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Game version 3.005 discussion: Flying Circus, Tank Crew, Fw 190 A-8

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5 hours ago, Rassmussen said:

In all Scripted Campaigns  I have the error #10034.

Zwischenablage02.png

Zwischenablage01.png

because the game is looking for customization skins folder, bug.

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My issue is a bit worse than most here. I started up IL-2 BoS VR, did the unnessary link, selected the SPAD XIII in quick missions, and immediately got a "blue screen of death (BSOD)." Restarted, ran non-VR BoS, selected the SPAD, and immediately had another BSOD. This happened three times. I haven't tried the DR1 yet.

 

System specs - 2010 hex-core Mac Pro, running Windows 7 in Boot Camp, 32 GB RAM, NVIDIA GTX 1080 with 8 GB VRAM.

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Bought now.

 

Shame there are no RFC skins to start with.

 

On ‎7‎/‎18‎/‎2018 at 6:41 PM, Nibbio said:

 

Just one single duel with a random AI in a DR1, it scissored back and forth and ended up in a right hand turn while I peppered it with the Spad. Dead pilot animation must be missing because after a while the DR1 cockpit was empy... maybe he jumped and I didnt notice... 😎

Fact is flying these crates in VR is just so awesome I didnt really focus on AI behavior.

 

And yes, the RoF promo code was appreciated.

 

They are also yet to have any hand signals animations and etc also. The only command that produce any feedback at the moment are those that pop an flare such as "cover me". Also some items do not show in the hangar when assigned such as the streamers. But early access and what not.

Edited by Oliver88

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4 hours ago, JonRedcorn said:

I know somebody put on a VR headset to do those tank VR limits don't do this to me guys!! Really would love those limits touched up on all the planes.

 

Just turn off the damn limits. Simple checkbox.

 

Jason

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So after buying the majority of ROF content and then watching as the game was abandoned and left to wither, we get to do it again ?

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22 minutes ago, Doughboy said:

So after buying the majority of ROF content and then watching as the game was abandoned and left to wither, we get to do it again ?

 

You can still play RoF.  It's a great game.

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46 minutes ago, Doughboy said:

So after buying the majority of ROF content and then watching as the game was abandoned and left to wither, we get to do it again ?

 

RoF was delivered in 2009 and actively supported for at least five or six years.  How many games are actively worked for anything near that time?  Moving to the BoS engine is costly.  I know we all want stuff, but it costs, especially if you are providing for a relatively low volume niche market.

 

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3 hours ago, Jason_Williams said:

 

Just turn off the damn limits. Simple checkbox.

 

Jason

We're doing that, but the favorite servers to play online on keep them active and override our personal settings. The solution so far was well thought of, and considered the problem, but could not expect what the server admins would do. 

 

The guys without VR don't understand what this is about, they believe it would lead to cheating. The few server admins don't care and don't want no discussion. 

 

The simplest solution could be if you guys could change the VR head's hitbox to a singularity point, or at least contracted it severely. There would be no need to change every cockpit individually then.

 

Currently I can't even swing the head around without bumping-noising and motionstop the head in fighters (immediate immersion loss). I love the tanks, can you look at this? 

 

Please consider it Jason.. 

Edited by SCG_Fenris_Wolf
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11 minutes ago, SCG_Fenris_Wolf said:

The guys without VR don't understand what this is about, they believe it would lead to cheating. The few server admins don't care and don't want no discussion. 

Was the VR issue you are talking about connected to allowing external views for aircraft? If it was, I see why it's disallowed.

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2 minutes ago, LLv34_Temuri said:

Was the VR issue you are talking about connected to allowing external views for aircraft? If it was, I see why it's disallowed.

 

Yes, kinda. If there's no limit you can recenter your head position and then move your head outside the cockpit. Currently the limitation bubble is so small I can't move my head near the glass in the LA5, can't move it forward to the dash or even look behind me without hearing "thump thump thump" and that sickening stop.

I'm all for head movement limits but they do need a bit more leeway IMO - and that bump sound needs to be optional. It's not a huge priority for me but it is annoying

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I have tried both Tank Crew and Flying Circus - fantastic work!

There is big amount of content with last patch so it was obvious there will be some small bugs. They are not gamebreaking so just wait for a fix.

