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Dominator131

Some feedback for the new Career mode

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Hello, first time posting here.
Been playing BoS single player for a good 110 hours in the last six months and some 10 ish hours on the new patch. I'm positive for the new content and all but there are some pros and cons for this patch, and I would like to see the cons resolved somewhere in the future:

First the time compression thingie seems not to work properly - 2x speeds the game up some, but 4x and 8x do not like they used to. This is kind of frustrating when you have to escort bombers for 15 minutes to mission point (time compression enabled), 5 minutes of fighting time (normal time) and 15 minutes back (time compression enabled), for a total of 35 minutes. These kind of missions would take like an literal hour without time compression, and it would be great if this could be fixed somehow.

Second there should be an option to play the missions well shortened so that you could start your mission like 5ish minutes to the objective to get to action sooner. I don't mind personally that you have to fly back closer to your airfield after completing the objectives, but compared to the "quick mission generator-campaign" of the before the recent BoK release the missions are waaaaaay more time consuming now than before with no workaround without the functional time compression system.

Third the completion of the missions is not very clear at the moment, as you usually complete an secondary objective before the real objective, but the map thing (text on the minimap) shows that you have completed the objective. Sometimes the map thing shows that you have failed the objective when the game says that you have completed the objective. If you have completed the objective and quit the mission while in enemy airspace you get captured, but as soon as you fly to your own lines you can quit the mission without getting captured. The old system was clear with the objectives and when you were finished with the mission and when you were not, so the solution here could be something along the old lines (do stuff at the point, then fly back to exit point, then exit mission if you do not want to fly back to airfield).

Fourth the plane spawning and despawning triggers seem somehow bugged. I've seen enemy flights of escorting bombers, but the bombers despawn after 30 - 90 seconds of spawning and the fighter escort then starts to hunt around the map without despawning too.
Sometimes the game spawns only enemy planes (6 x ground attack planes, 6 x escort fighters and 4 x random fighters) when you are flying an ground attack mission with 3 wingmen and are obviously outnumbered. Only when most of the enemy planes are killed the friendly planes spawn (6+4 fighters to counter the enemy) around 3-5 kilometers from the original enemy spawns.
Maybe this could be fixed somehow that enemy or friendly planes have to spawn 10 kilometers away with suitable opposition or not spawn at all - idk. The old career mode did not have this one better though as there were some mission types that had unlimited amounts of enemy planes spawning which was really unfair.


As a bonus some bugs that I discovered:
- I play my BoK career mode as a pilot on the 42nd GIAP. Every time you start a new day it says something like "42nd GIAP on null airfield" which would suggest a bug in the airfield's name.
- Every time I complete a mission the mission complete-text is in italian (the upper part) and french (the lower part). This is kind of strange as I play the english version.
- I too have discovered the "defend ferry" bug where you have to fly around for 5 to 10 minutes and the enemy planes won't come. This has happened twice now.
- If you get shot down while in enemy territory and quit the mission your wing gets captured too if they are in enemy airspace at the time.
- AI planes still do suicide dives towards the ground, but now with a difference - they really try not to hit the ground during the last 10 seconds of their life. Only if they thought of this 15 or 20 seconds before :(

But all in all, I am enjoying the new patch and new content. Looks really nice and there are loads to do. This still can be a great game if some of the time consuming bits are ironed out and the few bugs are squashed. Thanks!
 

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16 minutes ago, Dominator131 said:

- I too have discovered the "defend ferry" bug where you have to fly around for 5 to 10 minutes and the enemy planes won't come. This has happened twice now.

 

This sin't a bug. You won't always have any enemy opposing you as it was in reality.

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2 minutes ago, Browning29th said:

 

This sin't a bug. You won't always have any enemy opposing you as it was in reality.

...yet whenever the mission says the ferry defense-objective is complete the enemy planes start to spawn. Nothing fishy about that? As I remember there is not even one enemy plane on the whole Kuban map before the defend ferry objective is completed, and after that the enemies start to spawn again.

And has any dev confirmed that there are "defend this place from the enemy planes" -missions without any opposing planes to defend the place from? I havent spotted one.

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I`ve flown 2 missions on a CAP where nothing happened. I liked it because that`s exactly how it happens.

 

Wait until you`re on the airfield to take off and the flight Lead decides it`s time to go over his mission briefing before takeoff... slowly. But I get the feeling you don`t have the patience to  take off from airfields.

