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DetCord12B

Det's Panzerfabrik

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PIYr9A2.png

 

HIS designates that it is a historically accurate pattern utilized in the appropriate time-frame on the appropriate armored vehicle.

AH designates a historical pattern utilized on a later model and is thus, essentially ahistorical.

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Spoiler

Nothing to see here yet. Move along.

 

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Spoiler

 

Changelog/Updates

 

Spoiler

○ 9.Kom 3.Abt Pz.Reg. Grossdeutschland 27-09-18

 

Edited by DetCord12B
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dammit, for a second i thought the template had been released :(

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7 hours ago, 6./ZG26_Asgar said:

dammit, for a second i thought the template had been released :(

 

It was promised last week. Unfortunately however, it's a no go as of now. 

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33 minutes ago, Jason_Williams said:

It’s being worked on by ICDP.

 

Jason

 

There is your official answer, gents.

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Donuts and coffee would be nice while we wait.

 

 ... just sayin' ...

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Several are done. However, I can't seem to find a folder to put them in...

 

EDIT - Figured it out thanks to Pierre64.

Edited by DetCord12B

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A few WIP shots. These are for the SCG guys and their MP group. I'll have to ask as to whether I can release them publicly, but I'm sure they won't have a problem with it.

 

Two different historical patterns.

 

P1

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P2

5dNh17Y.png

 

ZqedSNl.png

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The Großdeutschland Tigers are still a WIP for the SCG guys.

 

However, I thought I'd demonstrate something I'm working on. That being a highly distressed Tiger exterior. An exterior that's been pummeled with small-arms and HMG fire, which is evident via the extreme pock marks denoted on the exterior armor sections.

 

This is just a test, but a successful one.

2018_8_21__19_11_26.thumb.jpg.c18b90e5bc6b849bcbd7c15c0ba530d9.jpg

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On 8/25/2018 at 10:19 PM, DetCord12B said:

The Großdeutschland Tigers are still a WIP for the SCG guys.

 

However, I thought I'd demonstrate something I'm working on. That being a highly distressed Tiger exterior. An exterior that's been pummeled with small-arms and HMG fire, which is evident via the extreme pock marks denoted on the exterior armor sections.

 

This is just a test, but a successful one.

2018_8_21__19_11_26.thumb.jpg.c18b90e5bc6b849bcbd7c15c0ba530d9.jpg

Are you doing this with the bumpmaps?

VERY impressive!

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@

II./JG1_Vonrd

 

from my knockledge yes,

 

he is doing it with bumpmaps and made a fantastic work.  Det released some skins, his work is incredible.

You can find them on Tank Crew forum.

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On 9/15/2018 at 6:22 PM, II./JG1_Vonrd said:

Are you doing this with the bumpmaps?

VERY impressive!

 

Via the bumpmaps, yes. However, I've put this option aside in favor of the zimmerit effect I'm working on.

Edited by DetCord12B
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9.Kom 3.Abt Pz.Reg. Grossdeutschland released. Includes accurate symbology (platoon, unit and echelon), vehicle numbering systems for A11-A44 for the entire Company (18 total textures) as well as two Command Tanks, A01-A02. Only the two command vehicles are depicted with the air panel and I've included a bumpmap for them. This bumpmap should only be installed if using the command tanks. That said, the bumpmap itself is completely optional, you don't have to use it if you don't want to. Make sure you backup the original bumpmap should you choose to use it.

 

The were created specifically for SCG - https://www.simulatedcombatgroup.com/

 

ZdK1xrP.png

 

dgywF2F.png

 

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Edited by DetCord12B
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Many thanks DetCord for all your hard work and correspondence these past weeks on this.  

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12 minutes ago, Frenchy56 said:

Really nice. But, uh, where do I drop them?

 

Just unpack the archive in a temporary folder - here you will see a folder like "_pzvi-h1". Just copy that folder in your

skins folder and you're done. No need to activate the mod option, you will see your new skins.

