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56RAF_klem

Radomiser with output timers for more flexible missions

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I have been playing with the sortie randomiser and wanted to randomise the outputs even further with sortie release timers. I wanted to create some simple, unpredictable and easily changeable missions without getting into heavily scripted scenarios.

 

The standard randomiser can be made to randomly select and activate an AI sortie at fixed repeat times by adjusting the the re-open inputs/outputs timer but I wanted to be able to release the sorties at irregular times, e.g. mission 1 at 15 minutes, mission 2 at say 40 minutes followed quickly by mission 3 at 45 minutes (i.e. a 'wave' of attacks) and so on.

 

The attached "6 way mission randomiser with release timers" allows the output release timers to be set as required whilst the random logic behind it unlocks the appropriate timers for the random selection before locking them again and deactivates the earlier selection chain so  that it cannot be used again. Select the vertical column of output Release timers and change the times all at once in advanced properties, then the next vertical column, etc.. They are currently set to start at 15 minutes then every 27 minutes for 6 sorties in a 3 hour window ( I deliberately left them as regular times for now).

 

Also there is a "Random OPs counter" currently set to 6 which stops the randomiser altogether and can be set to say 4 if you only want to release the first 4 random selections made, making familiarity with the total mission through repeated use more uncertain.

 

You can of course increase the number of randomiser chains in the usual way.

 

You can also move your AI missions around to quickly create a new random 6 sortie mission.

6 way mission randomiser with release timers.zip

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Nice work.

You should post in the groups sharing thread.

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Good stuff klem! 

 

You may want to reduce the size as it just overran the entire area of my Lapino map.  :biggrin:

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I wondered about the forum to post this in but I thought "Groups" = aircraft/vehicles and this was more Mission Building although it is saved as a Group.

 

Sorry about the size, I was working in the Kuban map. Maybe just import it there, resize and resave?

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2 hours ago, 56RAF_klem said:

I wondered about the forum to post this in but I thought "Groups" = aircraft/vehicles and this was more Mission Building although it is saved as a Group.

 

Sorry about the size, I was working in the Kuban map. Maybe just import it there, resize and resave?

 

I think The Groups Sharing Corner would be a good location. A moderator could help you move this post if you want to.

 

If you make your group roughly the size of one or two airfields, that would allow it to be used on any map and keep it from overwhelming other mission elements.

 

Cheers!

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Sorry to return so late to this but if by 'scale selections' you mean adjust how many AI missions are actually released, and when, you can set the counter "Counter Random Sorties " to say five and it will only release five. With six possibilities it extends the repeatability of the scenario and of course you would adjust the output timers to suit 5 missons within the Dserver timeout.

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Thanks, but I meant scale the size of groups etc when selecting in the editor. :)

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On 6/27/2018 at 9:18 AM, Gambit21 said:

I wish we could scale selections.

 

Yeah that would be very helpful. 

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