Jump to content
Willy__

WINGS OF LIBERTY (WOL)

Recommended Posts

24 minutes ago, ZachariasX said:

That is the „problem“. You should actually be able to take out airfields. In a real war, that is one of the first targets you go for. Also, if the server has the sides stacked very unevenly, you will not win the map anyway. Putting a bomb in them when they sit in the traffic jam on their airfield is a fair strategy then, as you reduce number of available enemy aircraft by destroying them. You know, after being seal clubbed by a gang on TS, putting a 1800 kg bomb in them is not so bad.

 

Also Kamikaze is a „fair“ strategy, as it is commonly used in a real war. That is also where the name comes from. Soldiers ARE expendable.

 

Just punishing everybody not adhering to your taste (remember, with your skill you compare to only very few of what make out the population on WoL) you will hardly increase general wellfare. I‘d say you much rather give more reward to completing mission objectives. A destroyed train just gives as many points as any train destroyed. If you rewarded for taking out that train that was also the mission objective, then more would do that. If you manage to make mission objectives more attractive than those giving you a hard time you have what you want as well.

 

In real war? what in MP resembles real war situation, do you have numbers of flaks and airplanes defending airbases in MP like you do in real war? leve that real war bs for SP where you can control situation and airplane numbers. There is reason why spawn airbases are not objectives, you have Airfields that are objectives and thouse airfields are not spawning airfields, who wonts to join MP just to be killed when he spawns, its miserable exiriance, thats why you have objective airfields to vulch and attack and not player spawning airbases.  If your wasiting your time and bombload on some revenge ture of bombing some random guys on spawn airbases because some other guys gangbanged you then your just problem for your side and not contributing to win on your side, as your not doing what mission is designed to be, finishing objectives.

If your after points go after ships and tanks you get same amount of points for destroying one of them as you get for destroying airplanes, but thats the thing thouse 20-30 russians playing on ts3 on red side dont care about their ponts streak or kd, and they are the ones who win missions, on blue side you dont have that, most fighters just care about their points and streaks and kd, so escorting bombers is not part of job of collecting points, even when they outnumber enemy side 2-3:1 its big risk if you go with your bomber over enemy terain as youll lose your streak if you get captured, so most axis fighters just sit over their side and objectives and wait easy kills of red fighters that escort their bombers and dont care if they get shoot down as long as their bomber hit the target and finish objective.

Edited by 77.CountZero

Share this post


Link to post
Share on other sites
16 minutes ago, 77.CountZero said:

its miserable exiriance

I do not dispute that it is a miserable experience to *you*, whereas others roll their eyes and respawn.

 

Fact is, letting a side run out of aircraft can help you win a map. Killing all „good“ fighters near mission objectives seriously hurts the other side. It is not plain unreasonable to attack airfields. Also, shooting a taxiing plane and making a successful exfil is about as difficult as shooting them up high. So why not?

 

Reading what you wrote, I get the impression that „vulchers“ are indeed mostly players that are on TS as well and could well be playing your style. I’m not on TS so I can’t tell. I have been blown to bits many times while starting up. But so what? That they don‘t do that just indicated childish behaviour. Something we can hardly get rid off. Better that than friendly fire. WoL is sucessful because everyone can just join and typical missions are short. If you restrict attendance, you will not be vulched... because you are alone.

  • Like 1

Share this post


Link to post
Share on other sites
55 minutes ago, ZachariasX said:

That is the „problem“. You should actually be able to take out airfields. In a real war, that is one of the first targets you go for. Also, if the server has the sides stacked very unevenly, you will not win the map anyway. Putting a bomb in them when they sit in the traffic jam on their airfield is a fair strategy then, as you reduce number of available enemy aircraft by destroying them. You know, after being seal clubbed by a gang on TS, putting a 1800 kg bomb in them is not so bad.

 

Also Kamikaze is a „fair“ strategy, as it is commonly used in a real war. That is also where the name comes from. Soldiers ARE expendable.

 

Just punishing everybody not adhering to your taste (remember, with your skill you compare to only very few of what make out the population on WoL) you will hardly increase general wellfare. I‘d say you much rather give more reward to completing mission objectives. A destroyed train just gives as many points as any train destroyed. If you rewarded for taking out that train that was also the mission objective, then more would do that. If you manage to make mission objectives more attractive than those giving you a hard time you have what you want as well.