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+1 for spawning closer to the objective.  The best part about the old campaign was that start in the air option pretty much placed you at the beginning of the action.   This allows someone like myself who doesn’t have the free time to do full blown missions from takeoff to landing to get in more missions in a limited amount of time.  After all, if I wanted to take the time to fly the full route, I wouldn’t have chosen to start in the air.   

Edited by deimos256

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1 hour ago, Browning29th said:

 

This sin't a bug. You won't always have any enemy opposing you as it was in reality.

 

It is. If you use external cams to cycle through enemy fighters, you'll see the "mission complete" message pops just as the incoming flight is spawned. Then your flight heads home and leaves the target undefended. :)

 

That being said, I've had successful ferry/troop cover missions too, so it's clealry some Fell confluence of factors that creates that bug, and not something that occurs all the time.

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The critics here are not about the game but about the difference between the reality and "a game”!

In reality all the critics about the game are impossible, why? Because it is reality and things happens that are not always fun like when doing Something for play and doing it as a job. In a job repetitive, annoying, shitty thing "must" be done, no choice.

In a game and yes this is game you may choose to do it or not, but then you lose the "feel real" sensation but still the game is happening in the real world and there are rare bugs that need to be ironed out and I should ask you to post a comment in the bug report forum part.

And even if this game does tend to breach the barrier between simulation and game this is still a simulation not real live and never shall, why? Because when you fly your mission you do not risk your life like this brave young man and woman did. :salute:

 

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ONe big issue I'd like to throw into the ring, and thats the AI not knowing when to call it quits, especially attack aircraft.

 

They will just loop over and over again around the target until they are completely destroyed. Whats more annoying is that friendly CAP will also join in on the ground attack as well, which means they all get killed or destroyed and also means I have to fight several enemies by myself. 

 

Its quite annoying and unrealistic behaviour. The same also happens when fighters are assigned a ground attack mission, sometimes they just never leave the target area, I have to quickly go in and start killing AA before the AI reach it and suicide themselves on them. (It seems the AI dont attack AA as a priority).

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There is one more problem with friendly AA. I have out of ammo and 2 P-40 was chasing me like crazy. It was easy to runaway from them with F-4. I was face toward my home airfield with hope that friendly AA units will clear my six. I was flying 50 m above ground. Unfortunately my AA didn't help me even when I decide to make soke turns over the airfield. They didn't shot to P-40. Then I was think that they didn't active, but after few minutes they started to shot at formation of enemy IL-2 :/ This is sad :(

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Yeah I'll add a few comments as I pretty much agree and was going to start a similar thread.

 

Not sure I like all that waiting for missions that you are not flying to be resolved (like a football manager game) especially giving that I am wearing a VR headset. I know its to add immersion but I just want to get on with the mission and would prefer to be able to select it instead of having to click my way through the various NPC missions.

 

I wonder if this can be fixed by selecting rapid mission though I'm not sure. Although you can change, and choose your missions as squad leader, its still too tedious and time consuming compared to how it used to be. I love the new missions but fully agree, it needs a choice between long and short again like it used to have, and not so much clicking and loading through menus. I only say this because menus are not fun in VR! 

 

Please let us have more choice over our missions like in the old campaign. It was more fun, and also meant that whenever you felt like dive bombing a ferry, or single handedly wiping out an airport you could do so. It's a brilliant campaign the missions are far better and iron man makes everything so much more thrilling but the game outside of the mission itself has become more tiresome to navigate. Now even if I take myselt off the roster, it can mean an endless amount of clicking and loading sequences, just to get to a mission I feel like flying, as often there are just so many 'bomber escort' missions.

 

So yeah maybe not so many bomber escort missions, protect the spotter plane would be great fun for example!

 

Another thing I would like to see is a punishment system. Crashing your own plane on take off for example or quitting missions should lead to at least a warning and then followed by a court marshall. Crashing on take off due to negligence was a pretty serious offence back then, but it makes no difference whatsoever in the campaign!

 

My number 1 never waits for me, I'm his wingman! He should be protecting me like a mother hen protects her only egg, but the amount of times I've lost him is ridiculous.
 

Oh and if iron man mode could be made applicable to all missions and the scripted campagin that would be fantastic. The auturm campaign for example would be so much more challenging if it had iron man!   

