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Tank Crew Screenshots and Videos


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Matching outfit. :biggrin:  Those are some cool uniforms.:salute:

  That camo works great at the edge of the forest, if you have a bit of shade on the tank, like in this screenshots.

Edited by Jaws2002
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2 hours ago, [N.O.G.F]Leon_Portier said:

Checking out the sweet new DM

 

For this act of sabotage you'll spend the rest of your life in Siberia2013839217_stalin(2).jpg.463a1fdb2b9cd84f50496fd54cdd2f56.jpg

Edited by Katowiz
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  • 2 weeks later...

Su-152 has a damn powerful gun. This is the first allied ground vehicle that can reliably kill a tiger at combat ranges. :good:

 

Sure, the tiger has turret, better armor, flatter shooting and faster reloading gun, but if you hit him once, it's over. 😁

 

2020-5-20-1-16-11.png

 

2020-5-20-1-16-28.png

 

2020-5-20-1-17-4.png

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On 5/19/2020 at 4:42 PM, 352ndOscar said:

Tell me this isn’t a great looking tank sim..... Now, if we could just get all the problems fixed!

 

 

Yes, it is. It could be nice to use precise optics (no more less 2D bitmap), better display at the horizon, let the destroyed tanks smoke and burn longer and intensely (perhaps, could I do it myself with adjustments to the option of the appropriate data), better animation of the crew when the tank is in motion like SABOW's Graviteam and adding the ejection of the empty shell. And this is on a good way ! This is a really beautiful game...

 

L0zZZ4s.jpg

 

-i7_8700k @3.7Ghz, 32Go DDR4, GeForce EVGA RTX 2080 SUPER, 8Go DDR5

-5760x1080p, 75Hz, IIYAMA G-MASTER GB2730HSU-B1 (x3) 

-Grass Mod texture reworked (grass_distance = 600.00000. I can't increase it anymore ).

-Reshade 4.6.1 of my own.

 

Edited by Worghern
syntaxe
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On 5/20/2020 at 1:58 PM, Worghern said:

 

 

Yes, it is. It could be nice to use precise optics (no more less 2D bitmap), better display at the horizon, let the destroyed tanks smoke and burn longer and intensely (perhaps, could I do it myself with adjustments to the option of the appropriate data), better animation of the crew when the tank is in motion like SABOW's Graviteam and adding the ejection of the empty shell. And this is on a good way ! This is a really beautiful game...

 

L0zZZ4s.jpg

 

-i7_8700k @3.7Ghz, 32Go DDR4, GeForce EVGA RTX 2080 SUPER, 8Go DDR5

-5760x1080p, 75Hz, IIYAMA G-MASTER GB2730HSU-B1 (x3) 

-Grass Mod texture reworked (grass_distance = 600.00000. I can't increase it anymore ).

-Reshade 4.6.1 of my own.

 

Hello
How did you make the grass bigger?
It looks great, I like the images you put up.

:salute:

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Hi E69_Julian57,

 

 

First, I'm using the  HD textures grass by FF*VaSoK*22; I have reduced the alpha of the texture by decrease light (with photoshop). I suppose you haven't any problem to do that at your convenience. Second, I modified the value of the line 37 in startup.cfg (...\STEAMPLAY\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data).

 

grass_distance = 600.00000 (if more the game is flickering)

 

Third, to restore some dramatic ambience, I'm using Reshade 4.6.1's post-effects and settings of my own. It looks natural and enough contrasted with light, bounce color and deepness.

 

Thank you for your support. Shuss !

 

Worg

 

 

751466069_Il-22020-05-2012-41-10.thumb.jpg.86557ae0a79a45745d2127d5342fc133.jpg

 

 

PS: BTW, thanks to share your beautiful work E69_Julian57 ;)

 

 

Edited by Worghern
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  • 2 weeks later...
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Using these Sherman skins for our Aachen mission...and I like the camo on this MkIV.  Many thanks to the skinners out there.

ami1.png

 

 

 

 

mivcamo.png

 

 

mkiv.png

Edited by SCG_Neun
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