Agreed. A fair strategy in a real war but not in WoL. This is a game and the objectives of the map do not include the AFs so attacking them accomplishes nothing for your team. In TAW, it is a different game ... The AFs are actual targets and can impact the campaign but WoL?! It does not at all so why waste your time, fuel, and bomb attacking an AF when that does not help your team at all?

Share this post


Link to post
Share on other sites
14 minutes ago, ZachariasX said:

I do not dispute that it is a miserable experience to *you*, whereas others roll their eyes and respawn.

 

Fact is, letting a side run out of aircraft can help you win a map. Killing all „good“ fighters near mission objectives seriously hurts the other side. It is not plain unreasonable to attack airfields. Also, shooting a taxiing plane and making a successful exfil is about as difficult as shooting them up high. So why not?

 

Reading what you wrote, I get the impression that „vulchers“ are indeed mostly players that are on TS as well and could well be playing your style. I’m not on TS so I can’t tell. I have been blown to bits many times while starting up. But so what? That they don‘t do that just indicated childish behaviour. Something we can hardly get rid off. Better that than friendly fire. WoL is sucessful because everyone can just join and typical missions are short. If you restrict attendance, you will not be vulched... because you are alone.

 

No shooting plyer on ground in his airplane is not as hard as shooting them in air, thats why some ppl do it. Vulching other players on server that dosent promote that and its objectives dont promote that is just contribuiting to making MP as miserable as posible to other players, and if your aim is that you can go and play on servers that promote this type of behavior and even shooting players in parashoots, i wont be missing players like that on wol, there is lanty of ppl there who dont behave like that. On WoL they do all they can to prevent enemy bombers attacking spawn bases, even having scripts that spawn ai fighters when enemy bomber is detected 10km from spawn airbase, but that still dont work as even ace ai is not match for humans ingenuity when his aim is to make other players expiriance on server miserable.

Edited by 77.CountZero

Share this post


Link to post
Share on other sites
Just now, SCG_Riksen said:

Agreed. A fair strategy in a real war but not in WoL. This is a game and the objectives of the map do not include the AFs so attacking them accomplishes nothing for your team. In TAW, it is a different game ... The AFs are actual targets and can impact the campaign but WoL?! It does not at all so why waste your time, fuel, and bomb attacking an AF when that does not help your team at all?

 

I agree with your point(s), however, aren't enemy aircraft kills/destroyed, one of the ways of rolling a map in WOL?

Therefore, if you bomb an airfield and kill say 4 aircraft, do those 4 not go towards the aircraft kills to roll the map?

If not then perhaps this needs to be articulated as I always thought that airfields were fair game to roll a map?

Surely you can't say that aircraft kill totals go towards rolling a map, but not if destroyed on the ground!?

I'm a little confused now!

 

Regards

Share this post


Link to post
Share on other sites
30 minutes ago, SCG_Riksen said:

In TAW, it is a different game ... The AFs are actual targets and can impact the campaign but WoL?!

I‘m not as much near my game rig and online as I‘d like to, so I‘m interested to hear more proficient voices like you or CountZero.

 

My take was that numbers of planes per airfield are limited. Destroying them makes them unavailable. In heavily lopsided matches, like 30:50 the side with inferior numbers is toast. And on the other side, the apron on airfileld is cowded, you can take out 5+ planes in one go. Going after them like that is surely more productive than watching them collide in the 6 of your lone aircraft all trying to kill steal. Both is rewarding actually. But you still lose the map.

 

18 minutes ago, 77.CountZero said:

i wont be missing players like that on wol,

I would. They are the ones that fly bad enough that I can shoot them in a dogfight ;)

 

But I didn‘t know about the spawning of anti-vulch AI planes etc.

 

3 minutes ago, Haza said:

Surely you can't say that aircraft kill totals go towards rolling a map, but not if destroyed on the ground!?

I'm a little confused now!

Me too.

