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This is where I will post my current missions.

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SINGLE PLAYER

Extract all single player missions into:
C:...\1C Game Studios\IL-2 Sturmovik Battle of Moscow\data\Missions\

 

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Rocket Training

In this mission, you will attempt to destroy eight tanks that are on the road just North of a city; you spawn just South of the city. The best part of this mission? When you kill a tank, you get to hear how you hurt it (in a funny way).

This mission includes:

  • Tank busting of static PzIVs
  • Pre-set IL-2 with a typical Multiplayer load out
  • Health bar of enemy tanks
  • Random funny audio messages for tank busting

Version Log:

  • 11July2018 
    • Adjusted mission to work with 3.x game version

 

RocketTraining.zip

 

 

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Land and Take off Training

In this mission, you will be given random landing locations throughout your flight. Deliver the goods as requested by "High Command". If you do not hear audio, make sure the audio folder is inside the missions folder (ie: C:\...\1C Game Studios\IL-2 Sturmovik Battle of Moscow\data\Missions\supply-runner-audio\... ). If you have questions, let me know.

This mission includes:

  • Random Take off and Landing with some wind and turbulence
  • Flying an A20 Ju52 delivering goods and supplies to the front
  • Custom Counters and Icons on the map
  • Random funny audio messages from High Command
  • A bit of a story, and you flying as a female pilot? Yes!

Special thanks to: @FFS_Baxticus for some of the voice work.

Version Log:

  • 8Aug2018
    • Adjusted land canvas to match wind direction
    • Added more visual to airfields you should not land at (added bomb craters)
    • Adjusted how you can taxi to garage on last airfield (now you can taxi both from the west or east)
    • Changed plane from A20 to Ju52 based on customer feedback
  • 30July2018 
    • First init of mission

 

SupplyRunner.zip

 

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COOPERATIVE

Extract all coop missions into:
C:...\1C Game Studios\IL-2 Sturmovik Battle of Moscow\data\Multiplayer\Cooperative\

 

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Train Rush

In this mission, you will stop multiple trains from entering the city all while combat is taking place on the ground. If any train delivers the forces to the city, you lose. This mission has a twist too it, so be careful in those not so friendly skies!

The mission includes:

  • Randomly spawned trains with AAA and troops
  • Four pre-set Bf110s with ordinance
  • A special twist that makes the mission difficult for even four players

Version Log:

  • 14July2018
    • Found slight bug with how SouthEast train travels on the track that can't be fixed (game bug, not mission design bug)
      • Notes: I only have a single waypoint that the train travels to once it's activated. All trains behave properly except for the SouthEast train. Map is Kuban.
      • Expected behavior: Train travels from point A, 328.3, to point B, the railstation at Central North portion of the city in 328.8; along the designed train tracks.
      • Current behavior: Train travels from point A, 328.3, and just before it gets to the Central Railstation (at the East rail junction in 328.9) the train disappears and then reappears at the West rail junction in 328.8 and then continues on to the central North waypoint. 
    • Adjusted how the extra unused player planes behave. Now, instead of deletion, the planes travel to the combat area and help with covering the players.
  • 12July2018
    • Changed German ground fire to actual German guns
    • Made Ai planes less difficult after some playtesting
    • fixed bug with ai planes spawning in
    • removed deletion method until I can resolve why it's not working
    • changed some icons that were not showing up (landing, waypoint, and takeoff for some reason don't seem to work in coop)
  • 11July2018
    • Adjusted logic of train spawning for mission completion
    • Adjusted logic of AI plane spawning to allow for more enemy planes (making mission more difficult)
    • Added more icons, icon descriptions and more messages to notify player of mission events
    • Added deletion of unused player planes within three minutes of mission start
    • Made ground fire "visuals" delay in firing for better mission performance
  • 10July2018
    • Initial version uploaded

 

TrainRush14Jul2018.zip

Edited by [TWB]Sketch
Adjusted Supply Runner Mission
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30July2018 - New training mission added -> "Supply Runner"

 

Here's a teaser video:

 

 

Edited by [TWB]Sketch
Added teaser video
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2 hours ago, FurphyForum said:

@Sketch, could you please do a 'Supply Runner' Trainer for the Ju 52?

 

S!

 

Ask and you shall receive! 

 

 

Supply Runner

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Thx Sketch!! - winner :thank_you:

Update - finished the mission and all worked well - Simplistic, and the beauty of it is the practice of take-offs, landings and taxing.

 

If you were to update further,  B vehicles and static A/Cs need to be changed from Soviet to Luftwaffe IOT (In Order To) accommodate the JU 52 criteria. 

 

Anyway well done Sketch. :salute:

Edited by FurphyForum
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Hello Sketch,

I've downloaded your 2 single player missions (Rocket Training & Supply Runner) and have placed them in my 'Missions' folder but can't get them to open.  I've got all the other single player missions installed and working perfectly.  Any ideas what I'm doing wrong?

Mike

 

Hi Sketch,

I've just realized what the problem may be - I have BoS, BoM and BoBP with standard flightlines - no collector planes.  So if Rocket Training uses the Hs129 and Supply Runner uses the Ju52 then neither is going to open in my game as I don't have either of those planes!

Regards

Mike

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Hey! did you bring the Kvass this time?

 

Excellent @[TWB]Sketch! I really love this Supply Runner mission:

What I love:

Fantastic and rich audio voices,

Several take off and landings

short distances

wind settings makes a good exercice

Informations on the map

Supply truck mouvements with drunk drivers (one of them collide with me but backed up!)

FUN!!

Takes no more than 40 minutes

 

What I like less:

Time of the day: the landscape is not so visible.

 

Things to fix in my opinion:

When we arrive for going home (before last landing) a wrong audio happens on downwind 27 (south est most airfield)

The mission stops before entering on the hangar.

 

Great work

A BIG THANK!!

 

 

 

 

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3 hours ago, TG1_Nil said:

Hey! did you bring the Kvass this time?

 

Excellent @[TWB]Sketch! I really love this Supply Runner mission:

What I love:

Fantastic and rich audio voices,

Several take off and landings

short distances

wind settings makes a good exercice

Informations on the map

Supply truck mouvements with drunk drivers (one of them collide with me but backed up!)

FUN!!

Takes no more than 40 minutes

Awesome! This is exactly what I was going for when I built the mission.

 

3 hours ago, TG1_Nil said:

What I like less:

Time of the day: the landscape is not so visible.

 

Things to fix in my opinion:

When we arrive for going home (before last landing) a wrong audio happens on downwind 27 (south est most airfield)

The mission stops before entering on the hangar.

1 - Was this the last runway to land at or the second to last runway? If it's the second to last runway, I'll need to know which airfield since it's always random!

2 - I made the checkzone a little larger than the hanger to allow players to finish the mission and not get 'stuck' on a hanger edge. It would suck to not be able to complete the mission after flying around for 40 minutes because your wing got stuck on the hanger's edge.

 

3 hours ago, TG1_Nil said:

Great work

A BIG THANK!!

 

You're very welcome! Inspiration for more maybe?

 

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About 1, it was the last runway to land: it was Raygorod airfield actually. I received a briefing for another delivery.

2, I understand. Good idea as taxing Tante Ju requires a lot of experience.

 

On 2/21/2019 at 4:18 PM, [TWB]Sketch said:

You're very welcome! Inspiration for more maybe?

 

I would like have to have another time of the day , like 10am, and the same mission with U2. 

 

Thank you!!

 

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