Jump to content
Rokko

Career mode: Some improvement suggestion

Recommended Posts

Flying the Spit in a Kuban Career, I have only seen three planes in my flight one time so far. And that was due to one of my wingmen crashing on take off.

Have done about 18 missions. I usually have 4 or 6.

Share this post


Link to post
Share on other sites

The career is very good, unfortunately it is lacking two mayor things:

 

- Let me ADD waypoints : more often than not the default waypoints are very badly placed.

Through lots of AA and through the most obvious routes. If it is not possible to "add" new waypoints (because of technical reasons or whatever) just make 8 WPs as default, even in a straight line. Then you could drag them the way you want them. I think 8-12 would be enough for everything. 

The problem is that your guys don't follow you but follow the flight plan (only 3 follow you, the rest not) so you can not fly a different path unless you want to fly alone, which is very annoying (and cost me 5 casualties the last sortie I made...).

 

- Teach the AI to fly in formation : If I'm the leader, they always stay way behind, even if I wait for them. If I'm not the leader they fly way too fast. You almost every time end up alone at the ground target which is not good for your health.

 

Not quite sure about this yet, but it has been already like that in PWCG, so:

- Teach the AI that enough is enough: When they attack an airfield for example, they circle for way too long above the target (or as I assume, until they have no ammunition left). If they are enemies you can shoot them one by one and if they are yours you have to wait way too long for them to finish the job (or they get ripped apart by the AA).

 

I hope those things could be done. All the rest is very well done and satisfying which makes the above hurt even more.

Share this post


Link to post
Share on other sites
39 minutes ago, AeroAce said:

 

I have had 6 migs in my flight a number of times.  They are normally on the escort missions.  Patrol missions are normally three.

Interesting. I have 3 in escorts also. I had the earliest start date, could that have an effect? 

Share this post


Link to post
Share on other sites

I would like to have another option to reduce enemy activity if its possible since my PC cant handle it.

I dont know exactly what is causing the slowdowns above target area (more planes or ground units. Probably ground units).

I just had mission in Moscow map 6 Bf109F4 with approx. 8 Ju88 and everything was smooth. At the target area we were attacked by approx 4 P40 and 2 Migs and even if I had 60fps the game was in slow motion so I could refill my glass of wine in a turn

 

Share this post


Link to post
Share on other sites

AI definitely has to learn how to fly german fighters. It doesn't make sense, that they fly them like russian aircrafts, they are not made for this kind of flying. It is always the same, when I fly german fighter career, one day of combat and almost the whole squadron is lost. I end up flying each day with new squadmates.

Share this post


Link to post
Share on other sites
53 minutes ago, Voidhunger said:

I would like to have another option to reduce enemy activity if its possible since my PC cant handle it.

I dont know exactly what is causing the slowdowns above target area (more planes or ground units. Probably ground units).

I just had mission in Moscow map 6 Bf109F4 with approx. 8 Ju88 and everything was smooth. At the target area we were attacked by approx 4 P40 and 2 Migs and even if I had 60fps the game was in slow motion so I could refill my glass of wine in a turn

 

 

An option to be able to reduce activity if needed would definitely be nice, tweak it to one's system capabilities.

Share this post


Link to post
Share on other sites
3 minutes ago, dburne said:

 

An option to be able to reduce activity if needed would definitely be nice, tweak it to one's system capabilities.

I think the front line density reduces the amount of activity, not sure though as I always keep mine on the highest setting.

Share this post


Link to post
Share on other sites
Just now, Legioneod said:

I think the front line density reduces the amount of activity, not sure though as I always keep mine on the highest setting.

 

I will have to take a look at that, thanks.

Share this post


Link to post
Share on other sites

I would like an option to assign a default skin ( even by plane type of the squadron if possible ) for the career avoiding to re-select the same skin each time before launching a mission.