Edited by ZachariasX

Share this post


Link to post
Share on other sites
Just now, 77.CountZero said:

 

No shooting plyer on ground in his airplane is not as hard as shooting them in air, thats why some ppl do it. Vulching other players on server that dosent promote that and its objectives dont promote that is just contribuiting to making MP as miserable as posible to other players, and if your aim is that you can go and play on servers that promote this type of behavior and even shooting players in parashoots, i wont be missing players like that on wol, there is lanty of ppl there who dont behave like that. On WoL they do all they can to prevent enemy bombers attacking spawn bases, even having scripts that spawn ai fighters when enemy bomber is detected 10km from spawn airbase, but that still dont work as even ace ai is not match for humans ingenuity when his aim is to make other players expiriance on server miserable.

 

I like your last sentence!

However, aren't the current ai gunners, for example in the Pe-2, more than a match for a humans ingenuity, as currently it would appear that ai gunners are perhaps making players experiences on this server miserable, to coin your phrase?

 

Therefore are you implying that all ai gunners will from hence forth be set at the lowest setting, or is this already the case and the ai are just better than humans?

 

Regards

 

Edited by Haza

Share this post


Link to post
Share on other sites
32 minutes ago, ZachariasX said:

I‘m not as much near my game rig and online as I‘d like to, so I‘m interested to hear more proficient voices like you or CountZero.

 

My take was that numbers of planes per airfield are limited. Destroying them makes them unavailable. In heavily lopsided matches, like 30:50 the side with inferior numbers is toast. And on the other side, the apron on airfileld is cowded, you can take out 5+ planes in one go. Going after them like that is surely more productive than watching them collide in the 6 of your lone aircraft all trying to kill steal. Both is rewarding actually. But you still lose the map.

 

I would. They are the ones that fly bad enough that I can shoot them in a dogfight ;)

 

But I didn‘t know about the spawning of anti-vulch AI planes etc.

 

Me too.

Its not the same, spawn airbase is not objective, so players have no reson to defend it. 
Then they are mutch easyer target then any objective as players close to them dont expect to be attacked, and players hunting for most K/h will go towards enemy span bases as plyers there are easy targets. 
Then this is what some players take advantage of even further by going for easy kill of airplane on ground where he is suposed to be safe as spawn area is not target in briefing.
Also i belive airplanes destroyed on ground dont count towords airplanes lost objective, as i notice that when i get destroyed on airbase i dont get airplane lost in stats as i was on my airbase.
Also why would they waist recorces of server by having 3-6-9xAI fighters protecting spawn airbases ( thats same amount of slots recorces taken from human player) if they make missions so human players should attack players on spawn bases? there would be no ai fighter cap if thats what mission is designed to alove as any number of ai eats server recorces ( this was heavy noticable since 3.007 update, and sometimes mission even crashed when enemy bomber would fly close to enemy base and ai would spawn when server was full).


 

Share this post


Link to post
Share on other sites
2 minutes ago, 77.CountZero said:

Its not the same, spawn airbase is not objective, so players have no reson to defend it. 
Then they are mutch easyer target then any objective as players close to them dont expect to be attacked, and players hunting for most K/h will go towards enemy span bases as plyers there are easy targets. 
Then this is what some players take advantage of even further by going for easy kill of airplane on ground where he is suposed to be safe as spawn area is not target in briefing.
Also i belive airplanes destroyed on ground dont count towords airplanes lost objective, as i notice that when i get destroyed on airbase i dont get airplane lost in stats as i was on my airbase.
Also why would they waist recorces of server by having 3-6-9xAI fighters protecting spawn airbases ( thats same amount of slots recorces taken from human player) if they make missions so human players should attack players on spawn bases? there would be no ai fighter cap if thats what mission is designed to alove as any number of ai eats server recorces ( this was heavy noticable since 3.007 update, and sometimes mission even crashed when enemy bomber would fly close to enemy base and ai would spawn when server was full).


 

 

So is the rescue the spy map still in rotation?  I only ask as this map appeared to encourage players to attack the spawned aircraft on the airfield before the spy plane could take off and as such did this effect the number of spy planes remaining and was it ok to vultch on this map?  However, there were no ai aircraft to prevent vultchers that I can remember so will this be added as well?

