Jump to content
Buzzsaw

Current Status of TF 5.0 'Tobruk' build

Recommended Posts

There have been some questions re. the current status of the TF 5.0 'Tobruk' build.

 

It has been stated many, many, times TF does not post Release dates... that is not our responsibility.  TF/1C will not be changing our policy.

 

Regarding the overall progress, here is a brief summary:

 

--------

Aircraft

 

German

 

Bf108 Taifun Advanced Trainer - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue.

 

Bf109E-7 (DB601Aa) - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue.
Bf109E-7N (DB601N) - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue.
Bf109E-7NZ (DB601N - cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue.   GM-1 Nitrous Oxide injection Alpha has been created and is in testing.
Tropical versions - external and cockpit finished except for typical minor texture fixes which are done once the artist can see the aircraft in game... in the Import queue.  Alpha for effects of dust filters on engine performance has been coded and awaiting testing.

 

Me109F-1 with MG/FFM - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.
Me109F-2 with MG151/15mm (DB601N) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.
Me109F-2 with MG151/20mm (DB601N) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.
Me109F-2 with MG151/20mm Tropical (DB601N) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.
Me109F-4 (DB601E 1.30ata) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.
Me109F-4 (DB601E 1.30ata) Tropical - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.  External model 3D finished, textures underway.  Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Me109F-4 (DB601E 1.42ata) Tropical - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.  External model 3D finished, textures underway.  Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Me109F-4 (DB601E 1.42ata) Tropical - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.  External model 3D finished, textures underway.  Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Me109F-4/R1 Flugelgondelbewaffnung mit MG 151/20 (DB601E 1.42ata, underwing 20mm gunpods) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.  External model 3D finished, textures underway.
Me109F-4/R1 Flugelgondelbewaffnung mit MG 151/20 Tropical (DB601E 1.42ata, underwing 20mm gunpods) - already in game with early alpha cockpit, cockpit high resolution textures almost complete except for typical minor texture fixes which are done once the artist can see the aircraft in game.  External model 3D finished, textures underway.  Alpha for effects of dust filters on engine performance has been coded and awaiting testing.

 

Bf-110C Tropical versions

 

Ju-87B Tropical version.

 

Ju-88A-4/A-5 -  Awaiting 3D modelers  (who will start immediately they complete their existing work.. i.e. very soon)

Trop versions of above

 

Ju-88C-2 Heavy Fighter -  Awaiting 3D modelers  (who will start immediately they complete their existing work.. i.e. very soon)

Trop versions of above

 

Heinkel He-111H-6 Torpedo bomber -  Awaiting 3D modelers  (who will start immediately they complete their existing work.. i.e. very soon)

Trop version of above and 111H-2.

 

Note:  All the above Attack/Bomber are relatively minor projects, most of the time just the addition of external trop filter cover... the exception being the Heavy Fighter Ju-88C-2 which is a larger project... but even that case is not on the same level as the other major aircraft projects already completed.


Italian

 

Fiat CR-42 - already in game with full rez cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  External work for FB underway.  Keep watching for next Update.  ;)

 

Macchi C-202 Series III (hopefully) - 3D external model complete, texturing, damage underway.  Cockpit model 3D underway... keep watching for next Update...  ;)
Macchi C-202 Series VIII (hopefully) - see above

 

French

 

Dewoitine D.520 (Hispano 12Y45 engine) - already in game with complete external, full rez cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Watch for upcoming Update.  ;)
Dewoitine D.520 (Hispano 12Y49 high altitude) - See above

 

British

 

Gladiator II (with Tropical filter) - already in game with complete external, full rez cockpit, everything complete.  Alpha for effects of dust filters on engine performance has been coded and awaiting testing.  

 

Spitfire IIB (IIA with two 20mm cannon, four .303)  -  already in game with complete external, full rez cockpit, everything complete except for addition of two button firing control for cannon and MG's.

Spitfire VA (eight .303 +12 boost)  -  already in game with complete external, full rez cockpit, everything complete.  Watch for upcoming update.   ;)
Spitfire VB (+12 boost) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Currently being imported.
Spitfire VB (+16 boost) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Currently being imported.
Spitfire VB (Merlin 46 High Altitude) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Currently being imported.
Spitfire VB Tropical (+16 boost) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Currently being imported.  Alpha for effects of dust filters on engine performance has been coded and awaiting testing.
Spitfire VB Tropical (Merlin 46 High Altitude) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Currently being imported.  Alpha for effects of dust filters on engine performance has been coded and awaiting testing.


