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Blitzen

Do guns in FC jam?

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In RoF guns can & do jam and can be cleared with keystone ( reload I think...its been a while) I think but don’t know for sure without an ammo counter that I have had gun jams during QM combat. If that is true (if) how do I unfamiliar them? Is it possible now or will that be added ( along with visible empty expended cartridges ) at some later date.

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Yes, guns "jam" (as in they can misfire) in FC and yes, you need to hit reload button to unjam them (left_alt + R by default i believe). It will automatically reload the jammed gun only, if you have more than one gun and it will also unjam both if both are jammed.

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What do you expect to see if you unjam your gun?

The empty or not functional cartridge will be pulled from the chamber and goes it's usual way.

In a German Plane the empty cartridge will leave the mg14 parabellum on the underside and go into a storage bin.

The only thing to see is the usage of the reloader.

 

In FC guns can also overheat if your bursts are to long.

Edited by Darkowl
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19 minutes ago, Matt said:

It will automatically reload the jammed gun only, if you have more than one gun and it will also unjam both if both are jammed.

Nice service, isn't it? ;)

 

:drinks:

Mike

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Haven't looked at the German guns, but not seeing much from the twin Vickers in the Camel in the way of expended shells from the shell chute...

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Funnily enough, for some reason in FC it takes me a while to notice the jams - usually it's when I only see the one tracer stream! 

On a side note, I think it'd be cool if there was some kind of percentage modifier to unjam the guns...would make fights a lot more tense if you had a double stoppage! 

 

P.S - I think the Camel's shells are in a blind spot

Edited by Larner
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Would be cool if there was a difference between jams and misfires. Misfires could be cleared using the cocking handle. Jams...you’d have to use a hammer (maybe modeled the same way the flare pistols are?) to knock those straight. 

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On 12/17/2018 at 8:02 AM, Blitzen said:

In RoF guns can & do jam and can be cleared with keystone

 

No, no, no.

Neither the guns in ROF nor Flying Circus jam - they misfire. There is a difference between jams and misfires.

Edited by LukeFF
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Any plans to include a Jam mechanic? Such a big part of air fighting in WW1 would be cool to see in-game...inherently trickier to implement than a misfire though, I imagine...

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1 hour ago, Zooropa_Fly said:

Where would he sit ? 

 

'Just can't get the staff, these days'

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