AbortedMan 634 Posted January 24, 2014 Share Posted January 24, 2014 Saw this on Kotaku today...Avegant's Virtual Retinal Display, apparently it's an HMD that skips the LCD/OLED screen and beams the image directly on to your retinas. According to Cnet interviews, it's a very comfortable, crisp, and colorful image: http://reviews.cnet.com/wearable-tech/avegant-virtual-retinal-display/4505-34900_7-35828603.html Here's the Kotaku article: http://kotaku.com/the-slightly-terrifying-alternative-to-oculus-rift-1444669803 Their kickstarter is 2 days in and already they've doubled their goal. Pretty exciting/interesting. Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 certainly interesting, can they compete in the price range, this kit looks much more expensive. Link to post Share on other sites
Winger 435 Posted January 24, 2014 Share Posted January 24, 2014 Ist a HMD, not a VR Headset. More of a competition to sony and zeiss. 45° FOV ist nothing to desire if you want to be immersed. No competition to OculusVR. Link to post Share on other sites
71st_AH_Mastiff 680 Posted January 24, 2014 Share Posted January 24, 2014 yes but easier on the eyes and able to wear headset better. Link to post Share on other sites
Winger 435 Posted January 24, 2014 Share Posted January 24, 2014 Well guys. Then buy one:) Ill go for the Rift since everyone that is into actual VR will tell you the same about the Avegant. Also i owned a Rift and i know what i am talking about. Just go ahead and view all the reviews and youll see the one is a HMD with low FOV and the other a VR headset. Also I prefer being able to use my high fidelity Headset over some mediocre "comeswiththeactualhardware" device. Dont get me wrong. I bet the avegant is and awesome piece of hardware. And most likely watching your movies on it is an awesome experience. But when it comes to immersion there simply is nothing that compares to the Rift and does not get shred to pieces by the direct comparison. Link to post Share on other sites
Slipstream2020 151 Posted January 24, 2014 Share Posted January 24, 2014 Is there a price for the retail oculus rift yet? Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 No but the general concensu is the current price for the DK is in the ballpark, certainly the whole idea was to keep it sub $500, this is supposed to be VR for the masses. Link to post Share on other sites
Slipstream2020 151 Posted January 24, 2014 Share Posted January 24, 2014 Hopefully if it is a success that will come down, its still a considerable amount of money. Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 (edited) it's cheaper than 3 measuperwidecrazy monitors + TIR.........and better. Edited January 24, 2014 by DD_bongodriver Link to post Share on other sites
Slipstream2020 151 Posted January 24, 2014 Share Posted January 24, 2014 TBH I am happy with my 32" TV and TiR, so it would have to be a quantum leap for me to even think about a Rift at that price point, and its difficult to tell from user video's. Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 quantum leap it is. Link to post Share on other sites
Mogster 24 Posted January 24, 2014 Share Posted January 24, 2014 It does appear to be a direct OC competitor, how mature is the tech though? It could have gaming applications but the dev's don't mention gaming much, only movies strangely. Link to post Share on other sites
Sternjaeger 427 Posted January 24, 2014 Share Posted January 24, 2014 my only concern with this goggle malarkey is whether it might actually cause any excessive eye strain, is there any medical report on the matter? Something about the idea of the image being projected directly onto my retina makes me uncomfortable. well images are constantly projected into your retina, this system seems to mimic in a more accurate way the "mechanics" of ocular vision. but yes, one can't stop thinking of an electrical surge and a laser zapping through your skull... Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 My own experience with my DK says there are no eye strain issues, once it is set up with the correct IPD's it feels completely natural on the eyes, I can wear it for an hour and my eyes make no adjustment at all when I take it off. Something about the idea of the image being projected directly onto my retina makes me uncomfortable. Technically that is what is happening to you right now. Link to post Share on other sites
Winger 435 Posted January 24, 2014 Share Posted January 24, 2014 (edited) Please explain why the Avegant has head tracking. I don't see a purpose for head tracking whilst watching a movie. Every article that discusses the Avegant talks about it's use as a VR device, even talking about possible military and medical uses (as they always do when the topic of VR comes up) I know you're a fully paid up member of the Rift supporters club, and that's fine, but it's OK to accept that there might be alternatives too. PS. I don't have a strong opinion one way or another, I just prefer objectivity over ignorance. Yes fine:) I said everything i had to on that topic. Very objective. Edited January 24, 2014 by VSG1_Winger Link to post Share on other sites
