3./JG15_HansPhilipp 167 Posted February 13 1 hour ago, 9./JG54_Martin_Drews said: Good morning, friend, thanks for the tip, which folder do I delete the mission in the game folder? Installation folder such as C:\Program files\Steam\SteamApp\common\IL2BattleofStalingrad\Data\Multiplayer\Dogfight. Do not delete the folders into Dogfight folder. PTBR: Vá na pasta onde está instalado o jogo navegue até a pasta Data > Multiplayer > Dogfight e apague os arquivos (não apague as pastas que estão dentro da pasta Dogfight). Share this post Link to post Share on other sites
9./JG54_Martin_Drews 0 Posted February 13 20 minutes ago, 3./JG15_HansPhilipp said: Installation folder such as C:\Program files\Steam\SteamApp\common\IL2BattleofStalingrad\Data\Multiplayer\Dogfight. Do not delete the folders into Dogfight folder. PTBR: Vá na pasta onde está instalado o jogo navegue até a pasta Data > Multiplayer > Dogfight e apague os arquivos (não apague as pastas que estão dentro da pasta Dogfight). Okay, or test, thank you. Share this post Link to post Share on other sites
9./JG54_Martin_Drews 0 Posted February 13 2 hours ago, 3./JG15_HansPhilipp said: Installation folder such as C:\Program files\Steam\SteamApp\common\IL2BattleofStalingrad\Data\Multiplayer\Dogfight. Do not delete the folders into Dogfight folder. PTBR: Vá na pasta onde está instalado o jogo navegue até a pasta Data > Multiplayer > Dogfight e apague os arquivos (não apague as pastas que estão dentro da pasta Dogfight). Now the map loads soon after or 1 or 2 minutes at the start of that error. My internet is 100mb fiber is more than enough. Share this post Link to post Share on other sites
3./JG15_HansPhilipp 167 Posted February 13 (edited) I'm getting this error too. I tried a lot of things, but all of them without success. Other players are also getting this error. For me, since the 3.0.0.9 update. I have no idea what to do, sadly. 1C's Support tells me to try change network settings but everything is as it has always been before. I don't believe that is needed to change. I have Steam version of the game but I'm trying downloading game from 1C offical application to test it. Edited February 13 by 3./JG15_HansPhilipp Share this post Link to post Share on other sites
Leifr 128 Posted February 13 Cool, another user with the same unfixable error. Once you have it, it'll never go away! Welcome to being booted from every server on a random chance. 1 Share this post Link to post Share on other sites
3./JG15_HansPhilipp 167 Posted February 13 @9./JG54_Martin_Drews, pls, comment at this topic to create a mass campaing to see if dev look to us! I'm sorry HRAF's squad. Let's focus this threads just to Server subject and errors in right place. Share this post Link to post Share on other sites
-[HRAF]Arrow19 32 Posted February 13 @3./JG15_HansPhilipp no problem, if the devs wrote back, be please inform us, so we can fix it if the problem is on our side. 1 1 Share this post Link to post Share on other sites
=TBAS=Sshadow14 363 Posted February 14 On 2/13/2019 at 10:02 AM, F/JG300_Faucon said: What is a proper pattern? Not coming in sideways and landing on Taxi Way or Apron like many 109 😄 1 Share this post Link to post Share on other sites
Disarray 282 Posted February 14 Plaid is a proper pattern. Sometimes paisley. Never poke-a-dots. Share this post Link to post Share on other sites
-[HRAF]BubiHUN 340 Posted February 16 Hello Everybody! Regarding to your reports, we are trying to build up better defended spawn airfields, using the best guns from both sides: Flak 37 88mm 61-K 37mm 72-K 25mm There will be more guns around spawn airfields. Please, keep in mind this is just a test. See you around Share this post Link to post Share on other sites
=FEW=ayamoth89 79 Posted Sunday at 10:37 AM Here's my latest video tribute to KOTA 1 1 Share this post Link to post Share on other sites
II./JG77_Con 260 Posted Sunday at 10:46 AM On 16 February 2019 at 8:07 AM, -[HRAF]BubiHUN said: Hello Everybody! Regarding to your reports, we are trying to build up better defended spawn airfields, using the best guns from both sides: Flak 37 88mm 61-K 37mm 72-K 25mm There will be more guns around spawn airfields. Please, keep in mind this is just a test. See you around Is it possible to set up flak guns in and around airfields I've noticed that certain players fly just outside of flak range and pounce on the just taken off pilots who are still climbing and levelling out especially the bomber crews . I would like to see AAA in a better position than just at the end on the run ways . This is true to real life AAA batteries . 1 Share this post Link to post Share on other sites
