still up.

 

I'm really jealous of the people who can actually see [edited] in this sim.  I have the same issue here; spotting above the horizon fine; spotting below absolutely garbage.  Unfortunately there is a really vocal contingent to whom this doesn't apply who prefer the status quo.  Heaven forbid we have the shadow and reflection quality of RoF.

Edited by SYN_Haashashin
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I'm finding it tricky to spot anything other than level. Especially tricky to spot stuff high, which is a pain when you have D.VII Fs climbing up to 4k all the time...but C'est la Guerre! 

Edited by US103_Larner

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We're in a bit of a precarious position with the planeset at the moment.

 

The Fokker D.VIIF is much better than anything on the Entente side, mainly because of its ability to zoom climb and climb way above everything in general. On the other hand, every other Central plane is Camel fodder. What surprises me is that few actually fly the Camel, preferring the speed and dive of the S.E.5a and SPAD (or even the odd Dolphin) instead. All in all, it's about as close to late 1918 as I've ever seen, without forcing people to pick planes they don't want to. That alone says they must have done something right with changing the DM.

 

Still, if you limit or substract the F, it gets really tough on Central. The Dr.I is still great at what it does best, but it's just too slow. If it becomes even slightly faster with the (hopefully) upcoming FM review, it will eclipse the vanilla Fokker D.VII completely, which makes no sense. As if you needed any more reasons not to fly it. If we just accept that the Albatros and Pfalz are outdated designs by 1918, then the one engine variant we really need to make mid-1918 work is the Fokker D.VII 200hp, a.k.a. the Fokker D.VIIF Lite. It's not going to happen, of course, but you never know.

 

 

The two-seaters are interesting.

 

  • The Halberstadt is a stealth bomber. Fly it less than 50ft above the ground, drop your bombs, get back home. No one will be any the wiser. You're so slow that you may very well be mistaken for a train (close your radiator for full effect). Obviously Alternative Visibility kills the stealth element and it's woefully inadequate at protecting itself, but in group there ought to be enough machineguns to offset the angle limitations if you maintain sufficient spread. AI gunners are particularly good at this, to the point that I would discourage anyone from bringing a human gunner. Have him fly another Halberstadt instead. It may be time to start a Schlasta...
     
  • The Bristol is far less of a two-man army indiscriminate murder machine, and more of a support gunship. If you pair it with some scouts it adds a tremendous amount of pressure to any dogfight. I've told Darling to do away with his need for holding his fire until the last possible moment to score clean kills and instead just send rounds downrange, anywhere near the enemy pilot is fine. Ironically there was far more of a need to get up close and be precise in RoF, which would almost guarantee shooting the wings off. Here it's more about keeping the enemy busy while the gunner goes for the lucky pilot hit (it's very obvious when that happens). It probably won't put it at the top of any list, as scouts tend to finish what it starts (those damn killstealers!! – jus' kidding we love you, XOXOXO), but you may very well become Assist King and a bit more popular with your friends. And while the Bristol itself can now take a right proper beating, it's equally important not to expose your weak fleshy bits. Running away from a D.VIIF is a no-no. Theoretically you can shoot backwards and exchange fire, but in practise it requires even more precision than tracking a moving target.

 

I quite like it.

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Agreed. I came up against a couple F pilots yesterday...it was disturbing to say the least. Those things are practically invincible with an experienced pilot at the controls. 

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The F is also really the only aircraft central has that can chase down a bristol in a reasonable time without needing a hefty height advantage.

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3 hours ago, hrafnkolbrandr said:

The F is also really the only aircraft central has that can chase down a bristol in a reasonable time without needing a hefty height advantage.

 

That is definitely the case for the Bristol F.III. Not that Central has anything other than the F that is fast enough to catch the Bristol F.II either, but otherwise it would be easy enough to relegate the F.III to late 1918 scenarios only. Hence again the utility of having engine variants.

 

The only logical reaction to the F is to see a return of the Camel Fags, in large numbers. They would still dominate below 2000m. It will do nothing to improve diversity on Central, though, if anything it will drive even more people to the F – or just drive them away.