 

But as for the bumpmap file (zimmerit etc.) I don't know how to use it resp. I suppose for this one you have to use

the mod option.

 

Anyway, if you can live with only the skins, then it's easy.

 

Cheers

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5 hours ago, SCG_Neun said:

Many thanks DetCord for all your hard work and correspondence these past weeks on this.  

 

No worries.

 

1 hour ago, Frenchy56 said:

Really nice. But, uh, where do I drop them?

 

I keep forgetting the dev's haven't updated the file structure to support community content. For the bumpmap you have two options.

 

Option One:

  • Download my mod here and drop the folder "Det's Dirty Tanks" into your MODS folder.
  • Open the Det's Dirty Tanks folder to data > graphics > vehicles > _pzvi-h1 > textures. You'll see other files like pzvih1_track.dds, pzvih1_track_lenta.dds, etc.
  • Drop the bumpmap into that folder and enable the mod.
  • Done.

Option Two:

  • Open BoX to it's main install directory and navigate to data > graphics.
  • In the graphics folder create a vehicles folder. In that folder create another folder titled _pzvi-h1, inside that one create another folder titled textures and drop the bumpmap into said folder.

To install the skins:

  • Open BoX to it's main install directory and navigate to data > graphics > skins.
  • Create a folder titled _pzvi-h1.
  • Extract the dds files into _pzvi-h1.
  • Done.

 

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On 9/28/2018 at 3:19 AM, Pierre64 said:

Hi DetCord12B and you all,

I made this .psd transparent mask layer to help (I hope ?) our Tiger skins artists Tiger_Skin_Mask.rar

TigerMask.thumb.jpg.da4bb4b1c94751ea2cd0ead2cff21942.jpg

Highly customizable ! ;)

 

Super helpful mate. Thank you!

 

Also, I wanted to ask how goes the zimmerit application? Yours looks way, way better than the one I've been working on, which is why I've stopped working on it.

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Hi DetCord,

you are wellcome !

 

About zimmerit application, this is not very complicated : (beware my english is very bad !). And now, the worst tutorial ever !!

 

1 - make a zimmerit layer using photographs of real or scale models zimmerit found on internet :

 Zimmerit35.jpg.0fccec4d8e89d131b6dcf7f13cb08420.jpg

 

---------------------------------------------------------------------------------

 

2 -  now, convert in 256 shades of grey (not sure if necessary ?), increase contrast and resize to good dimensions and locations of any 4096x4096 Tiger skins.

 

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3 - apply and modify  it (mask helps)  :

Zimmerit2.jpg.7693fc58822bb6621a1a1ae3f7264555.jpg

 

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4 - and save the zimmerit layer to be converted as a bump map layer :

 ZimmN.jpg.50c6dcc19cd329e92fb7be84e0b55cbe.jpg

5 - add this normal map over the default normal map, using option "overlay".

 

-------------------------------------------------------------------------------------------------------------------------

 

6 - then flatten and convert as a .dds file (pzvih1_b.dds) :

 Zimm4.jpg.13679e4111d8adb4877b7556b84e8f08.jpg

 

-----------------------------------------------------------------------------------------

 

7 - once all this done, consult a good ophtalmologist 😎

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There were many different Zimmerit styles on various armored vehicles. It depended on which factory it was built in and in which timeframe. You'll need original photos to use the correct style for the chosen vehicle. But for Kursk Zimmerit is not an issue as that came quite some time after its conclusion.

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4 hours ago, Pierre64 said:

(beware my english is very bad !).

*proceeds to make a guide in english spoken better than native speakers*

 

 

please stop

Edited by Frenchy56

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On 9/30/2018 at 5:26 AM, Pierre64 said:

Hi DetCord,

you are wellcome !

 

About zimmerit application, this is not very complicated : (beware my english is very bad !). And now, the worst tutorial ever !!

 

Yeah mate, I know how to do it. It's just that yours looks far better and more realistic than my version. Really hoping you'll be able to complete it.

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