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-[HRAF]BubiHUN

KNIGHTS OF THE AIR Multiplayer Server

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1 hour ago, -=AnTifA=-woodrowwilson_pr said:

 

 

In reality, how close is too close for you guys?  Within sight of the field?  Causing the airfield to how the red circle?  To me vulching is grabbing somebody just off the ground or a bomber in an initial climb out.

 

 

They could do something like this in their missions:

image.thumb.png.9a23c8ba8edcac7a75f7160a297041dd.png

Basically, once any enemy plane gets 7k of the airbase, that enemy team will get notified that someone is too close. This message will pop up instantly, and then wait 2.5 minutes before repeating. Then, to make it even more clear, you can add a grayed out area that only the enemy team can see. Something like this:

 

image.thumb.png.9be96f837ba3dfb5da578f897a5b4fa8.png

Only the enemy team will see the grayed out areas. Aka: stay out of the grayed out areas!

 

Then you can make a clear rule in the mission briefing that says something along the lines, "If you enter the grayed out area, you will be warned automatically by the mission messages. If you do not leave the area, you will be banned. No other warnings will be given."

 

 

The best part of this system is that they can spend those extra AAA resources on actual objectives, giving all players a more immersive experience.

Edited by [TWB]Sketch
grammar
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5 hours ago, LukeFF said:

This whole Red / Blue crap needs to stop, anyways - that was a thing with the old IL2, and here in BoS the color of the icons can be set to the user's preference.

 

 

Nah, Red vs Blue is here to stay no matter how much you scream about it.

 

You don't get to dictate language we use  just because YOU have a problem with it. Pretty sure everyone is sick of the type of guy who tells us how we get to communicate....

 

 

 

Edited by 7./JG26_Smokejumper
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Set it past 10,000M so we get the warning before they can even see us..
like 15Km warning (Enemy plane spotted approaching from the north)
than once they reach 10KM Flak opens up on them and alarm and flares and map marker goes off. 
than once they hit 1KM an auto script kills them even if no aaa hit them, not only does it kill them but shoots them right in the face..

Sarcasm
 

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I have an another way to reduce vulching if feasible - after a fair warning the other team gets infinite WEP time for all planes around the affected AF.

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31 minutes ago, =TBAS=Sshadow14 said:

Set it past 10,000M so we get the warning before they can even see us..
like 15Km warning (Enemy plane spotted approaching from the north)
than once they reach 10KM Flak opens up on them and alarm and flares and map marker goes off. 
than once they hit 1KM an auto script kills them even if no aaa hit them, not only does it kill them but shoots them right in the face..

Sarcasm
 

 

12 minutes ago, Ehret said:

I have an another way to reduce vulching if feasible - after a fair warning the other team gets infinite WEP time for all planes around the affected AF.

 

Nether of the bolded text are feasible in the current mission editor.

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28 minutes ago, [TWB]Sketch said:

 

 

Nether of the bolded text are feasible in the current mission editor.

Believe they were joking.

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I dont' think Vulchures shouldn't be banned.   There is such a thing as a well executed airfield attack, and of course in Bodenplatte, that is kind of the point;  Then there is the type of lazy player that simply flies to an airfield to get in a quick dogfight and then dies.  It is a matter of opinion about what distinguishes between the two, so as much as everyone hates Vulchures, I don't think they should be banned.  It sucks to spawn in and then be blown up before you even start your engine, but more often than not, Vulchures are just good cannon fodder. 

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5 minutes ago, SeaSerpent said:

I dont' think Vulchures shouldn't be banned.   There is such a thing as a well executed airfield attack, and of course in Bodenplatte, that is kind of the point;  Then there is the type of lazy player that simply flies to an airfield to get in a quick dogfight and then dies.  It is a matter of opinion about what distinguishes between the two, so as much as everyone hates Vulchures, I don't think they should be banned.  It sucks to spawn in and then be blown up before you even start your engine, but more often than not, Vulchures are just good cannon fodder. 

The number of times I've been killed ON the airfield online are literally zero. Vulchers should definitely not be banned, it's a part of war. Should reconsider the ban on vulching. It can be frustrating but so is getting your ass kicked hundreds of times like I have. I still play.

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2 hours ago, [TWB]Sketch said:

The best part of this system is that they can spend those extra AAA resources on actual objectives, giving all players a more immersive experience.

Our flaks spawns in only when an enemy is in their range, wich saves resources. 

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Yes, that's true, as I discussed in PM with you. However, my comment was for just not having any AAA at all.

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2 minutes ago, [TWB]Sketch said:

Yes, that's true, as I discussed in PM with you. However, my comment was for just not having any AAA at all.

Yeah I remember now. Sorry, my brain is not in its best condition now. It's 02:43 now.