Mogster 24 Posted January 24, 2014 Share Posted January 24, 2014 I can imagine there could be medical applications at some point. Lots of people have eyes with partially failed focusing systems.... Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 I can imagine there could be medical applications at some point. Lots of people have eyes with partially failed focusing systems.... many more with completely failed intellects, hence why we have warning labels on like everything nowadays. Link to post Share on other sites
Scorlhov 4 Posted January 24, 2014 Share Posted January 24, 2014 OR is designed for cyclops . very low horizontal FOV. Infiniteyes 210° FOV is much more promising for flight simulation http://www.roadtovr.com/infiniteeye-worlds-first-ever-hands-210-fov-hmd-video/ https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=3604 Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 OR is designed for cyclops . very low horizontal FOV. very low? Link to post Share on other sites
Scorlhov 4 Posted January 24, 2014 Share Posted January 24, 2014 very low? Yep, very low Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 Yep, very low How so?, it's wider than any other apart from the infiniteye. Link to post Share on other sites
Scorlhov 4 Posted January 24, 2014 Share Posted January 24, 2014 (edited) The aspect ratio is bad, 90 degrees horizontal and 110 degrees vertical. You have a more greater vertival FOV than horizontal FOV. It's doesn't fit the correct human fov (only for cyclops). For flight simming, it's not good 110° horizontal and 90° vertical would have been a little better Edited January 24, 2014 by Scorlhov Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 so it's not very low then, simply not as wide as you feel it should be, which is likely to be addressed in the consumer release, meanwhile infiniteye is still pieces of plastic card and duct tape. Link to post Share on other sites
Sternjaeger 427 Posted January 24, 2014 Share Posted January 24, 2014 1 Link to post Share on other sites
Scorlhov 4 Posted January 24, 2014 Share Posted January 24, 2014 so it's not very low then, simply not as wide as you feel it should be You are Right. With my 52'' HDTV, my FOV is 90°. It's too low I think 120° FOV is the minimum for flight simming Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 I think Star Treck holodeck is the minimum, but I will take the Oculus for now. Link to post Share on other sites
AbortedMan 634 Posted January 24, 2014 Author Share Posted January 24, 2014 If anyone watched the video on the CNet link, the CEO of Avagant stated their main focus is on a media experience right now, with video gaming to come in the future...and the form factor isn't final, it's just an umpteenth iteration of a prototype, again, stated by the Avagant CEO in the video. You guys don't have to argue subjectively about which HMD is better, it's just interesting to see new technology being introduced and effectively start the "race" between the big VR contenders in the market. Link to post Share on other sites
Winger 435 Posted January 24, 2014 Share Posted January 24, 2014 +1:) Link to post Share on other sites
Scorlhov 4 Posted January 24, 2014 Share Posted January 24, 2014 but I will take the Oculus for now. It's your monney Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 It's your monney Well an extensive search for wegiveawaymegasuperbetterthanoculusvrheadsetsforfree.com proved fruitless. Link to post Share on other sites
JG27_Chivas 103 Posted January 24, 2014 Share Posted January 24, 2014 Infiniteye looks very interesting. Especially since it appears to be using an off the shelf internal 6DOF hardware with no external camera, and the reviewer didn't notice any latencies. It will be interesting to see if game developers can easily implement more than one type of VR unit access to their sims. A key for me is the VR units ability to physically adjust its IPD, and focus. FOV is another key where it would have to be atleast a persons possible FOV as seen from pilots goggles or higher. Link to post Share on other sites
DD_bongodriver 929 Posted January 24, 2014 Share Posted January 24, 2014 atleast a persons possible FOV as seen from pilots goggles or higher. Oculus already does this with the DK Link to post Share on other sites
JG27_Chivas 103 Posted January 24, 2014 Share Posted January 24, 2014 Oculus already does this with the DK Yes, I'm well aware of that, and the FOV should be even higher with the CV1. Whats very important to me is the IPD adjustment, as you know the current prototypes only have an IPD software adjustment, and different lenses for focus etc, which is far less than satisfactory. Thankfully the developers are well aware of the issue and are talking about being able to physically adjust the IPD and focus in future prototypes. Link to post Share on other sites
ll./JG77_JadeBandit 4 Posted January 24, 2014 Share Posted January 24, 2014 The developer mentioned in the video that it takes a lower resolution image and projects it into a much higher perceived resolution, which they claim is twice that of what the current HD version of the Rift is capable of. So I wonder what effect this would have on gaming, since you could use a lower resolution and still get high fidelity and better image quality, sounds like a pretty big performance gain. If the price is competitive this could be a deal breaker if they do target the gaming industry. Link to post Share on other sites
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