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KOTA GPS

GPS on KOTA  

185 members have voted

  1. 1. Do you want GPS switched off on KOTA?

    • Yes, I want realism
      124
    • No, I dont want to look for the terrain all the time.
      49
    • I want GPS to be switched off on every Saturday.
      12


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14 hours ago, sereme1 said:

 

No. It is not true. It is the opposite :)

Technochat, in it's first form, has been added to the game in September 2014 as an option to turn on to already complete game engine.

 

"the games engine system is based around it"  -  no, it is the opposite again. :)

Technochat's messages are fiction and it will lie to you.

Technochat will tell you "you are combat mode, dont fly at combat mode during cruise" and so on even if you exceed some parameters with 1%.

 

I.e. Normal "mode" is 2250RPM / 1.15 ata and Climb is 2,400 RPM / 1.25 ata, but even if you exeed this parameters with tiny amount like 1% - technochat will lie to you "you are combat mode, dont fly at combat mode during cruise"   but it will not cause any negative consequences for the engine. You still have to comply with numbers from manual.

Technochat is a relict of old which should help new players to gain some general idea, but it had been just added to finished game and that's why it will mislead the player in many cases. ;)

 

But let's talk about the topic - GPS, not technochat.


Sorry i think you misunderstood my point but its ok
Technochat without the other stuff turned on is what i meant than it dont tell you anything about being in a engine mode too long..
But as to what the game cares about is hud state,

8 hours ago, Sarpalaxan said:

You could open the window of the map in paint. There you could ad markers just like jou can draw them on your printout map. Sorry i didn't know that you are supposed to be able to draw on the map. Just tried to help. Oh and my post is not about the discussion of ingame marker or not just a response to. 

 

 

Or just press O and open the map..
If the game map is too bridge get Reshade you can make the map as dark as you want.

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Gents,

 

I think that with GPS there is a tendency for VVS bombers on most servers to hug the tree tops to get to the objectives, which then brings the whole fight down to the deck, that usually favours the VVS fighters.  Without GPS, the fights appear to happen at mid to high altitude and then we usually hear VVS players complaining about the blue players being in space etc (where they have the advantage).  That said, it would be nice to perhaps cater for both styles of playing and perhaps alternate each map with GPS on/off or even swap in on a weekly bases.  This hopefully will/would ensure that everybody is kept happy and content.

 

That said, with BoBp rapidly approaching, I would really like to see high altitude engagements with bomber escorts etc, (OK, the actual Bodenplatte battle was on the deck but the next game cover a longer period), however, if we continually keep GPS on or tech chat on, it seems rather farcical to call this game a WW2 sim.  In deed I would really like it if the developers were able to stop the number of controls that could be operated simultaneously (as per CLOD) as guys with HOTAS have a slight advantage.  All of the advances that were made regarding Luftwaffe automated systems etc, appear to be lost in this sim, as even in an I-16, you can move the throttle, lower the undercarriage, lower the flaps move your rads and still control the joystick, all of which in reality would be impossible.   

 

Anyway, enough of my views, however how about we alternate the weeks for GPS on/off and give that as another option in the vote?

 

Regards

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I'm with Talon_ (for all the reasons he stated) and the crowd wanting to leave the GPS enabled. A couple of posts have pointed out the hypocrisy of using the scalable ingame map (rather than printing a hard copy to navigate). Anybody sitting in a 1G comfy chair that refuses to 1) fly with a hard copy map and 2) never look at the scalable ingame map has ZERO credibility for claiming another guy using GPS ruins your immersion.  :joy:

 

While I voted to keep GPS enabled, I love the maps. I admire the beauty of the terrain. If I'm hauling iron I prefer to fly treetop level anyway...it reminds me of screaming around Germany 36 years ago. God that was more fun than a bachelor should have been allowed to have.:drinks:

 

 

 

 

Edited by busdriver

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1 hour ago, busdriver said:

I'm with Talon_ (for all the reasons he stated) and the crowd wanting to leave the GPS enabled. A couple of posts have pointed out the hypocrisy of using the scalable ingame map (rather than printing a hard copy to navigate). Anybody sitting in a 1G comfy chair that refuses to 1) fly with a hard copy map and 2) never look at the scalable ingame map has ZERO credibility for claiming another guy using GPS ruins your immersion.  :joy:

 

While I voted to keep GPS enabled, I love the maps. I admire the beauty of the terrain. If I'm hauling iron I prefer to fly treetop level anyway...it reminds me of screaming around Germany 36 years ago. God that was more fun than a bachelor should have been allowed to have.:drinks:

 

 

 

 

 

The only things I remember screaming around Germany on the tree tops in the 70s were the Brit Harriers.