 

 

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If it's an "I would like to see" kind of thing then fine. If it's an actual bug then report it in the appropriate forum. 

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The biggest issue you list is the lack of time compression/mission start point. I really like the new campaign, but the requirement to take off from an airfield, fly for 15-20 minutes to get to the action, followed by a few minutes of combat and a long flight home has made the campaign almost unplayable for me. Hopefully they will either fix time compression or (better), allow us to air start a mission much closer to the action point. 

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Just in case it wasnt already mentioned. If you are squadcommander, you can alter the flightplan when flying fighters and ground attackers. You can change the first and third waypoints and you will airstart some 10 km before the first waypoint. Problem is with bombers you cant change the first waypoint so you will airstart over your escort fighters airfield when airstarting. And when you fly ground attacker, you can change the waypoint but if you place it near the misson target, you end up without fightercover. For ending a mission it is enough to just end the mission as soon as you are over friendly territory. If you want to land just land at the nearest airfield and end the mission.

 

So we need some tweaks for bombers and for escort spawning while airstarting. It should be possible to airspawn the escorts when airstarting at the players location. Like a trigger which activates them or something i dont know. 

 

When you want to change the loadouts for all your planes without making adjustments individually, you can just delete the planes for your mission and select loadout, fuel and skin for the reamaing aircraft. After its done, you simply add as many planes you want, all will have the same loadout like the plane you made adjustments for. Its less of a pain and it is quick.

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What would be perfect is if the devs brought back campaign mode and kept career, since they are two different things. Career allows you to play through an actual career where you pick a character and a unit and progress through the war.  Campaign on the other hand allows you to look at a campaign as a whole and drop into whichever area you wish and also use any plane from that theater as well as fly any mission type from that theater.  I know it’s a very unpopular opinion to have here but people need to stop telling others their opinion is wrong for not being as blown away by career as they are.  It’s good but I don’t think it was worth TOTALLY LOSING the campaign.  They each have their place in the game. 

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4 hours ago, Wolf8312 said:

...

 

Please let us have more choice over our missions like in the old campaign. It was more fun, and also meant that whenever you felt like dive bombing a ferry, or single handedly wiping out an airport you could do so. It's a brilliant campaign the missions are far better and iron man makes everything so much more thrilling but the game outside of the mission itself has become more tiresome to navigate. Now even if I take myselt off the roster, it can mean an endless amount of clicking and loading sequences, just to get to a mission I feel like flying, as often there are just so many 'bomber escort' missions.

...

 

 

The problem now seems to be that for some people who prefer more instant action (and it seems to be quite a small minority) the new career system feels like it is getting in the way a little.

 

I get where you're coming from, but for me I really don't want to see the changes you suggest. The current version is what a 'career' always should have been like - and the very bits that you complain about are essential to the feeling of realism and immersion - the feeling of being part of something bigger. In an accurately simulated recreation of the reality you shouldn't have the choice and control you suggest.

 

So, sorry, no going back for me.

 

What I do hope for though - and the proper solution to this - is that they (as one of the devs has already said) repackage the old system and bring it back as a kind of SUPER Quick Mission generator. That would be a great idea and something  i would welcome and use a lot myself. (current QMB is a little anaemic)  

 

edit:

21 minutes ago, deimos256 said:

What would be perfect is if the devs brought back campaign mode and kept career, since they are two different things. Career allows you to play through an actual career where you pick a character and a unit and progress through the war.  Campaign on the other hand allows you to look at a campaign as a whole and drop into whichever area you wish and also use any plane from that theater as well as fly any mission type from that theater.  I know it’s a very unpopular opinion to have here but people need to stop telling others their opinion is wrong for not being as blown away by career as they are.  It’s good but I don’t think it was worth TOTALLY LOSING the campaign.  They each have their place in the game. 

 

I basically agree - each has a place. Hopefully we get a revamped version of the old back soon.

 

Edited by kendo

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I love waiting at the start of a mission for aircraft to get going. Yes, I love immersion. This is how it was! pilots would have to wait, but while they wait they can catch up on their gauges training, read a small book even think about their loved ones! I only wish that when it`s time to go the lead would actually say, "Now we go!" Since it always catches me out while doing something else! Or you could just start in the air.

 

Sigh... Some of you guys are the reason why a lot of games today are finger-twitch rubbish that bears little resemblance to the reality of the real thing it`s supposed to be emulating. Don`t you guys have that SPIRIT to want to know something of how it was?

