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Rokko

Career mode: Some improvement suggestion

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Hi everybody,

 

since I am mostly a SP guy, I have been eagerly awaiting the career mode and so far have been very pleased with it, it is overall very enjoyable and suprisingly stable (i.e. I have not encountered any bugs yet, which seems pretty amazing considering the complexity of the generated missions).

 

I have noted however some things that could possibly be improved a little, some of which are pretty small details and probably only affect immersion. I've only played one 109 F-2 career in the BoM campaign so far.

 

1. The number of planes in a flight (i.e. in game editor terms the number of planes assigned to one leader) appears to be somewhat random. Also, even larger numbers of planes are packed into one flight.

It would be nice, if flights would be split up to include smaller numbers of planes according to historical doctrine. For example, a flight of nine German bombers would be split up into three flights with three planes each. All three flights would still have the same objectives and all.

 

2. I noticed that when an escort mission is generated, the ground attackers/bombers appear to come from random airfields at which they also land. I think it would increase immersion if the mission generation engine simulated flights coming from actual units/airfields that appear in the campaign. For example in my career my unit's (I./JG 51) airfield is Dugino and in all escort missions the Ju-88s/Bf-110s landed at an airfield a few kilometers to the north, which, according to the career map, does not contain any units at all.

 

3. When missions are generated, fuel is always set to 100% for the player's flight (and for all other flights as well for that matter). It would be nice if the game calculated a percentage based on the expected travel distance + some extra (based on the mission type). For fighters it probably doesn't matter as much, but for bombers it is usually a lot of unnecessary extra weight. Yes, it is possible to adjust the fuel for the players plane but not for the rest of the flight.

 

4. I feel like the briefings could express some more information. At least it would be nice to know the callsign of the player's flight.

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If the player choose a multicrew plane (2 or more seater), the crew members should be represented with their names and photos as well.

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From a topic I made earlier.

 

"Career is great so far but there are a few things that I think would add to the immersion.

 

I think it would be nice to see your victories/missions on your aircraft in-game. So every kill you get or bomb mission you fly it will add a victory mark or bomb emblem to your aircraft. I know this wont work with most skins but it could work with the default aircraft skin.

 

Another thing would be to see the players bio change and get updated as he goes through his career, it could add wear he fought/what battles he was in, and it could have small things like if he was transferred to a different unit, etc.

 

Not sure if this one is possible but for multi crewed aircraft we should see all the personnel for the plane, this way we can track the crew to see what happens to them throughout the war and see when they get wounded/killed.

 

The ai should also be more aggressive, I havent layed much of the career mode but so far the ai doesnt put up much of a fight. They just run away or turn in a circle constantly and dont even try to evade or do any other type of maneuver.

 

Another cool thing would be to have a memorial tab or something  in the career, that way you can see all the men lost/captured during the regiments service."

 

https://forum.il2sturmovik.com/topic/34896-career-suggestions/

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Just now, Legioneod said:

From a topic I made earlier.

 

"Career is great so far but there are a few things that I think would add to the immersion.

 

I think it would be nice to see your victories/missions on your aircraft in-game. So every kill you get or bomb mission you fly it will add a victory mark or bomb emblem to your aircraft. I know this wont work with most skins but it could work with the default aircraft skin.

 

Another thing would be to see the players bio change and get updated as he goes through his career, it could add wear he fought/what battles he was in, and it could have small things like if he was transferred to a different unit, etc.

 

Not sure if this one is possible but for multi crewed aircraft we should see all the personnel for the plane, this way we can track the crew to see what happens to them throughout the war and see when they get wounded/killed.

 

The ai should also be more aggressive, I havent layed much of the career mode but so far the ai doesnt put up much of a fight. They just run away or turn in a circle constantly and dont even try to evade or do any other type of maneuver.

 

Another cool thing would be to have a memorial tab or something  in the career, that way you can see all the men lost/captured during the regiments service."

 

https://forum.il2sturmovik.com/topic/34896-career-suggestions/

 

What's your difficulty on? I have mine on hard, and i'm getting plenty of 109's being aggressive and actually quite damn well flyers.

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47 minutes ago, II./JG77_HankDG said:

 

What's your difficulty on? I have mine on hard, and i'm getting plenty of 109's being aggressive and actually quite damn well flyers.

Yeah I spoke a bit soon when I posted that. I'm playing on hard as well and they do put up a decent fight sometimes but I do think there is room for improvement.

I got killed on my third mission from a 109 sneaking up on me and bouncing me, my first career over after just three missions lol. I'm on my 2nd one now and it's going good so far, my main gripe is that time compression doesn't go faster than 2x.