 

I would like the possibility to add a small custom photo of our girlfriend in black and white in the cockpit  

Share this post


Link to post
Share on other sites
On ‎19‎.‎03‎.‎2018 at 9:50 PM, Voidhunger said:

 At the target area we were attacked by approx 4 P40 and 2 Migs and even if I had 60fps the game was in slow motion so I could refill my glass of wine in a turn

 

 

Hi,

I had that happening when I tried DENSE front settings, never saw this with MEDIUM or SCATTERED settings. My guess is, that the increase in ground unit activity and the associated calculations for tracking and handling them is incredibly CPU intense. Further it seems to me that these calculations are mostly non-multithreaded, at least that is what my Logitech ARX contol tool tells me. Very often only one core of my quadcore I7 2600 (sandybridge) is busy and in case of DENSE settings that one is really spiking.

 

Maybe they can solve this by changing the AI unit code to be more multithreaded programmed in the future?

Share this post


Link to post
Share on other sites

Bomber escort mission ... After taking a hit from light AAA I had to hastily retreat back home with engine damage, but I kept on the radio to listen to my squadmates. I was wondering what took them so long ... Does the player really have to wait until the bombers landed at the base? If so wouldn't it be more realistic to have them "wave goodbye" to the fighter escort at a pre-defined point (i.e. with a flare of a certain colour)?

Share this post


Link to post
Share on other sites
4 minutes ago, csThor said:

Bomber escort mission ... After taking a hit from light AAA I had to hastily retreat back home with engine damage, but I kept on the radio to listen to my squadmates. I was wondering what took them so long ... Does the player really have to wait until the bombers landed at the base? If so wouldn't it be more realistic to have them "wave goodbye" to the fighter escort at a pre-defined point (i.e. with a flare of a certain colour)?

 

They don't have to land, but have to reach pretty much their base. They will peel off and you will get a message and then the icon for your landing area ( if icons on).

Share this post


Link to post
Share on other sites

Finally have some free time to try out the career mode! 

 

A quick question for you guys, do you guys try to stay in formation as a wingman? my 1st 109 mission was to attack a transport column passing a bridge with a flight of 5(I'm #5). The objective area was heavily covered by AA, and my entire flight seemed to enjoy going redneck mode, flying low and slow over the targets. I've restarted that mission a few times and there was just no way I won't get killed by AA. Eventually, I figured that the best approach to that was to break formation, use the flight as a AA bait, and perform rapid one pass attack while they were getting focused by the AA. It worked well, but I find that it defeats the purpose of flying in career mode. Am I missing something here?

Share this post


Link to post
Share on other sites

Suggestion for the  Luftwaffe campaigns:

 

Replace any "patrol" or "protect ground troops" mission with a "Free Hunt" - that was the usual modus operandi for german fighter units. Secondly I'd strictly limit the ground-attack missions since very rarely german fighter units even had the technical equipment to mount bombs on their aircraft (I only know of certain Staffeln within JG 51 having aircraft configured for the Jabo role).

Edited by csThor

Share this post


Link to post
Share on other sites
2 hours ago, csThor said:

Suggestion for the  Luftwaffe campaigns:

 

Replace any "patrol" or "protect ground troops" mission with a "Free Hunt" - that was the usual modus operandi for german fighter units. Secondly I'd strictly limit the ground-attack missions since very rarely german fighter units even had the technical equipment to mount bombs on their aircraft (I only know of certain Staffeln within JG 51 having aircraft configured for the Jabo role).

 

I've passed this message along to @=FB=VikS.

Share this post


Link to post
Share on other sites

Thanks Luke. I am still debating whether or not to suggest removing the Bf 109 F-4 from Moscow campaigns because the way we "hop" in between different aircraft. These were not that numerous, anyway (yet, that is) and only having Bf 109 F-2s for the fighter units makes more sense. The two Gruppen that did operate only F-4s in 1941 (III./JG 52 and III./JG 77) were engaged in different areas, anyway.