 

Tanks reminds me Steel Fury or Panzer Elite in the best sense. Interiors and ground/caterpillar physics, gunsights etc. are great. You can feel the mass. Many people were waiting for such game for years.

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2 hours ago, LLv34_Temuri said:

Was the VR issue you are talking about connected to allowing external views for aircraft? If it was, I see why it's disallowed.

 

The issue is that the limitation bubble / box in cockpit is too tiny and stops way before the real 3D boundaries. The given solution is to turn it off completely - less than ideal. Server admins don't go with that.

 

2 hours ago, peregrine7 said:

 

Yes, kinda. If there's no limit you can recenter your head position and then move your head outside the cockpit. Currently the limitation bubble is so small I can't move my head near the glass in the LA5, can't move it forward to the dash or even look behind me without hearing "thump thump thump" and that sickening stop.

I'm all for head movement limits but they do need a bit more leeway IMO - and that bump sound needs to be optional. It's not a huge priority for me but it is annoying

 

The issue is, as peregrine stated: The limitiation bubble is too small. 

 

Result is:

- You cannot move close to the glasses

- Cannot move close towards the gunsight

- If you move your head upwards, it usually smacks a boundary

- The players' head's hitbox starts at the tip of a long imaginary nose, behind the VR devices' screens + lenses, far from the face, or the boundaries are too tight

- Loud "you smashed your head" sound plays every few seconds

- On tight boundaries, the motion within cockpit is stopped - which results in the whole game-world moving relative to the player instead

-> This leads to a quick loss in immersion

 

A simple fix could be to decrease the hitbox of the player's VR head, so it collides much later and less often. Then they would not need to rework all the cockpits, it would not take precious hours. 

 

Please devs, consider fixing this. It feels like I'm wearing a big🤠 with which I bump everywhere all the time 😁

Edited by SCG_Fenris_Wolf
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42 minutes ago, SCG_Fenris_Wolf said:

 

The issue is that the limitation bubble / box in cockpit is too tiny and stops way before the real 3D boundaries. The given solution is to turn it off completely - less than ideal. Server admins don't go with that.

 

 

The issue is, as peregrine stated: The limitiation bubble is too small. 

 

Result is:

- You cannot move close to the glasses

- Cannot move close towards the gunsight

- If you move your head upwards, it usually smacks a boundary

- The players' head's hitbox starts at the tip of a long imaginary nose, behind the VR devices' screens + lenses, far from the face, or the boundaries are too tight

- Loud "you smashed your head" sound plays every few seconds

- On tight boundaries, the motion within cockpit is stopped - which results in the whole game-world moving relative to the player instead

-> This leads to a quick loss in immersion

 

A simple fix could be to decrease the hitbox of the player's VR head, so it collides much later and less often. Then they would not need to rework all the cockpits, it would not take precious hours. 

 

Please devs, consider fixing this. It feels like I'm wearing a big🤠 with which I bump everywhere all the time 😁

 

There are other limitations to the VR tech that has NOTHING to do with us. Stop assuming everything is a 'simple' fix.

 

Jason

3 hours ago, peregrine7 said:

 

Yes, kinda. If there's no limit you can recenter your head position and then move your head outside the cockpit. Currently the limitation bubble is so small I can't move my head near the glass in the LA5, can't move it forward to the dash or even look behind me without hearing "thump thump thump" and that sickening stop.

I'm all for head movement limits but they do need a bit more leeway IMO - and that bump sound needs to be optional. It's not a huge priority for me but it is annoying

 

We cannot make the limits bigger without clipping. You don't understand how the camera works. I've already been round and round with the team about this months ago. Nothing more we can do about it.

 

Jason

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21 minutes ago, Jason_Williams said:

Nothing more we can do about it.

Alright.

So quite like the "jagged clouds" thing, this is something that is related to the way things work (game engine, 3rd party software, hardware, whatever...) and you cannot change it.

This means it makes no sense to further post reports or complaints about it, right?

I mean... as much as this won't please VR users, as much I think it makes sense to clearly state such facts in order to keep the forums from being flooded with useless complaints any further. Doesn't give a nice shine on the game if this (the complaints) keeps going.

Just my $0.02

 

Cheers!

Mike

Edited by SAS_Storebror

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I have tried both Flying Circus and Tank Crew and like a lot what I'm seeing.