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Time compression is certainly not limited to 2x anymore. If you dont get more than 2x it is most likely because your system cant handle it.

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Career improvement requests.

 

1. Delayed take-offs in Runway Start missions. Not flying lead I never have time to set up my aircraft properly before everyone in front of me has zoomed off into the distance. Depending on the aircraft type, flaps, oil rads, water rads, prop pitch, lights, trims /horizontal stabilisers, boost etc. may all need to be set before take-off. A delay in the lead aircraft take-off of 30 seconds would probably suffice.

2. AI to fly in some other formation than echelon right. Two careers, Il-2 and Bf109E jabo, half a dozen missions and no variation from echelon right.

3. 'Kill' messages to be in my career pilot's name; i.e. 'your name here' destroyed a GAZ-67 truck and not '216th_Cat' destroyed a GAZ-67 truck.

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Does the career still need an internet connection?

 

Not a fan of having to be connected to play. Also, trust issues with developers stopping support for games.

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Not sure if it's possible but it would be great to have a slider (maybe low-medium-high) for number of units generated for the flights in the new Career mode.

 

IL-2 has been super smooth for me in VR up until now but my PC struggles to handle 30+ AI missions. (I have a high end machine with a 1080 Ti.)

 

I'd happily trade a few generated units for better performance.

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17 minutes ago, graythreat said:

Does the career still need an internet connection?

 

Unfortunately yes. And given how slow navigating the different tabs in the campaign is,  I'm guessing the campaign calls home A LOT. So don't expect this to change...

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9 hours ago, Chopper said:

Time compression is certainly not limited to 2x anymore. If you dont get more than 2x it is most likely because your system cant handle it.

The views, aircraft movement(turning etc.) and gunfire all speed up to 8x but the actual flight time(speed of the aircraft) is still stuck at 2x. My system can handle it but flight time wont go faster than 2x

Edited by Legioneod

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7 hours ago, Pupo said:

 

Unfortunately yes. And given how slow navigating the different tabs in the campaign is,  I'm guessing the campaign calls home A LOT. So don't expect this to change...

 

Bummer :(

 

Is there still an offline mode to run quick missions?  I hate games that require me to Ben on the net. If il2 servers ever get shut down, I want to have a playable game.

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10 hours ago, Chopper said:

Time compression is certainly not limited to 2x anymore. If you dont get more than 2x it is most likely because your system cant handle it.

 

Not that simple 

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When I go from 2x to 4x time compression, the clock speeds up and the aircraft clearly moves faster.

 

 

What is it that is not so simple?

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Yes the time compression is the biggest gripe with me,mine only go x2 ,in a long escort mission lots of twiddling thumbs and sight seeing

who remember cfs 1,2,3 where you pressed x and you were taken to the next waypoint,I know maybe this might not be possible on this engine,but hey it would be great too have a choice in the career mode of 

1, take off fly the whole mission in real time

2, start in the air,fly the whole mission in real time

3 take off,able to warp next waypoint when you want

4 start in air,able to warp next waypoint when you want

5 have like a instant mission start,where you are at last waypoint

the devs have made such a great job,I am really enjoying the new career mode.

many thanks and keep up the good work

 

 

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Ok warping proberly not possible,but starting in the air at set waypoint I think possible,more than 2x time compression can be problem on some people’s systems I think

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3 hours ago, graythreat said:

 

Bummer :(

 

Is there still an offline mode to run quick missions?  I hate games that require me to Ben on the net. If il2 servers ever get shut down, I want to have a playable game.

Yes, you can still do a few things while offline.

And yes, requiring online for Career .... I don't really see the point. I hadn't thought the long wait between tab switching could be because data is online....

I completely agree on this, I don't see the need for internet for solo things, there's no real gain, there's no business model behind (unlocks and such), so, I don't see why it's still a requirement for Career. Apart from permission checks.

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What I would like to see in my mod career :

1. Edit waypoint.

2. Request transfer to another squadrons.

3. The name of the victim and her success so far in the fight

Edited by Mirajs

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3 hours ago, Mirajs said:

What I would like to see in my mod career :

1. Edit waypoint.

2. Request transfer to another squadrons.

3. The name of the victim and her success so far in the fight

Squadron commander can already edit waypoints.

You can already transfer to another squadron in the headquarters tab...

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At the moment I'm happy if the career runs at 1x speed. 2x isn't happening.

Still fun non the less.

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Im missing what kind of aircraft I destroyed and by which aircraft, like its in ROF.

