ICDP 2914 Posted December 2, 2018 (edited) UPDATED 02 April 2019 Hi all, I am delighted and proud to say that my 4K K-4 template is now the basis for the official Bf109K-4 skins in the sim. As a consequence this template is redundant and I will ask Jason to upload the replacement template to the official templates page. I reluctantly made the decision to change many different aspects of the template to fix some errors in the stock skins layout. The improvements and fixes include more accurate (I will not claim 100% accuracy 😄) Panel lines layout Rivets and screws Details (radiators, tyres) I will include a link to a few skins I created using this new improved template. No need to worry about the 4K normalmap obviously. https://btcloud.bt.com/web/app/share/invite/aDD7KoN2lg Bf109K-4 Werk Nr. 330255, Wunstorf Germany 1945 (strangely there was no swastika on the real aircraft) Bf109G-6/AS, Black 27, France 1944 (swastika and fake swastika versions included) Stock/generic Bf109K-4 Edited April 2, 2019 by ICDP 12 14 12 Share this post Link to post Share on other sites
Danziger 2497 Posted December 2, 2018 Awesome! Thanks! Share this post Link to post Share on other sites
[120DIS]KathoriasTV 47 Posted December 2, 2018 Absolutely beautiful; thank you! Share this post Link to post Share on other sites
Psyrion 454 Posted December 2, 2018 What would we do without you ICDP! Awesome! Share this post Link to post Share on other sites
Oyster_KAI 1412 Posted December 2, 2018 You are my hero!! Share this post Link to post Share on other sites
DB605 222 Posted December 2, 2018 Great, makes K4 looks so much better! Many thanks for your work 🤝 Share this post Link to post Share on other sites
spudkopf 359 Posted December 2, 2018 Thank you very much, so very awesome as usual! Share this post Link to post Share on other sites
E69_julian57 5678 Posted December 3, 2018 Thank you very much Share this post Link to post Share on other sites
Notclear 52 Posted December 3, 2018 About details that everyone don't care about, I think you can be closer to the reality concerning 3 points. I've never done skin, so I don't know if it is possible. I'm not aware of the restrictions you face doing this work. 1: Suppression of structural line. 2: bigger holes. To mark them, it would be better to paint them the same color as the camo, but use a slightly different shade or if possible to make them just matte so that they come out a little according to the lightning. 3: Supression of horizontal structural line and continuing it in the vertical. 1 Share this post Link to post Share on other sites
spudkopf 359 Posted December 3, 2018 Again I have to say thank you, as now my new ride has brand new clothes, pretty much your template but with a custom stenciled tail and rudder, and the extra simplified under wing balkens. I do have one question however, in that was the intention to have this skin template less shiny than your past work (i.e. the 190s), not at all a criticism just generally curious? Spoiler By the way I also got quite attached to your 2K, two greys K4 skin, so I up scaled the grey layers and added them into the template, so I could keep the system default skin more or less the same. Your efforts are always eagerly awaited, and definitely very much appreciated. Cheers Share this post Link to post Share on other sites
ICDP 2914 Posted December 3, 2018 (edited) 19 hours ago, Notclear said: About details that everyone don't care about, I think you can be closer to the reality concerning 3 points. I've never done skin, so I don't know if it is possible. I'm not aware of the restrictions you face doing this work. 1: Suppression of structural line. 2: bigger holes. To mark them, it would be better to paint them the same color as the camo, but use a slightly different shade or if possible to make them just matte so that they come out a little according to the lightning. 3: Supression of horizontal structural line and continuing it in the vertical. Thanks Notclear, I have done point 1 and point 2 as per your suggestions. Point 3 I have left as there are many conflicting 3 views/plans that show that line was not present. I have also looked at modern restored G10 variants and it looks it is correct in the template. Edited December 3, 2018 by ICDP 1 3 Share this post Link to post Share on other sites
