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71st_AH_wuffman

Aircraft Carriers

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This post can easily be deleted if I am badly out of touch. BUT... has anyone ever coded an airfield that floats and looks like a carrier? Seems I remember that attempt long ago, but with all the TF updates, and a l o n g absence on my part, do not know where we stand.

 

After recently reading   Sea Flight: The Wartime Memoirs of a Fleet Air Arm Pilot   by Hugh Popham

 

I want nothing more than to drop off the deck of the HMS Indomitable and chase some Maltese Falcons. Well, maybe that in VR, but for now is there an object that mimics a carrier?

 

Thanks - and sorry if I am the only one who is clueless on this. 

 

~S~ wuff

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We have run tests which allow us to land and takeoff from Carriers.  There is not an issue with doing it.

 

But those were very much crude Carrier representations... not up to the standard of the game.

 

And additionally we have to code in things like deck arrestor lines, aircraft hooks, and working elevators.

 

It is also the case that at Tobruk there was only one carrier involved, and in a very minor way.  And we would need to add an aircraft, i.e. the Blackburn Skua, which would not interest many people and which would take a lot of time.

 

So if we do go on to add carriers, it will likely be with TF 6.0 and with different types from later in the war.

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Any chance those later types might include an escort carrier (not angling for a commitment; just genuinely interested)? They were brutal to negotiate but never failed to surprise the skeptics of the time.

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There were few carriers in mediterrarian. It depends on success of Tobruk dlc but if it will be success, we will see more expansions then i am sure one day carriers will come. Even if AI only at the beginning. Could be nice to have Ark Royal on malta and Operation Torch should allow for some carrier action.

 

10 hours ago, Buzzsaw said:

And additionally we have to code in things like deck arrestor lines, aircraft hooks, and working elevators.

From what i heard, spitfire or p40 were taking off from carriers during Operation Torch, they could not land there tho, but still, it's a nice beginning. If players would be able to start on carrier, take off and then land on airfield.  So it should not be that much work.

Edited by InProgress
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Thanks for the replies. If I may offer an excerpt from the preface of the above mentioned book:

 

Hugh Popham joined the Fleet Air Arm in the summer of 1940 and was soon in training as a pilot at HMS Vincent and then Yeovilton; thereafter his wartime career as a naval pilot took him to the far corners of the world, notably to the Indian Ocean where he had to contend against the Japanese.
His story is one of a naval fighter pilot having to do his best with hopelessly inadequate planes. First the Sea Hurricanes, and then the Supermarine Seafires, proved to be less than brilliant machines, the Seafire proving far too fragile for the rigors of carrier operations.

 

So the Hurricane would suffice, and as mentioned arrestor hooks could be omitted for take-off only. While this was not hugely successful, the Fleet Air Arm is quite intriguing and would make for some exciting rough weather missions. If I knew how to code... An existing destroyer with a flat top would permit practice, with the elevator being a triggered despawn instead of an actual animation. THANKS again men! ~S~

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If we go on to do a TF 6.0, as mentioned, we would like to include carriers.

 

Those would be British Royal Navy types... and would represent the most commonly seen types in use.  Probably two types.

 

So for example, the 'Illustrious' class would be very likely.  And probably another type relevant to the scenario being portrayed in the module.

 

We are not interested in doing haphazard versions of carriers or carriers without functional systems or without a proper complement of aircraft.   So for example, we would not build a carrier without a functional hook arresting system coded.  Carriers are very complex ships to build, they require a lot time and effort... there is no point in making one which is half done.

 

We already have a number of aircraft in the game now, or which will be in the game in TF 5.0  which could be made carrier ready for a TF 6.0 module without a great deal of work.

 

So for example, Sea Gladiator II, Sea Hurricane I, Sea Hurricane II, Seafire III, Martlet.  Additional attack/torpedo types would also have to be added to allow a proper replication of scenarios.

 

But this is very much a case of 'maybe'... dependent on the success of TF 5.0 and the level of enthusiasm in TF for another project.

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I havent done 3D modeling in about 6 years but if i could donate a model of a carrier would you guys use it?

 

I want to get back in the hobby. 

 

In 1946 modding days i worked so many things. so little ended up being in game due to the politics. 

 

I think the only thing i worked on that made it to the end game was the P-26 peashooter. Wasn't my model simply my import

 

I worked primarily on the WWI mod that never got released. ive modeled a one and a half strutter, the sword fish, fokker E III, a high quality model of the BF109 etc. etc.

 

I did  imported a model of HMS furious with limited success.

 

Please let me know!

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If future patches after TF 5.0 are greenlighted, a possible idea for TF 6.0 or 6.5 would be making the Supermarine Walrus flyable and having it so that the player can launch it off a warship via catapult. Some ships would be HMS Warspite, Rodney, etc.

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10 hours ago, American said:

I havent done 3D modeling in about 6 years but if i could donate a model of a carrier would you guys use it?

 

I want to get back in the hobby. 

 

In 1946 modding days i worked so many things. so little ended up being in game due to the politics. 

 

I think the only thing i worked on that made it to the end game was the P-26 peashooter. Wasn't my model simply my import

 

I worked primarily on the WWI mod that never got released. ive modeled a one and a half strutter, the sword fish, fokker E III, a high quality model of the BF109 etc. etc.

 

I did  imported a model of HMS furious with limited success.

 

Please let me know!

 

You'd have to PM Buzzsaw about the issues of donating models. However, you could PM myself with a link to your work so we can check it out if you are interested in joining them team. 

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13 hours ago, Novice-Flyer said:

If future patches after TF 5.0 are greenlighted, a possible idea for TF 6.0 or 6.5 would be making the Supermarine Walrus flyable and having it so that the player can launch it off a warship via catapult. Some ships would be HMS Warspite, Rodney, etc.

Also the Town Class Light Cruisers... County Class Heavy Cruisers, etc.

15 hours ago, American said:

I havent done 3D modeling in about 6 years but if i could donate a model of a carrier would you guys use it?

 

I want to get back in the hobby. 

 

In 1946 modding days i worked so many things. so little ended up being in game due to the politics. 

 

I think the only thing i worked on that made it to the end game was the P-26 peashooter. Wasn't my model simply my import

 

I worked primarily on the WWI mod that never got released. ive modeled a one and a half strutter, the sword fish, fokker E III, a high quality model of the BF109 etc. etc.

 

I did  imported a model of HMS furious with limited success.

 

Please let me know!

We'd be happy to see your work... remembering the demands of CoD are much higher than 1946.

 

Please PM myself.

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To pick this up again... any plans to add Fleet Air Arm aircraft such as the Fulmar and Swordfish, or at least conversions of the Hurricane and Gladiator into their navalised versions?

A flyable Fulmar would be awesome. And successfully implementing carrier ops would make Cliffs unique amongst currently available WWII combat flight sims and I daresay it would attract a good bit of attention from that alone. 

 

And I may be the only one, but I would even fly a Skua if one were made available.

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Hello Royal Flight

 

We would like to add a number of new Fleet Air Arm types as well as operational carriers for TF 6.0.  (assuming TF continues past TF 5.0)

 

So if that happens, the Sea Gladiator, Sea Hurricane, folding wing Martlet type, (TF 5.0 Martlet is non-folding wing type) as well as the Fairey Swordfish and perhaps Blackburn Skua are likely to make an appearance.  Fulmar is not likely considering the amount of work required and the likelyhood not many would fly it given a choice of the other three FAA fighters.

 

Carrier(s) would likely be HMS Eagle and/or HMS Illustrious class.

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