-[HRAF]BubiHUN 340 Posted Sunday at 11:15 AM 27 minutes ago, II./JG77_Con said: Is it possible to set up flak guns in and around airfields I've noticed that certain players fly just outside of flak range and pounce on the just taken off pilots who are still climbing and levelling out especially the bomber crews . I would like to see AAA in a better position than just at the end on the run ways . This is true to real life AAA batteries . When I started to build up missions, I placed AAA around airfields, not right next to the runways/spawnpoints, to let the AAA to cover a large area. Share this post Link to post Share on other sites
=TBAS=Sshadow14 363 Posted Sunday at 11:16 AM Thats odd how do they see planes taking off? Flak Range is 10-12km Max view range for planes,lights,flares,tracers is 9.95km (10) Share this post Link to post Share on other sites
1./JG2_Little_D 51 Posted Sunday at 01:32 PM (edited) Hi gents, on one of your early war winter maps, with F-2 and E-7. The E-7 is also limited?!!!! I can understand that the F-2 as best fighter on the map is limited, but even the E-7? Last time i flow the map after half time all german fighters where gone. I don`t think this is a good solution, as we always have new player on the server that kill the planes in take off ore something else. Also i think this is a problem for both sides. As i like the the idea to limit the best plane`s on maps for both sides. The worst fighter unlimited would be a better solution. Also i would like to have this setting on all your maps, best fighter`s limited, worst fighter`s unlimited. regards Little_D Edited Sunday at 01:33 PM by 1./JG2_Little_D Share this post Link to post Share on other sites
-[HRAF]BubiHUN 340 Posted Sunday at 01:49 PM 16 minutes ago, 1./JG2_Little_D said: on one of your early war winter maps, with F-2 and E-7. The E-7 is also limited?!!!! I have no early winter maps. Share this post Link to post Share on other sites
1./JG2_Little_D 51 Posted Sunday at 03:23 PM (edited) 1 hour ago, -[HRAF]BubiHUN said: I have no early winter maps. Hi Bubi, sorry name of the map is Moscow1941Autumn regards Little_D Edited Sunday at 03:30 PM by 1./JG2_Little_D Share this post Link to post Share on other sites
von_Tom 209 Posted Sunday at 04:05 PM Good effort bedri - shooting 2 friendlies down in 1 mission. Use your eyes please. http://kotastat.com/en/sortie/17720/?tour=2 von Tom 1 Share this post Link to post Share on other sites
II./JG77_Con 260 Posted Monday at 12:40 AM 13 hours ago, =TBAS=Sshadow14 said: Thats odd how do they see planes taking off? Flak Range is 10-12km Max view range for planes,lights,flares,tracers is 9.95km (10) I can only describe what I saw , I seen no flak protection upto 10km , three A20 shot down with in minutes of taking off . I myself shot down twice on landing . Landing wtf . Who follows you all the way to land . AAA only started firing once he flew over strip . There is lots of vulchering going on at the moment . And there is no need . Reds are out numbered 2-1 . As it is . Share this post Link to post Share on other sites
Disarray 282 Posted Monday at 04:56 AM On thing I have noticed that may be contributing to this lack of efficacy in the AA guns is the way some of them are placed. Those guns near to trees cannot shoot through them and so a plane can fly by just fine. If the guns, both at the spawns and at targets, were moved away from the trees they would do a better job of defending the targets. They wouldn't be placed so close to trees in the first place. Share this post Link to post Share on other sites
=RS=Stix_09 68 Posted Monday at 05:01 AM AA placement is important, I got killed other day (dif server) on takeoff , still on runway because aa gun was too close to runway. AA guns shoot at anything in their path to targets, people, buildings and trees , its bug they need to fix. AA guns should only fire if nothing is in the path to plane its shooting at. Share this post Link to post Share on other sites
1./JG2_Little_D 51 Posted Monday at 07:11 AM (edited) Hi gents, vulching happens on both sides, yeaster day i had a spit over our spawn base and he killed 3 of us on the runway. The AAA where shooting everywhere but hit nothing. He could do 4 ore more runs on our airfield without getting harmed. So yes there is a need for better AAA and the where to put them. Also i would like to change the 88mm AAA to 20mm too and set them to ace. I have nothing against bomber`s that bomb spawn bases. So let them come in over 20mm AAA alt and bomb the base, but as soon they come down in low, let the 20mmm kill them. Same for the other side, change the big guns against the better smal ones, so voulching is as risky as in RL Also i can understand the other side, getting vulched when you are also out numbert is something that can destroy the fun to play. Vulching is something for idiots. And dont come with "it happens in RL so lets do it on the sever". Yes it happens in RL but than take a look at how many AAA a airfield had in RL. As we cant get the same numbers on AAA on a airfield like in RL because of the game and performance there should be no vulching, exept bombing. regards Little_D Edited Monday at 07:12 AM by 1./JG2_Little_D 1 Share this post Link to post Share on other sites