 

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On 9/7/2018 at 12:35 PM, Diggun said:

I would very much like to do this. Anyone know where I can find the maps to download??



Gents,

 

I think that with GPS there is a tendency for VVS bombers on most servers to hug the tree tops to get to the objectives, which then brings the whole fight down to the deck, that usually favours the VVS fighters.  Without GPS, the fights appear to happen at mid to high altitude and then we usually hear VVS players complaining about the blue players being in space etc (where they have the advantage).  That said, it would be nice to perhaps cater for both styles of playing and perhaps alternate each map with GPS on/off or even swap in on a weekly bases.  This hopefully will/would ensure that everybody is kept happy and content.

 

You can do manual navigation at tree top level. Just a bit harder. Follow forest, rivers and landmarks. 

Edited by Oelmann
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In light of @Haza's comments that GPS off is removing Russian Bias, I'm here to restore the balance. Here you go guys - how to fly to a target of your choosing on the deck. Make the spinny thing show this number and meet you there! 👍

 

image.thumb.png.65e3c7dedff77f61fbf4bf8d2bea3945.png

 

😄

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4 hours ago, Oelmann said:

 

 

 

You can do manual navigation at tree top level. Just a bit harder. Follow forest, rivers and landmarks. 

 

Oelmann,

 

I came over from CLOD where we use to do that in the Blenheim bombers, although the maps didn't always match the actual terrain.  That said, the BOS maps appear to reflect the terrain very well, however, I doubt whether there are many guys who are on the deck without GPS.   Therefore, with GPS off it will either force players to go higher or lower, but they will need to plan etc.  However, it is unfortunate that the in-cockpit stopwatch doesn't appear to work for me as it did in CLOD.  I enjoy that sinking feeling and panic you get when you are lost as it reminds me of the time IRL, when i got lost flying over Wales, in a Warrior, at 1000ft.

 

However, I guess if there is a chance to have an advantage, guys will exploit it!

 

 

 

4 hours ago, Talon_ said:

In light of @Haza's comments that GPS off is removing Russian Bias, I'm here to restore the balance. Here you go guys - how to fly to a target of your choosing on the deck. Make the spinny thing show this number and meet you there! 👍

 

image.thumb.png.65e3c7dedff77f61fbf4bf8d2bea3945.png

 

😄

 

 

Talon,

 

Thank you for that help and your kind thoughts and for reading more into my post than was required.  Indeed I do believe that on the deck the Russian's have an advantage, conversely at higher altitudes the German's have an advantage.  However, I usually use the link below, as I do not like always heading straight to the target from a spawn point and this link allows for various way-points and the ability to add wind speed (if required), although I do not bother with grid to map add or map to grid get rid in game, so I'm not that anal.   I would just like to feel that I'm as near as to being in a WW2 flight sim as possible, although drinking my beer as I play is hopefully forgivable to the hard-core sim guys!!

 

That said, I have always found the following link very useful and the owner appears to keep it up to-date very well.  

 

https://il2map.info/

 

PS.  I have changed my in game colours to allow Russian bases to be red and German ones blue, as your map colours confused me for a moment, until I read the description(s).

 

 

Regards and thank you to you both.

 

H

 

 

 

Edited by Haza
spelling

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On 9/8/2018 at 6:24 AM, busdriver said:

I'm with Talon_ (for all the reasons he stated) and the crowd wanting to leave the GPS enabled. A couple of posts have pointed out the hypocrisy of using the scalable ingame map (rather than printing a hard copy to navigate). Anybody sitting in a 1G comfy chair that refuses to 1) fly with a hard copy map and 2) never look at the scalable ingame map has ZERO credibility for claiming another guy using GPS ruins your immersion.  :joy:

 

While I voted to keep GPS enabled, I love the maps. I admire the beauty of the terrain. If I'm hauling iron I prefer to fly treetop level anyway...it reminds me of screaming around Germany 36 years ago. God that was more fun than a bachelor should have been allowed to have.:drinks:

 

 

 

 

Hard copy map in VR is not quite handy.