 

Regards

Share this post


Link to post
Share on other sites

@ZachariasX and @Haza those are good points and destroying ACs is also a way to win. You guys are correct but let's consider the following:

- Usually the guys attacking airfields do not level bomb and end up being shot by AAA before they reach the AF;

- Most people spawning in immediately finish mission when they hear the sirens on the field blaring and since there is no wait time to finish mission like in TAW and KOTA, the attacker risks not finding any ACs to bomb;

- The air defenses in the AF are usually stronger than those on objectives, making the likelihood of surviving lower;

- They are more likely to find an enemy plane around the area since it is the spawn point;

- The attacker needs to be precise in his hit or he will only cause damage to the spawning plane. Damage alone, unless catastrophic, does not remove the AC from the AC pool.

 

So although it is a valid tactic to destroy the enemy's planes to win a mission, IMHO, you are much more useful attacking the mission objectives than the enemy's AFs.

Share this post


Link to post
Share on other sites
1 hour ago, SCG_Riksen said:

@ZachariasX and @Haza those are good points and destroying ACs is also a way to win. You guys are correct but let's consider the following:

- Usually the guys attacking airfields do not level bomb and end up being shot by AAA before they reach the AF;

- Most people spawning in immediately finish mission when they hear the sirens on the field blaring and since there is no wait time to finish mission like in TAW and KOTA, the attacker risks not finding any ACs to bomb;

- The air defenses in the AF are usually stronger than those on objectives, making the likelihood of surviving lower;

- They are more likely to find an enemy plane around the area since it is the spawn point;

- The attacker needs to be precise in his hit or he will only cause damage to the spawning plane. Damage alone, unless catastrophic, does not remove the AC from the AC pool.

 

So although it is a valid tactic to destroy the enemy's planes to win a mission, IMHO, you are much more useful attacking the mission objectives than the enemy's AFs.

 

Most vulchers dont bomb from high alt, but players like britva and pokemons and few others do, they usealy take ju88 and climb to 7-8km and bomb first one spawn base then 2nd spawn base from that alt, they are good bombers but they rather go to kill player spawning on ground then go for finishing objectives and helping their team to win, as thats what makes them tick it seams. AI on vvs side cant catch them on that alts as its slow, flak on that alt cant get them as its not accurate up high, and even human cant catch them, and more then offten they have some fighter with them to pick up any red that try to climb at them. Only if they dont have any human to bomb on spawning base , they would go drop bombs on some rear objective so they dont come back empty and with no points.

Players like valkery and their frends attack base on low alt without any plan, first pass will be ok but usealy on 2nd they are riped apart by flak, and like you say they just waist recorces of their side and mostly just damaging airplanes on ground as they are not skiled, and there is more ppl like them but most dangerous are pokemons and britva type spawn bombers as they think it trough, and plan their attack, and nothing can tuch them if they dont make mistake, but again they are wasiting good skill they have on trolling insted on wining mission for axis side.

 

Also the inability to adjust spawn points is helping thouse high alt spawn bombers, as players are spawning at same place all grouped in same area in line perfect for high alt bombing while they wait for their engines to start, not dispersed all over airbase or hiden, so when you know how spawning works in this game and your smart about what you do like some, you just need to drop bomb on same place and get more then few at once.

 

 

Edited by 77.CountZero

Share this post


Link to post
Share on other sites

Interesting points. I never gave too much thoughs to how to fly a mission.

 

First of all, I find it surprising that someone who has the patience to climb up to 7k+ meters wastes that (asyou say) on bombing planes. The fact that you know them by name tell me that there are really only two guys pulling such a stunt.

 

Regarding sirens, I‘d say that at least half the times I spawn there‘s sirens. I just don‘t care. Often enough I get strafed (this is bad because I have to decide wether I still gonna take off or if the damage is too big) or bombed, but so what. One less enemy AC over an objective. Much worse are enemy AC flying CAP near the airfield, shooting you while you‘re climbing for altitude next to the base. The honorable vulcher to speak.

 

And then there‘s the case mentioned where sides are stacked unevenly. I always take side with lower numbers, as I prefer being seal clubed over kill stolen. If there are many more on the other side, then you can count on the objectives guarded such that you will not make it to them as well as a crowded spawn point on the most populated enemy airfield. If big bombs are available a single hit an run on that spawn point is the only option you have. 1000+ kg bombs blow up the enemy planes such that they are taken away from the pool plus you only do one run else you‘re dead. Small bombs are a waste because they may destroy only one plane sufficiently. Same is strafing. You can kill one plane, but then you need to leave, else you’re dead. But as said, this only as a last resort when you have no other options.

