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When Jason refers to not having the technology he means in the rigging and animation department with regards to experienced people. Animating vehicles, wheels, flaps, rudders etc is one thing. Creating a skeleton, anim retargeting events, collision and physics systems is something else entirely. This is why you don't see dismounted infantry running around the battlefield in BoX and instead only see those associated with vehicles and crewed weapons.
Jason has actually reached out to t