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3 minutes ago, seafireliv said:

Sigh... Some of you guys are the reason why a lot of games today are finger-twitch rubbish that bears little resemblance to the reality of the real thing it`s supposed to be emulating. Don`t you guys have that SPIRIT to want to know something of how it was?

 

Well said

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1 hour ago, seafireliv said:

I love waiting at the start of a mission for aircraft to get going. Yes, I love immersion. This is how it was! pilots would have to wait, but while they wait they can catch up on their gauges training, read a small book even think about their loved ones! I only wish that when it`s time to go the lead would actually say, "Now we go!" Since it always catches me out while doing something else! Or you could just start in the air.

 

Sigh... Some of you guys are the reason why a lot of games today are finger-twitch rubbish that bears little resemblance to the reality of the real thing it`s supposed to be emulating. Don`t you guys have that SPIRIT to want to know something of how it was?

Dude you’re getting emotional over a computer program.  You do realize that everyone who has complained about the new career hasn’t mentioned wanting it gone, just that the old campaign mode shouldn’t have been removed.   You love immersion? Terrific, then don’t touch campaign and stick to career.   That way we all won’t spoil the sanctity of your immersion factor, because apparently that’s all that matters.  

Edited by deimos256

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9 hours ago, kendo said:

 

The problem now seems to be that for some people who prefer more instant action (and it seems to be quite a small minority) the new career system feels like it is getting in the way a little.

 

I get where you're coming from, but for me I really don't want to see the changes you suggest. The current version is what a 'career' always should have been like - and the very bits that you complain about are essential to the feeling of realism and immersion - the feeling of being part of something bigger. In an accurately simulated recreation of the reality you shouldn't have the choice and control you suggest.

 

So, sorry, no going back for me.

 

What I do hope for though - and the proper solution to this - is that they (as one of the devs has already said) repackage the old system and bring it back as a kind of SUPER Quick Mission generator. That would be a great idea and something  i would welcome and use a lot myself. (current QMB is a little anaemic) 

 

 

Yeah I agree if there was an option to fly the old campaign when just wanting a quick mission, or the main campaign when wanting the real experience that would without question be the best solution.  I'm not just all about instant action, its just time constraints, and I really need to know I wont be interuptted before starting one of those big escort missions. Then again if it's all about realism I see no need to have airstarts at all really. I think the best thing is to give everyone the option, and let them play however they like.

 

I use the mission generator for fun now and enjoy it but theres no scripting, even little things like seeing airfields come to life and attack planes scrambling to meet you seem to be absent.

 

 

7 hours ago, seafireliv said:

I love waiting at the start of a mission for aircraft to get going. Yes, I love immersion. This is how it was! pilots would have to wait, but while they wait they can catch up on their gauges training, read a small book even think about their loved ones! I only wish that when it`s time to go the lead would actually say, "Now we go!" Since it always catches me out while doing something else! Or you could just start in the air.

 

Sigh... Some of you guys are the reason why a lot of games today are finger-twitch rubbish that bears little resemblance to the reality of the real thing it`s supposed to be emulating. Don`t you guys have that SPIRIT to want to know something of how it was?

 

You're missing the point to be honest bud. Of course I like to fly long and immersive missions whenever possible playing as realistically as possible (I navigate myself play on expert and rarely use time compression) whenever possible. I am a stickler for realism as it would be a waste of an expensive setup otherwise.

Having the option to play like that is of course a great thing, but what is wrong with giving people options?

The truth is simply that I can't always fly those missions, and at other times I just want to get into battle ASAP and fly home. I don't really understand how another person being able to customize a mission to his liking negatively affects the game, the gaming industry, or anyone else, in any way whatsoever.

For example I don t agree with using navigation markers in VR as its immersion breaking, but that said, I don't give a rats smelly backside if someone else wants to use them, and I wouldn't judge him as somehow lacking in spirit!

What I would vehemently object to is if developers forced me to play with object markers on. But this is something which works both ways. I don't think realism, or unrealism needs to be forced upon anyone, because if you provide people with an array of customizable options we can all play the campaign exactly as we like without it affecting anyone else but ourselves. So what's wrong with that?
 

 

The more options people have the more popular this game will become as it will reach a wider audience. This can only be good for the game itself, we as customers, and the flight sim industry as a whole. 