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29 minutes ago, SeaSerpent said:

I dont' think Vulchures shouldn't be banned.   There is such a thing as a well executed airfield attack, and of course in Bodenplatte, that is kind of the point;  Then there is the type of lazy player that simply flies to an airfield to get in a quick dogfight and then dies.  It is a matter of opinion about what distinguishes between the two, so as much as everyone hates Vulchures, I don't think they should be banned.  It sucks to spawn in and then be blown up before you even start your engine, but more often than not, Vulchures are just good cannon fodder. 

 

23 minutes ago, 15th_JonRedcorn said:

The number of times I've been killed ON the airfield online are literally zero. Vulchers should definitely not be banned, it's a part of war. Should reconsider the ban on vulching. It can be frustrating but so is getting your ass kicked hundreds of times like I have. I still play.

 

The difference between historic realities and the in game scenarios is stark. The amount of anti-aircraft firepower in place to defend airfields is lacking in game vs. historic counterparts, for a start. Then there is the issue of inadequate early warning systems in game, historically such air raids were often seen coming and planes could be made ready to defend the field and those defenders would know the general direction the attack was coming from and have an ETA. There were also dedicated units set up to defend the airspace with coordinated support staff, this is also lacking in game.

 

The engine limitations on player numbers make dedicated air defense squadrons unlikely, if enough people are put up to defend the spawn points there will hardly be anyone left to attack objectives, this is doubly so if you consider a team that is outnumbered which is often the case. The lack of sufficient anti-aircraft guns is tricky too as it seems there is something of an upper limit to the amount of such guns. Placing guns here means they can't be over there. Both of these points are compounded by the fact that the objective has nothing to do with the spawn points. The objectives on the front lines are what the missions are about. If the bulk, or even a sizable portion, of a team are guarding the spawn points they are not contributing to mission success. If the limited number of anti-aircraft guns are disposed to defending the spawn points they are not contributing to mission success.

 

Early warning systems for attacking aircraft can be done. The system Finish Dynamic Warfare uses might be worth looking into if that is a direction they want to take the server.

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We need to be able to attack Me-262s on the airfield or in the critical takeoff/climb out/landing/approach phase as they did in life.

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27 minutes ago, TP_Sparky said:

We need to be able to attack Me-262s on the airfield or in the critical takeoff/climb out/landing/approach phase as they did in life.

 

I haven't seen the 262 as an option on this server yet?  which airfield do I go to get it?

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3 minutes ago, -=AnTifA=-woodrowwilson_pr said:

 

I haven't seen the 262 as an option on this server yet?  which airfield do I go to get it?

 

Ha ha.

 

It will be the last Bodenplatte aircraft released sometime in the future many months in the future.

 

I'll be happy to get the P-51D.

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Seems to be a problum with timers on the missions Tab page / map !  either the admins  have changed the  clock settings with missions or its misbehaving  I'm thinking it's the latter but if intentional it would be nice to know when the mission is about to finish for those wanting to RTB to complete their flight / mission , Thanks  S! 

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1 minute ago, TP_Sparky said:

 

Ha ha.

 

It will be the last Bodenplatte aircraft released sometime in the future many months in the future.

 

I'll be happy to get the P-51D.

Okay, thanks.  I'm guessing if you manually work the radiators, the P-51D should be able to catch the 262.

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20 minutes ago, -=AnTifA=-woodrowwilson_pr said:

Okay, thanks.  I'm guessing if you manually work the radiators, the P-51D should be able to catch the 262.

It's easy for the 51 to catch a 262.  The 262 will be in my Mustang's rear view mirror! 😱

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9 hours ago, 15th_JonRedcorn said:

The number of times I've been killed ON the airfield online are literally zero.

 

I guess you've never been in the same server at the same time as P_Shuxer. This guy literally makes his online "career" bombing the spawn points from high alt. :lol:

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Why not just give an option for air spawn to either team? Vulching wouldn't be an issue then. (Set spawn altitude to 10-12km too to ensure there won't be a vulcher circling above).

 

In seriousness though, I suggest to remove the vulching rule and just put the airfield flak on 10-15 second respawn time and superhuman accuracy.

 

TAW didn't ban vulching and you hardly saw anyone vulch the airfields as flak would just take them apart, unless an entire squadron came and cleaned up the airfield which resulted in airfield being closed.

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1 hour ago, FLY_ said:

Hello!On Stalingrad map drunk aa gun))

 

That is very interesting behavior 😄 Can you give me some details, so i can fix it. 
For example, wich moving tank group was this?

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49 минут назад, -[HRAF]BubiHUN сказал:

That is very interesting behavior 😄 Can you give me some details, so i can fix it. 
For example, wich moving tank group was this?

Stalingrad map 1942,Left moving tank group.I do not remember group name but they moving to north!

