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DetCord12B

Det's Panzerfabrik

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PIYr9A2.png

 

HIS designates that it is a historically accurate pattern utilized in the appropriate time-frame on the appropriate armored vehicle.

AH designates a historical pattern utilized on a later model and is thus, essentially ahistorical.

oj8WNSo.png

 

R1ut0Rt.png

 

dp1AU3A.png

 

uqFq9SY.png

 

 

Files Removed.

 

Changelog/Updates

 

Spoiler

○ 9.Kom 3.Abt Pz.Reg. Grossdeutschland 27-09-18

 

Edited by DetCord12B
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dammit, for a second i thought the template had been released :(

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Donuts and coffee would be nice while we wait.

 

 ... just sayin' ...

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On 8/25/2018 at 10:19 PM, DetCord12B said:

The Großdeutschland Tigers are still a WIP for the SCG guys.

 

However, I thought I'd demonstrate something I'm working on. That being a highly distressed Tiger exterior. An exterior that's been pummeled with small-arms and HMG fire, which is evident via the extreme pock marks denoted on the exterior armor sections.

 

This is just a test, but a successful one.

2018_8_21__19_11_26.thumb.jpg.c18b90e5bc6b849bcbd7c15c0ba530d9.jpg

Are you doing this with the bumpmaps?

VERY impressive!

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@

II./JG1_Vonrd

 

from my knockledge yes,

 

he is doing it with bumpmaps and made a fantastic work.  Det released some skins, his work is incredible.

You can find them on Tank Crew forum.

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Many thanks DetCord for all your hard work and correspondence these past weeks on this.  

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12 minutes ago, Frenchy56 said:

Really nice. But, uh, where do I drop them?

 

Just unpack the archive in a temporary folder - here you will see a folder like "_pzvi-h1". Just copy that folder in your

skins folder and you're done. No need to activate the mod option, you will see your new skins.

 

But as for the bumpmap file (zimmerit etc.) I don't know how to use it resp. I suppose for this one you have to use

the mod option.

 

Anyway, if you can live with only the skins, then it's easy.

 

Cheers

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On 9/28/2018 at 3:19 AM, Pierre64 said:

Hi DetCord12B and you all,

I made this .psd transparent mask layer to help (I hope ?) our Tiger skins artists Tiger_Skin_Mask.rar

TigerMask.thumb.jpg.da4bb4b1c94751ea2cd0ead2cff21942.jpg

Highly customizable ! ;)

 

Super helpful mate. Thank you!

 

Also, I wanted to ask how goes the zimmerit application? Yours looks way, way better than the one I've been working on, which is why I've stopped working on it.

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Hi DetCord,

you are wellcome !

 

About zimmerit application, this is not very complicated : (beware my english is very bad !). And now, the worst tutorial ever !!

 

1 - make a zimmerit layer using photographs of real or scale models zimmerit found on internet :

 Zimmerit35.jpg.0fccec4d8e89d131b6dcf7f13cb08420.jpg

 

---------------------------------------------------------------------------------

 

2 -  now, convert in 256 shades of grey (not sure if necessary ?), increase contrast and resize to good dimensions and locations of any 4096x4096 Tiger skins.

 

----------------------------------------------------------------------------------

 

3 - apply and modify  it (mask helps)  :

Zimmerit2.jpg.7693fc58822bb6621a1a1ae3f7264555.jpg

 

-----------------------------------------------------------------------------------------

 

4 - and save the zimmerit layer to be converted as a bump map layer :

 ZimmN.jpg.50c6dcc19cd329e92fb7be84e0b55cbe.jpg

5 - add this normal map over the default normal map, using option "overlay".

 

-------------------------------------------------------------------------------------------------------------------------

 

6 - then flatten and convert as a .dds file (pzvih1_b.dds) :

 Zimm4.jpg.13679e4111d8adb4877b7556b84e8f08.jpg

 

-----------------------------------------------------------------------------------------

 

7 - once all this done, consult a good ophtalmologist 😎

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There were many different Zimmerit styles on various armored vehicles. It depended on which factory it was built in and in which timeframe. You'll need original photos to use the correct style for the chosen vehicle. But for Kursk Zimmerit is not an issue as that came quite some time after its conclusion.

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4 hours ago, Pierre64 said:

(beware my english is very bad !).

*proceeds to make a guide in english spoken better than native speakers*

 

 

please stop

Edited by Frenchy56

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On 9/28/2018 at 9:57 AM, DetCord12B said:

Option Two:

  • Open BoX to it's main install directory and navigate to data > graphics.
  • In the graphics folder create a vehicles folder. In that folder create another folder titled _pzvi-h1, inside that one create another folder titled textures and drop the bumpmap into said folder.

To install the skins:

  • Open BoX to it's main install directory and navigate to data > graphics > skins.
  • Create a folder titled _pzvi-h1.
  • Extract the dds files into _pzvi-h1.
  • Done.

 

Hi I just downloaded your skins and followed these instructions but can't get the skins folder to show up

Matthew

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On 3/1/2019 at 4:14 AM, acred99 said:

Hi I just downloaded your skins and followed these instructions but can't get the skins folder to show up

Matthew

 

Look here, here is some info.

 

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@Everyone here.

 

I'd not download the textures provided at present. They're not worth your time, IMHO. Moving ahead and working on some things though.

 

If you haven't looked at the template for the Tiger then I would highly suggest you do as there are in excess of a 2500 individually mapped parts (not an exaggeration) spread across the map. As an example, this means that a latch associated with the stowage compartment (the bin) on the rear of the turret section that needs paint applied is tossed somewhere else and not even remotely identifiable. This process is a bloody nightmare even with a panel finder. That said, I have a few preview images for ya. P1 through P3 are renders based upon the existing camo pattern with slight alterations and was done due to the awful texture and part mapping on behalf of these third-party developers.

 

They'd probably have been better off not releasing a template at all considering that the mapping is done in 3DS and then exported via procedural mats. Which means they paint it in MAX and then export the textures to pre-MPT, so they don't have this problem.

 

P1

AlQDt1B.png

 

P2

Hofv3fU.png

 

P3

dVO8VIp.png

 

P4

This one is completely custom from the ground up and still very much incomplete and a work-in-progress and all colors are subject to change.

igkMbl8.png

 

7qDWJoi.png

 

YmEaDIE.png

 

I'm at the point now where I'm so completely frustrated, so exhausted, that I simply want to quit. And I just might. Still, moving on...for now.

 

 

 

Edited by DetCord12B
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Hi Yankee_One thanks I know how to install skins but there is an issue at the moment with this one as its new.

I can't get the beautiful skins to appear in the game despite following the procedures.

Matthew

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