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Mysticpuma

How hard would it be to implement Nvidia Ansel?

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Is it a 'simple' act of including an Nvidia Ansel to the install by TFS? The possibilities for screenshots are incredible and include 61k output render and 360 VR output. 

 

 

 

 

From 3 minute mark:

 

 

Edited by Mysticpuma
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As far as I know this is something which NVidia would have to implement for the game.

 

You will notice it is implemented for games which are huge sellers.

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18 hours ago, Buzzsaw said:

As far as I know this is something which NVidia would have to implement for the game.

No. The Ansel SDK can be accessed by joining the NVIDIA Developer Program. 

 

Implementing it would probably not be very difficult.

 

However, the Il-2 developers likely have far more important things to worry about.

Edited by Mitthrawnuruodo

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9 hours ago, =FEW=Hauggy said:

That sounds incredibly useless.

 

Actually, considering the limitations of Clod's current track recording system, I think this would be incredibly useful and might encourage more people to make Clod videos.

However, this;

 

8 hours ago, Mitthrawnuruodo said:

 the Il-2 developers likely have far more important things to worry about.

 

is very true..........

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On 7/15/2018 at 10:18 AM, Buzzsaw said:

As far as I know this is something which NVidia would have to implement for the game.

 

You will notice it is implemented for games which are huge sellers.

 

Well, here is a list of currently compatible games.....doesn't look like they are all anywhere near triple A games:

 

https://www.finder.com.au/nvidia-ansel

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We'll look at this as a possibility in the future.

 

Right now we are focused on actually creating the maps, aircraft and objects for the game.

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The 360 pictures are looking really great with google cardboard (360° geosphere pictures ingame - war thunder - made with nvidia ansel)

 

il2_forum2ecerf.jpg

 

il2_forumqucjb.jpg

 

you can rotate your head to look around and you can zoom inside the scene.

The quality of the pictures is perfect. 

 

File Size 4k (raw.exr) = 96 Mb

 

but you can reduce it with photoshop (or other paint programs) to 8 bit for each color channel and save it as .jpg 

File Size reduced to 5 Mb, 4096x2048 resolution for google cardboard but you can also use occulus go or other VR systems.

 

To make a 360° Video is a lot of work. For 3 minutes ingame footage i will get 400 Gb raw files. Every picture had to be reduced to 8 bit channel and also the file has to be a .jpg (or other standard) because Adobe Premiere dont work with the raw.exr files.

So i decided to reduce it to slideshow movies with nice shots where you can zoom in and rotate inside the scene.

 

Nvidia ansel is the next step into creating ingame art and VR experience. 

 

Some Pictures (5 Mb size - 4096x2048 resolution):

 

P47D (War Thunder)

 

Spoiler

p47_fight03y2cs1.jpg

 

p47_fight021ffsj.jpg

 

p47_fight0570ili.jpg

 

Edited by LesG

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We will certainly consider this as an element which can be added after TF 5.0 in a patch.

 

But for now, our coders and others are too busy with the work required for the actual release.

 

And additionally, our first priority after the release is implementing VR.  😉

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Sounds great. Thx good2ddgu.gif

 

Spoiler

Nvidia Ansel is a very powerful tool to make the perfect ingame picture. (Pictures are made in War Thunder with Nvidia Ansel)

The Toolbar gives you more control about the best position for the shot and the camera angle etc.

anselvydg6.jpg

 

A better zoom (and filter - motion blur at the spinner of the Bf109) 

 

warthunderscreenshot2uadyd.png

 

To find the best position for the shot is very comfortable with ansel

 

warthunderscreenshot2trcds.png

 

A lot of filters are integrated in ansel.

Two Shots with and without motion blur at the Bf109 

 

warthunderscreenshot2tdi6y.png

 

warthunderscreenshot2wee7u.png

 

Edited by LesG

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