 

Quite an amazing experience you have, reading in all your posts seems you don't get deserved praise.

I would love to hear more about your service in Germany😀

 

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On 9/5/2018 at 6:15 AM, Talon_ said:

Coco and Finnish are GPS off and empty. WoL is GPS on and totally full.

 

People play WoL because other people are playing WoL. WoL mission design is the worse out of all the major servers. 

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On 9/8/2018 at 8:29 PM, Talon_ said:

image.thumb.png.65e3c7dedff77f61fbf4bf8d2bea3945.png

 

 

If it's how you imagine navigating without gps, I understand better why you voted for gps on...😅 Please, don't teach this to your newbies, they would be disgusted for ever.

 

Quote

...We decided to turn GPS off, but(!) only on every Saturday (for now)...

 

You choose to go to the worst result of the poll (6%)??? So it was an inverted effect poll... LoL

 

If you offer missions equivalent (or almost) of what other older servers do and which players are used to go, they will return to these older servers most easily. This is what is happening right now: with shorter range missions (+ gps on), the difference with WoL is less and Kota seems already to interest less players since few days. I think that's a large part of why.

 

Tried to connect 2 time this evening : no one on Kota with gps on (~ 8 PM and around 10 PM or something, Paris time and same time in evening when the server was almost full few days ago). I looked quickly yesterday (without connect), no one too. Flying 2 days ago : ~10 guys (gps on too). One more  proof that GPS on is not what make success of servers.

 

Offer a choice of missions looking alike what older servers give since few years, with gps on, is an error imo. It will not be different enough for guys to want to change and the other pilots waiting something new will not connect on a ghost of WoL (or about an other server).

 

Keep long range missions (like when the server started), gps off, without silly rules (reservation, limitation of planes, etc...) and let the time doing his job...

 

Edited by Otto_bann

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I support the decision to only turn GPS once every other week on a Saturday as a test. Common sense appears to have prevailed over elitism for now.

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On ‎9‎/‎13‎/‎2018 at 10:18 AM, TP_Silk said:

Common sense appears to have prevailed over elitism for now.

 

Now I disagree that it is about elitism.  I am certainly not an elite (despite what my ego tells me) but I favour no GPS.

 

For me what it is about is that feeling of having to navigate whilst keeping a look out for enemies.  Having to find my way to the target. Knowing that I cannot just say "I am at co-ordinate x,y,z" if I need assistance or for forming up afterwards.  The climb and twisting around needed to identify my location after an attack and so on.

 

Plus knowing that the same is true for the other side.  That if I attack somebody they cannot vector someone in perfectly.  That they also have to navigate whilst on a CAP or en route to attack something. That if I know where I am, I can lead someone to my squad mates.

 

Most of the maps aren't that difficult to find your way around.  Difficult when you are new, certainly, but to be honest most of the time using the map as a guide is rare unless you need to be accurate for your squad mates.  Being precise is tougher of course.  Being precise when under the stresses and strains of a combat mission even more so.  And the sense of relief when you figure out where the hell you are on the Stalingrad map in the snow...

 

So far as what happens on KOTA, that is for the folks that run it.  Regardless of what they decide they still deserve our support because it is jolly good fun.

 

von Tom

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I don't see why it is bad to have another gps off server because they are 3 other popular ones. I use to struggle so much without gps but I liked the concept of TAW so much that I learned to navigate without it, everyone is capable of doing it, the learning curve is pretty fast. Seeing the pole I really think you should removed the gps after this saterday session. Although if you really want to collect data on player number with gps/ without gps(seems to me this is what you are doing allowing gps one day of the week) you should do a week without it and a week with it, analysing your data with just 1 week-end day will lead to uncorrect conclusions ( player numbers are inflated on week-ends, also TAW might start soon and most of the anti GPS players will be flying there)

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You can always drag the enemy lower; it's a common knowledge to reposition the fight where your crate perform the best. It's true no matter the state of GPS.

 

Attackers fly low to avoid a detection, foremost, not to gain any sizable performance advantage. In fact, if you bounce them from altitude, you keep most advantages. If you failed to capitalize on the energy you had then whose fault this is?

Edited by Ehret

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