 

In all cases, spawn camping such as in Battlefield is never possible, so I really don‘t see it as a significant problem. It can be a nuisance though.

Share this post


Link to post
Share on other sites

I doubt they would do same if they are bombing AI airplanes that are siting on airbase or are getting ready to take of, they like to know they can ruin sortie or haras humans, so spending 20-30min climbing and then 10-15min on hdg to spawn base is worth it to them knowing that its human they get when he just spawns or returns from his sortie.

 

Just look that video that wwindcup posted of that guy killing frendlys landing on base, hes not able to do that in red airplane as flak would get him and he dosent have the skills or patiance to do it in bomber so he selects blue fighter and then haras blue players, 7 sorties and he has 9 frendly kills, some players like to make online expiriance miserable for others, either they dont like server or that player or just dont care and do it as they can.

 

Oh yes base campers are also anoying, they do wait for airplane to take of, agni is my favorit target out of them, he can be found almost always at 5-7km 10km from spawn base in white 190 or 109, but there is few franch guys who do same but flying extream low alts (on 100-50m) as base detection of them is low (no messsages like for high guys on 10km but only 3km) and flak dont detect them untill they are close to base, so most players dont know they are there untill its to late.

Share this post


Link to post
Share on other sites
10 hours ago, 77.CountZero said:

X-Man this trefz or woodrowwilson_pr guy is one more example of why axis dont win, their bombers would rather bomb players spawning on bases then go for objectives, few times i would see valkyrie, pokemons, bilbo, ... just waisting airplanes on axis side just so they can bomb or vulch players spawning and then axis lose that mission on airplanes lost count. But yes its easy to blaim it on devs LOL. Its comon to see whole mission when your on red that both of your airbases are under constant attacks by kamikazi troolls, who just waist recorces of axis side.

 

I'm sorry man, your post is utter crap.  A quick view of even just two months of data reveals that I spend 70% of my time Russian to help balance the teams, even though most maps have the inferior aircraft on the Russian side:

 

http://il2stat.aviaskins.com:8008/en/pilot/17206/Trefftz_Plane/?tour=43

http://il2stat.aviaskins.com:8008/en/pilot/17206/Trefftz_Plane/?tour=44

 

I suck it up, take the 69 or the 5 out and try to have a good time.  If you want to be bitter about 109s climbing to 7K and wondering why they fly for hours on end without seeing a soul, go right ahead, but don't drag me into your argument about how every axis pilot wants to be gunther rall and rack up 5000 kills shooting down biplanes over Poland.

10 hours ago, Haza said:

However, with the current locks in place regarding the Blue side, there is little if any incentive for blue players to get the opportunity to drop the big stuff

 

This.  If I can take a 111 with the 1800s, I'm going to take it.  I don't care if I take an hour to get to my target, flying mostly russian has taught me patience to get to altitude.  The WoL guys can run the server how they see fit, but I'm going to take advantage of the opportunity to bomb things with big bombs from a *gasp* bomber.

Edited by Trefftz_Plane
  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, Trefftz_Plane said:

 

I'm sorry man, your post is utter crap.  A quick view of even just two months of data reveals that I spend 70% of my time Russian to help balance the teams, even though most maps have the inferior aircraft on the Russian side:

 

http://il2stat.aviaskins.com:8008/en/pilot/17206/Trefftz_Plane/?tour=43

http://il2stat.aviaskins.com:8008/en/pilot/17206/Trefftz_Plane/?tour=44

 

I suck it up, take the 69 or the 5 out and try to have a good time.  If you want to be bitter about 109s climbing to 7K and wondering why they fly for hours on end without seeing a soul, go right ahead, but don't drag me into your argument about how every axis pilot wants to be gunther rall and rack up 5000 kills shooting down biplanes over Poland.

 

This.  If I can take a 111 with the 1800s, I'm going to take it.  I don't care if I take an hour to get to my target, flying mostly russian has taught me patience to get to altitude.  The WoL guys can run the server how they see fit, but I'm going to take advantage of the opportunity to bomb things with big bombs from a *gasp* bomber.

