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Il2's Communication Problem

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I agree. The online is miserable, particularly due to the lack of communication.

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I would love to see an ingame voice communication way.

But I doubt that the devs have that on their priority list.

 

Also, how to do it correct?

Do we want a single channel for every side?

Than please not on crowded servers and the gods forbidden, if there will join a single non-adult troll or something.

 

You want to implement different channels per side?

That would be great, but who in game set up the channels and open them up for whom?

 

How is it possible from a technical view with the servers?

 

As it it right now, its not optimal I admitt, but you can join TS and Diskord.

 

For OP:

When their is a squadron ingame and you stick with them, maybe you could ask them for joining.

Be helpful and care about the map mission goals instead of hanging around/lone wolfing (I dont say you do) and squads will be open to invite you, I dare to claim.

 

 

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As has been said, the FPS game "Squad" has a very robust built-in VOIP system. 

 

There is a Commander (self-selected), and a Command Channel.  A Commander could be a really neat part of the future online development of this game, but just think of this as Command Channel.

 

Players create Squads, each of which has a squad channel.  The squad leader is the guy who created the squad.  So let's say you want to play with friends, or they want to have control over the quality of rando teamwork: make a squad.  Now, you can kick people who violate your idea of VOIP discipline, and you can also lock the squad if you are happy with your current group.  You can name your squad,  to make it clear to other leaders on Command what you will be doing.  Squad leaders can talk over Command Channel, and in my experience there are very, very few trolls on Command.  Chatty Cathys, sometimes yes, trolls, no. I would like to say 100% never seen em, but never speak in absolutes.  Very, very rare, though. 

 

In Squad, there is a limit (9) to members of a squad.  That seems a reasonable max size for a squadron in WWII.  The point of the system is that it necessarily breaks up "players" into groups, so there isn't any channel that ever has more than 9 people, and allows communication among "leaders."

 

As for trolling...DCS has a whole mod system for in-game radio.  I've never set it up (newb on DCS anyway), but it does apparently simulate Squelch on any given frequency.  Well, haha, if that works and isn't constantly trolled by that community,  I don't see why we can't have in-game comms in IL2.

 

Edit: Further note about trolls I have seen in Squad:  after awhile they congregate to their own squads.  If you see Squad B as "xXxDankMemes42088xXx" or some crap, then yes, that is what you can expect.  However, as long as they are not teamkilling or other types of trolling, they can be shitheads on the server and not interfere with most other players. 

 

Squad does have "local radius" voice chat, and that makes NO sense for WWII.  Of course, total realism means selecting frequencies, and I do not think that is the way to go.  Basically:  a VOIP system that creates/encourages a squadron-based command structure would add to the game in a positive way.  Many other options might not. 

Edited by EmerlistDavjack
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And if the above system that EmerlistDavjack listed isn't feasible to solve with in-game VoIP, then it would be nice if it at least was possible to do in TS3 without having to go through the hassle of creating custom whisper-lists for each and every server and arranging people into the correct group on that server, etc, etc.

 

If you can squeeze 40 people into one channel in TS3, but they can only talk to those who is on their "channel"/"frequency" in-game, then that'll work.

 

However I guess that the people advocating straight-up use of TS3 and Discord think that putting 40 people into the same channel works fine, since "there are no problems" with it.

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38 minutes ago, Inkompetent said:

And if the above system that EmerlistDavjack listed isn't feasible to solve with in-game VoIP, then it would be nice if it at least was possible to do in TS3 without having to go through the hassle of creating custom whisper-lists for each and every server and arranging people into the correct group on that server, etc, etc.

 

If you can squeeze 40 people into one channel in TS3, but they can only talk to those who is on their "channel"/"frequency" in-game, then that'll work.

 

However I guess that the people advocating straight-up use of TS3 and Discord think that putting 40 people into the same channel works fine, since "there are no problems" with it.

 

Who is advocating putting 40 people into the same channel in TS or Discord?  Who does that in Teamspeak while using it for IL-2 comms? People arrange themselves into their small channel groups of people they are flying with.  If you want to switch channels and talk to somebody else, then you just do that.  Would it be more convenient to be able to switch channels from an in-game interface to TS?  Sure it would, but I can't see how that requires that they build in a full-blown built-in voip system to IL-2.  FTR, I'm not opposed to some kind of built-in radio simulation, and in fact, it might be pretty cool;  I just don't see how the current situation of using TS or Discord is creating some kind of a communication problem as it is.  And who knows, with 'Air Marshall' mode (something I'm not quite clear on what it is), maybe they'll go the route of providing in-game comms, if they feel it necessary to support that.   But it's not like anything currently is 'broken' in any way.

Edited by SeaSerpent

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It's about coordinating with others. Sure, if I only fly with 3 other guys and don't give a damn about what anyone else is doing I don't need any effective communication other than those guys. Then Discord is fine, or a single channel in TS3.

 

Text can be used for a modicum of communication with others in-game, but it's not effective/responsive, it's not always you CAN write when flying, and afaik VR-users have troubles reading chat?

 

If you want to coordinate effectively among multiple people (say a group of bombers/attackers and their escorts, or two separate fighter groups), then being in the same room/channel in Discord or TS3 becomes an absolute, useless mess, and being in separate channels require either manually jump in and out of channels, or to have whisper-lists where you can whisper to an entire channel (and you also need a TS3 server where you at all have those user rights).

 

So no. TS3 or Discord don't "work fine". Not outside of small groups of people accepting that their interaction with the rest of the team will be limited at best.

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30 minutes ago, Inkompetent said:

It's about coordinating with others. Sure, if I only fly with 3 other guys and don't give a damn about what anyone else is doing I don't need any effective communication other than those guys. Then Discord is fine, or a single channel in TS3.

 

Text can be used for a modicum of communication with others in-game, but it's not effective/responsive, it's not always you CAN write when flying, and afaik VR-users have troubles reading chat?

 

If you want to coordinate effectively among multiple people (say a group of bombers/attackers and their escorts, or two separate fighter groups), then being in the same room/channel in Discord or TS3 becomes an absolute, useless mess, and being in separate channels require either manually jump in and out of channels, or to have whisper-lists where you can whisper to an entire channel (and you also need a TS3 server where you at all have those user rights).

 

So no. TS3 or Discord don't "work fine". Not outside of small groups of people accepting that their interaction with the rest of the team will be limited at best.

 

Alt-Tabbing out to bring the TS screen up can be problematic, true.  But to make that more convenient requires only an in-game TS interface, not a full-blown voip system.  That would be more convenient, sure.  Typically, you have your own group, and if somebody needs something from another group, they can say "need cover in 1115" or "two FW, 2k, Vodka factory" in the chat.  It doesn't seem like that big a deal.   Some things that are nice to have, are not necessarily needs, but we'll see what they do with this Air Marshall thing.  As I said, I'm not quite sure what that's all about and what it will allow people to do.

Edited by SeaSerpent

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2 hours ago, SeaSerpent said:

   But it's not like anything currently is 'broken' in any way.

 

Fundamentally, you are right, nothing is broken.  The game is not a sub-par game because of the lack (though that is currently because there is no competition that does VOIP). We are making suggestions that could make the game better for people who do not share your feelings about using TS.  I'd advocate allowing you to opt out of the system and mute the ingame VOIP, but then some servers already have rules about using TS, so mandatory comms would likely be a thing for some servers...it would just be easier and seamlessly integrated to the game system. 

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