 

As for "Free Hunt" ... That would require a bit of different thinking to be realistic. It's not as simple as "Protect Ground Troops, have enemy Ground-Attack Aircraft spawn, intercept", it would leave much more freedom to the formation leader to choose what exactly to do. It could mean staying on "our" side of the front and looking for trouble there or it could mean flying deep into the soviet hinterland and try to catch some unwary soviet pilots trying to take-off or land from/at their air bases. One may have to define a rather large geographical area to "patrol" (in-game logic) and have two or three "Mission Accomplished" criteria to use - either a timer set to a rather long timeframe (more than 30 minutes or so) with a built-in cut-off should the flight reach a certain fuel or ammunition level. But I am not yet totally sure how to do this so please take this as me rambling somewhat incoherently. ;)

Edited by csThor

Share this post


Link to post
Share on other sites

Thor that is very possible, but a lot of logic has to be placed because you don't know where the player will be.

For Bodenplatte I'm going to design an extensive free-hunt map/mission with lots of random generation.

It's time consuming but doable - a lot to ask from a generated mission though.

 

Best make it a free hunt in a give sector.

 

Share this post


Link to post
Share on other sites

I agree. But I was more leaning towards giving the player a larger area than the current "patrol" setting to play with, but still within a certain sector. And we should remember that not every mission must result in air combat - if the player's flight happens to be in another area of the "Free Hunt" sector while the VVS strikes that could be seen as "tough luck" or - as I have already seen in a generated mission - with a location update (i.e. "Ground Observers report enemy aircraft in sector XYZ" on-screen message).

Share this post


Link to post
Share on other sites

I miss the feature in ROF when you get all the details about the plane(s) you have shot down: nationality, plane model and even pilots name.

Can that be implemented here?

Thanks

 

  • Like 1

Share this post


Link to post
Share on other sites

I'm not too worried about Career mode being neglected. This is the very first release of it, and obviously the devs plan to expand and refine it in the future.

 

I do echo some of the other requests, though. Backgrounds and names for Italian pilots is certainly a must, as is the "null airfield" problem. Beyond that, it seems that the crux of the issues that most are having with the mode currently comes down to flaws in how the AI works for both friendly and enemy pilots, and I imagine that's something of a hurdle to improve.

 

I would prioritize collision avoidance for the AI, mainly to avoid making dogfights trivial or to prevent losing wingmen on take-off. Beyond that, proper formations (if they're not already present) would come next.

Share this post


Link to post
Share on other sites

Not sure if it's been suggested but I would love the ability to choose what plane to use when units have multiple planes assigned to them.

Share this post


Link to post
Share on other sites
23 hours ago, PRML_Hammerzeit said:

Not sure if it's been suggested but I would love the ability to choose what plane to use when units have multiple planes assigned to them.

You already can do that once you have reached the rank of squadron commander.

Share this post


Link to post
Share on other sites

I did a search in case someone else already raised the idea but didn't find anything. I was thinking that the whole career aspect is a huge improvement to the game and it would be nice if it was possible to be able to play a career in co-op mode with friends taking other positions on your squadron or perhaps if a bomber squadron then positions on a single aircraft. Particularly thinking forward to future expansions like Bodenplatte and tanks where you might eventually see aircraft like B17s or where crewing a tank with multiple players might be possible. I guess I was thinking back to DCG co-operative campaigns in the old IL2 and how much fun they were and how much better they would be when encapsulated by the new career system. Just a passing thought in any case and I realise that the career mode is aimed at SP really.

Share this post


Link to post
Share on other sites
On 3/27/2018 at 4:16 PM, PA_Spartan- said:

I miss the feature in ROF when you get all the details about the plane(s) you have shot down: nationality, plane model and even pilots name.

Can that be implemented here?

Thanks

 

BByJChu9WsLyyWfWjV-7OgFxlKiOD544HJ-DQxQp

  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...