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Given there were fairly distinct phases in the Great War such as the Fokker Scourge it wouldn’t be unreasonable to be able to limit choices to aircraft matching those periods. Is that not possible at the moment?

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46 minutes ago, J5_Hellbender said:

 

That is definitely the case for the Bristol F.III. Not that Central has anything other than the F that is fast enough to catch the Bristol F.II either, but otherwise it would be easy enough to relegate the F.III to late 1918 scenarios only. Hence again the utility of having engine variants.

 

The only logical reaction to the F is to see a return of the Camel Fags, in large numbers. They would still dominate below 2000m. It will do nothing to improve diversity on Central, though, if anything it will drive even more people to the F – or just drive them away.

 

Seeing that the preferred altitude for non-recon two-seaters is about 4 meters right now, central pilots that want to contribute to their team are going to have to go down there with the Camels.

 

I have no problem with AA being deadly laser accurate, because this has been a consistent problem with these games for years and years.  There needs to be some way to force the action upwards.  Even in BoX we have all these fancy high altitude fighters, and everything that has an effect on the mission's outcome still happens under 2k (or lower).  One would think the "simulationists" around here would have an issue with that; but then, whenever the AA actually works, we get complaints.

Edited by hrafnkolbrandr

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Crossing no-man's-land at low altitude without consequences is what would mission designer change when dedicated ww2 units will be realsed.

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Crossing the lines on the deck in 1918 was a fool's errand. Hell, crossing the lines on the deck at any point in the war was bold as brass. What better entertainment for thousands of bored, miserable, static soldiers than to shoot at low-flying planes? I remember Arthur Gould Lee mentioning in one of his books that he would have a nightmare about diving into a hail of tracer fire after No. 46 was put on ground attack duty...

 

In RoF that was simulated by the infamous 'flak fence', which would tear anything at low alt to shreds over the mud. I wonder what the IL2 equivalent will be? MGs, I imagine...

 

by any means, I do think the fighting should go upstairs a little. If I wanted to fight at ground-level I'd have bought Tank Crew.

 

2 hours ago, J5_Hellbender said:

The only logical reaction to the F is to see a return of the Camel Fags, in large numbers. They would still dominate below 2000m. It will do nothing to improve diversity on Central, though, if anything it will drive even more people to the F – or just drive them away.

 

Bleak times for the Spad boys! And the S.E's...! I almost wish both could turn just a little better...they definitely sound a little more 'dogfighty' in the pilot accounts I've read! Although, as US103_Hunter points out, pilots might not have been quite as inclined to push their planes to the absolute envelope of their turning ability when poorly-made wings were flying off of planes left, right and centre, so the 'bolder' Spad / S.E pilots may have gotten the turn on less brave Germans.

 

That being said, I've always regarded both the Spad and S.E as 'squadron' planes and not lone-wolfers...

Edited by US103_Larner
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2 hours ago, J5_Hellbender said:

The only logical reaction to the F is to see a return of the Camel Fags

 

I don't fly the Camel because I feel bad about it, but perhaps I'll just be that bastard. The Dolphin just doesn't do it for me. Speaking of which, did you throttle back a lot to keep up with me yesterday? 

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1 hour ago, hrafnkolbrandr said:

 

 

 

 There needs to be some way to force the action upwards.

 

Fairly simple really.

 

Just make aircraft less stable/controllable at low speed.  When an aircraft is in a low energy situation and the wings aren't supporting the aircraft, maybe the engine and propeller should have more influence on stability than the control surfaces (?), either that or have them loose energy faster when pulling tight turns with a gain in altitude. It may be considered a fudge, to nerf aspects of the FM,  but if it brings about more accurately representive tactics then it might be an "Improved" outcome ? A more vicious stall at low speed, where appropriate might also be useful, I can't really think of stalls being much of a concern in the game, apart from the Camel in a tight turn, particularly with full fuel.

 

Emphasizing the advantage of altitude would undoubtably force the fight UP,  if height conveys no apparant advantage, then fights will always remain low.

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On 10/13/2019 at 6:43 PM, US103_Talbot said:

Tell me when the last time you saw 60 people on RoF at one time?

It's been quite a while. 

 

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Hi guys :good: where can i find the stats on this server ?

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