 

 

Edited by Wolf8312
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I too have French words showing up when I completed a mission, but I play the English version.

The "null" airfield is what I see as well in briefings.

I was part of a Sturmovik squadron that had to relocate and the briefing said we were relocating fighters. Maybe the word unit or squadron would suffice.

 

My personal feelings about the mission complete thing is to get rid of it. If I'm in a fighter/attacker and on the way to the target I get bounced, I drop my ordinance if I'm tasked for ground attack. That means mission failed. Even if I should 25 planes down, I will have failed.

I suggest it to be gone completely. There is no mission failed or accomplished. There is a mission, everyone does his best and you pray that you make it home to fly another day. Mission success is coming back. Mission failed is not coming back.

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1 hour ago, Bando said:

My personal feelings about the mission complete thing is to get rid of it. If I'm in a fighter/attacker and on the way to the target I get bounced, I drop my ordinance if I'm tasked for ground attack. That means mission failed. Even if I should 25 planes down, I will have failed.

I suggest it to be gone completely. There is no mission failed or accomplished. There is a mission, everyone does his best and you pray that you make it home to fly another day. Mission success is coming back. Mission failed is not coming back.

 

I don't agree.  If the mission was to bomb something and your part was keeping the bombers alive then letting the bombers die while you get 25 kills and go home would be a Mission Fail.  Same with your example,  if you are told to go bomb something and you are forced to drop your bombs and go home, even with kills,  then the mission failed.   This is the same as real life.  They did not say 'Destroying that bridge was vital to our Armies attack.  We did not get the bridge but we killed some fighters so we will tell the Army we succeeded.'   :-)      Besides,  maybe I am missing something but why do you care so much whether the mission was counted as a success or failure that you want it removed?   When I have had a 'Mission Fail' message it has made no difference to my career (or has it?)  I just press 'Next Day' and continue my career with the next mission just as I would in the real world.  Are you seeing something different?  Am I missing some horrible consequence in my career?

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No difference here. Fail or not, the career marches on.

 

The whole mission fail/success part of my view of it, is based on the fog of war. If you're to bomb something, often (IRL at least) you do not exactly know what the damage was. A bomb damage assessment mission would be conducted later. On the basis of that info, a second mission was planned (so, mission failed) or not (mission success).

I do not care about it that much, it's just somewhat odd to me.

 

Example:

Whilst carrying out a ground attack mission, several items were hit. Then suddenly, as a truck explodes, the yellow report comes in that the mission succeeded.

It gives me the idea that the program uses some fixed percentage to determine if something was a success or not.

 

If attacking a column of vehicles, would killing 1 truck be a success or do I need to kill a fixed amount or percentage? Is there some threshold? If so, well.....

 

All in all, it does not really matter. It's just odd to me that I get some message delivered telling me I succeeded or not while I'm still conducting that mission. It even tells me that I can go home. For a sim (and not some arcade game), that's odd to my eyes.

 

 

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1 hour ago, Bando said:

A bomb damage assessment mission would be conducted later.

 

Great idea for pre and post reconnaissance mission types.

 

( kind of artillery spotting spinoff from RoF )

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I agree with Bando, those messages of mission success shouldn't be in the HUD or on the map, but only in your AAR in the planningroom. That you destroyed your targets could be announced by the flight leader through the radio call 'Return to mission', which is for example in some scripted missions, so you know you did your duty and can now return to your base.

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2 hours ago, Yogiflight said:

I agree with Bando, those messages of mission success shouldn't be in the HUD or on the map, but only in your AAR in the planningroom. That you destroyed your targets could be announced by the flight leader through the radio call 'Return to mission', which is for example in some scripted missions, so you know you did your duty and can now return to your base.

 

Maybe I am wrong but I have always interpreted 'Return To Mission' as 'Where the hell are you?  You should be defending the bombers!' :-)

 

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6 minutes ago, 56RAF_Roblex said:

 

Maybe I am wrong but I have always interpreted 'Return To Mission' as 'Where the hell are you?  You should be defending the bombers!' :-)

 

 

Lol, can't say I have seen that message yet.

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3 minutes ago, 56RAF_Roblex said:

Maybe I am wrong but I have always interpreted 'Return To Mission' as 'Where the hell are you?  You should be defending the bombers!' :-)

TBH, I never really knew, how this message was planned to work. What I noticed in the old campaign missions, when I gave this order in fighter missions, I was quite fast alone, as AI did, what autopilot would have done, but I never was exactly where the autopilot would have been.