 

You posted braging how you bombed guy in 111, guys before talk how axis lose on wol as they dont have uber airplanes like vvs side has, so i just use your post as example of what axis bombers do, they dont go for objectives but bomb ppl spawning on bases, i dont care if this was your first and last sortie on axis side, but you didnt even bather to go for objective you just went and bomb guys spawning on airbase that is not target. you were just to easy to not use to show why axis lose and it has nothing to do with what they say , its all on what their bombers and fighters do and they dont care about wining as mutch as red guys do :)

Edited by 77.CountZero
  • Like 1

Share this post


Link to post
Share on other sites

 

When I watch players that usually play red attackers/bombers (watched on replay), the usual tactic is to take off and fly at tree top height to the objective, where perhaps the design of the VVS aircraft is better suited for low-level attacks, where as the German aircraft were not really designed for this type of tactic on their own, as my understanding was that the CAS and BAI type air-frames of the Germans were used to assist the German army at the tactical level.  In deed, even during the BoB, the Luftwaffe realised that low-level attacks such as the attack on RAF Kenley didn't really work and as such their multi-engine bombers usually attacked from altitude. 

 

Therefore, playing blue in a multi-engine bomber usually requires the player to take off, climb to a safe(ish) altitude to get to the objective.  Now if you get to the objective without getting hit by either flak or bounced by fighters, the accuracy of your bombs will not be the same as if you are on the deck.  Watching a map being rolled in less than an hour by reds, with most red attackers on the deck (usually being able to operate as a single frame), starts to perhaps become boring for blues, as the tactics that need to be employed by blues to attack reds can no longer be effectively employed on the deck and indeed watching an Il2 shoot down 4 attacking 109s on the deck, does cause me to RTB and leave.

 

Therefore, I would sooner see the GPS turned off rather than unlocking the unlocks, however,  as we continually see, when TAW starts up the interest in WOL wanes for those players who perhaps crave something a little bit more realistic.  Therefore, I guess players should realise the limitations of WOL and should not expect things to evolve as they do in TAW to try and keep things even/level as WOL is a different game, although it is ironic that when reds lose in TAW there are as many arguments as there are here about reds winning.

 

I guess the message here is, if you are not enjoying your experience in a server, take CountZero's advice and try another server, although I'm sure as BoBP evolves more servers will become available to give greater choice, so we should just be thankful that we have a number of servers such as WOL and TAW that allow us that freedom of choice, however, don't expect WOL to change!  

 

Regards

 

 

   

 

 

 

Edited by Haza

Share this post


Link to post
Share on other sites
24 minutes ago, 77.CountZero said:

 

You posted braging how you bombed guy in 111, guys before talk how axis lose on wol as they dont have uber airplanes like vvs side has, so i just use your post as example of what axis bombers do, they dont go for objectives but bomb ppl spawning on bases, i dont care if this was your first and last sortie on axis side, but you didnt even bather to go for objective you just went and bomb guys spawning on airbase that is not target. you were just to easy to not use to show why axis lose and it has nothing to do with what they say , its all on what their bombers and fighters do and they dont care about wining as mutch as red guys do :)

 

I'm not upset with you.  I just don't like getting called out for flying the 111 every now and then when the big bombs aren't locked.  I fly whoever has fewer pilots, honestly, it doesn't matter to me who wins or loses.

Share this post


Link to post
Share on other sites
On 2/15/2019 at 10:56 AM, SCG_Riksen said:

Although what u said is factor X-Man tgat is by far not the reL reason LW loses. I see over and over again ... like Jred said, LW dont bother using bombers or ground attackers. I flew a few sorties as a 110 a few days ago and saw that first hand. In the airfield I spawned in, 9 out of 10 ac that spawned was a fighter. I also kept requesting cover in chat and nobody answers ever ... there is little support for the ground attacking guys. Proof of that is when WOL allowed fighters to carry bombs. The LW started to win all the time because 90% of the players fly only fighters

 

SCG_Riksen,

 

The stats labelled "ground targets destroyed" clearly reflects the fact that blues do indeed attack ground objectives, although I care little whether it is by fighter/attacker or bomber, the fact remains that blue guys do go on the offensive.  However, when the fighter(s) could be used successfully and without locks as JABO's, this ability was locked very quickly as obviously the required outcome was not achieved, although if i'm not mistaken the unlocks being unlocked was after an up-date and was not an intentional move by this server and these locks were replaced very quickly.