Hurricane IIA (eight .303) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Currently being imported.
Hurricane IIB (twelve .303) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Currently being imported.
Hurricane IIB Fighter-Bomber - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Currently being imported.
Hurricane IIC (four 20mm) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  In Import queue.
Hurricane IIC Light Fighter - 3D work and textures underway.
Hurricane IID Tankbuster - 3D work and textures underway.
Tropical versions of all except IIC Light Fighter and IID -  Complete and finalized... In Import queue.  Alpha for effects of dust filters on engine performance has been coded and awaiting testing.

 

Beaufighter Mk IF - Late (with Hercules XI) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Currently being imported.
Beaufighter Mk IC (with Hercules XI, bombs) - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  Currently being imported.
Versions with Tropical filters) -  See above.   Alpha for effects of dust filters on engine performance has been coded and awaiting testing.

 

Wellington IA - All 3D, damage and textures finished for both external and cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  In Import queue.
Wellington IC (with waist gun positions) - All 3D, damage and textures finished for cockpits, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  External model waist gunner position 3D work to be assigned. 
(and versions with Tropical filters)-  See above.

 

Blenheim IV/IF with Tropical filters  External model Tropical filters to be assigned.  (very minor work... uses the same filters as Gladiator... already done)

 

American

 

P-40C (Tomahawk IIB) - 3D and damage modeling complete for external, texuring underway.  Cockpit 3D modeling nearly complete.
P-40E (Kittyhawk IA) - 3D and damage modeling complete for both cockpit and external, texuring nearly complete.  Expected to enter the Import queue shortly.

Early and late versions of both these aircraft... different boost levels... no difference to modeling... FM's already in place.

 

Martlet III - 3D and damage modeling complete for both cockpit and external, texuring nearly complete.  Expected to enter the Import queue shortly. 


-------


Tobruk Map - Original map v1 was created manually by writing code into the game... since TF received the Source Code we have gotten access to the original 1C/Maddox Map Tool.  This allows members who are not coders to create and modify maps.  After a re-coding of the tool to solve some issues with water placement, coastal depth, etc. it is now functional and in use by our expanded map team.  Terrain bump map from original Tobruk map v1 version has been imported into Map Tool and the team are in the process of texturing, road creation, airfield creation, object placement, etc. for v2.  We will release an update on the map v2 in the near future.... when it is ready for viewing.  ;)

 

BoB Map - Changes will be limited to bug fixes, airfield flattening, etc.

-------

Effects - Audio:  Alpha v2 beginning testing Oct 15.

 

Effects - Visual:  Alpha v2 beginning testing Oct 15.

-------

FM/DM - FM/DM Alphas already done, tweaking and detailing ongoing as aircraft complete import and become flyable.  As mentioned previously, many coding changes already incorporated, including such things as split radiators for 109's, new propellor/governor types for the new aircraft, dust filter effects,  as for example, open/closed pilot option for those aircraft types which had this option, loss of power due to filter, and potential damage effects when a pilot leaves a filter bypassed when taking off in a desert map.  Also new overheat system, new damage modeling for oxygen bottles exploding when hit, new damage modeling for ammunition trays exploding when hit, new drop tank implementation, new GM-1 Nitrous Oxide injection, etc. etc.


AI -  Alpha v2 ready for internal testing Oct 8.

  • Like 5
  • Thanks 4
  • Upvote 6

Share this post


Link to post
Share on other sites

Thanks for the update!

Can't wait for the completion of the project!

Share this post


Link to post
Share on other sites

Thanks Buzzsaw.

Appreciate the reply and comprehensive detail, good luck to you and the team with the progress. Cheers. MP

Share this post


Link to post
Share on other sites

Thank you very much for the update, really appreciated.:drinks:

 

 

All the best, Pete.:biggrin:

Share this post


Link to post
Share on other sites

This sound really good. My only complaint would be that there's still no mention of weather system or ground handling being improved/worked on, which for me are the biggest shortcomings of the current build. Other than that, can't wait to try out the new FM's and I'm keeping my fingers crossed to see ACG campaign head west again.

Share this post


Link to post
Share on other sites

Very impressive list.  Looking forward to it, but it must be a couple of years work for a small part-time team.

Share this post


Link to post
Share on other sites

I really hope bf110 and ju87 will also be on that list. Only 109 sounds meh :mellow:

Share this post


Link to post
Share on other sites
14 hours ago, InProgress said:

I really hope bf110 and ju87 will also be on that list. Only 109 sounds meh :mellow:

Obviously Ju-87B is included... because it was in the original game.  But we will not be adding the Ju-87D as it was more of a 1942 type.  It will need to wait till TF 6.0.