56RAF_Roblex 499 Posted Monday at 08:13 AM 58 minutes ago, 1./JG2_Little_D said: Also i would like to change the 88mm AAA to 20mm too and set them to ace. I have nothing against bomber`s that bomb spawn bases. Is this not allowing bomber pilots to level bomb a major target without any chance of being shot down? I have no problem with lethal 20mm but bombers should have some sort of opposition. I think bomber pilots themselves would find it very boring to attack a target and not get any airbursts, even if it is just for effect. Share this post Link to post Share on other sites
-[HRAF]BubiHUN 340 Posted Monday at 01:39 PM (edited) Hi Everybody! To test the AAA around spawn airfields, I replaced them and increased their numbers(and their skill to a maximum) on the following missions: PrebodenFantasyD Stalingrad1942Autumn KubanSummer1944 KubanSpring1943April See you around Edited Monday at 01:47 PM by -[HRAF]BubiHUN 1 Share this post Link to post Share on other sites
1./JG2_Little_D 51 Posted Monday at 04:28 PM 8 hours ago, 56RAF_Roblex said: Is this not allowing bomber pilots to level bomb a major target without any chance of being shot down? I have no problem with lethal 20mm but bombers should have some sort of opposition. I think bomber pilots themselves would find it very boring to attack a target and not get any airbursts, even if it is just for effect. Hi Roblex, only for the spawn bases, to make vulching impossible. And you can cover your spawn bases with your fighters. regards Little_D Share this post Link to post Share on other sites
II./JG77_Con 260 Posted Tuesday at 12:16 AM Thank you . Let's see how it goes . Share this post Link to post Share on other sites
wellenbrecher 188 Posted Tuesday at 10:15 AM On 2/18/2019 at 9:13 AM, 56RAF_Roblex said: Is this not allowing bomber pilots to level bomb a major target without any chance of being shot down? I have no problem with lethal 20mm but bombers should have some sort of opposition. I think bomber pilots themselves would find it very boring to attack a target and not get any airbursts, even if it is just for effect. The big guns hardly ever kill a bomber. Even on Ace they're rather forgiving. At 5 km ALT that is. I think over the last year when bombing from up there with 88s and Peshkas our little group - anecdotal evidence and all, yes - lost three or four planes tops to AAA. Granted, if they hit, you're dead. Instantly. But that's a big "if". So as far as protection against classical vulching goes this could be a good take on it. Share this post Link to post Share on other sites
Leifr 128 Posted Tuesday at 05:37 PM 7 hours ago, wellenbrecher said: The big guns hardly ever kill a bomber. Even on Ace they're rather forgiving. At 5 km ALT that is. I think over the last year when bombing from up there with 88s and Peshkas our little group - anecdotal evidence and all, yes - lost three or four planes tops to AAA. Granted, if they hit, you're dead. Instantly. But that's a big "if". So as far as protection against classical vulching goes this could be a good take on it. I've only ever been hit twice at 5K by flak, both times fatal... but that's out of how many sorties? 😅 Share this post Link to post Share on other sites
1./JG42flesch 15 Posted Wednesday at 05:57 PM Hi Devs, jesterday i flight on your Server and the Pilot Munster shot me down as friendly Pilot! He made to passes to atack me near our on Airfield. Please do, what you must do for this forbidden Aktion! See the Stats Thanks Flesch http://kotastat.com/en/sortie/19113/?tour=2 http://kotastat.com/en/sortie/19121/?tour=2 Share this post Link to post Share on other sites
-[HRAF]BubiHUN 340 Posted Wednesday at 07:47 PM 1 hour ago, 1./JG42flesch said: Hi Devs, jesterday i flight on your Server and the Pilot Munster shot me down as friendly Pilot! He made to passes to atack me near our on Airfield. Please do, what you must do for this forbidden Aktion! See the Stats Thanks Flesch http://kotastat.com/en/sortie/19113/?tour=2 http://kotastat.com/en/sortie/19121/?tour=2 He has been warned. Thank you for reporting it. See you around Share this post Link to post Share on other sites