 

I use to play bombers a lot on the red side, however, when the 109 FM was changed, it was interesting to see how many blue guys moved over to the red side, as perhaps the FMs were better/easier, who knows!? I have to laugh when I read CountZero talking about WOL being a balanced server, yet with every passing month with reds winning again and again, it would appear that little is done to perhaps try and give something to Blues to perhaps make the game a little bit closer or exciting, although I guess my idea of balance, differs from CountZero.  Indeed CountZero clearly mentions that there are always players in WOL and with that, like a moth to the light, others automatically join in.  I guess the number of players in the server wins hands down and it is these numbers that are used to show that nothing is wrong because players are in the server, therefore everything is tip-top!  Or perhaps the fact remains, that most blue fighter/bomber types would love to drop bombs, but when this is taken away or limits imposed, they just do what they enjoy the most and of course enjoyment is what the game is all about.

 

It is also very interesting to see every month, the same players who do the same thing, game in and game out, in the top 10 (maybe 15) with a usual 60/40 red split.  Therefore, I do not recall ever seeing some of these players, playing a full month or even a week on the opposite side as that would effect their stats.  Therefore, I think that CountZero's remark about them playing on the other side and winning, is once again laughable as taking players out of their comfort zone in a PC game can't be done, however, it is all about players getting their enjoyment!  Indeed, from my own experience bombing as a red is certainly a lot easier than doing it as a blue and as such I have little interest in now bombing as a blue. 

 

Usually, before I spawn in at the start of a game, I check both sides to see what aircraft are on offer and what locks are implemented and it always intrigues me to see how many locks are applied to the blue side, with very minor locks for the red side. Yet in a server that is not meant to be like a real war, it appears that an artificial biased is applied and I can't think of any other reason or explanation for these locks apart from perhaps trying to ensure a certain outcome is achieved.  However, it is obvious that the handicap given to the blues, is certainly working and perhaps now needs to be addressed, don't you think?

 

At the end of the day, no matter what happens, like a sheep I will keep joining the server with the most guys, not because it is the best or worst, but because the human interaction is currently better than the Ai in SP.  When another server comes along and draws those players away or offers something else, I too will join them like a moth and perhaps WOL will become like one of those old servers that CountZero mentioned previously, not because these servers are rubbish, but perhaps because they didn't bother trying to address any concerns, as of course everything is fine and dandy, so why change.

 

Anyway, if everybody does what they want and has fun, surely this is the real aim of this game, until the next game is developed!?

 

Regards

 

 

Edited by Haza
  • Like 2
  • Upvote 2

Share this post


Link to post
Share on other sites
8 hours ago, StaB/Tomio_VR*** said:

http://il2stat.aviaskins.com:8008/fr/sortie/log/4062419/?tour=44

 

CIA-Elanski : Poor mentality player

 

After hitting me, i got him and he did disco to avoid being killed when bailing out too low...

 

Yeah, you can be number 1 in ranking with such trick

 

Atleast you got kill :) 

but yes disconecting to avoid geting killed is comon thing, and i report that to wol admins any time i see it, as if im losing my virtual streak when i get random disconect because some players used disconection before to avoid losing streaks and now all disconects will lose it for all, so im geting punished for their behavior ill atleast make sure they are reported and get baned 1h or 1day or permanantly if constantly doing it.

 

This way of punishing all for what some do is not correct, and i already suggested to wol admin few months ago that there should be differance when some one has this comon disconection without geting damaged by enemy airplane ( its great chance thats just game randomly kicking you like it happend to most), example:

http://il2stat.aviaskins.com:8008/en/sortie/log/3830102/?tour=42

and when you can clearly see that player disconected when someone was shooting at him few seconds before he "lost connection" ( thats great chance he intentionaly disconected to denay enemy kill and him kia that lover his ranking ). Like for example from great disconector Eremite:

http://il2stat.aviaskins.com:8008/en/sortie/log/3859307/?tour=42

http://il2stat.aviaskins.com:8008/en/sortie/log/3849122/?tour=42

 

I suggested that disconections that you see enemy damaged airplane like in last example,  be counted as kia in players stats, and enemy gets that kill ( now they dont count as anything and enemy in most cases dont get kill) , and thats the only disconects that end streaks or virtual lifes, and only random disconects where you see no damage is done to airplane disconecting is counted as disconect and dont end anything for players, so they are not punished for games bugs and lack of fixes.