DB605 222 Posted December 3, 2018 (edited) Hate to always request something, but could it be possible to make these panel lines more visible? Especially one in rear of the hood because there was rubber seal between engine cowling and airframe. Edited December 3, 2018 by DB605 one more pic Share this post Link to post Share on other sites
ICDP 2914 Posted December 3, 2018 Thanks DB605, I have added darker lines. 2 1 2 Share this post Link to post Share on other sites
Notclear 52 Posted December 3, 2018 1 hour ago, ICDP said: Point 3 I have left as there are many conflicting 3 views/plans that show that line was not present. I have also looked at modern restored G10 variants and it looks it is correct in the template. The point is that line look lower, nearly invisible from profile, certainly the reason why it doesn't appear on the plans. With that modification or not, your work gonna be a masterpiece, thank to you. Share this post Link to post Share on other sites
Zargos 958 Posted December 4, 2018 Hi ! I can't find the link for the template ? Did you remove it until you'll release a new update ? Cheers. Share this post Link to post Share on other sites
spudkopf 359 Posted December 4, 2018 (edited) G'day ICDP Just wondering have the modeling team been made aware of this small small texture issue? Which sadly shows up even more now that you've added DB605s requested rubber seals. It's not a biggie, and it's hardly noticeable at normal viewing levels (dam my new big ass screen), and I'd report it myself, however I think it just may carry a little more weight coming from yourself. Cheers Edited December 4, 2018 by spudkopf 1 Share this post Link to post Share on other sites
Hese 6 Posted December 4, 2018 Hi, all 109-lovers AND developer team too! Very much off topic, butt there is one detail concerning the overall look of the plane, namely the wrong position of the landing gear, which should lean notably more forward. This little detail spoils (in my mind ) the otherwise exellent impression of the plane. What do you guys think about this biggie. Internet is full of pictures of this plane so everybody can check it there. BoS´s rival DCS has noticed the angle of the gear and copied it in the right way. 1 5 Share this post Link to post Share on other sites
DB605 222 Posted December 4, 2018 2 hours ago, Hese said: Hi, all 109-lovers AND developer team too! Very much off topic, butt there is one detail concerning the overall look of the plane, namely the wrong position of the landing gear, which should lean notably more forward. This little detail spoils (in my mind ) the otherwise exellent impression of the plane. What do you guys think about this biggie. Internet is full of pictures of this plane so everybody can check it there. BoS´s rival DCS has noticed the angle of the gear and copied it in the right way. Hello, yes landing gear angle is incorrect and biggest flaw in IL2 109 external model. I have actually made two bug reports about it, one in 2014 and another few weeks before K4 was out. I really wish devs would notice it. 4 Share this post Link to post Share on other sites
ICDP 2914 Posted December 4, 2018 5 hours ago, spudkopf said: G'day ICDP Just wondering have the modeling team been made aware of this small small texture issue? Which sadly shows up even more now that you've added DB605s requested rubber seals. It's not a biggie, and it's hardly noticeable at normal viewing levels (dam my new big ass screen), and I'd report it myself, however I think it just may carry a little more weight coming from yourself. Cheers It's a UV mapping issue that I decided was OK to ignore. I will take another look at it. 7 hours ago, Zargos said: Hi ! I can't find the link for the template ? Did you remove it until you'll release a new update ? Cheers. Sorry Zargos, The link is back again. Share this post Link to post Share on other sites
Zargos 958 Posted December 4, 2018 2 hours ago, ICDP said: Sorry Zargos, The link is back again. Thanks. I was looking forward to downloading it. Share this post Link to post Share on other sites
ICDP 2914 Posted December 4, 2018 OK I had a look at the UV mapping issue on the rubber seal and it isn't fixable in any meaningful way. I can report it as a UV issue. 2 1 Share this post Link to post Share on other sites
E69_julian57 5678 Posted December 4, 2018 Hi ICDP, and make the union line somewhat wider to conceal it...? Share this post Link to post Share on other sites