 

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2 minutes ago, Voidhunger said:

Im missing what kind of aircraft I destroyed and by which aircraft, like its in ROF.

 

Agreed, some of the features of the RoF career is missing. Hope they add them in one day.

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One odd thing I noticed is, when I fly as lowest rank and fly in position number two, I am, like in the old IL2, the leader of the rest of the flight, when number one gets shot down.

And I saw in one of the AI flights of my squadron, that the commanding officer was flying as number three of a flight.:wacko:

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I also have this on occasion:

 

5aaea9399ea7f_Nullairfield.thumb.jpg.1d39b98372dbfb593ed06918984c49a6.jpg

 

The "null airfield" is the problem. It's in more careers.

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Can you make a campaign as a gunner?

 

I wish to see more translations for the biography and newspaper. I’m sure it’s coming, but just wanted to point it out since everything is in english for now.

 

thank you

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1 hour ago, Nic727 said:

Can you make a campaign as a gunner?

 

I wish to see more translations for the biography and newspaper. I’m sure it’s coming, but just wanted to point it out since everything is in english for now.

 

thank you

Not directly, although you can switch the autopilot on and stay in the gunmer seat the whole flight. That's the closest you can get to a gunner career at this time.

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13 hours ago, Royal_Flight said:

 

Care to elaborate?

 

I've seen a few people already mistaken increased camera shake for an increase in mission speed.

This is an easy mistake to make. The number says 8X, and things are shaking faster....the mission must be moving faster...

 

Second, I'd like that person who says their getting a speed increase at 8X to go to external camera, back way off until camera shake stops, and go through the different speeds and note the pace at which the aircraft is passing the landscape in the background. This normally does not change between 2X to 4X to 8X - UNLESS as I said before, it's a very light mission - this seems to hold true regardless of system.

I build/test on a powerful system and I find that unless I'm testing a mission with very few aircraft, and no convoys, scenery fights, etc etc there is no difference after 2X.

If I am testing such a light mission, say when building a quick demo to test AI behavior the yes the speed increases at all settings.

 

Basically if someone says they're getting true 8X, or even a noticeable speed difference in an actual mission between 2X and 4X (never-mind if it's actually 4X or just a bit faster than 2X) then regardless of system  I'll bet if I open that mission in the editor then I'm seeing very few units, especially mobile units, trucks, tanks, aircraft.

 

In my lightest campaign mission I do see an increase between 2x and 4x, in that one mission only. All the others hold steady after 2x.

This mission has roughly the same unit density as the average career mission, which is to say, very light.

 

I'd invite any person with any current system who says they get  8X no matter what  to go load one of my Ju-52 missions, especially missions 2 onward and tell me what they see outside of faster camera shake. :)

Edited by Gambit21
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Lots of good suggestions above already so I won't repeat those but my suggestion for a better Career Mode would be the inclusion better looking pilot profile pics. I am not a fan of how they took a few base facial templates and then applied random moustaches and hair to them. There are far too few variants and all pilots begin looking very much the same. I would much prefer more photo realistic images of pilots than these somewhat cartoon looking versions. Hopefully this is just a work in progress or those images can be moded somehow.

 

Madmatt

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On 3/17/2018 at 5:31 PM, Rokko said:

Hi everybody,

 

since I am mostly a SP guy, I have been eagerly awaiting the career mode and so far have been very pleased with it, it is overall very enjoyable and suprisingly stable (i.e. I have not encountered any bugs yet, which seems pretty amazing considering the complexity of the generated missions).

 

I have noted however some things that could possibly be improved a little, some of which are pretty small details and probably only affect immersion. I've only played one 109 F-2 career in the BoM campaign so far.

 

1. The number of planes in a flight (i.e. in game editor terms the number of planes assigned to one leader) appears to be somewhat random. Also, even larger numbers of planes are packed into one flight.

It would be nice, if flights would be split up to include smaller numbers of planes according to historical doctrine. For example, a flight of nine German bombers would be split up into three flights with three planes each. All three flights would still have the same objectives and all.

 

2. I noticed that when an escort mission is generated, the ground attackers/bombers appear to come from random airfields at which they also land. I think it would increase immersion if the mission generation engine simulated flights coming from actual units/airfields that appear in the campaign. For example in my career my unit's (I./JG 51) airfield is Dugino and in all escort missions the Ju-88s/Bf-110s landed at an airfield a few kilometers to the north, which, according to the career map, does not contain any units at all.

