Just to compare the net effort demanded to the GPU for each VR device in terms of pixel to be rendered I created a spreadsheet were those are compared:   In the new SteamVR terminology SS=1.0 is 100%, SS=1.3 is 130%. I added a column called Absolute ratio which compare the absolute SuperSampling with respect to the physical display resolution. As shown in another post with samples pictures, going in the Rift to absolute SuperSampling ratios 3.3 (SS_SteamVR=2.0) doesn´t bring a sig