ICDP 2914 Posted December 4, 2018 I've reported it on the tester forum so I will wait for feedback first. Share this post Link to post Share on other sites
spudkopf 359 Posted December 5, 2018 (edited) 9 hours ago, ICDP said: It's a UV mapping issue that I decided was OK to ignore. I will take another look at it. 6 hours ago, E69_julian57 said: Hi ICDP, and make the union line somewhat wider to conceal it...? G'day ICDP Sorry I did realise from the outset that it was a mapping fault and not a template issue (been there done that) and thus was unlikely to be fixable from the template stand point, any confusion is due to my poor choice of words, as I should have written mapping instead of texture in my initial post to make it clearer. When you take a look at the wire mesh you can see the issue is occurring on a fairly complex set of intersecting points, but that said it should be a relatively easy fix for the dev's, as it appears to be that the mapping of just one vertices that is at fault and a few tweaks of the X & Ys should do the trick. 5 hours ago, ICDP said: I've reported it on the tester forum so I will wait for feedback first. Thanks for raising the issue in that forum. Cheers Edited December 5, 2018 by spudkopf Share this post Link to post Share on other sites
ICDP 2914 Posted December 5, 2018 (edited) Thanks spudkopf, I new that was what you meant and sometimes these mapping issues can be fixed by some clever manipulations. Hi all. I just wanted to point out that my 4k templates are always very closely based on the original skins and templates. I will only fix very glaring issues and rarely spend time pouring over countless images and 3 views to find the most accurate one to use. My reasons for this are not laziness but because deviating too far from the original causes glaring differences if a skin created with my template is used with the original normalmaps. I do appreciate people posting these fixes and will always fix them where possible, so please keep posting them. I just wanted people to know why it looks like I keep making what are glaring mistakes. Thanks everyone for posting fixes and for using my templates. In future I will release some test skins before the actual template and ask the community for feedback. Then release the final template with these fixes. This will avoid the unfortunate situation where the most prolific and talented skinners end up using the older and wrong templates. Edited December 5, 2018 by ICDP 1 3 Share this post Link to post Share on other sites
spudkopf 359 Posted December 5, 2018 4 hours ago, ICDP said: ......sometimes these mapping issues can be fixed by some clever manipulations. Yeah and I can see why you gave the balance of the rudder a wide birth on your skins, sure is some crazy stretching going on there, but in the end I was able to work it out. 4 hours ago, ICDP said: Hi all. I just wanted to point out that my 4k templates are always very closely based on the original skins and templates. I will only fix very glaring issues and rarely spend time pouring over countless images and 3 views to find the most accurate one to use. My reasons for this are not laziness but because deviating too far from the original causes glaring differences if a skin created with my template is used with the original normalmaps. Not lazy at all, more over these are the very reasons I choose to use your skins/templates, apart from the simple fact that they are truly excellent and a joy to work with. There are a few other 109s that need similar attention (hint), not wanting to take anything away from other great 109 templates out there, but the fact that these are not backward compatible with the defaults tends to make me reluctant to use them. Cheers Share this post Link to post Share on other sites
Matt 1017 Posted December 6, 2018 Any chance you can use this template as a base for the G-series 109? I know there are already templates around for those planes, but i would just prefer to have them all from the same person, because it just gives a more even look ingame. Not sure if it would be too much work though. 1 Share this post Link to post Share on other sites
BOO 894 Posted December 7, 2018 FANTASTIC @ICDP !!! And lots of options included. Salute!!! Thank you so much!! Share this post Link to post Share on other sites
catchthefoxes 314 Posted December 8, 2018 (edited) Spoiler making a semi-historical skin, I like these colors better, though, it's hard to make the colors seamless. Edited December 8, 2018 by catchthefoxes Share this post Link to post Share on other sites