 

3. When missions are generated, fuel is always set to 100% for the player's flight (and for all other flights as well for that matter). It would be nice if the game calculated a percentage based on the expected travel distance + some extra (based on the mission type). For fighters it probably doesn't matter as much, but for bombers it is usually a lot of unnecessary extra weight. Yes, it is possible to adjust the fuel for the players plane but not for the rest of the flight.

 

4. I feel like the briefings could express some more information. At least it would be nice to know the callsign of the player's flight.

 

1. That's already in the game. Germans attack in pairs, as per doctrine. Russians usually stay in V formation. I've seen my flight split a few times in ad-hoc fighter role, while the rest of the flight continued to the objective. When you engage a big flight of german bombers, some of them split off, drop bombs and try to return to base, while the rest continue to the objective.

 

4. You can immediately see your flight name when the leader asks for permission to take off. You can see each plane callsign as you finish your take-off and they announce it (including you). But yeah, the name being in the mission briefing would make more sense (including bomber flight which you might escort).

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Has anyone started a mission at a time other than 8:xx or 15:xx .. (I do not remember the exact minutes :rolleyes: ) . I'd like to see missions at dawn or sunset .. BoM campaing..

 

Is it possible to complete all three campaigns with one pilot ( transfer all achievements and honors  ) ? Or will you need to create a new profile for each campaign?

Edited by Mirajs

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I've noticed, that my flight is  always heading towards the Target area with combat power, which is very odd. 

Sometimes I can hardly catch the flightleader. Traveling along the route while not engaged in any combat should happen with continuous engine settings once the given altitude is achieved.  

Edited by Blooddawn1942

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3 hours ago, Wolferl_1791 said:

 

1. That's already in the game. Germans attack in pairs, as per doctrine. Russians usually stay in V formation. I've seen my flight split a few times in ad-hoc fighter role, while the rest of the flight continued to the objective. When you engage a big flight of german bombers, some of them split off, drop bombs and try to return to base, while the rest continue to the objective.

 

4. You can immediately see your flight name when the leader asks for permission to take off. You can see each plane callsign as you finish your take-off and they announce it (including you). But yeah, the name being in the mission briefing would make more sense (including bomber flight which you might escort).

 

1. That is not true, you can check for yourself by looking at the generated missions in the editor. German planes get bunched together into flights same as the Russians. I don't know for sure how these flights act when in combat, maybe there is some wingman logic at work.

The numbers don't match the doctrine in general, you do see flights of 5 German fighters from time to time.

Now I don't know to what extent schwarm (4 a/c) formations were actually kept in real life, given that units probably rarely were at full strenght, but I would expect that fighters at least would always fly in pairs.

Regarding bombers, it was my understanding that they would generally not fly in V-formation, but in groups of three which would then form some kind of box with some vertical separation.

 

I found a good picture of how I would expect German bombers formations to look like (Do-17s):

3b2d418ed1abfc8a960789810955df73.jpg

 

4. That is true, however often enough I don't pay attention at the start or forget the callsign mid-flight. Having the callsigns of other friendly flights in the briefing as well would also be nice. One other thing I've noticed in my BoM career is that both my home airfield and the airfield were all the bombers/ground attackers land (which doesn't actually have any such units in it mind you) have the same callsign. Again, nothing game-breaking, but an oversight and it gets slightly confusing when 10 or more planes try to land on different airfields at the same time.

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I can make it say 4x or 8x but like others it does not really go above 2x. Actually on some missions with lots of friendly PEs and front activity set to moderate I don't even get 1x.

Edited by AeroAce
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We should be able to query an AI flight leader for their location on the map (if we're separated after a fight) and enginesettings/heading (for formation flying).

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I've been out of the loop for a while. Just got installed Il2 and started SP Kuban career. After several several missions and got a bit confused. What are conditions for a successful mission? I thought it was to achieve primary objective completely or partially. But then several times it seemed I completed objective; however, I failed to return back to base and mission was considered as failure. Can anyone explain how it works?

 

Thanks 

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Has anyone flying Russian fighters got more than 3 planes in their flight? I've flown about 5 missions and in every single one of them I've had only 3 planes. Pretty annoying when we should cover 6 Sturmoviks and there are plenty of German fighters trying to shoot us down.

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1 minute ago, LLv24_Bueno said:

Has anyone flying Russian fighters got more than 3 planes in their flight? I've flown about 5 missions and in every single one of them I've had only 3 planes. Pretty annoying when we should cover 6 Sturmoviks and there are plenty of German fighters trying to shoot us down.

 

I have had 6 migs in my flight a number of times.  They are normally on the escort missions.  Patrol missions are normally three.

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