Flying in 4k with a WW1 plane in VR is absolutely terrifying!

And the tank models look absolutely stunning!

 

On the downside:

- still not convinced with the texture work. The tank interriours have many spots that look not really nice. Also the ww1 planes don't look as good as the ww2 birds, don't know why but they look kind of "artificial" in some ways.

 

Also I hope that since there are so many new things to work on now, the devs don't forget that the base game has still some issues imho:

- AI can't handle the career missions too well most of the time (too many losses per sortie, sucidial behavior like circling over the ground target way too long etc.)

- coop MP with chat system a la hyperlobby

 

stuff like that isn't a money maker I know, but I think is absolutely necessary to keep the sim attractive for a long time. I want to fly the career more but get turned off by the AI so I only play quick missions here and there and that doesn't satisfy me. But the devs have made wizardry with the engine already so I hope it is only a matter of time they address those issues as well.


Cheers

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39 minutes ago, SAS_Storebror said:

Alright.

So quite like the "jagged clouds" thing, this is something that is related to the way things work (game engine, 3rd party software, hardware, whatever...) and you cannot change it.

This means it makes no sense to further post reports or complaints about it, right?

I mean... as much as this won't please VR users, as much I think it makes sense to clearly state such facts in order to keep the forums from being flooded with useless complaints any further. Doesn't give a nice shine on the game if this (the complaints) keeps going.

Just my $0.02

 

Cheers!

Mike

 

Unfortunately, there are always limitations to what we can do. As far as VR limits go, we have no way to please everyone. 

 

Jason

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8 hours ago, Jason_Williams said:

 

Just turn off the damn limits. Simple checkbox.

 

Jason

On the servers it's always on, it's not really a choice I have to make.

 

However one thing that isn't a limitation is the THUD noise that generates when you collide with this artificial barrier, I am sure that can be fixed. It'd at least be a half way type deal. There's no reason bumping into the limit should sound like I am being hit with german 20mm.

 

I understand you guys are stressed the hell out right now, I am not saying this stuff to be a pain, just voicing wishes.

Edited by JonRedcorn
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Really enjoying the Flying Circus planes and I can't wait to see more! Sadly I didn't get into Rise of Flight as much as I wanted and I can see that I really missed out. Both the planes are wild and fly in really unique ways, they're a totally different experience to 109s and Yaks. The Spad is a lot more stable, and quicker, but the visibility out of the front of it is terrible, you really have to plan your attacks carefully. The Fokker, meanwhile, has much better visibility, and feels more agile, but I'm pretty sure it wants me dead? Every time I've tried to fly it it's jerked and lurched suddenly while maneuvering, and keeping the thing in the straight line is a real challenge.

 

Also,  is it just me, or do the AI seem much better at flying the biplanes? They seem more willing to scissor and change directions, and even go vertical, which even the ace AI don't really do in the WW2 birds

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16 minutes ago, =621=Samikatz said:



Also,  is it just me, or do the AI seem much better at flying the biplanes? They seem more willing to scissor and change directions, and even go vertical, which even the ace AI don't really do in the WW2 birds 

 

My only recent experience with AI in WW2 was yesterday on Coconut's dynamic campaign server. I was in a Yak against a couple of AI 109 g4s at 2500 m. They were actually rather good and going vertical a lot. I got one, and was rtbing out of ammo when the second one rammed me, which had never happened before 🙂

 

BTW I highly recommend Coconut's server and his implementation of a dynamic campaign, very immersive and fun, with AI aircraft playing an interesting role. I wish devs could model single player career missions on this concept of persistent and dynamic environment, where tactical choices have a perceptible impact on the campaign results.

 

Once immersed in a well made dynamic campaign, you don't really care about details like jagged clouds or VR head limits. My suspicion is that even if these issues were solved, some other more or less irrelevant thing would pop up. Gameplay is always the fundamental issue.

Edited by Nibbio
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I think the most critical issue in game right now is AI that bad.

Right now i would like to put all to aces(hard) to get some challenge but the difficulty settings lowers your ally planes to brain dead.

 

I think the hard also increase the AA and if fly Bf-110 alot like myself you know what im talking about.

And it does not help to fly with AI on such unrealistic AA amounts protecting some smaller target zones.

Flight will kill themselves in prosess on almost every flight.