But it was said to me that this is hard to do, so untill there is some bigger automatic punishment for intentional disconection when on attack by enemy, ppl will just do it, and its up to rest to report them so they get baned atleast and stop that behavior.

 

Edited by 77.CountZero

Share this post


Link to post
Share on other sites
On 2/23/2019 at 4:16 PM, Trefftz_Plane said:

Agreed.  Just enjoy and thank denlarik for running the server.

 

I'll thank him when he improves the performance to what it once was.  Seen a lot of odd lag behavior recently, and I think it's more the server than the players.

Share this post


Link to post
Share on other sites
Posted (edited)

This is without a doubt my proudest moment in the history of wings of liberty, shooting down a p-40 in a head on with a HS129 Sorry gamecock!!! It was succulent, he was way outside my line of flight had to jam the rudder hard right to put all those cannon rounds directly into the windscreen!!

 

http://il2stat.aviaskins.com:8008/en/sortie/log/4098840/?tour=46

 

Wish I would have recorded it, I literally leaped for joy after that kill and was shortly taken down by his fellow pilots.

 

Lots of outdated hits I received on that sortie, not sure if it was the server or the 71st boys.

 

 

Edited by JonRedcorn
  • Upvote 2

Share this post


Link to post
Share on other sites
3 hours ago, JonRedcorn said:

This is without a doubt my proudest moment in the history of wings of liberty, shooting down a p-40 in a head on with a HS129 Sorry gamecock!!! It was succulent, he was way outside my line of flight had to jam the rudder hard right to put all those cannon rounds directly into the windscreen!!

 

http://il2stat.aviaskins.com:8008/en/sortie/log/4098840/?tour=46

 

Wish I would have recorded it, I literally leaped for joy after that kill and was shortly taken down by his fellow pilots.

 

Lots of outdated hits I received on that sortie, not sure if it was the server or the 71st boys.

 

 

The he-111 kill is pretty Lawls as well

 

http://il2stat.aviaskins.com:8008/en/sortie/log/4087601/?tour=46

  • Upvote 1

Share this post


Link to post
Share on other sites

Question - this has happened to me twice now on WOL. Someone rips me from close range while I had been scanning at high alt, almost runs into me. When I got back into flight records it looks like they just spawned on my 6, because I can see the tracks of all other planes in the area continuously. Is this a flight recorder bug, or is something else going on? I'm still new enough to the game that I totally believe I just have bad SA. lol pls help?

 

giphy.gif

Share this post


Link to post
Share on other sites
Posted (edited)

Speaking of invisible planes -  2 days ago I was pursuing a 109 that was diving on a Pe-2.  I couldn't save the Pe-2 because I would have hit him by shooting at the 109.  The 109 killed the Pe-2 at point blank range, and right as I was going to shoot, disappeared.  I was about 400m away when he did this.  10 seconds later, I looked and saw him going the other way at my 9 o'clock.  I followed him in his blind spot until I got in firing range.  I nearly overshot him and he spotted me.  He took a turn with me but I stayed on his 6.  I tried to shoot again, and he disappeared.  I couldn't find him again and broke off. Another 10 seconds later, I was shot down, but I think it may have been by a different player.   

 

Long story short, at least I am convinced that there is, in fact, at least one player around that can go invisible or possibly 'teleport'.  Please keep collecting evidence guys.     

Edited by =AVG77=Mobile_BBQ

Share this post


Link to post
Share on other sites
On 3/15/2019 at 12:38 PM, =E95=DenLarik said:

I think this is a bug

 

Kinda looks like it disappeared as soon as the cirrus clouds became behind the target.  I've seen this behavior with other clouds.  Agree, most likely a bug.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...