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3 minutes ago, FLY_ said:

Stalingrad map 1942,Left moving tank group.I do not remember group name but they moving to north!

Thank you very much, checking it now. 

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14 минут назад, -[HRAF]BubiHUN сказал:

Thank you very much, checking it now. 

Welcome mate

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The most popular server since the IL2 series (+ 15 years), was certainly Spits vs 109s (on il2 1946 + mods) and the rule was simple: staffing spawn base or vulking around = kick / ban for sure, end of story. This server was nevertheless the most filled: ~ 100 pilots in the evening (CET - BoS + CoD wasn't born) . At this  time, Hyperlobby offered more competition between more servers (with pilots in each, not like today where 3/4 of them are empty...). Don't be afraid about strict rules, anything that will reduce the ease will be beneficial. Many waiting a clean server (strict rules) with easy settings off. Several easy servers with almost no rules already exist, many of them are just survive.

Edited by Otto_bann
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Hello Everybody!
Today, KOTA will be offline for a few minutes. We will update our missions wich contains fixes and some changes.
Sorry for any inconveniences.
Estimated update time: 20:30 CET.

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Hi all,

 

I had to delete a bunch of offtopic posts. This is a server topic, everything else not related to this server should and will be discuss in its right subforum. Next one to post offtopic or another personal remark will take a break from the forums and of course it will be deleted without warning.

 

Haash

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17 hours ago, SeaSerpent said:

I dont' think Vulchures shouldn't be banned.   There is such a thing as a well executed airfield attack, and of course in Bodenplatte, that is kind of the point;  Then there is the type of lazy player that simply flies to an airfield to get in a quick dogfight and then dies.  It is a matter of opinion about what distinguishes between the two, so as much as everyone hates Vulchures, I don't think they should be banned.  It sucks to spawn in and then be blown up before you even start your engine, but more often than not, Vulchures are just good cannon fodder. 

 
Agreed, vulching although shitty is a part of war. I think that the idea of warning of incoming planes 15 or even 20 km prior with a "enemy plane spotted north at 3k altitude" is a good solution. Only penalty for vulching should be the vulchers reputation, unless of course it's an organized airfield raid which in that case is merely a tactical action

Edited by SCG_Faerber

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Indeed, during wars, there have always been guys who have felt the need to make it dirtier than it was already. This may not be a reason to want to push the simulation at those extremities.

 

Vulchers or parachute shooters don't care about what happened during real war, they want only their own pleasure by easy kills, that's all.

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Sergiem is banned for 3 days: Vulching/Bombing spawn airfields, ramming planes(in the air or on the ground) is strictly forbidden.

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Another mass departure with fighters escort
Flight of 12 Ju-87 + 1 Me-110 and a cover
Target: Factory destroyed. Lost 1хМе-110 from anti-aircraft guns. The escort fighters shot down 4 - 5 reds

 

1.thumb.jpg.cc3438eada5b6c99879819091c446427.jpg2.thumb.jpg.8a8907ab5ad172a24bc6bfafb93ce5a8.jpg3.thumb.jpg.7ec4b4ac1657e031b0d05514009f3304.jpg4.thumb.jpg.5f658499cf090e2f18055d7b3947e24a.jpg5.thumb.jpg.a373cea3e0e47362b1b6114cee9abe5e.jpg6.thumb.jpg.3a9cf1ec729ece3fcc33b42500f3228e.jpg7.thumb.jpg.6722500349bc1cc749fd741f0acfa95b.jpg

Edited by 1/SG2_Hummels
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3 minutes ago, 1/SG2_Hummels said:

another mass departure with fighters escort

  Hide contents

[

1.thumb.jpg.cc3438eada5b6c99879819091c446427.jpg2.thumb.jpg.8a8907ab5ad172a24bc6bfafb93ce5a8.jpg3.thumb.jpg.7ec4b4ac1657e031b0d05514009f3304.jpg4.thumb.jpg.5f658499cf090e2f18055d7b3947e24a.jpg5.thumb.jpg.a373cea3e0e47362b1b6114cee9abe5e.jpg6.thumb.jpg.3a9cf1ec729ece3fcc33b42500f3228e.jpg7.thumb.jpg.6722500349bc1cc749fd741f0acfa95b.jpg

 

That is a very awesome formation! You guys rock!
Thanks for joining!

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I like on some wings maps when you Vulch an AF it Launches 5 x AI planes set to ace skill to defend it then they RTB and land after.
Then real players can sneak away on deck while 5 ai planes rip the attacker to bits.

As it would be a rare occurance the server load on 5 ai planes should not be too bad, and they not entirely dumb have seen them shoot down Vulching CIA
 

-------------------------------------------------------------------------------------------------------------------------------------

And wow great Formation of stukas there again guys..
 

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