 

On big value targets usually there is no escorts either and brain dead Bf-110 AI pilots usually dies in few minutes.

 

Ok so why im not playing moderate then?

 

Because then the enemy AI is so bad that i get 3-5 fighter kills per flight.

Sometimes i get hits and fly with one engine i get 2 or more fighters in my back.

They cant hit my plane when i fly straight line and my tail gunner takes them down.

 

You might be thinking if its true?

 

Well try it yourself put moderate and fly lets say 100-200 meters altitude with "autopilot" and put enemy chasing you.

Command your tail gunner to attack on short range only.

Results usually be they hit you few times with all their ammo and your tail gunner kills them off easily.

 

If the AI enemy survives it will most likely go right or left side of you to your crosshair look when AI fly past you and shoot it down and carry on flying.

 

Once my tail gunner scored 3 kills and im flying with 1 engine only.

 

And for last dont make evasive manouvers.

 

Career is very nicely done its the AI what kind of it ruins it.

 

 

 

Edited by Godspeed
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AI is bad by definition, but Coconut server shows that there are smart ways to use bad AI.

BOX career has wide margins for improvement.

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2 hours ago, SCG_Fenris_Wolf said:

 

The issue is that the limitation bubble / box in cockpit is too tiny and stops way before the real 3D boundaries. The given solution is to turn it off completely - less than ideal. Server admins don't go with that.

 

From the game updates:
This option will be ignored (the view will be limited) if Allow spectators option is turned off in difficulty settings (for example, on Expert difficulty multiplayer servers) to prevent cheating.

So that's why. If it wasn't paired with the "Allow spectators"...

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18 hours ago, -IRRE-Therion said:

 

Well, I really have some doubts about your statement - it's not the first time that loyal users complain about updates being porked in some way. It's the second major

update that gives us such a headache. And that said it's not the first time that "testers" are trying to convince us of all those tests! Apparently testing was done quick

and dirty. This time most of the bugs are not hardware related, so don't come up with the argument of having too many different hardware configuration to consider.

 

What drives me mad is, there are some new bugs happening on elements that worked fine until this update. And to state in the announcement post that there are

too many fixed things to list makes me think that, as customers, we are not taken serious. To me it is some kind of arrogance and ignorance under the motto:

"Buy our new things and shut the f*** up - if you don't, we might not exist anymore soon!"

 

So, before they shell out some new elements or products, they might better fix some of the major issues and try to keep this bloody bug list shorter than it actually is.

They might win some new customers with new things, but alas also loose some loyal ones.

 

I purchased every single bit of this series and also bought some stuff twice as a gift to guys who deserved it. But now that we have the second major f***ed update

in a row, I for sure will stop wasting my money for the moment. Sure, they have one of the best sims on market, but they also getting really arrogant in my opinion.

 

Have a nice time.

 

Cheers

 

I really have to agree to a point with Therion,s post.

I've not had the BOX series for as long as a lot of you guys and for the majority of the time I'm enjoying it.

My worry is that I'm right in thinking that this Isn't a big studio? Please correct me if I'm Wrong,that said the last 2 updates have IMO not been great,as Therion has said new bugs have occurred that wernt there before. The engine sound I noticed straight away I'm actually finding it off putting if I'm honest. The A.I at times is appalling it really does need a overhaul.

 

Im not going to slate the testers who at times must feel like pulling their hair out,i do believe they have an impossible job at times,do I feel sometimes as though they are a bit OTT with their replies? Yep but I also can understand to a point why they can come across as a bit "salty"

 

I totally understand that as a developer 777/1C require funds to continue. But if they are a small studio how can they have BOBP,FC and TC all in development aswell as keeping tabs on BOS/BOM/BOK? Surely something somewhere must fall by the waysid?...and I sincerely hope it's not the current BOX series 

 

Im not here to tell Jason and his team what to do,they have way more experience than me in this business,they know what's right going forward for themselves and hopefully us as customers too,I'm just hoping that current issues will be resolved. I'm certainly not here to say " It must be easy to fix A.I..engine sound etc " because I don't believe it is easily to rectify.

Would it benefit all if some of the Dev team could be put to rectifying some of the bugs? The A.I? Better radio commands I dunno,but I think it really would 

 

Im really enjoying this sim for the most part ,I love the "feeling" of flight it gives,the little details that make my jaw drop, the flight of my Ju52 along the valleys..incredible.