spudkopf 359 Posted December 8, 2018 (edited) Well as I said the other day I took the cam' layers from the 2K template and up-scaled them into the 4K template, because I had grown quite fond of that scheme and wanted the game default skin to stay more or less the same , today I decided to tweak the colours somewhat and add some basic markings just for fun, and I think (IMO) that the result although probably not historic kind of doesn't look half bad..... Spoiler Edited December 8, 2018 by spudkopf 1 Share this post Link to post Share on other sites
sevenless 2248 Posted December 8, 2018 On 12/2/2018 at 7:44 PM, ICDP said: UPDATED 08/12/2018 13:00 GMT. This masterpiece is getting better and better. Thanks for all your work. Share this post Link to post Share on other sites
Jade_Monkey 3663 Posted December 8, 2018 Awesome as usual Share this post Link to post Share on other sites
Jade_Monkey 3663 Posted December 8, 2018 I think you bundled the wrong file for the normal map, it's just a batch file and the old backup. Share this post Link to post Share on other sites
ICDP 2914 Posted December 8, 2018 Sorry, contents of .zip file should be accurate now. 3 Share this post Link to post Share on other sites
spudkopf 359 Posted December 9, 2018 (edited) For those like minded souls, I thought I'd share the fruits of my labours and upload my recreated K4 default based skins...... Corrected the fault from earlier and have now uploaded files 4K versions of default 2K skin based a ICDP's Template revision 4 ( at the moment ): Mit Haken Kein Haken While here are my reworked versions of the above using 81, 83, 76 colours: Mit HakenKein Haken Again much thanks to ICDP for the K44K template, that makes such work possible in the first place. Enjoy Edited January 4, 2019 by spudkopf Skins updated to v6 template Share this post Link to post Share on other sites
BOO 894 Posted December 10, 2018 Many Thanks for the Template @ICDP. Its allowed me to produce some very nice skins (IMHO) for SCG with the minimum of fuss. Top notch!! Its also allowed me to make this monstrosity 🙂 Just for sh1ts and giggles but if anyone wants it here it is http://www.mediafire.com/file/idva6sc0lbyc1yx/The_last_Eagle.zip/file Versions with and without the dreaded symbol included in the zip! 3 1 4 Share this post Link to post Share on other sites
spudkopf 359 Posted December 10, 2018 (edited) Broke out my cherished and much referenced copy of Monogram Close-Up 16 and decided to try and recreate the factory scheme template shown within using ICDPs template. Spoiler I basically re-did the entire cam' pattern (except for the horizontal stabilisers) and I must say the leading edge UV mapping misalignment was not a fun aspect for doing this. As can be seen hidden in the spoiler above, using combinations of the 4 basic colours allows the creation of 8 (at least) different base paints. On skins where RLM 76a is used I have only applied this to the fuselage, to reflect the fact that major components where often manufactured at separate sites, before final assembly, and so there is also a subtle colour difference on the rudder. Still a WIP and mainly for my own consumption, but I'm happy to share if there is interest. Edited December 11, 2018 by spudkopf Grammar, always the grammar, except when it's not. 5 1 Share this post Link to post Share on other sites
spudkopf 359 Posted December 11, 2018 (edited) If you need someone to fly deep behind enemy lines and bomb precision targets during the holiday season , who ya gonna call? I KG(J) 6 that's who! Spoiler I've just uploaded a white 10 version, this being identical to the skin previously shown above except for the number, for those who are interested go to the links below the spoiler. Noting that even though it goes against the grain I've uploaded a Faux haken version, seeing that having no haken at all (my personal PC'ed preference) just looks strange, enjoy. Spoiler Mit HakenFaux Haken Edited January 4, 2019 by spudkopf Skins updated to v6 template 2 4 Share this post Link to post Share on other sites
Dookie_Monster 84 Posted December 16, 2018 I just noticed a tiny issue with the stencil layer, on the rear port fuselage the number 8 is partially cut off and the 9 is absent. Share this post Link to post Share on other sites