 

We will also not be upgrading the Bf-110 because it does not make sense.  The Bf-110D and E models were inferior in performance and maneuver to the Bf-110C... they had the same DB601N engines as the C-4N, C-6 and C-7, but were heavier as a result of the addition of the life-rafts and other equipment.  So all the effort required to build them would likely not see much use of them by the players who would probably continue to use the lighter C models.  We will definitely be adding the Bf-110F for TF 6.0, that makes sense with its more powerful DB601F engines and other features.

 

Not sure if you noticed the Ju-88C-2 Heavy Fighter is planned as an addition.... that will give the blue side twin engine drivers some options.  And the Ju-88A-4/A-5 will provide some alternatives for the mud movers... with the He-111H-6 adding torpedo carrying options for those who enjoy the anti-shipping role. 

 

Ship additions by the way are not contained on the above list... there will be at least 4 new combat types, hopefully 7.  Please watch the upcoming update for details.

 

And of course, new vehicle types will be feature of TF 5.0 as well... again, more details in future updates.

Share this post


Link to post
Share on other sites

I mean bf110 and ju87 as tropical version. I assume you must use tropical in Africa or sand breaks everything?

Share this post


Link to post
Share on other sites
10 hours ago, InProgress said:

I mean bf110 and ju87 as tropical version. I assume you must use tropical in Africa or sand breaks everything?

Yes, there will be 'Trop' versions of Stuka B and 110C.

 

Forgot to include them... along with many other elements... list is getting very long, hard to keep track sometimes.  😎

On 10/8/2018 at 4:10 AM, Feathered_IV said:

Very impressive list.  Looking forward to it, but it must be a couple of years work for a small part-time team.

Actually three years at least, but then we've been working at it since mid 2015 if you count the first map and the early test models like the Tiger Moth and Bf-108.

 

And of course, we weren't very good when we started... and we didn't have the Source Code so we wasted a lot of time trying to determine how to do things.

 

But now we are getting rather professional.  😁

 

I would say a year to a year and a half is a reasonable average for building a module.

 

Please note, that is not an estimate from now for when we deliver TF 5.0, it will be much sooner than that.  😉

Share this post


Link to post
Share on other sites
Posted (edited)
13 hours ago, Buzzsaw said:

 

Not sure if you noticed the Ju-88C-2 Heavy Fighter is planned as an addition.... that will give the blue side twin engine drivers some options.  And the Ju-88A-4/A-5 will provide some alternatives for the mud movers... with the He-111H-6 adding torpedo carrying options for those who enjoy the anti-shipping role. 

 

 

Highly looking forward to this part of the update 

 

:drinks:

Edited by F/JG300_Gruber

Share this post


Link to post
Share on other sites
On 10/7/2018 at 12:33 AM, Buzzsaw said:

Fiat CR-42 - already in game with full rez cockpit, except for typical minor texture fixes which are done once the artist can see the aircraft in game.  External work for FB underway.  Keep watching for next

Looking forward to fly the Falco...!!

Share this post


Link to post
Share on other sites
On 10/9/2018 at 1:36 AM, Buzzsaw said:

Yes, there will be 'Trop' versions of Stuka B and 110C.

 

Forgot to include them... along with many other elements... list is getting very long, hard to keep track sometimes.  😎

Actually three years at least, but then we've been working at it since mid 2015 if you count the first map and the early test models like the Tiger Moth and Bf-108.

 

And of course, we weren't very good when we started... and we didn't have the Source Code so we wasted a lot of time trying to determine how to do things.

 

But now we are getting rather professional.  😁

 

I would say a year to a year and a half is a reasonable average for building a module.

 

Please note, that is not an estimate from now for when we deliver TF 5.0, it will be much sooner than that.  😉

What's a module?:crazy:

Share this post


Link to post
Share on other sites

Thank you Feathered..Some things I know..aeroplanes, and other things I'm a little dense on. Modern terms for example. I didn't even know what an app was until my friend told me about six months ago, couldn't care less either. The only time I use a cel is when the company truck gets a flat or to phone Dominos on the road.:salute:

Edited by II./JG27_Rich

Share this post


Link to post
Share on other sites

Looks like another SIM I have to buy. Do you guys have skin templates coming with all these planes so we can make our own units?

Share this post


Link to post
Share on other sites

Just to make people aware... I'm late with this month's update because I'm away on business... but it is coming.

 

Apologies 

  • Thanks 1

Share this post


Link to post
Share on other sites
On 10/18/2018 at 4:02 AM, Bonkin said:

Just to make people aware... I'm late with this month's update because I'm away on business... but it is coming.

 

Apologies 

Common Man!!!!That is no excuse.!  🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃🙃😛

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×