 

I suppose I want it all to be perfect..it's not far off..Anyway I've moaned enough I really appreciate what all you guys that are involved in this series do and still continue to do. I'm not wrong for wanting It all better am I?

Anyway I hope everyone has a great day 

Best regards :good:

Edited by Adger
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3 hours ago, Jason_Williams said:

We cannot make the limits bigger without clipping. You don't understand how the camera works. I've already been round and round with the team about this months ago. Nothing more we can do about it.

 

Jason

 
Yeah, I guessed that it'd be a worldclip / nearclip issue - those are a real pain. As I said not a big deal to me at least. (Be nice to make that thump optional though)

Now those clouds on the other hand  (sorry)

Edited by peregrine7

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2 hours ago, =621=Samikatz said:

Also,  is it just me, or do the AI seem much better at flying the biplanes? They seem more willing to scissor and change directions, and even go vertical, which even the ace AI don't really do in the WW2 birds

 

I felt the same. The AI seems to have been improved.

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Some flights and duels with Dr1 in VR and I don't regret every euro I spent in Flying Circus!!! Thanks devs for give a new life to RoF!!!

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Can someone kindly pm one of FC promo code to a bogan like me pls?  I had invested heaps for pretty much everything in ROF late 2013 but missed the window in order to get one. :(

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Why I need to log every time now??? 

Last patch worked well this linking with steam, now I have to log every damn time!

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Just now, LLv34_adexu said:

Why I need to log every time now??? 

Last patch worked well this linking with steam, now I have to log every damn time!

 

Uhhh, did you miss Sneaksie's pinned post at the top of this thread..? 🤨

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1 minute ago, Space_Ghost said:

 

Uhhh, did you miss Sneaksie's pinned post at the top of this thread..? 🤨

Ignored it totally. As I have products from both stores.

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19 minutes ago, Space_Ghost said:

 

There's your problem.

 

They're working on it.

How about proper update and change log? Are they working on it too?

Have you seen League of Legends update descriptions?

Wonder what would happen if RITO would do just "so many things changed, that it is too long to write".

 

Edited by LLv34_adexu
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7 minutes ago, LLv34_adexu said:

How about proper update and change log? Are they working on it too?

 

Stop moving the goalposts.

 

You asked why you needed to log in every time - the development team is aware of the issue, has provided a simple work around and is actively working on a fix for it.

 

Rather than heeding the simple one-step workaround you opted for the "I totally ignored it." option. That's your own problem.

 

League of Legends is also an incredibly poor example. While the traditional change log (which we normally always get so don't pretend that we don't) would be appreciated, it's also a hell of a lot easier to spin up a change log for a low-brow battle arena game - especially when your development team is 4-5 times the size and you have the capital to employ a person specifically for compiling change logs sent over by programmers/engineers.

Edited by Space_Ghost
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11 hours ago, Jason_Williams said:

 

Just turn off the damn limits. Simple checkbox.

 

Jason

 

Um, yeah.  Not a good reply to a valid complaint.  Just turn off or tone down the stupid "bump" sound.

And, I find it very hard to believe that the limits can not be adjusted to be more realistic.  Track IR has decent, believable limits.  I mean, when the VR cameras were programmed, these limits were coded, why can they not be adjusted?

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I'm one of the testers and I can promise you I didn't see those major issues that a few are reporting.  I'm not lying and I don't believe those reporting these problems are lying either.  So what gives?  I believe the answer is that all of our computers are different.  And they are all different in different ways.  Sometimes some combination of components will effect the way a computer renders a rig.  

 

So, what can be done?  Well for starters a software company needs to have a range of testers that can cover a wide variety of combinations of computer component.  This will not solve the problem completely however, and we do have a good number of people from around the globe.   Next people who experience these problems need to follow the procedure for reporting.  Including posting in the correct part of the forum with all the information that the developers ask for.  

 

Finally, there is a complete solution.  Just have everyone who plays the game use the exact same hardware!  The big game companies have largely adopted this solution.  They are called console games and they account for the vast and overwhelming majority of games.  To bad that those of us who are here don't like those games that appeal to the widest number of people.

Edited by SYN_Mike77
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