With the quite limited selection of radio orders, the creators of scripted missions were very limited, how to tell the player, that he was successfull and can return to his base. IIRC Netscape used this message in his Ju87 campaign for this purpose. But I think, I even heard it in the new career as well.

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I've been leading a flight of four Il-2s, and when I give them the 'return to mission' command that's exactly what they do; follow the waypoints in the planned mission and totally ignore me for the rest of the sortie.

Edited by 216th_Cat

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I was using the new career mode. I put it on, and saw that there was difficulty settings as well as ground activity settings.

 

Should'nt this be decided by the date of the career automatically?

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Am I doing something wrong or the AI teammates are too fast. I can barely catch the flight leader with full throttle. They always seem to fly at combat power and even I slam the throttle %100 I cant catch them. 

Edited by Europa

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Oh and anyone in enemy territory when the mission ends is considered captured. That has to be changed.

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46 minutes ago, Europa said:

Am I doing something wrong or the AI teammates are too fast. I can barely catch the flight leader with full throttle. They always seem to fly at combat power and even I slam the throttle %100 I cant catch them. 

 

Can't say I have seen that yet, but I have only been flying the Spit. I have no trouble keeping up with the leader.

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55 minutes ago, Europa said:

Am I doing something wrong or the AI teammates are too fast. I can barely catch the flight leader with full throttle. They always seem to fly at combat power and even I slam the throttle %100 I cant catch them. 

 

I have done careers for Mig-3 and P-39 and A20 but not seen any issues with the AI going too fast to catch.   If for some reason they managed to get ahead and higher then sometimes the best thing you can do is just fly level.  Your speed will build up then when you are nearly beneath them turn that excess speed into altitude.  Flying constantly with up elevator trying to force your aircraft to go faster and climb faster at the same time just slows you down due to control surface drag.   If you are really struggling to catch up then try engaging autolevel as it removes all control surface movements and gets you going as fast as possible.  Even slight adjustments to your flight path make a big difference to your speed.   Also make sure you are trimmed, your rudder especially.

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2 hours ago, hames123 said:

I was using the new career mode. I put it on, and saw that there was difficulty settings as well as ground activity settings.

 

Should'nt this be decided by the date of the career automatically?

 

These are for your individual preferences and the power of your graphics card. AFAIK you'll encounter more enemies on the higher difficulty settings, and you can choose just how much ground activity there will be so that your PC can handle it. One A-20 mission I got a graphics card freeze - at pretty much the same spot - every time I tried to refly it, until I dialled these settings down a notch.

 

46 minutes ago, 56RAF_Roblex said:

 

I have done careers for Mig-3 and P-39 and A20 but not seen any issues with the AI going too fast to catch.   If for some reason they managed to get ahead and higher then sometimes the best thing you can do is just fly level. 

 

In my experience so far the A-20s fly way too slow; I have to really knock back my power settings (which are only average) to stop hurtling past them all the time.

Edited by 216th_Cat

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Is the weather random in the days or is it historical? For example, when can I expect snow in the career Moscow. I am in Oct 21 and no snow so far ....

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10 minutes ago, PA_Spartan- said:

Is the weather random in the days or is it historical? For example, when can I expect snow in the career Moscow. I am in Oct 21 and no snow so far ....

 

Been watching the temperatures drop fast, end of October and days are at 2ºC, I hope master winter comes soon. ( I would think the weather to be dynamic :O )

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34 minutes ago, =LD=Hethwill said:

 

Been watching the temperatures drop fast, end of October and days are at 2ºC, I hope master winter comes soon. ( I would think the weather to be dynamic :O )

 

Let me get this straight you are on the russian front and looking forward to winter?

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2 minutes ago, Wolf8312 said:

 

Let me get this straight you are on the russian front and looking forward to winter?

 

Surprisingly... :rolleyes: ... as yet... no pacific career :( ... so must live with cold feet...

 

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1 hour ago, =LD=Hethwill said:

 

Been watching the temperatures drop fast, end of October and days are at 2ºC, I hope master winter comes soon. ( I would think the weather to be dynamic :O )

 

I'm up to January in the Moscow campaign.  It's minus 30ºC and so cold that aircraft are pulling contrails at just 2000m

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